gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
edited November 2014
I'd like to see a Shadowfell related race. Shadar-kai are already in the game as enemies in Veliosk, Revenants would be good as well, Shades would be another nice option.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
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gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
*eyeroll* Because changing established names to something until then used to refer to bona fide Celestials makes sense. One more reason to find 4th ed dumb and best avoided I suppose.
Well 4e is by far my favourite edition, and I started playing D&D when pterodactyls where still roaming the land....
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
Are you sure that is not Assimons, the actual Celestials? Like Monadic and Movonic Devas, Solars, Planetars etc?
Aasimar are/were the plane-touched humanoids with Celestial ancestry, much like Tieflings are the Infernal counterpart. But my 4E lore is poor.
I wanted to vote Aasimar, as my first character is a Tielfing and I made her history so she was the child of the Heroes of Icewind Dale - Heart of Fury, who were an Aasimar Druid and a Tiefling Illusionist/Thief. But she takes mostly after her mother as only Tieflings were available in module 2. :rolleyes:
Well 4e is by far my favourite edition, and I started playing D&D when pterodactyls where still roaming the land....
Was roaming still a free action for them?
Me, I flipped through the 4th ed rulebook in the store and wanted nothing to do with the thing. And I'm the kind of person who collects RPGs out of genuine interest.
as mentioned ealier, voted gnomes as core D&D, even though they have never been a popular race to play. right there beside halflings,
I played a Gnome Illusionist-Assassin in 1E days. He flew on a magick carpet and fired poisoned arrows with a short bow while his illusions wrought havok in the ranks of the enemy.
In Neverwinter, I have seven Halfling characters. One of each class and they are all identical sisters. I really like them as they are actually FUN.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
Me, I flipped through the 4th ed rulebook in the store and wanted nothing to do with the thing. And I'm the kind of person who collects RPGs out of genuine interest.
My group had a blast with 4e and we still play it. 5e on the other hand is not for us...
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited November 2014
Can't half elves technically be half-drow as well? That's what my dark skinned half-elf is based on.
I wish for a new module with some actually fun setting, not stupid humans or zombies or dragons. sharandar was a nice break from all the humans you slay in nerverwinter. Too bad the campaign is dreadful to complete more than once.
I am hoping for a place full with mythical creatures, not stupid dragons, demons, plaguechanged and humans.
so maybe gnome would be nice or any other different looking race.
I wish for a new module with some actually fun setting, not stupid humans or zombies or dragons. sharandar was a nice break from all the humans you slay in nerverwinter. Too bad the campaign is dreadful to complete more than once.
I am hoping for a place full with mythical creatures, not stupid dragons, demons, plaguechanged and humans.
so maybe gnome would be nice or any other different looking race.
I'd love to battle more things from the far realm.
The bottom right corner in the Drow palette is basically blue-black, or that's how it looks like to me anyway. Not really relevant though since your ersatz Half-Drow would have to work off the basis of the lightish browns in the upper left corner.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
The bottom right corner in the Drow palette is basically blue-black, or that's how it looks like to me anyway. Not really relevant though since your ersatz Half-Drow would have to work off the basis of the lightish browns in the upper left corner.
Always looked like the traditional pitch dark ebony to me. I must be color blind.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
*eyeroll* Because changing established names to something until then used to refer to bona fide Celestials makes sense. One more reason to find 4th ed dumb and best avoided I suppose.
That wasn't my choice, it is what it is. Neverwinter is based upon 4th Edition, so I used 4th Edition terminology. The Aasimar were, quite literally, replaced by the Deva. I personally didn't like the change nor did I adopt it as a DM, and as such... my only fathom for this is that all the Aasimar perished when their gods were shook and their power transitions with Mystra's latest destruction. After-all, more changed in the God's realms than did the Mortals'.
Are you sure that is not Assimons, the actual Celestials? Like Monadic and Movonic Devas, Solars, Planetars etc?
Aasimar are/were the plane-touched humanoids with Celestial ancestry, much like Tieflings are the Infernal counterpart. But my 4E lore is poor.
I wanted to vote Aasimar, as my first character is a Tielfing and I made her history so she was the child of the Heroes of Icewind Dale - Heart of Fury, who were an Aasimar Druid and a Tiefling Illusionist/Thief. But she takes mostly after her mother as only Tieflings were available in module 2. :rolleyes:
Sheesh! Us role-players, eh?
~
Nay, Aasimar are no more and their role replaced by the Deva in 4th edition. What will happen to the Deva in 5th Edition and whether the Aasimar will return, is unsure. However, there are already a great number of hombrew versions of both celestial races while everyone waits to know about them.
The bottom right corner in the Drow palette is basically blue-black, or that's how it looks like to me anyway. Not really relevant though since your ersatz Half-Drow would have to work off the basis of the lightish browns in the upper left corner.
Drow do have a natural tendency to have violet or blue hues to their obsidian and dark grey skin tones. However, in this case, I believe your brightness or gamma may be turned up a bit far. My vid card, tv, and in game color/brightness/gamma settings are all default and the darkest hue choice is pretty obsidian to me.
On half-drow; while technically they are "Half-Elves," half-drow have a much more radical appearance than typical half-elves. They even have their own ecology, dating back to the times of Dambrath, a Country once populated and ruled by Half-Drow. Also, half-drow retain some of their darkvision, which would make their eyes glow at night or when enraged. This means that in Neverwinter, either our current Half-Elf needs major appearance options added, as well as homeland options, or a new Half-Elf racial choice needs to be made for Half-Drow specifically.
"Strategically" speaking, the only reasonable choice is the Minotaurs.
Of the three highest votes:
visually/conceptually halflings already shadow gnomes on their own territory and hence another "small folk" charcater will not make a big impression on new players. At best the race itself is obscure to the layman -- not all of us are so much 'learned' in the lore of D&D.
Devas or "angelic" characters are always favorites for many, but seeing the numbers of "pretty" classes in the game, its not good for "balance". Everyone likes winged, pretty characters for sure, but its not like we don't have other options"
In that aspect, Minotaurs are perfect in that NW generally lacks "monstrous" or "demonic" classes. Tieflings are basically treated as a variation humanoid, half-orcs are simply way too ugly to appeal... and that leaves us with the Dragonborns, which appeal to quite a lot of people as being quite different from the basic humanoid.
That's where minotaurs come in. Bigger, stronger looking, lumbering size, feeling of power -- although not as numerous as the 'prettyboy lubbers', 'furries :rolleyes: ' are real, existing fanbase in MMOGs and they tend to be very devoted and loyal to a game where it offers the option to play beastly, 'furry' characters.
In that sense, Minotaurs are very high in visual impact, can expect a firm, loyal fan base, and is good 'balance' in terms of "beauty races vs. monstrous races".
We've got enough pretty boys. Bring on more monsters. I support the Minotaurs all the way.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited November 2014
Mighty amusing to see minotaurs sneaking around backstabbing stuff as TRs. Especially if it was vs a Halfling GWF.
That wasn't my choice, it is what it is. Neverwinter is based upon 4th Edition, so I used 4th Edition terminology. The Aasimar were, quite literally, replaced by the Deva. I personally didn't like the change nor did I adopt it as a DM, and as such... my only fathom for this is that all the Aasimar perished when their gods were shook and their power transitions with Mystra's latest destruction. After-all, more changed in the God's realms than did the Mortals'.
This makes <font color="orange">HAMSTER</font>-all sense lorewise and only serves to further affirm my first impression (which I've had zero reason to doubt) of the ham-fisted 4th ed retcons being ball-punchingly stupid.
Drow do have a natural tendency to have violet or blue hues to their obsidian and dark grey skin tones. However, in this case, I believe your brightness or gamma may be turned up a bit far. My vid card, tv, and in game color/brightness/gamma settings are all default and the darkest hue choice is pretty obsidian to me.
Probably just a difference in what we call the hue, really. Not important anyway.
On half-drow; while technically they are "Half-Elves," half-drow have a much more radical appearance than typical half-elves. They even have their own ecology, dating back to the times of Dambrath, a Country once populated and ruled by Half-Drow.
Dambrath was *hardly* the only place this particular brand of half-breed could be found though. Realistically there'd been quite a few down in the Drow cities proper too with even more valid reasons to GTFO for greener pastures than their sires, to speak nothing of the inevitable spoor of the assorted expatriates who for one reason or another (no real shortage of those really) cut their ties with mainstream Drow society.
Also, half-drow retain some of their darkvision, which would make their eyes glow at night or when enraged. This means that in Neverwinter, either our current Half-Elf needs major appearance options added, as well as homeland options, or a new Half-Elf racial choice needs to be made for Half-Drow specifically.
Full drow don't have particularly glowy eyes here either so moot point, and night/dark vision has no game relevance whatsoever. For an ersatz Half-Drow suitable eye and hair hues already exist in the H-E palette and skin tone can be based off the lighter and browner end of the Drow spectrum, and there is no specific need for Dambrath as a place-of-origin option - all of the above doubly so if you suppose the Drow ancestor to have been more distant than immediate parent.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Dambrath was *hardly* the only place this particular brand of half-breed could be found though. Realistically there'd been quite a few down in the Drow cities proper too with even more valid reasons to GTFO for greener pastures than their sires, to speak nothing of the inevitable spoor of the assorted expatriates who for one reason or another (no real shortage of those really) cut their ties with mainstream Drow society.
Full drow don't have particularly glowy eyes here either so moot point, and night/dark vision has no game relevance whatsoever. For an ersatz Half-Drow suitable eye and hair hues already exist in the H-E palette and skin tone can be based off the lighter and browner end of the Drow spectrum, and there is no specific need for Dambrath as a place-of-origin option - all of the above doubly so if you suppose the Drow ancestor to have been more distant than immediate parent.
I didn't say it was, only pointing out one of the most well known places. You make a good strengthening point, albeit in an ill-attempt to refute; them having more places of cultural heritage (communities and cities) only goes to strengthen that they have their own ecology and way of life apart from typical half-elves.
This word "ecology" you're using, I don't think it means what you think it does...
Anyways, in practical terms the Half-Drow experience would primarily be colored by the unfortunate baggage inherited from their subterranean ancestors. Outside perhaps a tendency to gather with their ilk for mutual support and protection, as more or less unpopular minorities have ever done for good reasons, I rather doubt they've ever been common enough to have much in the way of true societies of their own outside the unique circumstances of the rather out-of-the-way Dambrath - and I recall seeing it mentioned earlier that the natives there eventually got fed up with the situation and kicked the half-caste ruling class out anyway, which realistically would produce at least a few generations of more or less rootless wanderers. Compare displaced European aristocrats in the wake of WW1 for a not entirely unreasonable real-world analog, or for that matter the lenghty succession of exiled upper-class types throughout the millenia.
In practice all of this is really just Biography fodder and not exactly what might be construed an obstacle.
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grindtoofMember, Neverwinter Beta UsersPosts: 27Arc User
edited November 2014
Gnome! I had a gnome tank in WoW, and would like to recreate my gnome tank in this game.
Voted Gnome because they are standard in D&D. Some of the options don't make sense though like Eladrin since they are already in the game as Sun and Moon Elves. Astral Deva should be extremely rare and on other planes most of the time so should not be playable.
Githyanki are gross and a mistake, I hoped to see the last of them in the Neverwinter Nights games, rather not see them anymore, especially female Gith. Minotaurs are a savage beast race, not welcome in cities, should not be playable either.
Agree with most of this, as for the minotaurs.... lets not make this warcraft. i hate WoW... I personally voted for Genasi because they sound wicked awesome if not them i hope to see wilden, after them ill be ok with Gnomes although i wouldnt play one myself....
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oxdarksoulxoMember, Neverwinter Beta UsersPosts: 22Arc User
"Strategically" speaking, the only reasonable choice is the Minotaurs.
Of the three highest votes:
visually/conceptually halflings already shadow gnomes on their own territory and hence another "small folk" charcater will not make a big impression on new players. At best the race itself is obscure to the layman -- not all of us are so much 'learned' in the lore of D&D.
Devas or "angelic" characters are always favorites for many, but seeing the numbers of "pretty" classes in the game, its not good for "balance". Everyone likes winged, pretty characters for sure, but its not like we don't have other options"
In that aspect, Minotaurs are perfect in that NW generally lacks "monstrous" or "demonic" classes. Tieflings are basically treated as a variation humanoid, half-orcs are simply way too ugly to appeal... and that leaves us with the Dragonborns, which appeal to quite a lot of people as being quite different from the basic humanoid.
That's where minotaurs come in. Bigger, stronger looking, lumbering size, feeling of power -- although not as numerous as the 'prettyboy lubbers', 'furries :rolleyes: ' are real, existing fanbase in MMOGs and they tend to be very devoted and loyal to a game where it offers the option to play beastly, 'furry' characters.
In that sense, Minotaurs are very high in visual impact, can expect a firm, loyal fan base, and is good 'balance' in terms of "beauty races vs. monstrous races".
We've got enough pretty boys. Bring on more monsters. I support the Minotaurs all the way.
yea except this isnt warcraft and Minotaurs arent usually a playable race because they arent normal parts of society in any DnD campaigns that i know except as slaves or labyrinth creatures. as far as i know they either lack the social skills to be a viable playable race, or the intelligence. They would be a good companion but they do not make any sense as a playable race in a DnD campaign.
Unless they've been very radically changed since 3.x days the big lugs should have the necessary sapience; it's more the decidedly asocial temperament and habits that keep them from having overmuch peaceful interaction with other species (or for that matter developing more than rudimentary culture and society of their own). Got the impression the Minos pretty much make Trolls seem mild-mannered and approachable...
But if we're talking about "savage" races, why not the goblinoids? While their usual relationship with "civilised" peoples isn't the most peaceful that goes at least double for Drow, and the gobs are so common individuals willing to behave themselves for one reason or another sgouldn't be vanishingly rare. There's a fair bit of choice there too unless Hobgoblins and/or Bugbears were Put On A Bus by the retcons...
Ditto, more or less, Gnolls who're certifiably around at least. Not the sort to get invited to classy dinner parties obviously, but common enough and not noted for being adverse to mercenary work and such.
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oxdarksoulxoMember, Neverwinter Beta UsersPosts: 22Arc User
Unless they've been very radically changed since 3.x days the big lugs should have the necessary sapience; it's more the decidedly asocial temperament and habits that keep them from having overmuch peaceful interaction with other species (or for that matter developing more than rudimentary culture and society of their own). Got the impression the Minos pretty much make Trolls seem mild-mannered and approachable...
But if we're talking about "savage" races, why not the goblinoids? While their usual relationship with "civilised" peoples isn't the most peaceful that goes at least double for Drow, and the gobs are so common individuals willing to behave themselves for one reason or another sgouldn't be vanishingly rare. There's a fair bit of choice there too unless Hobgoblins and/or Bugbears were Put On A Bus by the retcons...
Ditto, more or less, Gnolls who're certifiably around at least. Not the sort to get invited to classy dinner parties obviously, but common enough and not noted for being adverse to mercenary work and such.
well i did say either or, that they lack either the social skills, or the intelligence and in some cases both. technically speaking, even from 1st ed adnd any race/being could be a playable race or class, it was always strongly recommended against for the most part though usually for fairly obvious reasons like basic unbalance issues(minotaurs were clearly very powerful and even at level 1 were far stronger then other races/classes) they could just make them not powerful to start, but then it wouldnt feel much like a minotaur... i could be wrong though. even still there are a few races id like to see first and i feel would be more interesting then the minotaur, like the Wilden orgenasi... the Genasi could have a really cool campaign for them
Id love to see Githzerai on the list instead of Githyanki. They are just human enough to avoid complications like Dragonborn and head gear. Yet alien enough to stand out from elves and other humanoid races. The Zerai are also not evil like the Yanki, so that's a bonus.
If nothing else make it a companion race. We already have Mort, we need a Dak'kon now.
Comments
Born of Black Wind: SW Level 80
Well 4e is by far my favourite edition, and I started playing D&D when pterodactyls where still roaming the land....
Born of Black Wind: SW Level 80
Are you sure that is not Assimons, the actual Celestials? Like Monadic and Movonic Devas, Solars, Planetars etc?
Aasimar are/were the plane-touched humanoids with Celestial ancestry, much like Tieflings are the Infernal counterpart. But my 4E lore is poor.
I wanted to vote Aasimar, as my first character is a Tielfing and I made her history so she was the child of the Heroes of Icewind Dale - Heart of Fury, who were an Aasimar Druid and a Tiefling Illusionist/Thief. But she takes mostly after her mother as only Tieflings were available in module 2. :rolleyes:
Sheesh! Us role-players, eh?
~
Was roaming still a free action for them?
Me, I flipped through the 4th ed rulebook in the store and wanted nothing to do with the thing. And I'm the kind of person who collects RPGs out of genuine interest.
I played a Gnome Illusionist-Assassin in 1E days. He flew on a magick carpet and fired poisoned arrows with a short bow while his illusions wrought havok in the ranks of the enemy.
In Neverwinter, I have seven Halfling characters. One of each class and they are all identical sisters. I really like them as they are actually FUN.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
Redcaps are close enuff, really.
I´d rather have Redcaps as a PC race rather than gnomes. And I could scream "Watch you bleed!!" before attacking...
Born of Black Wind: SW Level 80
My group had a blast with 4e and we still play it. 5e on the other hand is not for us...
Born of Black Wind: SW Level 80
Obviously. Strictly speaking Half-Drow are Half-Elves per definitionem anyway.
I am hoping for a place full with mythical creatures, not stupid dragons, demons, plaguechanged and humans.
so maybe gnome would be nice or any other different looking race.
Only real thing missing is a grayish skin tone to choose from. Don't know why they didn't include that.
I'd love to battle more things from the far realm.
The Drow skintone options run from blue-black to fairly light brown, so maybe you could elaborate from the latter?
There's only brown to choose for a half-elf and there is no blue option for drow themselves here.
Always looked like the traditional pitch dark ebony to me. I must be color blind.
That wasn't my choice, it is what it is. Neverwinter is based upon 4th Edition, so I used 4th Edition terminology. The Aasimar were, quite literally, replaced by the Deva. I personally didn't like the change nor did I adopt it as a DM, and as such... my only fathom for this is that all the Aasimar perished when their gods were shook and their power transitions with Mystra's latest destruction. After-all, more changed in the God's realms than did the Mortals'.
Nay, Aasimar are no more and their role replaced by the Deva in 4th edition. What will happen to the Deva in 5th Edition and whether the Aasimar will return, is unsure. However, there are already a great number of hombrew versions of both celestial races while everyone waits to know about them.
Drow do have a natural tendency to have violet or blue hues to their obsidian and dark grey skin tones. However, in this case, I believe your brightness or gamma may be turned up a bit far. My vid card, tv, and in game color/brightness/gamma settings are all default and the darkest hue choice is pretty obsidian to me.
On half-drow; while technically they are "Half-Elves," half-drow have a much more radical appearance than typical half-elves. They even have their own ecology, dating back to the times of Dambrath, a Country once populated and ruled by Half-Drow. Also, half-drow retain some of their darkvision, which would make their eyes glow at night or when enraged. This means that in Neverwinter, either our current Half-Elf needs major appearance options added, as well as homeland options, or a new Half-Elf racial choice needs to be made for Half-Drow specifically.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Of the three highest votes:
visually/conceptually halflings already shadow gnomes on their own territory and hence another "small folk" charcater will not make a big impression on new players. At best the race itself is obscure to the layman -- not all of us are so much 'learned' in the lore of D&D.
Devas or "angelic" characters are always favorites for many, but seeing the numbers of "pretty" classes in the game, its not good for "balance". Everyone likes winged, pretty characters for sure, but its not like we don't have other options"
In that aspect, Minotaurs are perfect in that NW generally lacks "monstrous" or "demonic" classes. Tieflings are basically treated as a variation humanoid, half-orcs are simply way too ugly to appeal... and that leaves us with the Dragonborns, which appeal to quite a lot of people as being quite different from the basic humanoid.
That's where minotaurs come in. Bigger, stronger looking, lumbering size, feeling of power -- although not as numerous as the 'prettyboy lubbers', 'furries :rolleyes: ' are real, existing fanbase in MMOGs and they tend to be very devoted and loyal to a game where it offers the option to play beastly, 'furry' characters.
In that sense, Minotaurs are very high in visual impact, can expect a firm, loyal fan base, and is good 'balance' in terms of "beauty races vs. monstrous races".
We've got enough pretty boys. Bring on more monsters. I support the Minotaurs all the way.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Probably just a difference in what we call the hue, really. Not important anyway.
Dambrath was *hardly* the only place this particular brand of half-breed could be found though. Realistically there'd been quite a few down in the Drow cities proper too with even more valid reasons to GTFO for greener pastures than their sires, to speak nothing of the inevitable spoor of the assorted expatriates who for one reason or another (no real shortage of those really) cut their ties with mainstream Drow society.
Full drow don't have particularly glowy eyes here either so moot point, and night/dark vision has no game relevance whatsoever. For an ersatz Half-Drow suitable eye and hair hues already exist in the H-E palette and skin tone can be based off the lighter and browner end of the Drow spectrum, and there is no specific need for Dambrath as a place-of-origin option - all of the above doubly so if you suppose the Drow ancestor to have been more distant than immediate parent.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Anyways, in practical terms the Half-Drow experience would primarily be colored by the unfortunate baggage inherited from their subterranean ancestors. Outside perhaps a tendency to gather with their ilk for mutual support and protection, as more or less unpopular minorities have ever done for good reasons, I rather doubt they've ever been common enough to have much in the way of true societies of their own outside the unique circumstances of the rather out-of-the-way Dambrath - and I recall seeing it mentioned earlier that the natives there eventually got fed up with the situation and kicked the half-caste ruling class out anyway, which realistically would produce at least a few generations of more or less rootless wanderers. Compare displaced European aristocrats in the wake of WW1 for a not entirely unreasonable real-world analog, or for that matter the lenghty succession of exiled upper-class types throughout the millenia.
In practice all of this is really just Biography fodder and not exactly what might be construed an obstacle.
Agree with most of this, as for the minotaurs.... lets not make this warcraft. i hate WoW... I personally voted for Genasi because they sound wicked awesome if not them i hope to see wilden, after them ill be ok with Gnomes although i wouldnt play one myself....
yea except this isnt warcraft and Minotaurs arent usually a playable race because they arent normal parts of society in any DnD campaigns that i know except as slaves or labyrinth creatures. as far as i know they either lack the social skills to be a viable playable race, or the intelligence. They would be a good companion but they do not make any sense as a playable race in a DnD campaign.
But if we're talking about "savage" races, why not the goblinoids? While their usual relationship with "civilised" peoples isn't the most peaceful that goes at least double for Drow, and the gobs are so common individuals willing to behave themselves for one reason or another sgouldn't be vanishingly rare. There's a fair bit of choice there too unless Hobgoblins and/or Bugbears were Put On A Bus by the retcons...
Ditto, more or less, Gnolls who're certifiably around at least. Not the sort to get invited to classy dinner parties obviously, but common enough and not noted for being adverse to mercenary work and such.
well i did say either or, that they lack either the social skills, or the intelligence and in some cases both. technically speaking, even from 1st ed adnd any race/being could be a playable race or class, it was always strongly recommended against for the most part though usually for fairly obvious reasons like basic unbalance issues(minotaurs were clearly very powerful and even at level 1 were far stronger then other races/classes) they could just make them not powerful to start, but then it wouldnt feel much like a minotaur... i could be wrong though. even still there are a few races id like to see first and i feel would be more interesting then the minotaur, like the Wilden orgenasi... the Genasi could have a really cool campaign for them
If nothing else make it a companion race. We already have Mort, we need a Dak'kon now.