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Hr piercing dmg

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  • kweassakweassa Member Posts: 2,390 Arc User
    edited September 2014
    thedemien wrote: »
    You are wrong. In NN 1 and 2 first thing you do is select bow or 2 longsword path. And I think it is same in playbook for D&d 4 and 5. So melee is exactly what belongs to hunter. But you are right about dots - no WoW please.

    Archer are not Ranger.

    2ns thing you are wrong - so big melee damage. Another lie. all HR state that it is low. That is why they put Piercing in first place.

    So all your lie about ranger keep away from HR in Neverwinter. Keep away all this HAMSTER of knowlage from people that left other HAMSTER games.

    Okay. I stand corrected.

    Let's just simply leave out the fact that your class has the big friggin' HUNTER Ranger distinction which clearly denotes the class is centered on the ARCHER aspect of the three possible build paths as laid out in D&D 4th (which this game is originally based on, btw), and also the fact that it has another clearly seperate path called ORIGINAL RANGER, which is to me another clear indicator that ours is the HR and not the OR.

    ...

    But still, admittedly the iconic bow, arrow, animal companion part was my mistake and misinformation, so I stand corrected about that part.

    (ps)Unbelievable. These Ranger apologists.. :rolleyes: these people really think the mess of a hazy amalgam HR really is justified the way it is...

    (ps2)In that case, I demand the TR also gets a light ranged weapon, as clearly stated in D&D many of our current encounters/feats/etc.. are also possible to use with shortbows and crossbows. Let's see how you like it when we hit you with Dazing Strike from 60' away. (well, actually DS only works with melee weps.. but you get the idea...)
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • thedemienthedemien Member Posts: 830 Arc User
    edited September 2014
    HR overall damage indeed is, because it's from procs and not from a rotation that takes time to set up and might miss, might not crit, might be deflected and so on.

    Was just saying that other classes have the potential to do tons of damage, and do it quite often as well.

    to be correct - you have to do encounter or at will to get piercing working. All people don't understant is that piercing is just + 40% of base power damage. And combat HRs need to have that damage to be not another TR or DC .
    assume you have 2 hand fighter in mod 5 like SW now. how many really good or decent powers does SW have for pvp? more then 3 right? You can go with ray or heartthron or killing or health slealer one. And they heal as HAMSTER .I have temptation one too.

    So we have this hypothetical 2 hand mellee class that depend on light armor and dodge. And does deals % of his damage as unmitigated. cause he has to compete with heavy armor GWf and GF under the sun right? and it would be called balance.

    And this fighter would have some specific tab power. Assume like curse from SW - does more damage to one target. Cause he is striker and Damage Dealer.

    So HR are now week version of that melee fighter - only change tab to 10% of use of bow. And 8+ ecnounter to 3. Where 2 are conditional to trigger- fox can not be spammed and depends on distance like boars too. And fox is only encounter we have as main damage dealer. Pretty weak by itself without piercing cause all you already killed it by all your nerf cry. So why don't you cry somewhere else about somewhere else nerf please? Kill some other class as you for sure can?

    I don't think HR are best way done in mod 4. But cry for nerf just because you can only cry for nerf is wrong. Cry for Buff of your classes, cry for fix the balance of all classes,cry to place HR as 1vs 1 kings and play in teams! cry about 20k GS people vs 10k GS people in pvp. Just find another place to cry then cry about HRs please.
  • thedemienthedemien Member Posts: 830 Arc User
    edited September 2014
    kweassa wrote: »
    Okay. I stand corrected.
    HUNTER Ranger distinction which clearly denotes the class is centered on the ARCHER

    ranger are not Archers in dnd by default. Don't Use BIG LETTER to state that Hunter Ranger has Archer work between 2 others. ))

    And if you look at anounce of HRs long time ago- they are
    In addition, all powers have a ranged element to them, which is especially beneficial when in melee stance.
    from
    http://www.arcgames.com/en/games/neverwinter/news/detail/5002303-preview%3A-hunter-ranger-paragon-path

    AND
    Because the Hunter Ranger can switch between combat modes, s/he also benefits from having two versions of each At-Will and Encounter power.
    The separate versions of the powers have different cooldowns, so you can really get strategic with your rotation and playstyle.
    Additionally, some of the powers compliment their counterparts very well.
    For instance, Marauder’s Escape / Marauder’s Rush are both big movement powers.
    Marauder’s Rush can allow you to lunge into combat from a long distance and Marauder’s Escape can let you jump back out.
    For some of the even more spectacular combinations, you’ll have to look outside of just the ranged/melee versions of a single power.
    Let me give an example:

    1. (Melee) Cast Hawkeye to buff your next attack

    2. (Ranged) Open the fight with Hawk Shot, which deals additional damage at long range

    3. (Melee) Dash
    in with Marauder’s Rush

    4. (Melee) Apply a bleed with Aimed Strike

    5. (Melee) Hindering Strike to root your target

    6. (Ranged) Dash backwards with Marauder’s Escape

    7. (Ranged) Immediately cast Aimed Shot, which is a high damage At-Will that can be interrupted if you take damage

    8. (Ranged) Continue casting Hindering Shot (3 charges) and use Rapid Shot or another At-Will until your powers come off cooldown, or you can use a daily.

    With this combination you can deal a pretty deadly rotation against either a single enemy or a player in PvP.
    There are lots of other combos available and I think there’s a lot of room to get creative with the Hunter Ranger.
    from http://www.arcgames.com/en/games/neverwinter/news/detail/1001130-dev-blog_-ranger-design-decisions


    But yes, correct, archer with power of nature and companion are hunter ranger. And 2 blades guys with power of nature and companion are hunter rangers.

    Let me just leave it here http://dnd4.wikia.com/wiki/Ranger

    My questions are
    - Where is my animal compation??)))
    - Does anybody ever bothers reading what are " There are three ranger subclasses: original ranger, a martial striker,[PHB:103] hunter, a martial and primal controller,[HotFK:149] and scout, a martial and primal striker" BEFORE making statements about HRs?
  • kweassakweassa Member Posts: 2,390 Arc User
    edited September 2014
    thedemien wrote: »
    ranger are not Archers in dnd by default. Don't Use BIG LETTER to state that Hunter Ranger has Archer work between 2 others. ))

    And if you look at anounce of HRs long time ago- they are
    from
    http://www.arcgames.com/en/games/neverwinter/news/detail/5002303-preview%3A-hunter-ranger-paragon-path

    AND

    from http://www.arcgames.com/en/games/neverwinter/news/detail/1001130-dev-blog_-ranger-design-decisions


    But yes, correct, archer with power of nature and companion are hunter ranger. And 2 blades guys with power of nature and companion are hunter rangers.

    Let me just leave it here http://dnd4.wikia.com/wiki/Ranger

    My questions are
    - Where is my animal compation??)))
    - Does anybody ever bothers reading what are " There are three ranger subclasses: original ranger, a martial striker,[PHB:103] hunter, a martial and primal controller,[HotFK:149] and scout, a martial and primal striker" BEFORE making statements about HRs?


    Okay. You win.

    Despite the fact the 6 features which set down the HUNTER Ranger path at the beginning, level 1, are:

    1. Archery Style
    2. Expert Archer
    3. Disruptive Shot
    4. Weapon Talent
    5. Aspects of the Wild (hunter)
    6. Wilderness Knacks

    ...by your infinite wisdom, Hunter Rangers have nothing to do with Archery by default.

    They just hunt stuff with javelins and little knives. :rolleyes:


    Your total victory! Congrats! Keep telling others that and someday they might believe you!


    :rolleyes:
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited September 2014
    Where does that put 30K IBS and Savage from BiS GWFs?

    Nerf or nothing?

    And 30k Icy Rays and Ice Knives from BiS CWs, fired from range with hard CC. Stick to the thread.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited September 2014
    Well this thread has delved right into the nerf request zone...

    Sorry guys, I let it go as long as I could but the last few pages are heavily into biased and frankly untrue claims.

    And furthermore to correct an incorrect statement, I did not say it was hard to land HR attacks. I am saying it is no harder than other classes unlike these biased claims. Seriously, the best advise you guys can take is to play an HR to see how they play. It's not effortless.

    The attacks are almost all aimed (not auto-target) on the melee side. If you're one of the people who believes otherwise then you need to stop requesting nerfs without actually experiencing the mechanics from the other end of the spectrum and consider strategies to use against HR opponents.
This discussion has been closed.