test content
What is the Arc Client?
Install Arc

Chem's Comprehensive Mod 5 CW Guide

1246

Comments

  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User
    edited November 2014
    You got good results from having Chilling Presence slotted? Isn't the feat associated with it not working at the moment?
    Yes the feat (Chilling advantage) IS NOT WORKING. And STILL the numbers are very high and competitive.

    The dmg is more bursty with EotS and EotS will be still better for runs where you have "packs of ads" and doors or corridors between them, or when you do big pulls. But we dont make CN runs anymore isnt?

    Chilling presence is much better for long fights, and we have to fight Tiamat, isnt? We need to do as much dmg as we can in 2 mins, and for that is better Chilling presence than 4xEotS. And will be better if Chilling advantage is fixed.

    I am one of those that hate EotS since the change of 20 sec cooldown, but in mod 4 we have no choice.
    Lescar PvE Wizard - Sir Garlic PvE Paladin
    Caturday Survivor
    Elemental Evil Survivor
    Undermontain Survivor
    Mod20 Combat rework Survivor
    Mod22 Refinement rework Survivor
  • styley177styley177 Member, NW M9 Playtest Posts: 44 Arc User
    edited November 2014
    Hi Chem, thanks for the guide mate, alot of very good reading even to an experienced CW (as i am, but i certainly i dont claim to be really top end by any means), my one question as im thinking of either respecing to MoF or just rollig a new CW for MoF is regarding Focussed Wiz Heoric feat, you say its essential for moF builds as it adds DPS overall. You mention it working on smolder but if it being applied by an AoE spell does that count ?

    Thats confusing me as most of the time we will still be using AoE powers and i cant see any other feats that seem to interact with it in some way, if poss could you elaborate a bit please on why its necessary. Perhaps i'm just being stupid and missing something obvious :confused:
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    Another small hint reading through your stuff: You have been suggesting a CHA Belt in some builds and I think it shouldn't go without saying that the CA Damage bonus from the ability score might not be working at the moment. I haven't tested it myself, but people are claiming for a longer period now that it's bugged. Aside from the fact that the CHA belt is not a good match in terms of min-maxing, it really lowers the effectiveness.

    It's really annoying because given a high CA uptime (more likely than not) the combination of +CADamage and Crit% would make the CHA belt better than INT actually.
  • kwsapphirekwsapphire Member, NW M9 Playtest Posts: 671 Arc User
    edited November 2014
    loboguild wrote: »
    That program is called Advanced Combat Tracker and there's a plugin for NWO.

    Awesome, thank you!
    qtPt2I
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    styley177 wrote: »
    Hi Chem, thanks for the guide mate, alot of very good reading even to an experienced CW (as i am, but i certainly i dont claim to be really top end by any means), my one question as im thinking of either respecing to MoF or just rollig a new CW for MoF is regarding Focussed Wiz Heoric feat, you say its essential for moF builds as it adds DPS overall. You mention it working on smolder but if it being applied by an AoE spell does that count ?

    Thats confusing me as most of the time we will still be using AoE powers and i cant see any other feats that seem to interact with it in some way, if poss could you elaborate a bit please on why its necessary. Perhaps i'm just being stupid and missing something obvious :confused:

    ok sure. My guess is this:

    Stormspell is a proc, hence when stormspell hits something it has the same properties as the spell that created it. SO for FW if you have the feat and stormspell comes off an AOE spell, it does 10% less damage, but if it comes from a single target spell it's 30% more. Since normally a CW uses mostly AOE spells then this isn't necessarily a good idea.

    For Smolder though, it seems to count each smolder as a separate cast. So whatever i'm casting it calculates the attributes of that smolder differently.

    For instance currently if a non crit causes stormspell, that stormspell doesn't crit, but if a crit causes stormspell then stormspell does crit.

    Smolder has its own separate crit chance. In fact smolder crits more often than other spells.

    So each smolder is like it's own single target spell, and that means FW applies to each and every smolder but NOT each and every stormspell. Hence that's why MoF and SS need different heroic feats. I hope that helps,

    Chem
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    loboguild wrote: »
    Another small hint reading through your stuff: You have been suggesting a CHA Belt in some builds and I think it shouldn't go without saying that the CA Damage bonus from the ability score might not be working at the moment. I haven't tested it myself, but people are claiming for a longer period now that it's bugged. Aside from the fact that the CHA belt is not a good match in terms of min-maxing, it really lowers the effectiveness.

    It's really annoying because given a high CA uptime (more likely than not) the combination of +CADamage and Crit% would make the CHA belt better than INT actually.

    AFAIK it's WAI. I have not calculated independently. My renegade friends watch their CA damage closely, however, so I think i'd hear about it if it wasn't.

    Do you have any data? If so, feel free to post and share. I'd love to see it.

    Thank you,

    Chem
  • styley177styley177 Member, NW M9 Playtest Posts: 44 Arc User
    edited November 2014
    chemboy613 wrote: »
    ok sure. My guess is this:

    Stormspell is a proc, hence when stormspell hits something it has the same properties as the spell that created it. SO for FW if you have the feat and stormspell comes off an AOE spell, it does 10% less damage, but if it comes from a single target spell it's 30% more. Since normally a CW uses mostly AOE spells then this isn't necessarily a good idea.

    For Smolder though, it seems to count each smolder as a separate cast. So whatever i'm casting it calculates the attributes of that smolder differently.

    For instance currently if a non crit causes stormspell, that stormspell doesn't crit, but if a crit causes stormspell then stormspell does crit.

    Smolder has its own separate crit chance. In fact smolder crits more often than other spells.

    So each smolder is like it's own single target spell, and that means FW applies to each and every smolder but NOT each and every stormspell. Hence that's why MoF and SS need different heroic feats. I hope that helps,

    Chem

    Makes perfect sence, ty Chem, FW it is then :p
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    chemboy613 wrote: »
    AFAIK it's WAI. I have not calculated independently. My renegade friends watch their CA damage closely, however, so I think i'd hear about it if it wasn't.

    Do you have any data? If so, feel free to post and share. I'd love to see it.

    Thank you,

    Chem

    No I don't have own tests unfortunately and only relying on other sources on the matter. If you say it's working that's good enough for me.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    loboguild wrote: »
    No I don't have own tests unfortunately and only relying on other sources on the matter. If you say it's working that's good enough for me.

    sure man. Lots of renegades are watching closely tomorrow. I will keep you updated as i hear.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    abaddon523 wrote: »
    For what it's worth I did three tests on sustained damage on the preview server as a Thaumaturge:

    Eye of the Storm + Storm Spell
    Eye of the Storm + Chilling Presence
    Storm Spell + Chilling Presence

    I found that all three configurations do comparable damage.

    Well that doesn't match my dummy tests (5-8 minutes, macro'd).


    Storm Spell + Chilling Presence: 60.3k
    Storm Spell + EotS: 51.8k
    Chilling & EotS: 42.9k

    You still absolutely and in any circumstance need Storm Spell and Chilling takes over from EotS by a wide margin.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    UPDATE: According to ezra, it will be two weeks before chilling advantage bug is fixed.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    chemboy613 wrote: »
    UPDATE: According to ezra, it will be two weeks before chilling advantage bug is fixed.

    Well, bummer it's going to take 2 weeks. BUT I'm happy they know how to fix it and will fix it...two weeks ain't that long.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • zurimorzurimor Member Posts: 91 Arc User
    edited November 2014
    chemboy613 wrote: »

    Now with SW, i tried GPF on her and while 3 stacks with deadtheft, otherwise the SW attack rate is slow and you spend a good amount of time dodging, so I really couldn't keep stacks up. I since switch to P.Vorpal on my SW with great results.

    Short question to this (though it's a bit OT), did you try terror on your Warlock? Can imagine that it works pretty well, especially with TT.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    zurimor wrote: »
    Short question to this (though it's a bit OT), did you try terror on your Warlock? Can imagine that it works pretty well, especially with TT.

    actaully no, but the logic is similar here - the reason why CW should have a debuff enchant is because they can coat the room. A SW can't (and i don't think the secondary hits from TT apply enchants).

    Also, even as temp you heal by direct damage, so it seem to me vorpal is the way to go.

    Also I have an enchantment guide we should move this line of thought to :D:D:D
  • veshorokveshorok Member, Neverwinter Beta Users Posts: 127 Bounty Hunter
    edited November 2014
    sorry for OT but terror for SW is another story. terror now procs CD for fury builds - that's the major point and not in room debuffing afaik
    [SIGPIC][/SIGPIC]
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    veshorok wrote: »
    sorry for OT but terror for SW is another story. terror now procs CD for fury builds - that's the major point and not in room debuffing afaik

    I play a templock (using vorpal).

    I'm not sure about the interaction between terror and fury feats right now. I would like to see someone test this and post.
  • bizzareaounbizzareaoun Member Posts: 1 Arc User
    edited November 2014
    hey guys
    a little help for configuring new feats when the bug is fixed please ?
    do i cancel elemantel empowerment inorder to add 5 chilling advantage ,or what do you suggest canceling to add there ,
    thank you a lot guys
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    hey guys
    a little help for configuring new feats when the bug is fixed please ?
    do i cancel elemantel empowerment inorder to add 5 chilling advantage ,or what do you suggest canceling to add there ,
    thank you a lot guys

    I am having some friends test and parse this over the next few days. We are still not certain.

    If you drop something from chiling advantage, it shouldn't be elemental empowerment! That feat is outstanding!.

    Also i don't know how you could make that trade unless you didn't take either capstone. Both capstones are excellent, so I would recommend going renegade or thaum, but certainly not some hybrid.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    Yeah, if you're skipping either capstone to pick up an additional feat somewhere, we need to talk :)

    That's a very bad decision.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • bizzareaounbizzareaoun Member Posts: 1 Arc User
    edited November 2014
    ironzerg79 wrote: »
    Yeah, if you're skipping either capstone to pick up an additional feat somewhere, we need to talk :)

    That's a very bad decision.

    hey guys,
    your the pro players i assume,and i'm still in the learning phase,i followed some guides at first but then found out that they were outdated all of them,soo these are my final feats as attached.
    please dont laugh heheh since am still a rookie.i got a gs of 17k but i think my feats still needs some tweaking,using chilling as at will.
    please guide me since ur experts on this matter much appreciated <3
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited November 2014
    hey guys,
    your the pro players i assume,and i'm still in the learning phase,i followed some guides at first but then found out that they were outdated all of them,soo these are my final feats as attached.
    please dont laugh heheh since am still a rookie.i got a gs of 17k but i think my feats still needs some tweaking,using chilling as at will.
    please guide me since ur experts on this matter much appreciated <3

    Assume you are straight PvE for this comment. If not , FW is a good choice.

    For straight PvE (mostly AoE) move 2 pts of fight on and 3 pts of FW into 5 points learned spell caster.

    Rest is fine XD.

    Now if you PvP and/or almost exclusively do new content, you might want to only move the fight on points into learned spellcaster, as FW might be a good choice for you.

    Overall, not far off man :D I like crit power over chilling control (but many CWs prefer the other way)

    Chem
  • czarnessczarness Member Posts: 1 Arc User
    edited November 2014
    Chem, thanks for the guides. Your passion for the game is obvious and your information a pleasure to read.

    It turns out that our interests are very similar which is why I am essentially making a carbon copy of Thaum CW to your own. I am a new play currently at lvl 31.

    I do have a professions question. I began the leadership training when it became available but was wondering, do you any thoughts as to any profession that would support the Thaum CW?
  • bizzareaounbizzareaoun Member Posts: 1 Arc User
    edited November 2014
    chemboy613 wrote: »
    Assume you are straight PvE for this comment. If not , FW is a good choice.

    For straight PvE (mostly AoE) move 2 pts of fight on and 3 pts of FW into 5 points learned spell caster.

    Rest is fine XD.

    Now if you PvP and/or almost exclusively do new content, you might want to only move the fight on points into learned spellcaster, as FW might be a good choice for you.

    Overall, not far off man :D I like crit power over chilling control (but many CWs prefer the other way)

    Chem

    thanks a lot man,much appreciate your feedback,i felt i was strong and confident in most dungeons and pvp games with this build,buti always think i am out of pace heheh,so i will try this but after they fix the crit bug of chilling maybe id go for it...meanwhile i have heard a lot of good feedback for the purified gear that it is good for cws,is that possible with the lack of recovery and power and armor pen in it !! :O
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2014
    czarness wrote: »
    Chem, thanks for the guides. Your passion for the game is obvious and your information a pleasure to read.

    It turns out that our interests are very similar which is why I am essentially making a carbon copy of Thaum CW to your own. I am a new play currently at lvl 31.

    I do have a professions question. I began the leadership training when it became available but was wondering, do you any thoughts as to any profession that would support the Thaum CW?

    Right now i'm doing jewelcrafting.

    I leveled artificing and tailoring, but they have made those obsolete.

    Leadership is good but on your main you will always have too much RAD.

    Then BI for BI gear, but the rest dont' have great use for CW.

    Thing about jewelcrafting - that's how you will ultimately make your BIS items. It seems in mod 5, that's the most useful.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2014
    thanks a lot man,much appreciate your feedback,i felt i was strong and confident in most dungeons and pvp games with this build,buti always think i am out of pace heheh,so i will try this but after they fix the crit bug of chilling maybe id go for it...meanwhile i have heard a lot of good feedback for the purified gear that it is good for cws,is that possible with the lack of recovery and power and armor pen in it !! :O

    Have some confidence, build and test things. You don't need PERFECT spec to play. We keep tweaking and testing to learn.

    I suspect purified is ok (which i will test when I somehow, by some miracle, get BI gloves), but the HV bonus is far too good for the team. SW bonus is also nice as a team. However, Purfied bonus (i believe) is just yourself. A slight power boost. That's the main reason the other sets are better in most situations.

    In PvP you don't have the time/situation to buff your team, so the BI gear is better suited there.

    This doesn't mean you can't and/or shouldn't test it, but remember you need to think about TEAM effectiveness and not PERSONAL effectiveness when making your judgement.
  • bizzareaounbizzareaoun Member Posts: 1 Arc User
    edited December 2014
    chemboy613 wrote: »
    Have some confidence, build and test things. You don't need PERFECT spec to play. We keep tweaking and testing to learn.

    I suspect purified is ok (which i will test when I somehow, by some miracle, get BI gloves), but the HV bonus is far too good for the team. SW bonus is also nice as a team. However, Purfied bonus (i believe) is just yourself. A slight power boost. That's the main reason the other sets are better in most situations.

    In PvP you don't have the time/situation to buff your team, so the BI gear is better suited there.

    This doesn't mean you can't and/or shouldn't test it, but remember you need to think about TEAM effectiveness and not PERSONAL effectiveness when making your judgement.

    i know i know,its just that i dont know much pro cws,and ive been playing for two month,i suspected some alrdy known details is much appreciated.

    i am testing just got my glove...goodluck to you and am testing half pur half corrupt for pvp with profound jewls ,along with chilling presence so its pretty nice and i got gelid with the frost ray buff so its pretty nice :)

    will put some good feedback soon and appreciate all the help
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    Right now, I do not see a definitive PVP CW build. Lots of tweaks here and there. Lots of space to make little improvements. I would just look for the top CWs in PVP and probably copy their gear and build.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2014
    Right now, I do not see a definitive PVP CW build. Lots of tweaks here and there. Lots of space to make little improvements. I would just look for the top CWs in PVP and probably copy their gear and build.

    Flash put out a good Renegade build recently. Ezra might write a guide in January. I too want more PvP information.

    My understanding is there is a good amount of variance in PvP specs. This is good, build diversity is good. I am just not the person to give you all insight.
  • madnitezzmadnitezz Member, NW M9 Playtest Posts: 36 Arc User
    edited December 2014
    Hi, Chem. Thanks for the excellent guide. It is really useful for a new mage like me.

    Just want to point out one thing: In section 17, you said "Eye of the storm has a 20 second cooldown, essentially leaving you with one class feature for 20 seconds." This is not true. I have done some simple testing with stop watch, it is actually 6 sec effect with (20-6) 14 sec of interval. The cooldown starts ticking at the 1st sec when the class feature procs.

    Therefore, EotS on paper gives about ~30% crit chance to someone with 0% crit stat, and the value will be reduced when we start to stack crit stat, and eventually 0% when our crit stat is 100%. That means, when when our crit stat gets higher, it will suffer from the usual diminished return, and also diminishing the benefit of EotS.

    But how much crit stat is enough for a Spellstorm Thaum, and Renegade respectively, factoring in all the following
    1. effect of EotS
    2. the new mod 5 storm spell (30% on crit),
    3. all the feats that interacts with crit (eg nightmare wizardry)

    This is beyond the capacity of my rusted mind. Any thought from you would be very much appreciated. :)
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2014
    madnitezz wrote: »
    Hi, Chem. Thanks for the excellent guide. It is really useful for a new mage like me.

    Just want to point out one thing: In section 17, you said "Eye of the storm has a 20 second cooldown, essentially leaving you with one class feature for 20 seconds." This is not true. I have done some simple testing with stop watch, it is actually 6 sec effect with (20-6) 14 sec of interval. The cooldown starts ticking at the 1st sec when the class feature procs.

    Therefore, EotS on paper gives about ~30% crit chance to someone with 0% crit stat, and the value will be reduced when we start to stack crit stat, and eventually 0% when our crit stat is 100%. That means, when when our crit stat gets higher, it will suffer from the usual diminished return, and also diminishing the effectiveness of EotS.

    But how much crit stat is enough for a Spellstorm Thaum, and Renegade respectively, factoring in all the following
    1. effect of EotS
    2. the new mod 5 storm spell (30% on crit),
    3. all the feats that interacts with crit (eg nightmare wizardry)

    This is beyond the capacity of my rusted mind. Any thought from you would be very much appreciated. :)

    We debate this and don't have a clear answer. You aren't going to like my answer either. That's because my answer is "it depends"

    What does it depend on? your dungeon style.

    Say you are doing ELOL or running at a slow pace. This means at the bigging of every fight you have EotS, and blow things up. kill the scrubs leftover, then the cooldown is up afterwards. In this style dungeon, you can run very low crit because the EotS uptime is high.

    Now, say alternatively, it's more like CN where we pull many things and fight continously. In this situation, you'll notice that the EotS uptime is less and you are underpowered when its' down. However, many parties run at a slower pace or faster pace, (i.e. pull 100 things or fight a little at once) where again, low crit won't matter as much.

    you need "ENOUGH" to fit your plastyle.

    In general, I don't worry too much on spellstorm/thaum, praticularly if you aren't running vorpal. Obviously crit has harsh diminishing returns around say, 2500, so you can't get more than that, and the rest of it is by your charisma.

    So you must make the cha/wisdom calculation then,

    Man that is a terrbiel answer XD I would say 30-35% is enough? XD (i.e. 2k crit and 20 cha).

    hope that mess helps XD
Sign In or Register to comment.