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  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,259 Arc User
    edited November 2014
    And making bosses rp pinnatas will reward even more the 3man, 4man runs or solo runs. Ergo will reward good players
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  • karakla1karakla1 Member Posts: 1,355 Arc User
    edited November 2014
    the problem is that normal dungeons cam easily be outgeared and have a high acessability. Tiamat has this not. and it would be a new desireable dungeon.
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  • frishterfrishter Member Posts: 3,522 Arc User
    edited November 2014
    jorifice1 wrote: »
    That would be 8 AD per Refinement Point, per Blood Ruby Zen Store prices.

    You can get them cheaper from the bazaar for 6ad/rp which is $2200 for 4 artifact equipment. Anyone who see's this as a good chance is very short sighted.

    All it will do is widen the gap from those who have legendaries already and those that have no worry about spending ridiculous amounts. It makes this game even more you know what. That thing we can't even mention despite the fact that rp is clearly sold in the zen store. Right now, although insanely cheap atm, you can actually progress and buy rp for working for it even if you aren't stupidly rich. You won't be able to do that unless they reverse this change. For some people, $2200 isn't really a concern to beat the hell out of others, for those of us who are reasonable we will never spend so much on a game even if the gear didn't get succeeded. Speaking of succession there's new belts next module that were originally going to have 1 extra stat point, what happens if you farm the whole module only for that time to be wasted and inferior while other people already have the legendary new item day 1. How is that fair?

    Thankfull there's a lot of backlash, but there was also backlash against coal wards so we'll see.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited November 2014
    yes, odd since I checked today and the price was 15k
    now its 18 and strangely most are from 3 people.

    Thank god the botters don't seem to have a clue about this yet , if they had decided to sit on their stock until after module four they could have charged crazy prices , as it is I've been buying stacks of peridot all morning for between 15k-18k which isn't bad considering they flew up to 35k per stack last night after the preview patch notes first went up.
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  • blacksladdiblacksladdi Member Posts: 359 Arc User
    edited November 2014
    tickdoff wrote: »
    Just spitballing here:

    What if they reduced the total RP amount of artifacts by 33%, increased the drop % chance on the Enchants, and removed the timer between drops?

    That would mean 3,065,832 RP to get Artifact equipment to 60 (I would just make it 3,065,000), and 2,539,439 for regular artifacts (which I would round to 2,539,000 or ever 2,540,000).

    The Enchants could be doubled in effectiveness, meaning 2/4/6% for Dragon Hoard Enchants, and an equivalent increase to the other "Drop Enchants". Coupled with the removal of the drop timer it might be acceptable. (I stress MIGHT be acceptable).

    Any other thoughts?

    i like this, however I kinda have a doubt they'll do it. They seem to want us to grind more - and they think we'll be buying refinement on the zen store.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited November 2014
    Lot of posts removed here.

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  • trelamytrelamy Member Posts: 56 Arc User
    edited November 2014
    Wait, can someone answer me? Radiant enchants, Silvery etc, are becoming Character Bound?
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  • frishterfrishter Member Posts: 3,522 Arc User
    edited November 2014
    trelamy wrote: »
    Wait, can someone answer me? Radiant enchants, Silvery etc, are becoming Character Bound?

    From fey blessings yes. From creating no unless theres potentially something binding them when using bound enchants to upgrade or something. There's time for them to revert their decision but I'd rather they didn't so that other gaming companies can learn that pushing your playerbase only goes so far.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited November 2014
    chemboy613 wrote: »
    As someone who has 4 legendary items (hopefully 5 soon), it is neither easy nor cheap or fast to get those things to legendary.

    Even in the current system it is still millions of AD or tons of time. Making it worse is absolutely brutal.

    please understand, many of us play this game for different reasons. I want to be best MoF PvE CW on this server. I want the gear to match it. That's why i play.

    Now if my goals become so impractical that they aren't achievable anymore, why keep playing?

    (claps to the above sentence)

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    Just enjoy the ever widening gap of old vs new players as now new players have no hope in catching up.

    Maybe if we pray the changes won't take place?
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  • tuncdragomirtuncdragomir Member Posts: 39
    edited November 2014
    This doesnt include the stacks of 99''s(peridot,aquamarine,resonance stones,black opals bla bla) which is obtained from hoard farming and currently on sale at the ah now right?..I mean if i buy now will it be become bound to account after 18th nov and cannot be reselled?
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited November 2014
    This doesnt include the stacks of 99''s(peridot,aquamarine,resonance stones,black opals bla bla) which is obtained from hoard farming and currently on sale at the ah now right?..I mean if i buy now will it be become bound to account after 18th nov and cannot be reselled?

    It doesn't. However, any future drops once the change hits live will be affected.
  • drinnthdrinnth Member Posts: 227 Arc User
    edited November 2014
    If the items you purchased are flagged as having been dropped due to one of the 3 enchantments, the likelihood of them becoming BoA is pretty high. Meaning if you purchased these items to resell at a later date, that final date is the day before the release of the next mod unless a change is made.
  • tuncdragomirtuncdragomir Member Posts: 39
    edited November 2014
    Hmmm i m not quite sure about that...For ex a stack of peridot (which is obtained from hoard farmin) on ah now is flagged?.How did they manage to do that?.People also not sure cos peridot price is goin up and they re buyin
  • onecoolscatcatonecoolscatcat Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 575 Arc User
    edited November 2014
    drinnth wrote: »
    If the items you purchased are flagged as having been dropped due to one of the 3 enchantments, the likelihood of them becoming BoA is pretty high. Meaning if you purchased these items to resell at a later date, that final date is the day before the release of the next mod unless a change is made.

    Nope. Changes are not retroactive.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited November 2014
    Hmmm i m not quite sure about that...For ex a stack of peridot (which is obtained from hoard farmin) on ah now is flagged?.How did they manage to do that?.People also not sure cos peridot price is goin up and they re buyin

    These types of changes usually aren't retroactive, but if you honestly want to see for yourself, have one of those enchants drop an item, copy your character over to Preview, then see if that item is bound.
  • thirstiusthirstius Member, NW M9 Playtest Posts: 60 Arc User
    edited November 2014
    This is terrible news, especially for casual players without deep pockets.

    While I have occasionally enjoyed the access to somewhat cheap stacks of RP from the AH, which some say are there due to the efforts of so-called bots, there must be a better way.

    They are obviously having a hard time dealing with the "automated player problem", but sometimes I wonder how hard they are trying. I've reported what appeared to be obvious "automated" activity in the past and the same activity that I reported is still going on. When you see an army of identical characters (halfling rogues) with identical companions (medics) with identical equipment, etc -- and that are exhibiting identical behavior (e.g. appearing in "energy pool", running to same vendor, running back to pool, switching to another instance, etc) -- you would think a "watcher script" could watch for the pattern and put a stop to it. Doesn't seem like a difficult problem to solve, but I'm not a gaming software expert.

    Anyway, these "solutions" which negatively affect all players are reducing the enjoyment of the game in a way that is sure to take a toll.
  • tuncdragomirtuncdragomir Member Posts: 39
    edited November 2014
    These types of changes usually aren't retroactive, but if you honestly want to see for yourself, have one of those enchants drop an item, copy your character over to Preview, then see if that item is bound.

    i agree..Trackin and flaggin which peridot is dropped from the hoard which is not is not on an ah 99 stack is not possible imo.It s also not possible to flag an inventory peridot which i ve bought and put in my inv..So those stacks of ah 99 peridots wont be bound to account and of course i m not sure abt that :)
  • shiani1shiani1 Member, NW M9 Playtest Posts: 316 Arc User
    edited November 2014
    tousseau wrote: »
    Umm...no

    I gave away a couple of Opals to a guildie today when we were doing dragon dailies.

    The patch says it's NOT retroactive, so anything you have before mod 5 goes in effect should still be able to be sold or given.
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  • alyaakhalyaakh Member Posts: 34 Arc User
    edited November 2014
    thirstius wrote: »
    This is terrible news, especially for casual players without deep pockets.

    While I have occasionally enjoyed the access to somewhat cheap stacks of RP from the AH, which some say are there due to the efforts of so-called bots, there must be a better way.

    Anyway, these "solutions" which negatively affect all players are reducing the enjoyment of the game in a way that is sure to take a toll.

    This basically summarizes how I feel about this. In their attempt to deal with bots, they are punishing the casual players. Unless they rework how rp is gained, there is just no hope of ever catching up through regular gameplay. This is just bad design.
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  • karranorkarranor Member Posts: 191 Arc User
    edited November 2014
    If it wasn't such a grind as it is there wouldn't be such a market for the botters.
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  • shadevpshadevp Member Posts: 234 Arc User
    edited November 2014
    kalindra wrote: »
    And with Tiamat we already see that all these artifact aren't really neccessary because the only real enemy is the lag.

    Indeed. Lag is merciless and ruthless. Much more inevitable and terrible than all the monsters put together :eek:
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited November 2014
    "Lag.. lag never changes"

    Though if we can't trade RP on the open market, and if the supply ingame doesn't massively increase, it will be largely academic, anyway.
  • group5egroup5e Member Posts: 294 Arc User
    edited November 2014
    vteasy wrote: »
    no harm done except by the devs ;)

    The developers are NOT in charge of economy changes. I suspect this is PWE passing this down to their in-game economists and purchasing managers. In fact, the developers may have been against this for all we know.

    The developers probably don't get to make these key decisions :P. They create what they are told just like in any other job. Stop blaming them for this type of thing and focus the blame directly where it belongs... PWE and its managers.
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited November 2014
    More likely shareholders and investors, actually. Managers and executives are there ultimately to do *their* bidding.

    And that lot tends not see or much care beyond the RoI of the next quarter.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    group5e wrote: »
    The developers are NOT in charge of economy changes. I suspect this is PWE passing this down to their in-game economists and purchasing managers. In fact, the developers may have been against this for all we know.

    The developers probably don't get to make these key decisions :P. They create what they are told just like in any other job. Stop blaming them for this type of thing and focus the blame directly where it belongs... PWE and its managers.

    This isn't true. Cryptic is 100% responsible for the decisions they make as far a monetization. PWE offers support and guidance, but ultimately the folks at Cryptic are calling the shots.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited November 2014
    ironzerg79 wrote: »
    This isn't true. Cryptic is 100% responsible for the decisions they make as far a monetization. PWE offers support and guidance, but ultimately the folks at Cryptic are calling the shots.

    I got the impression from that Reddit AMA that product manager heyrogers is a PWE employee. His answers to some questions suggested that he works *with* Cryptic but not *for* them, if that makes sense. Out of the same office, but reporting to a different boss.
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  • shadevpshadevp Member Posts: 234 Arc User
    edited November 2014
    k3ll0 wrote: »
    More likely shareholders and investors, actually. Managers and executives are there ultimately to do *their* bidding.

    I can almost visualize this:
    PWE Board meeting, all are in smart suites, large wide window on the background. The Chairman says:
    - Now, the first point of the today's meeting agenda is the proposal to make all drops from the Dragon Hoard and Fey Blessing enchantments BoA.

    And they all start discussing it with straight faces.
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited November 2014
    ironzerg79 wrote: »
    This isn't true. Cryptic is 100% responsible for the decisions they make as far a monetization. PWE offers support and guidance, but ultimately the folks at Cryptic are calling the shots.
    I got the impression from that Reddit AMA that product manager heyrogers is a PWE employee. His answers to some questions suggested that he works *with* Cryptic but not *for* them, if that makes sense. Out of the same office, but reporting to a different boss.

    Same here. I also got the impression that PWE makes a lot of the monetization decisions.

    Now if that's true, then it is a good sign. Panderus has forwarded the massive massive massive negative feedback regarding the refinement stones being BOP (from dragon hoard, fey blessing). We should be getting a response today or tomorrow. And since the devs supposedly read the feedback, I'm sure they will make the right decision for the long-term health of the game and not short-term greed.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited November 2014
    I got the impression from that Reddit AMA that product manager heyrogers is a PWE employee. His answers to some questions suggested that he works *with* Cryptic but not *for* them, if that makes sense. Out of the same office, but reporting to a different boss.

    Wouldn't really matter, since Cryptic is a wholly-owned subsidiary of Perfect World. It's not a "publisher/developer" relationship.
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    HeyRogers may be the liaison between PWE and Cryptic, but I ultimately believe how content is monetized is a design decision that's control by Cryptic.
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