Is anything gonna happen with this cause its getting really ridiculous.
First of all the step is wrong since its suppose to be pvp campaign...
Second, there is no guarantee you even see a npc in a GG run.
Third, killing an npc is hard even without 5 exploiting enemies on you.
Fourth, TR's dont use bait anymore so less amount of npc's to kill.
I know SW shadows counts, but thats also hard.
NPC kills aren't that problematic. I am a casual player and I already have over 90 NPC kills in GG.
What really bothers me are the triple kills. I am a DC, how the heck am I supposed to get so many triple kills? I might get enough double kills eventually, but I can't even get one triple kill...
They should try to make some class specific PvP challenges/tasks. For example, dps classes deal 1 billion damage, clerics heal 1 billion damage...
you can stay in the map after the GG match is over, and then you can simple just farm the adds. It will take a few hours tho. But you need to make sure the enemy has capped 2 and 4 before the match ends. This is never a guarantee tho so you just have to be lucky when they do, and then you stay in and farm those mobs as long as you want.
I will not tell you how to stay in after the match is over, since its an "exploit" probably, but im sure you can figure it out after some research ingame.
Dr. Phil
0
landoras1975Member, NW M9 PlaytestPosts: 88Arc User
Wrong. The NPCs are a valuable asset when it comes to defending certain nodes. And they are a part of the GG Phase 2 PvP event, regardless of your opinion on their usefulness.
So you wouldnt arguee doing a PVE campaign and would have to kill players in PVP?
Nor is there any guarantee that you'll get an artifact belt on your first try. I don't see the problem. Besides, Amusad almost always shows his big ugly head.
I dont mind the challenge, its just that gg runs arent that frequent and I do mind the time it takes to finish the task.
So your only argument to get rid of that task is because it's hard? Hardly. I did it in 3 weeks without trying to. I was merely trying to help a guildie accomplish the task. Or is your argument that you can't cheat it with TR's BnS anymore? That's possibly even worse of an argument to get rid of a task.
I dont know for sure, but I assume at least 90% of the players havent done this task. Not every player maybe dont have the same possibility like you to finish the task. You say its easy probably because you have done it. Its like riding a bike, its easy once you know how to do it.
Try to look approach this problem using not only using your own eyes.
Killing TR's BnS is cheating? How should I know? What else is not allowed in your opinion?
you can stay in the map after the GG match is over, and then you can simple just farm the adds. It will take a few hours tho. But you need to make sure the enemy has capped 2 and 4 before the match ends. This is never a guarantee tho so you just have to be lucky when they do, and then you stay in and farm those mobs as long as you want.
I will not tell you how to stay in after the match is over, since its an "exploit" probably, but im sure you can figure it out after some research ingame.
So it's fine, because you can exploit to achieve it?
It's somewhat amusing that the players who complain that the game is boring and that there is no challenge, are largely the same ones who resort to cheats and exploits in order to achieve their accomplishments.
It's somewhat amusing that the players who complain that the game is boring and that there is no challenge, are largely the same ones who resort to cheats and exploits in order to achieve their accomplishments.
The challenge about this achievement is that you dont die of boredom of doing gg everyday. Thats not the right way dude
Do the PVE NPC count? Because when you're a Delzoun and you queue for GG pvp, you know that you'll never get matchuped and you'll stay forever in the pve part, collecting boulders and building catapults. So, it's pvp time but you're killing pve foes.
ToD = ..........
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
The challenge about this achievement is that you dont die of boredom of doing gg everyday. Thats not the right way dude
The challenge is actually trying to kill NPC's *while the other team is also trying to kill you*. You reduced it to a triviality because you just wanted a pirate hat. Good job!
You say you want challenge, but what you really want is just loot, and if you can bypass the challenge via exploit, you'll do it.
And I'm sure if Cryptic did design a dungeon that you considered truly challenging, that you would not resort to cheats and exploits in order to finish it, right?
I've given up trying for the triple kills and GG NPCs. Not because I don't care anymore but because it was an unnecessary stress. I still play Gauntlgrym regularly. I just don't purposefully try for those. If I get some triple kills and / or NPC kills then yay for me. I want a pirate hat but its not that urgent.
Nixon the TR
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
The challenge is actually trying to kill NPC's *while the other team is also trying to kill you*. You reduced it to a triviality because you just wanted a pirate hat. Good job!
You say you want challenge, but what you really want is just loot, and if you can bypass the challenge via exploit, you'll do it.
And I'm sure if Cryptic did design a dungeon that you considered truly challenging, that you would not resort to cheats and exploits in order to finish it, right?
I would never exploit a challenging dungeon because i love challenges. But after reading this forum i know for a fact that your and mine perspective of challenges are different. You prefer dailies and mind numbing farming like dragons or killing countless NPCs in GG. I prefer a good instance/dungeon/raid.
If i can find any shortcut to do stupid designed things, like GG NPCs, or farming 1000 dragons a month for the 5th and 6th boon, rest assured i will do it. But if they actually gated that stuff normally, through a dungeon or raid, without having to do the same thing over and over against 10 times a day, i would love to do it as it was intended.
I would never exploit a challenging dungeon because i love challenges. But after reading this forum i know for a fact that your and mine perspective of challenges are different. You prefer dailies and mind numbing farming like dragons or killing countless NPCs in GG. I prefer a good instance/dungeon/raid.
If i can find any shortcut to do stupid designed things, like GG NPCs, or farming 1000 dragons a month for the 5th and 6th boon, rest assured i will do it. But if they actually gated that stuff normally, through a dungeon or raid, without having to do the same thing over and over against 10 times a day, i would love to do it as it was intended.
You "love challenges" so much that you totally AVOIDED the intended challenge of the GG NPC task (i.e., kill NPCs while the other team is also trying to kill you). You DON'T like good challenges, you like shortcuts. You say you would never exploit a "challenging dungeon" but I guarantee the moment you are presented with a truly challenging dungeon (to you) with good loot waiting at the end, you will rationalize to yourself why it's totally okay to glitch, cheat and exploit the dungeon in order to get the loot.
I know this because this is EXACTLY what happened with the T2 dungeons back in Mod 0/1 days, when almost everybody exploited them because, for most, they were too challenging. And they came up with inventive rationales and justifications for why it was totally okay to cheat, exploit, and glitch the dungeon. "Oh it's just trash mobs so it's okay if I run to the campfire and die." "Oh it's just a mini-boss with stupid unfair AOE, so it's okay to glitch the boss."
I don't believe for one moment that you would not stoop to exploiting a hard dungeon. If you'll exploit something as trivial as a PVP campaign task in order to get a stupid pirate hat, you'll exploit a really hard dungeon in order to get really good loot.
You "love challenges" so much that you totally AVOIDED the intended challenge of the GG NPC task (i.e., kill NPCs while the other team is also trying to kill you). You DON'T like good challenges, you like shortcuts. You say you would never exploit a "challenging dungeon" but I guarantee the moment you are presented with a truly challenging dungeon (to you) with good loot waiting at the end, you will rationalize to yourself why it's totally okay to glitch, cheat and exploit the dungeon in order to get the loot.
I know this because this is EXACTLY what happened with the T2 dungeons back in Mod 0/1 days, when almost everybody exploited them because, for most, they were too challenging. And they came up with inventive rationales and justifications for why it was totally okay to cheat, exploit, and glitch the dungeon. "Oh it's just trash mobs so it's okay if I run to the campfire and die." "Oh it's just a mini-boss with stupid unfair AOE, so it's okay to glitch the boss."
I don't believe for one moment that you would not stoop to exploiting a hard dungeon. If you'll exploit something as trivial as a PVP campaign task in order to get a stupid pirate hat, you'll exploit a really hard dungeon in order to get really good loot.
Well to be honest i did not exploit it because i do not want any pirate hat. But i understand the people who did it because its just like doing 5000 dailies that are all the same in order to get an appearance outfit. Its just a big big design flaw. And the only reason people exploited dungeons in mod0/1 is because it was overwhelming with trash, it was so badly designed, and it was the only way to make any AD at all.
And frankly its cryptics fault players are exploiting because they made it possible to do so. And players will always look for a shortcut, especially if the content is boring, repetitive and not rewarding at all
Well to be honest i did not exploit it because i do not want any pirate hat. But i understand the people who did it because its just like doing 5000 dailies that are all the same in order to get an appearance outfit. Its just a big big design flaw. And the only reason people exploited dungeons in mod0/1 is because it was overwhelming with trash, it was so badly designed, and it was the only way to make any AD at all.
And frankly its cryptics fault players are exploiting because they made it possible to do so. And players will always look for a shortcut, especially if the content is boring, repetitive and not rewarding at all
I have no idea why OP get dragged into useless discussion on the topic if the challenge is easy or not. That's not the point at all. Well IF! you are lucky and get to GG you are supposed to capture points and defend them from other players or take points from enemy players. Nothing else benefits your team so if you just run away to farm some NPC(you can't capture the point or the npc vanish) you're making your team weaker. The same if you run alone or in small groups. 2 players are no match for 15 player horde and will die in like 5 seconds so the point is that this goal which is required to acquire the achievement and feat is making the rest of the team suffer because you don't focus on pvp but on pve part of the fight, which doesn't benefit the pvp part in any way. Therefor it shouldn't be part of pvp achievement list in the first place.
I only ever see any NPC's when i undertake the insane task of trying to survive them when on my own...
I am a CW, in GG pvp i very rarely see the NPCS, if i see them the node is usually taken and the NPC's dissapear,
The only option for me is to go to an enemy point on my own, hope theres NPC's there, slot my PVE skills as thats the only way i could survive (possibly)
It's HAMSTER that you would stick such a task in the pvp campaign, and its for 20V20 pvp of all things...
It's not a "challenge," it's a chore. And it's badly designed.
Killing NPCs is directly in conflict with the more immediate goal of winning the game.
No it isn't. Once again you are just trying to rationalize exploitative behavior.
The idea behind the challenge seems rather straightforward: you and your team are trying to take a node, which is being defended by Team Red and a bunch of NPC's. But Team Red is very good and very stubborn, and so you have to kill all of them, both players and NPCs, in order to take the node and propel your team to victory. But, unsurprisingly, people don't approach the challenge in this way. They just want their stupid pirate hat.
No it isn't. Once again you are just trying to rationalize exploitative behavior.
The idea behind the challenge seems rather straightforward: you and your team are trying to take a node, which is being defended by Team Red and a bunch of NPC's. But Team Red is very good and very stubborn, and so you have to kill all of them, both players and NPCs, in order to take the node and propel your team to victory. But, unsurprisingly, people don't approach the challenge in this way. They just want their stupid pirate hat.
People rarely kill NPCs in GG. Usually, you just try and capture the node and they disappear. If an enemy player comes, you try and kill them as well.
For this task to me more viable, I would love to see NPCs permanently spawn on each side's spawn camp and wander around the 2 closest nodes
Comments
yes, slowly. Thats the right word to use here.
What really bothers me are the triple kills. I am a DC, how the heck am I supposed to get so many triple kills? I might get enough double kills eventually, but I can't even get one triple kill...
They should try to make some class specific PvP challenges/tasks. For example, dps classes deal 1 billion damage, clerics heal 1 billion damage...
I will not tell you how to stay in after the match is over, since its an "exploit" probably, but im sure you can figure it out after some research ingame.
So you wouldnt arguee doing a PVE campaign and would have to kill players in PVP?
I dont mind the challenge, its just that gg runs arent that frequent and I do mind the time it takes to finish the task.
I dont know for sure, but I assume at least 90% of the players havent done this task. Not every player maybe dont have the same possibility like you to finish the task. You say its easy probably because you have done it. Its like riding a bike, its easy once you know how to do it.
Try to look approach this problem using not only using your own eyes.
Killing TR's BnS is cheating? How should I know? What else is not allowed in your opinion?
No, Im pretty sure this will take long time, if nothing changes.
So it's fine, because you can exploit to achieve it?
It isent really possible to do it otherwise. It would take more then a year of doing gg everyday probably.
The challenge about this achievement is that you dont die of boredom of doing gg everyday. Thats not the right way dude
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
The challenge is actually trying to kill NPC's *while the other team is also trying to kill you*. You reduced it to a triviality because you just wanted a pirate hat. Good job!
You say you want challenge, but what you really want is just loot, and if you can bypass the challenge via exploit, you'll do it.
And I'm sure if Cryptic did design a dungeon that you considered truly challenging, that you would not resort to cheats and exploits in order to finish it, right?
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
I would never exploit a challenging dungeon because i love challenges. But after reading this forum i know for a fact that your and mine perspective of challenges are different. You prefer dailies and mind numbing farming like dragons or killing countless NPCs in GG. I prefer a good instance/dungeon/raid.
If i can find any shortcut to do stupid designed things, like GG NPCs, or farming 1000 dragons a month for the 5th and 6th boon, rest assured i will do it. But if they actually gated that stuff normally, through a dungeon or raid, without having to do the same thing over and over against 10 times a day, i would love to do it as it was intended.
You "love challenges" so much that you totally AVOIDED the intended challenge of the GG NPC task (i.e., kill NPCs while the other team is also trying to kill you). You DON'T like good challenges, you like shortcuts. You say you would never exploit a "challenging dungeon" but I guarantee the moment you are presented with a truly challenging dungeon (to you) with good loot waiting at the end, you will rationalize to yourself why it's totally okay to glitch, cheat and exploit the dungeon in order to get the loot.
I know this because this is EXACTLY what happened with the T2 dungeons back in Mod 0/1 days, when almost everybody exploited them because, for most, they were too challenging. And they came up with inventive rationales and justifications for why it was totally okay to cheat, exploit, and glitch the dungeon. "Oh it's just trash mobs so it's okay if I run to the campfire and die." "Oh it's just a mini-boss with stupid unfair AOE, so it's okay to glitch the boss."
I don't believe for one moment that you would not stoop to exploiting a hard dungeon. If you'll exploit something as trivial as a PVP campaign task in order to get a stupid pirate hat, you'll exploit a really hard dungeon in order to get really good loot.
Well to be honest i did not exploit it because i do not want any pirate hat. But i understand the people who did it because its just like doing 5000 dailies that are all the same in order to get an appearance outfit. Its just a big big design flaw. And the only reason people exploited dungeons in mod0/1 is because it was overwhelming with trash, it was so badly designed, and it was the only way to make any AD at all.
And frankly its cryptics fault players are exploiting because they made it possible to do so. And players will always look for a shortcut, especially if the content is boring, repetitive and not rewarding at all
Thank you for proving my point.
Probably a moral in their somewhere, I dunno.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I am a CW, in GG pvp i very rarely see the NPCS, if i see them the node is usually taken and the NPC's dissapear,
The only option for me is to go to an enemy point on my own, hope theres NPC's there, slot my PVE skills as thats the only way i could survive (possibly)
It's HAMSTER that you would stick such a task in the pvp campaign, and its for 20V20 pvp of all things...
No it isn't. Once again you are just trying to rationalize exploitative behavior.
The idea behind the challenge seems rather straightforward: you and your team are trying to take a node, which is being defended by Team Red and a bunch of NPC's. But Team Red is very good and very stubborn, and so you have to kill all of them, both players and NPCs, in order to take the node and propel your team to victory. But, unsurprisingly, people don't approach the challenge in this way. They just want their stupid pirate hat.
People rarely kill NPCs in GG. Usually, you just try and capture the node and they disappear. If an enemy player comes, you try and kill them as well.
For this task to me more viable, I would love to see NPCs permanently spawn on each side's spawn camp and wander around the 2 closest nodes