The new artifact off-hand will require the same amount of RP as the others artifact equipment, you can see the stat it gives in the picture below.
In addiction you will have 2 bonuses: a stat increase and a class feature increase
Class feature: you will get 1 random increae for a passive, using a cube of augmentation (you will get it from the baazar for 50k) will unlock an addition random bonus, repeat until you have all 10.
Notice that reguardless of which paragon path you chose you will unlock all the bonuses, changing passive costs 5k astral every time.
Stat increase: As for the assive you get 1 random and you have to unlock the other 7 possibilities using cubes of augmentation.
You are given a base value of 100 and a max of 400, again using a cube of augmentation will let you roll for a higher stat, you can see i got a 347 stat in control bonus (it gave me a 5%) but i also got a 137, 224, 122 so only the highest value you have is applied.
Again, changing stat will cost you 5k every time
Feel free to ask question if you have any doubt
Comments
How much is 400 in %?
Does it boost augment pets?
Does it boost active bonuses? For example leg. Erynie gives 10% crit severity. Does a boost of 10% companion stats translate to 11%?
10 character limit.
This is ridiculous as I mentioned lots of times in this forum but seems that nobody cares about that. So companion influence is useless, or maybe is a Seldarine bug and the off hand works, who knows.
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is it worth it? NO
did it right now,
Coi 8% AP at activation, ticks do not give AP
IT no ap
CC 1% ap per strike
Much appreciated! That leaves me with only one viable option.
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F,eks: eye of the storm - increases your crit severity by 5% - Does this mean that the normal garantied critical for 4 seconds still apply, BUT you ALSO get the increased crit severity OR
Does it mean that the crit severity replaces the normal passive it gives?
And again, for me it seems like that is indeed awesome, but reading this post its no mention of it, telling me that I must have misunderstood something. I see here that someone write:
So, pretty much just the combat advantage, the regeneration for some and the ap gain that have any real use.
To me they seems like the last desirable - unless this new stat indeed does replace the ordinary stat it had before, then this changes things.
I appologise if I am making ppl faceslam into the keyboard atm, but I figured I wont be any more enlightened unless I ask
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Then i gotta say... eye of the storm seems aboslutely lovely imo..
http://nw-forum.perfectworld.com/showthread.php?763711-CW-Eye-of-the-Storm-Class-feat-bug
It's about a 2%-2.3% dps increase, depending on your crit chance.
You'd need 100% crit chance and the base 175% crit damage for the eots feature to be better, so yes, it's better than the eots feature.
Even with 6 chill stacks, you are better off with the storm spell feature. This is because the offhand bonus is additive with the bonus from chilling presence, which mean that it is not amplified by it whereas the bonus for storm spell is. The only exception to this is if the fight is long and you can assure that the target will always have 6 stacks of chill on it.
Yes... errrrr... a bonus applied when eots is active is strongly influenced by your crit chance. Ok. :rolleyes:
huh, what?
The eots artifact feature is a pemanent 5% crit severity. It's not active just when eots is active.
StormSpell usually come in at just over 40% of my damage (40 - 46%) If the StormSpell offhand feature gives a 2nd proc 5% of the time would that not come out to around a 2% overall Damage boost?
If you are running an average crit level of 50% (usually higher than that), would 5% crit severity not come out pretty close to 2%?