I have checked around 15 dragon fight combat logs and not even once have I seen a warlock do most damage. And CWs are always ahead by at least 40% compared to the next non-CW (and 50%+ of their damage is from Storm Spell and Assailant alone which requires doing nothing except mashing buttons).
So yeah, please tell me about this amazing warlock damage.
I only do Shores and LoL now, but Warlocks, rogues and rangers are always paingiver. Once in awhile a 18K+ Thaum will take it.
Technically, yes, I would like to see "harder and longer dungeons as more challenging content on the campaign" but I chose "other" in the poll, because I think that this oversimplifies the issue.
What I want to see is an end to the trivium. If you want to give us rewards for mini-quests, then make them more a part of the overall story. I don't want to be given yet another "kill x enemies" quest, or "punch holes in x boats" or "bring back x documents" quest. Those are boring and have driven me away from several other MMOs, and are threatening to drive me away from this one too.
What I want to see is an end to daily quests. Doing the same quests day after day after day to grind boons and unlock gated content? Not fun. That's work. That's not why I play games. I have actually yet to bring a character to lvl 60, so I haven't done any of the modules, but you know what? I NEVER WILL. Not unless they quit it with this daily nonsense. I tried Tyranny of Dragons because it was level scaled--I lasted 2 whole days before I turned my back on it. Daily quests--not only daily, but trivium like I mentioned above? What part of that is entertaining?
What I REALLY want to see is a major improvement to the Foundry. Bosses. Better rewards. Better Search mechanism for finding what you want. Stop pushing authors to publish quests that are EXACTLY 15 Minutes long, and make rewards increase for longer quests proportional to time investment, so that players have a reason to actually play the longer quests. Give us some real timers, and OR logic, so we can stop wasting our encounter budget on workarounds. Fix the bugs.
I only do Shores and LoL now, but Warlocks, rogues and rangers are always paingiver. Once in awhile a 18K+ Thaum will take it.
Im also running LoL(not shores yet though), and CWs are still hitting paingiver. Even with gs being the same to other classes. What im finding is that generally its just easier for CWs to pile damage. For HRs, SWs, even GWFs, they have to really dedicate themselves to possibly either meet or beat a CWs damage.
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
Technically, yes, I would like to see "harder and longer dungeons as more challenging content on the campaign" but I chose "other" in the poll, because I think that this oversimplifies the issue.
What I want to see is an end to the trivium. If you want to give us rewards for mini-quests, then make them more a part of the overall story. I don't want to be given yet another "kill x enemies" quest, or "punch holes in x boats" or "bring back x documents" quest. Those are boring and have driven me away from several other MMOs, and are threatening to drive me away from this one too.
What I want to see is an end to daily quests. Doing the same quests day after day after day to grind boons and unlock gated content? Not fun. That's work. That's not why I play games. I have actually yet to bring a character to lvl 60, so I haven't done any of the modules, but you know what? I NEVER WILL. Not unless they quit it with this daily nonsense. I tried Tyranny of Dragons because it was level scaled--I lasted 2 whole days before I turned my back on it. Daily quests--not only daily, but trivium like I mentioned above? What part of that is entertaining?
What I REALLY want to see is a major improvement to the Foundry. Bosses. Better rewards. Better Search mechanism for finding what you want. Stop pushing authors to publish quests that are EXACTLY 15 Minutes long, and make rewards increase for longer quests proportional to time investment, so that players have a reason to actually play the longer quests. Give us some real timers, and OR logic, so we can stop wasting our encounter budget on workarounds. Fix the bugs.
Well, it's hard to set all the options on the poll for each problem that people can perceive, but I agree with you on the 100% you said, the PvE content is trivial and I want a stop to it (trivial on the challenge, on the variety, on the foundry, on the bosses, etc...).
Some people suggested to pug some epics and see how hard they are for casuals. Just did karru run as 17k GWF with party of 12k HR, 10k DC that was dps I guess, 11k GF that used Bull Charge, Enforced Threat and Lunging Strike and 11k CW with all target abilities (RoE on tab). I was trying to not carry them through, used mostly only Weapon Master Strike and last hit with IBS.
Guess what? Not a single death. 30 minutes run went like a walk in the park. We do need more challenging content.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
What is the point of all these heroic encounters? Weren't they made for casuals?
Give hardcore players tier 3 dungeons with appropriate rewards and let the casuals "have fun" with heroic encounters. If heroic encounters and dailies weren't meant for casuals then I don't know what they were created for.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
Im also running LoL(not shores yet though), and CWs are still hitting paingiver. Even with gs being the same to other classes. What im finding is that generally its just easier for CWs to pile damage. For HRs, SWs, even GWFs, they have to really dedicate themselves to possibly either meet or beat a CWs damage.
You must only be running with FotM Thaums, or else the HR, TR, SWs you run with aren't very good.
to be honest the new epic SOT might be the hardest challenge (valindra can be a challenge for new players as well)
rest is not that hard
but keep in mind that new players have low stat and its not easy. with all the boons and campaigns, new players will take months to get high GS and boons. not to mention the artifact refining...
I remember spell plague was looking impossible when I first hit L60
if any I who'd prefer to see more into foundry.
if this game is D&D then foundry should be the hardcore
let foundry have real bosses, and make it really hard
give unique rewards, and I mean unique.
for example random rings that gives you % mix of stamina, DR, deflect, armor penetration healing bonus hp etc. so each ring will be almost unique
*and please stop those artifact equip. it takes way too long even to refine one. if you plan to make all equip artifacts it will be too much
You must only be running with FotM Thaums, or else the HR, TR, SWs you run with aren't very good.
Nope. Quite the opposite. I can get on my 15.9k Renegade CW, and still outdps HRs of same gear. Hes been beat once by a 16.5k archer specced ranger. Been that way since beta.
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
if any I who'd prefer to see more into foundry.
if this game is D&D then foundry should be the hardcore
let foundry have real bosses, and make it really hard
give unique rewards, and I mean unique.
for example random rings that gives you % mix of stamina, DR, deflect, armor penetration healing bonus hp etc. so each ring will be almost unique
I agree with this. I mean, I'd love if if authors could create customized loot, but it will never happen because they can't regulate it. So what I'd like at least is to be able to provide Free Item Appearance Changes, so you can at least give them a special LOOK that you can't find elsewhere.
Though I want some Magic items that are more like D&D magic items: wondrous items and flaming weapons, etc. Maybe they have some high level enchants for 60, but I've yet to see anything like that on my lvl 38 and 52 toons.
if any I who'd prefer to see more into foundry.
if this game is D&D then foundry should be the hardcore
let foundry have real bosses, and make it really hard
give unique rewards, and I mean unique.
for example random rings that gives you % mix of stamina, DR, deflect, armor penetration healing bonus hp etc. so each ring will be almost unique
Love the idea, but I don't think they can do it. It will be prone to players gaming the system. I think foundry should be used to make unofficial PVP maps and PVP modes (no rewards, no leaderboard rankings) that could lead to some maps and modes being made official once they are verified (could take weeks).
Nope. Quite the opposite. I can get on my 15.9k Renegade CW, and still outdps HRs of same gear. Hes been beat once by a 16.5k archer specced ranger. Been that way since beta.
Kindly PM me your build and loadout then. I went from beating most Thaums to beating nobody but GFs and DCs.
'
"The people you see running around in IWD with no guild and using a highly questionable power loadout... casual players."
Since I'm sometimes running around in IWD, with no guild to belong to and a 20 something GS, I felt targeted by this remark, so I'll answer it before answering this thread's topic.
So yes, I'm a casual gamer. But my power loadout is not questionable at all : I bought it.
I make a comfortable living and I spend liberally on my hobbies. I don't cheat, I don't abuse, I just pay to buy what is on sale in this game. And it's a perfectly valid way of getting a high GS score, whatever some may say.
To those who make patronizing remarks about their skills and how pathetic gamers they call whales are, I could answer that whales are people who have a life, a job and pay for the bills, including the bills of this game. I could make patronizing remarks myself about people spending days on a game instead of getting a job and a life, people who are trying to make a value of their gaming skills so that they can have something to be proud of, people who are speaking of "working to get some rewards" when all they do is just playing a game. But that would be quite stupid too. Not untrue for everyone, but stupid to say. After all, we all come here for our own reasons.
I'll just say that people despising others for buying their power are just displaying sad envy. If you want power, buy it. After all, it takes only a few hours of real life work to afford an orange quality relic. If you don't want to do that, that's your choice, but stop criticizing others who don't make the same choice. You don't respect me because I buy my stuff ? That's ok, personnally I don't base the respect I pay to someone based on his knowledge of a game. Let's just agree to disagree and move on.
Mmm ? Oh... yes... the "this is a free to play game" thing. Frankly... how old are you ? Do you still believe in Santa Claus ? Nothing is free. Ever.
To those who may wonder why I pushed my character to 20k GS, if I don't do dungeons or pvp, I'd answer : because I can, that's all. I don't need it. It's just a game within the game. In all MMO's I've tried so far, I tried to stay in the top rows, thought I acknowledge that there are plenty of 15k players who are better than I am, because they have skills I don't.
As for not being in a Guild, not playing pvp and, more generally, shunning other players and being a lone wolf, there are several rasons to that, which sum up with the word of human annoying stupidity (and the group doesn't improve that problem, see Terry Pratchett's theory about it).
Some examples that come to my mind are :
- players who ruin the immersion, wearing silly clothes, mounted on silly mounts, saying silly things and doing silly stuff
- players who rush to steal some rewards from you while you are killing the mobs defending them
- players pestering the chat with invite begging for a dragon so that they can kill as many as they can, even if it means crowding instances to the point of making them unfun (killing a dragon in 20 seconds when you waited for it for 20 minutes is not fun in my book. The most fun I ever had was this day when I soloed Chartraxis for nearly half his hit points before someone else arrived.
- players insulting each other in the chat for whatever pvp reason, but mainly because one lost a fight
- people who seem to only come to this game to push a political or religious agenda and clutter the chat with it
- "hardcore gamers" who are never ever happy with anything, whatever the game.
- racists of every kind and flavour (sexists, <font color="orange">HAMSTER</font> haters, old school anti black racists, religious racists... you name it)
- people who just want to rush an instance / dungeon / lair / whatever, and don't let you take your time to read the dialogs or admire the scenery
- people who run totally empty Foundry quests that are just timed to get their daily rewards
- I'm sure you can add your own
So, yeah... so far I haven't been inclined to join any group. And thus I never went into a single dungeon.
Well, actually, yes I did. I stumbled upon that dungeon in the Rothe valley and soloed it, and I found it very fun. If someday I understand how to get to other dungeons without pugging, I'll try the harder ones.
Which brings me back to the topic of this thread (at last).
The main reason I'm staying in this game and I'm not going into another one is its great graphics and immersive potential. I love the way the scenery is made, it really make for a great experience.
I don't want "more challenging" stuff or "bigger rewards for those who do the hardest stuff so that we can show off and brag". This is a never ending upward spiralling dead end. After a month, people will want more power, more difficulties... There's no pleasing a power gamer.
Ok, I like it when there is some strategy to apply. But if I have to learn a whole bunch of complex procedures, I'm not interested : I already do that at work. And if I have to do maths to win something, well, I have my bank account and financial investments to do this.
I don't want more dailies.
I don't want more "kill a dozen stuff and bring me back their skins" missions.
I don't want dungeons to explore that are only meant for people who play 24/7
I don't want more silly mounts or rewards who kill the immersion in the Forgotten Realms Universe
I want stories, discoveries, awe inspiring monsters and lairs. I want soloable dungeons, but not to do them time and again, just for the pleasure of the discovery the first time, or may be a few times, so that when you finally beat it, you get a feeling of achievement.
I want a never ending stream of new adventures.
If they can bring some valuable rewards it's all the better.
Like many others, I'd like a better Foundry :
- fix the bugs
- give Foundry makers better material to make more interesting adventures
- review the quests and give the best the same kind of rewards you get based on your level, including the campaign specific rewards. Make running Foundry meaningful and rewarding (not as in "plenty of high power rewards" but as in "something more than green trash"), something on par with dailies
Also, please note that, as much as I run alone when I play, it takes a team to make a good Foundry. Some are gifted architects, others are great scenarists, others still have a knack to design great NPCs.
Please give the Foundry makers a way to share a Foundry project, so that each can inject their talents in it.
Las but not least, I would prema-ban anyone named Drizzt Do Urden, Legolas, or Bin Laden. But that's just me. ^^
I think the game is at a turning point for either the good or bad, we have to wait and see. The game went through a rough couple of months with the economy in taters, but has recovered well I must ad which is nice. But the new daily farming is a bit absurd. You have to farm almost 2 months just to complete all your boons for the TOD campaign, if you don't get it in the Boon book in the chest, or you can buy if you have the money.
I mean its fine make the Campaign long, but I don't want to spend 2 hours a day just to do dailies, becomes to boring after a while. Make it short & fun and challenging for us. I mean sharadar is a long campaign. but the dailies is not too long which is nice. I don't want to do 2 hours dailies when there is other things that you also want to do.
So in all the economy has recovered nicely, new skirmishes, new dungeons etc. But the daily grinding is starting to become a bit absurd IMO. But maybe they were trying something new with this Mod. Maybe MOD 5's dailies won't be as mad as Mod 4, we are going to have to wait see.
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
edited September 2014
pvp difficulty is based on your character class character level and character build...
Some people that are CW will have no problem while people that are TR will feel like they are in hell.
Expand on your poll next time so you can see who has problems and who doesn't..
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
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dualisticMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 24Arc User
edited September 2014
I don't really play much anymore, but to me it seems alot of the content is so easy beacuse of "out of control wizards".
They do so much damage and have so much control at the same time they just make most dungeons a cake walk.
I don't want more dailies.
I don't want more "kill a dozen stuff and bring me back their skins" missions.
I don't want dungeons to explore that are only meant for people who play 24/7
I don't want more silly mounts or rewards who kill the immersion in the Forgotten Realms Universe
I want stories, discoveries, awe inspiring monsters and lairs. I want soloable dungeons, but not to do them time and again, just for the pleasure of the discovery the first time, or may be a few times, so that when you finally beat it, you get a feeling of achievement.
I want a never ending stream of new adventures.
If they can bring some valuable rewards it's all the better.
Like many others, I'd like a better Foundry :
- fix the bugs
- give Foundry makers better material to make more interesting adventures
- review the quests and give the best the same kind of rewards you get based on your level, including the campaign specific rewards. Make running Foundry meaningful and rewarding (not as in "plenty of high power rewards" but as in "something more than green trash"), something on par with dailies
Also, please note that, as much as I run alone when I play, it takes a team to make a good Foundry. Some are gifted architects, others are great scenarists, others still have a knack to design great NPCs.
Please give the Foundry makers a way to share a Foundry project, so that each can inject their talents in it.
^This.
This pretty much sums up my thoughts on PVE and the Foundry as a whole. This game is getting run into the ground by dull, trivial, repetitive content. It's becoming just a generic MMO. These kind of quests could be found in about 50 different MMOs, with just some names changed. No more copy-pasted quests that are the same as what we've been doing since lvl 1. Give us some involved stories with ROLE PLAYING CHOICES. Only in the Foundry will you ever see people getting the chance to be evil, or the chance to use different tactics to negotiate with a character. Only in the foundry will you ever see characters come to your aid later on because you were nice to them at the beginning, or fight you because you spurned them. And that can only be done by the authors juggling, since it's not even supported by the system as is.
Not all foundries are good, but the decent foundry authors are the only ones who actually take the time to make a real story--a real adventure. Because the devs at Cryptic, whether by their choice or by pressure from above, are simply not doing that. They're choosing the easy route to making cookie-cutter objectives that don't deserve the title of "quest."
It would be great if we could co-author foundry quests, so that great map-makers and great storytellers could team up to make some really epic quests, but sadly it's not one of those things that will ever happen. Just like the longer it goes without them giving us word of it, the less it looks like they will ever give us bosses, or OR logic, or the ability to transition back to a previous map. Because Perfect World doesn't want them to spend any time on it. It doesn't stuff money in their pocket.
!. Make healers that can heal and are needed.
2. Make tanks that can tank, and are needed.
3. Make dps classes so they can dps, and are needed.
4. Make CC classes so they can CC, and not out DPS the DPS classes, and are needed.
Then, make dungeons exciting and rewarding. A challenging fight and the time invested ought to yield a good chance at a great reward.
Even more amen to this. There's so much that can be done with the foundry it's almost making me angry for not seeing it put to good use. And it's not just the lack of upgrading, support towards the foundry users and rewards for the players.
If they wanted to, they could use it to create random dungeons at any time interval automatically. Why there's not an NPC showing up every few hours on random maps trying to sell me a map for 5 gold which shows me the way to a "new found" (but temporary and randomized within a certain theme) dungeon somewhere, is completely beyond me. That's what DnD is about: adventure. Not knowing what's ahead, or knowing if you're gonna get through or not. That should have been the first thing they used the foundry for when they started the game. The possibilities are endless, but they left it a dead end. Such a waste of an amazing tool.
Yes. Absolutely. They don't seem to realize what they have.
Hell, since the foundry produces content that is so much better than what the Devs produce, I'd like to see the next foundry contest have the top prizes be made into official content, with real bosses, skill nodes and secondary chests; even unique rewards. Give them a quest to recover an artifact and then let them keep it.
- "hardcore gamers" who are never ever happy with anything, whatever the game.
Well, IDK if I fall in that category for you, at least I don't consider that I'm never happy with anything nor I'm a "hardcore" gamer, but respect to the immersion, for me it also has to do with other things...
For example, I don't like the way in which the campaign is driven, I like to explore, I don't want to follow a given path on a amusement park (every quest and every dungeon have a path that you have to follow, it kills the sensation where you have to explorea Dungeon), and I also like to feel that I'm in danger when I'm exploring cause it's supposed to be dangerous, something similar happens with the dungeons that are meant for 5 people, the dungeons do not encourage to explore every corner, but I love to do, the problem is that everyone want to finish as soon as possible, and the truth is that while you don't have an incentive to do 'x', most people won't do that (and I include myself in that).
So for example, I would like to remove all the paths (those rainbow paths that tell you were is everything) from all the content, making an incentive to explore like adding dungeons on the maps (like the Hammerstone queen on IWD, it had much more potential if the cave was longer and at the end you actually could won something worthy), as more challenge, for example, the more entertaining moments I spent in an MMO was in a game called tibia where you could explore huge maps and meet dragons or more powerful monsters by the way, you could have played the game a month (every day), but you could die for exploring (and not even talking about the dungeons you had from the easiest, to which only the top few players could make and even there you needed a Tank... IDK if you will understand my POV, but for me the immersion have to be with:
- A lot of progression that would take maybe one year to reach the High End (not 2 months).
- Challenge.
- Entertaining dungeons for solo or parties.
- When you need someone to fullfill a role (Tank, DPS, Healer, etc...).
- Explore and find things you don't know you will find (and not just trash mobs, maybe a dragon boss with a chest behind him or a goblin, but if it's something epic as a dragon or demon don't make it easy or soloable, it would kill my immersion feel if a epic monster is soloable for low GS people).
I think I agree with you on almost everything, but I need more challenge and more Entertaining PvE content and I don't consider my self a "hardcore gamer who are never ever happy with anything" because of that.
I don't really play much anymore, but to me it seems alot of the content is so easy beacuse of "out of control wizards".
They do so much damage and have so much control at the same time they just make most dungeons a cake walk.
This is not Module 3 anymore.
CWs do decent damage and CC - as a Mage class should.
They are usually outDPSed by dedicated striker classes such as HR and SW, at same levels of gear and good PvE spec. As it should be. When a wizard wins the DPS race against these other classes it's because of better gear and more experience/skills.
Yes. Absolutely. They don't seem to realize what they have.
Hell, since the foundry produces content that is so much better than what the Devs produce, I'd like to see the next foundry contest have the top prizes be made into official content, with real bosses, skill nodes and secondary chests; even unique rewards. Give them a quest to recover an artifact and then let them keep it.
Oh they do know what it is. But there are hard facts: no one in the playerbase gives a ****. Not anymore. No one ever plays foundries except farming quests. There might be a small minority of players enjoying a foundry from time to time but that's not a lot of people, considering how the top quests haven't had many new reviews in months. If it was popular there would be updates.
I tries a couple of times to log into the editor and the tool is fantastic, by far superior to the STO one, unfortunately they made it for the wrong game. The only thing I realized (as a spotlighted author in STO) is that all I want when logging in NW is killing monsters, get my purples and call it a day.
For example, I don't like the way in which the campaign is driven, I like to explore, I don't want to follow a given path on a amusement park
You do understand that this game is the very definition of a theme park game. Its not going to suddenly change to an open world sand box game. It honestly seems like you are expecting more then the game was ever advertised to deliver.
True, NW never promised anything of the sort.
But you can't deny it would be awesome having multiple ways to reach a certain goal.
Instead of having 5 quests saying "save X and get me Y", you could have 1 quest day that says "help 5 people" or "clear 5 roads to the next village and establish a forward camp there". It would be up to you to find such people or roads and they could have different ways of completing.
Again, NW never promised such a thing, but it would be true to the DnD spirit.
I don't disagree. I actually love sandbox games, sadly there have been few that really deliver it. Neverwinter is never going to be Archeage anymore then a Ford will make a Ferrari. And I don't have a problem with that, each game delivers its own experience. The only problem is when people set their expectations to places that will never be delivered.
And what you don't realize is that while I actually agree with all your points and being a "hardcore" player myself, that doesn't change the fact that the majority of the playerbase is not represented in this thread.
1. Proof? Numbers to back up your claim?
2. Let's say, for arguments sake, that the majority of the playerbase is not represented here, it should their responsibilities to get themselves represented.
3. There are dungeons that can be run with 5700 GS, I think they are represented enough.
You do understand that this game is the very definition of a theme park game. Its not going to suddenly change to an open world sand box game. It honestly seems like you are expecting more then the game was ever advertised to deliver.
Yea, you are right, but well, I never heard what was their definition of NWO, so I'm here telling them what should be for my POV, the best changes for PvE (and trying to get some support from the poll, even if it's the only forum's concensus). And yes, it seems I expect a lot, but it's because I see in this game a great potential, dam, NWO could be an awesome MMO if they made some few changes (again, at my POV) and I see that each time more people are leaving... xP.
Offtopic:
I also think that Foundry could be an awesome tool to get more Skirmishes, Dungeons, PvE and PvP Maps... But it's like a untapped gold deposit...
Comments
Well, in any case, who cares who is the 1st place on Single Target DPS?, Dungeons are all about trash mobs .
It's a little more important in the mod 4 dungeon/skirmish. There aren't too many big pulls.
I only do Shores and LoL now, but Warlocks, rogues and rangers are always paingiver. Once in awhile a 18K+ Thaum will take it.
What I want to see is an end to the trivium. If you want to give us rewards for mini-quests, then make them more a part of the overall story. I don't want to be given yet another "kill x enemies" quest, or "punch holes in x boats" or "bring back x documents" quest. Those are boring and have driven me away from several other MMOs, and are threatening to drive me away from this one too.
What I want to see is an end to daily quests. Doing the same quests day after day after day to grind boons and unlock gated content? Not fun. That's work. That's not why I play games. I have actually yet to bring a character to lvl 60, so I haven't done any of the modules, but you know what? I NEVER WILL. Not unless they quit it with this daily nonsense. I tried Tyranny of Dragons because it was level scaled--I lasted 2 whole days before I turned my back on it. Daily quests--not only daily, but trivium like I mentioned above? What part of that is entertaining?
What I REALLY want to see is a major improvement to the Foundry. Bosses. Better rewards. Better Search mechanism for finding what you want. Stop pushing authors to publish quests that are EXACTLY 15 Minutes long, and make rewards increase for longer quests proportional to time investment, so that players have a reason to actually play the longer quests. Give us some real timers, and OR logic, so we can stop wasting our encounter budget on workarounds. Fix the bugs.
Im also running LoL(not shores yet though), and CWs are still hitting paingiver. Even with gs being the same to other classes. What im finding is that generally its just easier for CWs to pile damage. For HRs, SWs, even GWFs, they have to really dedicate themselves to possibly either meet or beat a CWs damage.
Well, it's hard to set all the options on the poll for each problem that people can perceive, but I agree with you on the 100% you said, the PvE content is trivial and I want a stop to it (trivial on the challenge, on the variety, on the foundry, on the bosses, etc...).
Guess what? Not a single death. 30 minutes run went like a walk in the park. We do need more challenging content.
Give hardcore players tier 3 dungeons with appropriate rewards and let the casuals "have fun" with heroic encounters. If heroic encounters and dailies weren't meant for casuals then I don't know what they were created for.
You must only be running with FotM Thaums, or else the HR, TR, SWs you run with aren't very good.
rest is not that hard
but keep in mind that new players have low stat and its not easy. with all the boons and campaigns, new players will take months to get high GS and boons. not to mention the artifact refining...
I remember spell plague was looking impossible when I first hit L60
if any I who'd prefer to see more into foundry.
if this game is D&D then foundry should be the hardcore
let foundry have real bosses, and make it really hard
give unique rewards, and I mean unique.
for example random rings that gives you % mix of stamina, DR, deflect, armor penetration healing bonus hp etc. so each ring will be almost unique
*and please stop those artifact equip. it takes way too long even to refine one. if you plan to make all equip artifacts it will be too much
Nope. Quite the opposite. I can get on my 15.9k Renegade CW, and still outdps HRs of same gear. Hes been beat once by a 16.5k archer specced ranger. Been that way since beta.
Though I want some Magic items that are more like D&D magic items: wondrous items and flaming weapons, etc. Maybe they have some high level enchants for 60, but I've yet to see anything like that on my lvl 38 and 52 toons.
Love the idea, but I don't think they can do it. It will be prone to players gaming the system. I think foundry should be used to make unofficial PVP maps and PVP modes (no rewards, no leaderboard rankings) that could lead to some maps and modes being made official once they are verified (could take weeks).
I got some bad news for you.......
Kindly PM me your build and loadout then. I went from beating most Thaums to beating nobody but GFs and DCs.
Since I'm sometimes running around in IWD, with no guild to belong to and a 20 something GS, I felt targeted by this remark, so I'll answer it before answering this thread's topic.
So yes, I'm a casual gamer. But my power loadout is not questionable at all : I bought it.
I make a comfortable living and I spend liberally on my hobbies. I don't cheat, I don't abuse, I just pay to buy what is on sale in this game. And it's a perfectly valid way of getting a high GS score, whatever some may say.
To those who make patronizing remarks about their skills and how pathetic gamers they call whales are, I could answer that whales are people who have a life, a job and pay for the bills, including the bills of this game. I could make patronizing remarks myself about people spending days on a game instead of getting a job and a life, people who are trying to make a value of their gaming skills so that they can have something to be proud of, people who are speaking of "working to get some rewards" when all they do is just playing a game. But that would be quite stupid too. Not untrue for everyone, but stupid to say. After all, we all come here for our own reasons.
I'll just say that people despising others for buying their power are just displaying sad envy. If you want power, buy it. After all, it takes only a few hours of real life work to afford an orange quality relic. If you don't want to do that, that's your choice, but stop criticizing others who don't make the same choice. You don't respect me because I buy my stuff ? That's ok, personnally I don't base the respect I pay to someone based on his knowledge of a game. Let's just agree to disagree and move on.
Mmm ? Oh... yes... the "this is a free to play game" thing. Frankly... how old are you ? Do you still believe in Santa Claus ? Nothing is free. Ever.
To those who may wonder why I pushed my character to 20k GS, if I don't do dungeons or pvp, I'd answer : because I can, that's all. I don't need it. It's just a game within the game. In all MMO's I've tried so far, I tried to stay in the top rows, thought I acknowledge that there are plenty of 15k players who are better than I am, because they have skills I don't.
As for not being in a Guild, not playing pvp and, more generally, shunning other players and being a lone wolf, there are several rasons to that, which sum up with the word of human annoying stupidity (and the group doesn't improve that problem, see Terry Pratchett's theory about it).
Some examples that come to my mind are :
- players who ruin the immersion, wearing silly clothes, mounted on silly mounts, saying silly things and doing silly stuff
- players who rush to steal some rewards from you while you are killing the mobs defending them
- players pestering the chat with invite begging for a dragon so that they can kill as many as they can, even if it means crowding instances to the point of making them unfun (killing a dragon in 20 seconds when you waited for it for 20 minutes is not fun in my book. The most fun I ever had was this day when I soloed Chartraxis for nearly half his hit points before someone else arrived.
- players insulting each other in the chat for whatever pvp reason, but mainly because one lost a fight
- people who seem to only come to this game to push a political or religious agenda and clutter the chat with it
- "hardcore gamers" who are never ever happy with anything, whatever the game.
- racists of every kind and flavour (sexists, <font color="orange">HAMSTER</font> haters, old school anti black racists, religious racists... you name it)
- people who just want to rush an instance / dungeon / lair / whatever, and don't let you take your time to read the dialogs or admire the scenery
- people who run totally empty Foundry quests that are just timed to get their daily rewards
- I'm sure you can add your own
So, yeah... so far I haven't been inclined to join any group. And thus I never went into a single dungeon.
Well, actually, yes I did. I stumbled upon that dungeon in the Rothe valley and soloed it, and I found it very fun. If someday I understand how to get to other dungeons without pugging, I'll try the harder ones.
Which brings me back to the topic of this thread (at last).
The main reason I'm staying in this game and I'm not going into another one is its great graphics and immersive potential. I love the way the scenery is made, it really make for a great experience.
I don't want "more challenging" stuff or "bigger rewards for those who do the hardest stuff so that we can show off and brag". This is a never ending upward spiralling dead end. After a month, people will want more power, more difficulties... There's no pleasing a power gamer.
Ok, I like it when there is some strategy to apply. But if I have to learn a whole bunch of complex procedures, I'm not interested : I already do that at work. And if I have to do maths to win something, well, I have my bank account and financial investments to do this.
I don't want more dailies.
I don't want more "kill a dozen stuff and bring me back their skins" missions.
I don't want dungeons to explore that are only meant for people who play 24/7
I don't want more silly mounts or rewards who kill the immersion in the Forgotten Realms Universe
I want stories, discoveries, awe inspiring monsters and lairs. I want soloable dungeons, but not to do them time and again, just for the pleasure of the discovery the first time, or may be a few times, so that when you finally beat it, you get a feeling of achievement.
I want a never ending stream of new adventures.
If they can bring some valuable rewards it's all the better.
Like many others, I'd like a better Foundry :
- fix the bugs
- give Foundry makers better material to make more interesting adventures
- review the quests and give the best the same kind of rewards you get based on your level, including the campaign specific rewards. Make running Foundry meaningful and rewarding (not as in "plenty of high power rewards" but as in "something more than green trash"), something on par with dailies
Also, please note that, as much as I run alone when I play, it takes a team to make a good Foundry. Some are gifted architects, others are great scenarists, others still have a knack to design great NPCs.
Please give the Foundry makers a way to share a Foundry project, so that each can inject their talents in it.
Las but not least, I would prema-ban anyone named Drizzt Do Urden, Legolas, or Bin Laden. But that's just me. ^^
I mean its fine make the Campaign long, but I don't want to spend 2 hours a day just to do dailies, becomes to boring after a while. Make it short & fun and challenging for us. I mean sharadar is a long campaign. but the dailies is not too long which is nice. I don't want to do 2 hours dailies when there is other things that you also want to do.
So in all the economy has recovered nicely, new skirmishes, new dungeons etc. But the daily grinding is starting to become a bit absurd IMO. But maybe they were trying something new with this Mod. Maybe MOD 5's dailies won't be as mad as Mod 4, we are going to have to wait see.
Some people that are CW will have no problem while people that are TR will feel like they are in hell.
Expand on your poll next time so you can see who has problems and who doesn't..
They do so much damage and have so much control at the same time they just make most dungeons a cake walk.
This pretty much sums up my thoughts on PVE and the Foundry as a whole. This game is getting run into the ground by dull, trivial, repetitive content. It's becoming just a generic MMO. These kind of quests could be found in about 50 different MMOs, with just some names changed. No more copy-pasted quests that are the same as what we've been doing since lvl 1. Give us some involved stories with ROLE PLAYING CHOICES. Only in the Foundry will you ever see people getting the chance to be evil, or the chance to use different tactics to negotiate with a character. Only in the foundry will you ever see characters come to your aid later on because you were nice to them at the beginning, or fight you because you spurned them. And that can only be done by the authors juggling, since it's not even supported by the system as is.
Not all foundries are good, but the decent foundry authors are the only ones who actually take the time to make a real story--a real adventure. Because the devs at Cryptic, whether by their choice or by pressure from above, are simply not doing that. They're choosing the easy route to making cookie-cutter objectives that don't deserve the title of "quest."
It would be great if we could co-author foundry quests, so that great map-makers and great storytellers could team up to make some really epic quests, but sadly it's not one of those things that will ever happen. Just like the longer it goes without them giving us word of it, the less it looks like they will ever give us bosses, or OR logic, or the ability to transition back to a previous map. Because Perfect World doesn't want them to spend any time on it. It doesn't stuff money in their pocket.
2. Make tanks that can tank, and are needed.
3. Make dps classes so they can dps, and are needed.
4. Make CC classes so they can CC, and not out DPS the DPS classes, and are needed.
Then, make dungeons exciting and rewarding. A challenging fight and the time invested ought to yield a good chance at a great reward.
Hell, since the foundry produces content that is so much better than what the Devs produce, I'd like to see the next foundry contest have the top prizes be made into official content, with real bosses, skill nodes and secondary chests; even unique rewards. Give them a quest to recover an artifact and then let them keep it.
Well, IDK if I fall in that category for you, at least I don't consider that I'm never happy with anything nor I'm a "hardcore" gamer, but respect to the immersion, for me it also has to do with other things...
For example, I don't like the way in which the campaign is driven, I like to explore, I don't want to follow a given path on a amusement park (every quest and every dungeon have a path that you have to follow, it kills the sensation where you have to explorea Dungeon), and I also like to feel that I'm in danger when I'm exploring cause it's supposed to be dangerous, something similar happens with the dungeons that are meant for 5 people, the dungeons do not encourage to explore every corner, but I love to do, the problem is that everyone want to finish as soon as possible, and the truth is that while you don't have an incentive to do 'x', most people won't do that (and I include myself in that).
So for example, I would like to remove all the paths (those rainbow paths that tell you were is everything) from all the content, making an incentive to explore like adding dungeons on the maps (like the Hammerstone queen on IWD, it had much more potential if the cave was longer and at the end you actually could won something worthy), as more challenge, for example, the more entertaining moments I spent in an MMO was in a game called tibia where you could explore huge maps and meet dragons or more powerful monsters by the way, you could have played the game a month (every day), but you could die for exploring (and not even talking about the dungeons you had from the easiest, to which only the top few players could make and even there you needed a Tank... IDK if you will understand my POV, but for me the immersion have to be with:
- A lot of progression that would take maybe one year to reach the High End (not 2 months).
- Challenge.
- Entertaining dungeons for solo or parties.
- When you need someone to fullfill a role (Tank, DPS, Healer, etc...).
- Explore and find things you don't know you will find (and not just trash mobs, maybe a dragon boss with a chest behind him or a goblin, but if it's something epic as a dragon or demon don't make it easy or soloable, it would kill my immersion feel if a epic monster is soloable for low GS people).
I think I agree with you on almost everything, but I need more challenge and more Entertaining PvE content and I don't consider my self a "hardcore gamer who are never ever happy with anything" because of that.
This is not Module 3 anymore.
CWs do decent damage and CC - as a Mage class should.
They are usually outDPSed by dedicated striker classes such as HR and SW, at same levels of gear and good PvE spec. As it should be. When a wizard wins the DPS race against these other classes it's because of better gear and more experience/skills.
Oh they do know what it is. But there are hard facts: no one in the playerbase gives a ****. Not anymore. No one ever plays foundries except farming quests. There might be a small minority of players enjoying a foundry from time to time but that's not a lot of people, considering how the top quests haven't had many new reviews in months. If it was popular there would be updates.
I tries a couple of times to log into the editor and the tool is fantastic, by far superior to the STO one, unfortunately they made it for the wrong game. The only thing I realized (as a spotlighted author in STO) is that all I want when logging in NW is killing monsters, get my purples and call it a day.
You do understand that this game is the very definition of a theme park game. Its not going to suddenly change to an open world sand box game. It honestly seems like you are expecting more then the game was ever advertised to deliver.
I don't disagree. I actually love sandbox games, sadly there have been few that really deliver it. Neverwinter is never going to be Archeage anymore then a Ford will make a Ferrari. And I don't have a problem with that, each game delivers its own experience. The only problem is when people set their expectations to places that will never be delivered.
1. Proof? Numbers to back up your claim?
2. Let's say, for arguments sake, that the majority of the playerbase is not represented here, it should their responsibilities to get themselves represented.
3. There are dungeons that can be run with 5700 GS, I think they are represented enough.
Yea, you are right, but well, I never heard what was their definition of NWO, so I'm here telling them what should be for my POV, the best changes for PvE (and trying to get some support from the poll, even if it's the only forum's concensus). And yes, it seems I expect a lot, but it's because I see in this game a great potential, dam, NWO could be an awesome MMO if they made some few changes (again, at my POV) and I see that each time more people are leaving... xP.
Offtopic:
I also think that Foundry could be an awesome tool to get more Skirmishes, Dungeons, PvE and PvP Maps... But it's like a untapped gold deposit...