test content
What is the Arc Client?
Install Arc

The BEST way to do "loot" for future modules : DETAILED

13»

Comments

  • blacksladdiblacksladdi Member Posts: 359 Arc User
    edited October 2014
    you are wrong with vt, the weapon and offhand was not a set until mod 4. They were like MC just a main and an offhand not part of a set from the chest - alot like MC but shorter dungeon with an added difficulty.

    however the only problem i can see is that after a few days of hardcore farming people would be "done" getting their gear and it'll be full of lfg farming like we have with T2 dungeons. People wanting you to greed that bop because they want the RAD since THEY have what they want and don't care about you. IF you dropped your guarantee to lets say something more rng happy like 50% i'd be fine and i'm sure the devs would be more fine since they all love the RNG hell. (so it seems).
  • edited October 2014
    This content has been removed.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited October 2014
    you are wrong with vt, the weapon and offhand was not a set until mod 4. They were like MC just a main and an offhand not part of a set from the chest - alot like MC but shorter dungeon with an added difficulty.

    however the only problem i can see is that after a few days of hardcore farming people would be "done" getting their gear and it'll be full of lfg farming like we have with T2 dungeons. People wanting you to greed that bop because they want the RAD since THEY have what they want and don't care about you. IF you dropped your guarantee to lets say something more rng happy like 50% i'd be fine and i'm sure the devs would be more fine since they all love the RNG hell. (so it seems).

    MC and VT both rolled out as a part of a set bonus... Maybe I mis-understood what your saying but its also a moot point.


    "after a few days of hardcore farming people would be "done" getting their gear" - This is NOT true. Seems you didnt read the entire thing.

    On the one hand - the option of taking T1 dungeons and making a 10 man T3 dungeon from it, they would cycle PER DAY just like Mod 2 Solo-dungeons did. And you could only do it ONCE per day. So it would take a few weeks minimum of running each day to get your desired gear.

    Option 2 of having a weekly reset on the loot potential for each boss, again would be a once per week thing.

    BOTH ways are not able to have hardcore people farm and get it within a few days.
  • rarefactionrarefaction Member Posts: 0 Arc User
    edited October 2014
    To the person that mentioned artifact equipment leveling up through gaining experience that is a great idea!

    There is also a new dungeon coming up in Mod 5.

    I also wish they would fix people logging out during a pvp match just so it won't be counted as a loss. Exploiting up the leader board. Also, people get kill credit just for getting the last hit in...not because they actually did the most damage to the player.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited October 2014
    To the person that mentioned artifact equipment leveling up through gaining experience that is a great idea!

    There is also a new dungeon coming up in Mod 5.

    I also wish they would fix people logging out during a pvp match just so it won't be counted as a loss. Exploiting up the leader board. Also, people get kill credit just for getting the last hit in...not because they actually did the most damage to the player.

    I completely agree as well with artifact equip sharing in XP. This would put added value on quests and daily system. Then you could truly have "pay for convenience" with zen/AD or you can PLAY THE GAME and level it up!
Sign In or Register to comment.