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  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2014
    You can have a fun PVP experience without BIS gear. You just have to stay in the "page-1000-of-the-leaderboard" bracket.
  • luxarkluxark Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2014
    pointsman wrote: »
    You can have a fun PVP experience without BIS gear. You just have to stay in the "page-1000-of-the-leaderboard" bracket.

    Oh, so i need to lose several games regularly on purpose in order to have fun? Nice system. Really thought-out.

    Or did i somehow miss the "choose your bracket"-Button?
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited November 2014
    pointsman wrote: »
    You can have a fun PVP experience without BIS gear. You just have to stay in the "page-1000-of-the-leaderboard" bracket.

    Some of us desire to play premade-level PvP, with and against top players. To me pugging is almost always a horribad experience.

    As for losing on purpose just to remain in the low end brackets, I don't even know where to start about how wrong this is:

    - first, I am a decent player. I would be completely out of place in the page 1000 and people would have a really bad experience playing against me, even if I had pretty bad gear.
    - second, i would have to repeatedly disappoint my teams just to drop 990 pages+... like 3-6 days of losses lol. It's not something I am prepared to do, I play to win, not to make a mockery out of my team.

    You have to understand that these issues we have here are nonexistent in other games and it's not hard to fix them without requiring players to lose on purpose and play at a level where they don't belong in after a year of experience and other such crazy stuff.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2014
    No I don't suggest you lose on purpose. Not at all.

    Go ahead and play to win with your BIS characters for premades or roflstomping n00bs or whatever.

    But there is no fun because you don't have hardly anyone left to beat. You're at the top.

    And at that level, an extra Rank 10 isn't going to make a difference. That is like saying, with a pro athlete, if the athlete could bench press 5 more pounds in the weight room, that it would totally change the balance of the game. No it won't. About a million other factors go into whether you win or lose a match than the lack of a Rank 10 in one more slot in your gear.

    So if you want to play to *have fun* - meaning, that winning is less important, and *having a good time* is more important - then start a new character, level it up to 60, put on HAMSTER gear, and just goof around in pvp. There the matches are balanced and you have a lot fewer jerks and giant egos running around one-shotting people. Because everyone knows that they aren't high-end players, so losing a match and going down in the leaderboard rankings is *no big deal*.
  • luxarkluxark Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2014
    pointsman wrote: »
    So if you want to play to *have fun* - meaning, that winning is less important, and *having a good time* is more important - then start a new character, level it up to 60, put on HAMSTER gear, and just goof around in pvp. There the matches are balanced and you have a lot fewer jerks and giant egos running around one-shotting people. Because everyone knows that they aren't high-end players, so losing a match and going down in the leaderboard rankings is *no big deal*.

    That is actually not really true. Iam not a seasoned player in NWO and i startet playing PvP sometimes since like two weeks ago and got around ~30 or so games now. I got exactly two games that i would call "balanced". All the other times either team had one more players with ways too high gear and they just stomped everything.
    There is something very wrong if you need your whole team to get a single opponent down.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    They should just eliminate all PvE gear and PvE enchants (including Weapon and Armor enchantments) from PvP. No legendary weapons, no artifacts, no companions, no potions, nothing.

    The only thing that should affect how much damage you do versus another players is 100% pure glory gained PvP equipment. And this equipment should come with much lower stats per tier, and much lower stats that PvE gear so it is only good for PvP. And any gear that is non-PvP gear worn in PvP matches doesn't contribute to your stats at all.

    Make the BiS PvP gear earned in PvP. And make it attainable for everyone. To keep progression, add ranked tiers based on gear, and create new gear sets for each mod, that increase stat totals 5-10%. And do what Rift did. Make the total cost of the PvP gear a certain amount of glory, but make it divided up between the total number of pieces for each rank.

    For example, it might take you 100k glory to get a R6 piece. But to buy an R6 piece, you need your R5 piece plus 20k glory. R5 costs the R4 piece plus 15k glory. R4 costs the R3 piece plus 10k glory, etc, etc. What this does is make ZERO incentive to hold glory to skip tiers. You get gear as soon as you can buy it, because the cost is the same. You can even "lock out" gear by only opening up the next rank vendor once you've complete the achievement for collecting the first 4 main pieces of the previous tier. If you want R4 gear, you need to have the achievement for completing a set of R3 gear (head, chest, boots, gloves).

    With that, you make PvP only enchantments. They can only be found in PvP matches as drops, for winning, or purchased with glory. And they can only be slotted in gear the same rank or higher than the enchantment. An R4 PvP enchantment can only go in an R4 or higher piece. No twinking out lower level gear. Same with the weapon and armor enchantments. Lessers in R1-2, Normal in R3-4, Greater in R5-6. Save perfect PvP enchantments for another tier to be added...

    Anyway, just spit balling some ideas. But it sounds like unless you remove PvE gear from PvP, and allow people to compete on a level playing field, you'll never get anywhere with PvP.

    Anyway, there's your progression, but it keeps things competitive. And on top of that, it
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  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2014
    luxark wrote: »
    That is actually not really true. Iam not a seasoned player in NWO and i startet playing PvP sometimes since like two weeks ago and got around ~30 or so games now. I got exactly two games that i would call "balanced". All the other times either team had one more players with ways too high gear and they just stomped everything.
    There is something very wrong if you need your whole team to get a single opponent down.

    Well that isn't my experience. I've played about 30 games with my crappy 13k GWF as well and I would say that about 3/4ths of the matches have been fairly balanced, where I define "balanced" as the losing team managed to get at least 600-700 points, whether the losing team was my own team or the other team. Very little of this 1000-5 nonsense. Sure there are some good players that can't be killed 1v1 versus anyone on the enemy team, but the team quickly realizes that this OP player has to be focused by at least 3 players at once in order to be neutralized.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2014
    ironzerg79 wrote: »
    They should just eliminate all PvE gear and PvE enchants (including Weapon and Armor enchantments) from PvP. No legendary weapons, no artifacts, no companions, no potions, nothing.

    The only thing that should affect how much damage you do versus another players is 100% pure glory gained PvP equipment. And this equipment should come with much lower stats per tier, and much lower stats that PvE gear so it is only good for PvP. And any gear that is non-PvP gear worn in PvP matches doesn't contribute to your stats at all.

    Make the BiS PvP gear earned in PvP. And make it attainable for everyone. To keep progression, add ranked tiers based on gear, and create new gear sets for each mod, that increase stat totals 5-10%. And do what Rift did. Make the total cost of the PvP gear a certain amount of glory, but make it divided up between the total number of pieces for each rank.

    For example, it might take you 100k glory to get a R6 piece. But to buy an R6 piece, you need your R5 piece plus 20k glory. R5 costs the R4 piece plus 15k glory. R4 costs the R3 piece plus 10k glory, etc, etc. What this does is make ZERO incentive to hold glory to skip tiers. You get gear as soon as you can buy it, because the cost is the same. You can even "lock out" gear by only opening up the next rank vendor once you've complete the achievement for collecting the first 4 main pieces of the previous tier. If you want R4 gear, you need to have the achievement for completing a set of R3 gear (head, chest, boots, gloves).

    With that, you make PvP only enchantments. They can only be found in PvP matches as drops, for winning, or purchased with glory. And they can only be slotted in gear the same rank or higher than the enchantment. An R4 PvP enchantment can only go in an R4 or higher piece. No twinking out lower level gear. Same with the weapon and armor enchantments. Lessers in R1-2, Normal in R3-4, Greater in R5-6. Save perfect PvP enchantments for another tier to be added...

    Anyway, just spit balling some ideas. But it sounds like unless you remove PvE gear from PvP, and allow people to compete on a level playing field, you'll never get anywhere with PvP.

    Anyway, there's your progression, but it keeps things competitive. And on top of that, it

    +1 to this. This is a fabulous idea.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited November 2014
    ironzerg79 wrote: »
    The only thing that should affect how much damage you do versus another players is 100% pure glory gained PvP equipment. And this equipment should come with much lower stats per tier, and much lower stats that PvE gear so it is only good for PvP. And any gear that is non-PvP gear worn in PvP matches doesn't contribute to your stats at all.

    Make the BiS PvP gear earned in PvP. And make it attainable for everyone.

    Been suggesting this since forever, made at least 20 posts talking about this exactly.
  • vedran541vedran541 Member Posts: 199 Arc User
    edited November 2014
    Been suggesting this since forever, made at least 20 posts talking about this exactly.

    Exactly. And if PvPers are such a small percentage of their player base, as they say they are, this wouldn't hurt their wallets at all. So i see no reason not to implement this kind of a system, unless PvPers are a big part of their income... in which case they should give them more content
  • nanners#9564 nanners Member Posts: 64 Arc User
    edited November 2014
    ironzerg79 wrote: »
    They should just eliminate all PvE gear and PvE enchants (including Weapon and Armor enchantments) from PvP. No legendary weapons, no artifacts, no companions, no potions, nothing.

    The only thing that should affect how much damage you do versus another players is 100% pure glory gained PvP equipment. And this equipment should come with much lower stats per tier, and much lower stats that PvE gear so it is only good for PvP. And any gear that is non-PvP gear worn in PvP matches doesn't contribute to your stats at all.

    Make the BiS PvP gear earned in PvP. And make it attainable for everyone. To keep progression, add ranked tiers based on gear, and create new gear sets for each mod, that increase stat totals 5-10%. And do what Rift did. Make the total cost of the PvP gear a certain amount of glory, but make it divided up between the total number of pieces for each rank.

    For example, it might take you 100k glory to get a R6 piece. But to buy an R6 piece, you need your R5 piece plus 20k glory. R5 costs the R4 piece plus 15k glory. R4 costs the R3 piece plus 10k glory, etc, etc. What this does is make ZERO incentive to hold glory to skip tiers. You get gear as soon as you can buy it, because the cost is the same. You can even "lock out" gear by only opening up the next rank vendor once you've complete the achievement for collecting the first 4 main pieces of the previous tier. If you want R4 gear, you need to have the achievement for completing a set of R3 gear (head, chest, boots, gloves).

    With that, you make PvP only enchantments. They can only be found in PvP matches as drops, for winning, or purchased with glory. And they can only be slotted in gear the same rank or higher than the enchantment. An R4 PvP enchantment can only go in an R4 or higher piece. No twinking out lower level gear. Same with the weapon and armor enchantments. Lessers in R1-2, Normal in R3-4, Greater in R5-6. Save perfect PvP enchantments for another tier to be added...

    Anyway, just spit balling some ideas. But it sounds like unless you remove PvE gear from PvP, and allow people to compete on a level playing field, you'll never get anywhere with PvP.

    Anyway, there's your progression, but it keeps things competitive. And on top of that, it

    +1 to this, a very good suggestion!

    From a PVP focused point of view, gear and enchantments obtained from PVE should be disabled in PVP (such as artifacts, legendaries, buff pot), the ones can be used in PVP should only be earned by Glory/PVP seals/GG coins. So it enables people actually play the game and progress on their gear through PVP.

    Grim/Profound gear was a step in the right direction.

    With the rate of new items being introduced every mod without a realistic drop rate and all that RP needed, I'm sure few can catch up with the sink - we barely have any content to farm millions of AD "required" in order to stay competitive on gear, and thats only just for ONE toon.
  • damnataanimusdamnataanimus Member Posts: 446 Arc User
    edited November 2014
    nanomidgy wrote: »
    +1 to this, a very good suggestion!

    From a PVP focused point of view, gear and enchantments obtained from PVE should be disabled in PVP (such as artifacts, legendaries, buff pot), the ones can be used in PVP should only be earned by Glory/PVP seals/GG coins. So it enables people actually play the game and progress on their gear through PVP.

    Grim/Profound gear was a step in the right direction.

    With the rate of new items being introduced every mod without a realistic drop rate and all that RP needed, I'm sure few can catch up with the sink - we barely have any content to farm millions of AD "required" in order to stay competitive on gear, and thats only just for ONE toon.

    Lol yes that will make even less people pvp... great idea. Who wants to have all the gear and chants they've worked hard or paid for be unable to be used in the pvp portion of the game? All this will do is discourage pvers from trying pvp at all.
    May the RNG Gods smile on you today!
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  • luxarkluxark Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2014
    Lol yes that will make even less people pvp... great idea. Who wants to have all the gear and chants they've worked hard or paid for be unable to be used in the pvp portion of the game? All this will do is discourage pvers from trying pvp at all.

    So your saying, that PvEers only have fun in PvP, if they can stomp everything with their ubargear?
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited November 2014
    Who wants to have all the gear and chants they've worked hard or paid for be unable to be used in the pvp portion of the game?

    I do. Can't care less about my legendaries and r9-10s, if they are resetting the playing field to offer anybody a chance at a fresh start and make all PvP BiS gear purchasable by PvP currency.

    Disable all PvE gear, put a few tiers of new PvP gear&enchants in the Glory/seal store, available by rating. Give introductory PvP gear to anybody so they have something to start with.

    I'd be very happy.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited November 2014
    luxark wrote: »
    So your saying, that PvEers only have fun in PvP, if they can stomp everything with their ubargear?

    Not exactly.

    PVEers CAN have fun in PVP, but only if the matchmaking works. Balanced teams = fun.

    At the moment, it is hard to consistently find balanced matches for both ends of the spectrum.
    nanomidgy wrote: »
    +1 to this, a very good suggestion!

    snip

    They won't do that and here's the thing: the pvp community is small BUT they compose majority of the hardcore community and the big spenders/"supporters" in the game.

    Otherwise, I'd LOVE to have a PVP gear progression system wherein people earn their gear within a reasonable timeframe without having to use the auction house or farm PVE.
  • damnataanimusdamnataanimus Member Posts: 446 Arc User
    edited November 2014
    luxark wrote: »
    So your saying, that PvEers only have fun in PvP, if they can stomp everything with their ubargear?

    Lol where exactly did I say that? Stop putting words in my mouth. Basically YOU do not want to put the effort or cash req to get those chants/items so YOU think that others shouldn't be able to use them. This is basically a nerf request in a different form.
    May the RNG Gods smile on you today!
    Adorable Temptress - 23.4k Temptation SW
    Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
    Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
    Mara Duskwalker - 15.4k Healing DC
    Mara Hawkeye -14.6k HR
    Mara Spiritforge - 16.9k Tanky GF
    Bad Religion - 14.7k Pew Pew DC
    Mara Shadowstouch,Maara - TR's
  • luxarkluxark Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2014
    Lol where exactly did I say that? Stop putting words in my mouth. Basically YOU do not want to put the effort or cash req to get those chants/items so YOU think that others shouldn't be able to use them. This is basically a nerf request in a different form.

    And every PvPer can use as much PvE-Gear as he wants, but then they should go play with themselves and not with people, who do just have fun withhout grinding their *** off for months for several hours daily.
    Also iam one of the few people that actually pay for a game they play. But i refuse to pay for power.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited November 2014
    people whined about que times being too long.

    They were too long though. And considering that they messed up queues for other things making them take too long, for example even 5 man parties for skirmishes, it's easy to blame them for it.
  • luxarkluxark Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2014
    Which is again a problem with matchmaking. If the matchmaking was better that situation wouldn't ever happen. But we all know what happened last time they had proper matchmaking - people whined about que times being too long. Well guess what? You cannot have it all.

    I would prefer waiting for 20 minutes and having a nice game instead of 2 minutes where i have to afk for 10 minutes in spawn.
    But i would prefer a real PvP-system even more. Is there even a single successful Themepark-MMO which does not have a seperate PvP-system?
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited November 2014
    i agree, if would people know that shorter queue will mean this disbalance, they will never whine about long queue times
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited November 2014
    vedran541 wrote: »
    Mod 4 was a HUGE AD sink, Mod 5? Even bigger..
    What?
    Show me those huge AD sinks because I must've gone blind.
  • jondbxjondbx Member Posts: 179 Arc User
    edited November 2014
    What?
    Show me those huge AD sinks because I must've gone blind.

    He's talking about the AD cost for refining the artifact main hand and belt. Mod 5 adds and off hand, new belts and amulet.
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited November 2014
    I agree with the OP since I see it from a pvp perspective and most pve players don't need to be fully maxed out but for pvp you do.

    For pve players I can see how more gear would be fun to go and farm for it and slowly build your character but for pvp it doesn't work this way, I think pvp should be based on skill but it isn't and to play high end pvp you need to have maxed gear and really about 20k gs now and that is pathetic.

    In pvp there is no low or mid lvl play, matchmaking can put you with anyone, 7ks fighting 24ks....So to even compete the best gear is required.

    Not sure the exact number but I think its somewhere around 150 million ad to get your char near max, I really do not want to farm for a year with no fun or pay hundreds on the game just to be able to enjoy it. Really hope they make pvp skill based or at least a game type that is and less of these ad sinks and OP items.
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  • nameexpirednameexpired Member Posts: 1,282 Arc User
    edited November 2014
    jondbx wrote: »
    He's talking about the AD cost for refining the artifact main hand and belt. Mod 5 adds and off hand, new belts and amulet.
    Refining is very costly, but NOT an AD sink.
    By buying refine stone (peridiot ressonance stones etc.) you just feed the bots.

    An AD sink is probably upgrading an artifact, and then only if it needs a greater mark of potency which you buy for 100k AD.
    The MH arti is upgraded for 3 drops from a DR lair. Nothing.
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  • rarefactionrarefaction Member Posts: 0 Arc User
    edited November 2014
    Start forming anti-elite-gear-score-snob guilds and roll together.
  • luxarkluxark Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2014
    Refining is very costly, but NOT an AD sink.

    True, currency-sinks are usually things, that take currency out of the economy.
  • edited November 2014
    This content has been removed.
  • cerberusxllcerberusxll Member Posts: 387 Arc User
    edited November 2014
    ... aaaaaand breathe
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    Two points. One, things are actually cheaper today than they were when the game launched.

    And secondly, yes, the longterm plan does include some sort of "Ascension to Godhood" in a way. The end of 4E include an Epic Destiny path, that took your charater through the last 1/3 of their progression.

    Play in 4E was divided into three tiers: Heroic (1-10), Paragon (11-20), and Epic (21-30). Cryptic split up each tier into 30 levels, to provide a smoother sense of leveling for an MMO. But right now, we're at the top of the Paragon tier. To quote the 4E Player's Handbook:
    Death becomes a surmountable obstacle, and the fate of a nation or even the world might hand in the balance as you undertake momentous quests.

    Which is exactly where we're at in our struggle against the Cult of the Dragon, ending in a climatic fight to stop Tiamat, a goddess, from entering the world.

    So where do we go after than? Epic tier, where you start down the road to achieving your epic destiny.

    Which I personally think might start in Module 6, as part of the 'big surprise'.
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  • emilemoemilemo Member Posts: 1,718 Arc User
    edited November 2014
    Conspiracy Theory: Cryptic is behind and to blame for everything! All the astral diamond exploits (be it caturday, or the resonators on auction house, not to forget the nightmare mount fiasco either) has destroyed the game economy, making players (those in the loop) instant billionares (these players have the least to gripe about because they're sitting on a throne of cockiness...bling, bling). It jacked up the prices of in-game items, and ruined the Zax...regardless of cryptic's supposed attempts to fix it with so-called 'sinks'. lol @ sgt. knox pet!! There's a pattern to be seen, if you've been in this game long enough to watch it all surface, as they slowly manipulate the economy. AKA: more BoP gear (hence no player 2 player AD exchange), AD sinks just to 'progress' further into a campaign, changing coalwards aquired in-game to BoP, lockbox keys are bound, newer campaigns that exhaust player time...when we could be farming regular T2 dungeons (player 2 player AD exchange loot), the abolishing of time-reward loot/converted to consecutive lowering of RNG loot, the 'updating' of the refining process for 'our' beneifit (when before, it was cheaper to aquire Perfects...regardless of how it may have looked), and now the invention of Legendary Gear in all assorted colors (we all know the cost and effect of this don't we?). It's not going to stop with Mod 5 either. Yea, they'll go ahead with the process for every gear slot, and when that's filled, they'll create even more gear slots. We'll have Legendary Socks/Underwear/Friendship Bracelet/Fashion Expansions/Mounts/they'll have thrown out the companion upgrade and converted them to use the refinement process also/they'll expand the amount of enchantment slots per gear from now 1 to eventually 10/they'll invent Power Expansions that you refine to upgrade to unlock more skills n feats. We're fighting Tiamat soon, by Mod 10, they'll have to create the Acension to Godhood Mod as we'll have very little to aspire to neways. And what's up with the bots? Players believe them to be ran by some army of farmers that have ruined 'our' game's economy, BUT...have you considered that maybe Cryptic are the bots? It would keep away AD player 2 player exchange wouldn't it. Use a little 'dev magic' to plop some items into auction house to 'sink the players' as a whole. Sure some players may have whatever 'bot' program to cheat the game, but i honestly don't see/believe they are the reason why the economy is so screwed. My point being: most of us long-term players have seen the economy change along with the game's progression. Stuff was cheaper back then. A Perfect enchant might have cost 3-6 mil AD back then...now, 6-10 mil. Zax has been stuck on 500 AD/1 Zen...and the reason why is because the economy inflated. You might think 500 AD/1 Zen is alot compared to lower numbers, but it's the equivalent of prices back then like we were getting 300AD/1 Zen. The only difference now is, the zen is worth less due to high prices...forcing you to buy more. Let's face it, ALOT of us players love this game right? We've invested our time and money. We've delved into the campains with eager eyes of fame n fortune. Expanding on various characters and mastering the intricacies of the game. Perhaps even dabbled into pvp on our free-time, chatted with friends, tested and perfected the builds you like, spent hours fixing & dyeing your characters' appearance so it's a correct representation of your imagination...whatever. Blah blah blah, ok i'm done ranting my frustration, if that's what people might assume. But...i know i'm not alone. I read the forums too, and i feel your pain. PS: hey some of those exagerated game possibilites kinda sound kewl right? Power Expansions/Fashion Expansions/upgrading pets via refinement/hell...even Ascension to Godhood :p

    No big mystery here, its not a conspiracy - its a business model. One that many before and many after Cryptic will use. Its the player's fault for falling for it. They did something right since we are still here, they made dominating other people feel very good so thats why this PVE focused game is all about PVP now. Dont believe me ? Just look at what dictates game updates and changes. Neverwinter is at a point where you cant do top PVP unless you cheat ( bot grind ), buy zen, cheat ( buy AD from goldsellers ), grind every day of your life ( foundry zerg quests ). From all of the above I can do only 1 - buy zen. As a working man with busy lifestyle I have no time to grind, no desire to bot, no desire to contact shady websites for AD/gold. So, if I want to do some PVP without being destroyed by GS monsters I have to use my magic card. This is the only one option for many busy people and this is what PWE's marketing team has bet their salaries on.
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