Well the problem is this, when i go for melee stance and when i atack my character break when i atack (i can't explain well what that is) it's like he is doing some kind of dancing x'D
But at range atack's that dont happend just in melee atack not skills
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited September 2014
You're completely incomprehensible and what do you expect? Devs don't reply to these threads. If the community can understand you then they'll try to help.
I'm not sure that there's anything wrong with HR melee animations other than they look a bit choppy? I rarely put mine into melee stance anymore.
You're completely incomprehensible and what do you expect? Devs don't reply to these threads. If the community can understand you then they'll try to help.
I'm not sure that there's anything wrong with HR melee animations other than they look a bit choppy? I rarely put mine into melee stance anymore.
Well maybe that's true but in game i have asking for that problem and some people have it too lol
The atack's at melee going uncoordinated at some point.. at 2 or 3 hit, but some times going well but almost all the time going uncoordinated
I also have this same issue, although I imagine I can't be the only other one. For me it seems to happen only when I hold the button, and usually on the third strike. It might also happen if I click too fast.
The only way I've found to avoid it is to time your attacks (which is an interesting little mini-game in and of itself).
... guess I didn't really have anything useful to add.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
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I'm not sure that there's anything wrong with HR melee animations other than they look a bit choppy? I rarely put mine into melee stance anymore.
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Well maybe that's true but in game i have asking for that problem and some people have it too lol
The atack's at melee going uncoordinated at some point.. at 2 or 3 hit, but some times going well but almost all the time going uncoordinated
The only way I've found to avoid it is to time your attacks (which is an interesting little mini-game in and of itself).
... guess I didn't really have anything useful to add.
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