Creating this thread where we can discuss the whole idea of class Advocates.
From one of the threads:"We want to hear what you have to say about your class!
If chosen as a class advocate, you'll be responsible for compiling the feedback of your fellow players about your class. Each week, you'll submit feedback in the form of a bullet-point list to me via forum PM. I'll then take that list (and the lists from the other classes) and forward them to our devs."My thoughts:
It sounds like a good idea on paper but I've seen players ideas, thoughts and how they see things and I get kinda scared that someone with really bad opinions would get this position.
How exactly would/should it work? How does someone gather ideas and opinions from other players? Whats stops a Advocate to use this position to just feed the devs with their own ideas?
Hunter Ranger Class Advocate - Nomination Threadhttp://nw-forum.perfectworld.com/showthread.php?746251-Hunter-Ranger-Class-Advocate-Nomination-ThreadControl Wizard Class Advocate - Nomination Threadhttp://nw-forum.perfectworld.com/showthread.php?746241-Control-Wizard-Class-Advocate-Nomination-ThreadTrickster Rogue Class Advocate - Nomination Threadhttp://nw-forum.perfectworld.com/showthread.php?746231-Trickster-Rogue-Class-Advocate-Nomination-ThreadDevoted Cleric Class Advocate - Nomination Threadhttp://nw-forum.perfectworld.com/showthread.php?746221-Devoted-Cleric-Class-Advocate-Nomination-ThreadScourge Warlock Class Advocate - Nomination Threadhttp://nw-forum.perfectworld.com/showthread.php?746211-Scourge-Warlock-Class-Advocate-Nomination-ThreadGuardian Fighter Class Advocate - Nomination Threadhttp://nw-forum.perfectworld.com/showthread.php?746191-Guardian-Fighter-Class-Advocate-Nomination-ThreadGreat Weapon Fighter Class Advocate - Nomination Threadhttp://nw-forum.perfectworld.com/showthread.php?746201-Great-Weapon-Fighter-Class-Advocate-Nomination-Thread
Comments
Roland Mac Sheonin GF | Tarron Direheart SW |
Way too much power for one person whose not under any official contract.
I'm with you on this one. All to often, such positions only become platforms for people to push individual agendas. Or simply just lead to a level of favoritism.
I'm honestly already cringing at some of the names applying for these positions.
but, m2 / m3 / m4 all suggestions made to gwf in particular were totally ignored (Feedback preview thread). now will be diferent because...
anyway is a big step. but I'm a little skeptical.
Here's the problem with that. There are what I would consider 3 other strikers. HR, SW, and Destroyer GWF's. When people that apply promote that one class should be THE damage class, only bad things will happen to the game if they're listened to.
Not all strikers are the same. Some specialize here, some specialize there.
TR should be able to melt SINGLE TARGET tough NPC's (Big ones or Bosses) with massive damage. Leave the AOE DPS and trash clearing to the rest.
This.
But if you really want to pull it off, make sure that the chosen class advocate
- has spent at least somewhere around 1000$ on ZEN.
- has never been suspended before.
- has best-in-slot gear.
- is somewhat an academic. Giving an objective, unbiased report based on one's in-game experience is not an easy task. I can imagine that many players will nominate themselves with the idea of finally getting their subjective views (again, melody's post) through to the devs.
Are the dev-induced imbalances in game big? Yes. But I'm afraid having an "advocate" might make things even worse.
Suggestion: Create feedback threads for each class that you can apply for if you meet certain criteria. For example, for CW forums, you'd have to have a CW with at least 60/80/100 days /played time + all Campaigns 100%.
I put in for TR Advocate because I know that there are ideas I cringe at, but that might well be good in the end - Those ideas need to be passed along too. I can trust myself to relay ideas that I don't personally like, so I put in for it. *shrug*
thats pretty much saying whoever has spent the most money lol
CRAZY MIKE - 14.6k PvE CW
Backbone - 16.7k PvP HR
[SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
Basically, I think it's Akromatik's attempt to organise and collate the maelstrom of information exploding in all the threads about class balance etc, and then send a set of bullet points of hopefully valid and balanced feedback to the developers.
But I don't think it will work.
GWFs - supposed to be melee class, stop them doing damage and stunning from 30 feet away
GFs - some nice changes recently, need to test some more.
HR - do what? Immune to damage while healing to full hp? AND Stuns? AND melee? AND Stealth?
DCs - hey! Clerics in AD&D have always been second damage dealers only to Warriors, and they can't even heal themselves!
TRs - abolish Perma-Stealth but give them their base damage and high Criticals back
CW - stun, freeze, float, choke, dead!
SW - I like it, but it does not seem as powerful as it was at lower levels, but still need to test it more.
And in between you'll get a load of "GWFs need more damage!", "TRs need more Stealth!", "CWs need more AoE damage!"
If the developers need to know what to do with Neverwinter, I would suggest they start with the PHB for AD&D First, 2nd, 3.5 and 4th Edition.
Just the Class sections. That should give them some background as to what they should be doing.
GWFs - 1d12 HD, Scale, AC +4, very high damage (2d10), 2-handed weapon, no shield, melee class, quite fast movement, no ranged attacks, no spell like abilities, standard crits.
GFs - 1d10 HD, Full Plate and Shield, AC +10, quite high damage (1d12), sword and shield, melee class, slow movement, very high defence, no missiles, no spell-like abilities, standard crits.
HR - 1d10 HD, Studded leather, AC +3, high damage (1d8), bow or long and short sword, ranged and melee, some stealth, some dodge, some deflection, limited magick and spell-like effects, standard crits, no Stun.
DCs - 1d8 HD, Chain mail, AC +5, medium damage (1d6), low crits, powerful magick, high healing, buffs and debuffs
TRs - 1d6 HD, leather, AC +2, medium damage (1d6), high Crits, good stealth, good dodge, good deflection, no magick or spell-like effects
CW - 1d4 HD, no armour or shield, low damage (1d4), very powerful magick, high control powers, not so high spell damage except in a few cases, otherwise it's an Elemental Invoker type of Battle Mage.
SW - ?? don't know so much about this, but it seems to be like a Necromancer, which is a type of Wizard, so should have no armour but do much higher spell damage as they have no control powers?
Then the Feats could be more balanced. It's daft giving certain classes much higher damage and then a bunch of feats to massively multiply that damage, when other classes have low damage and Feats that boost their paltry damage by a miniscule amount.
I don't even understand why we all have the same hp, or why the different types of armour give the same AC.
And why does a DC have 28,000 hp and a GF 40,000? Why not 280 and 400? And scale the damage of the Powers accordingly?
~
Class Advocates should:
- Have 2 or more characters with different classes (lvl 60) and at least be 15K on each one.
- Know how to use ACT.
- At least have 6 months playing on Neverwinter.
- Be active on forum and on the game.
Also, they should check how many time the person played on their characters, if he got all the boons, how much PvP mathces have they done, etc...
Don't be so negative, they are at least trying, and I think that if they get experienced ppl with not just 1 point of view they can make a good balance.
Part of gwf, what one sees in feedbacks threads are people who wanted the class to be the "king of aoe". the rogue wants to be the king of the single.
're on the same vibe ... the hr could have a good single / aoe.
solved the discussion.. since m2 preview ...
not to mention the character of the person nominating himself to be the class advocate
if they really want to make a "class advocate" then nominations should come from the entirety of the game's population, via email or some such method.
looks fun. you can adjust it in the rogue trees. decide with your community.
look instigator discription:
"The Instigator combines cunning and strength to harnesses the ferocity of battle into precision attacks and tatical maneuvers."
I would love to play with this gwf ... whatever it is.
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Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
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The devs do read the forums, but there is a lot of noise. Smaller groups with more direct communications have immeasurable benefits to the games they have been incorporated to. In fact I am surprised to hear so much naysaying because many MMOs use these types of systems as an additional means to collect feedback.
Right now there are currently five non-employed advocates. Their names are Ambisinisterr, Zebular, Melodywhr and Lewstelemon along with a community member who has worked tirelessly to compile bug reports.
Class advocates will more or less expand this list out to get a wider range of views and opinions. But even then, class advocates will only have a more direct line. Their opinions will be no better than anybody else's.
When I don't like something I can not simply say that...well I can but it doesn't mean much. There has to be a reference for community opinions for it to have any weight.
And let me put this bold and clear to read:
Class Advocates are not replacing the forums. They are a means to give a more direct line of communication and discussion in addition to the forums.
To go back to my opening statement, the president can not listen to everybody. It is just not possible. So the president builds a smaller cabinet of people which can help express the concerns of the people with a more direct line of communication. Big companies such as the one I work for do the same thing with Safety Comities and Round Tables where upper management is able to have an open and direct line of communication with a smaller group which is just not possible with a large group.
Class Advocates are a communication tool and frankly the best thing to happen for the community and the future of the game in a long time.
I think the mods are way heavy handed on removing threads but typically they already cut out alot of chatter that doesnt need to be in a post. And than if the person is too pve or too pvp you will have people saying that the advocate is biased. Or if he/she isnt on the top pages of the leaderboard how in the world can they know what pvp'ers want in the game. I smell disaster.
Good idea in some games but I haven't seen many people on these forums capable of doing the job.
That just won't be the case. It is naive wishful thinking at best. The advocates will of course have opinions that are much more strongly weighted than that of everyone else, because they will *actually communicate directly with the devs*, unlike the rest of us. Plus, they will have a title of "class advocate", which carries with it a moral legitimacy of a "representative of the people" whether that title is worthy or not.
Furthermore, it is also just naive wishful thinking to think that the advocates will be merely impartial unbiased conduits of information. Like in every other situation in real life, the job of an *advocate* isn't to present both sides of an issue fairly, but instead to push for his/her particular agenda, framing the issue in a light most positive to the advocate's position and most negative to the advocate's opponents. And the deciding factor of which advocate "wins" isn't much based on the quality of the evidence, but instead is based overwhelmingly on which advocate did a better job of framing the issue and manipulating the discussion.
By even putting out a call for "class advocates", I think the devs have admitted that when it came to the class "balancing" feedback threads pre-mod4, the forums yielded a very low signal-to-noise ratio when it comes to getting quality feedback, and so they need some help going forward in order to filter out the tons of noise. And I think they're right. But instead of putting *one* person in charge of feedback for one class, who WILL have a louder voice than the rest of us, instead just raise the standards associated with what constitutes *quality feedback*. Just state at the outset: "Your feedback doesn't mean squat to us unless you provide numerical test data, a detailed account of how those data were obtained, and well-reasoned arguments that encompasses all relevant aspects of the game." And then just lay down the mod hammer on the preview feedback threads.
"CW is OP because they kill me in 1 rotation in PVP, I demand nerf" <-- deleted
"CW is too weak because I can't finish Ghost Stories without help, I demand buff" <-- deleted
"The CW's Assailant feat isn't working right, and here is all of the test data that shows this is true..." <-- VALUABLE FEEDBACK
They were unique threads with unique rules which were consistently ignored. (Angry Face)
General feedback is not moderated anywhere near as much because the feedback requested is a lot less specific.
For goodness sakes I still can't believe how freaking hard it was for you guys to follow the simple rule of not discussing other people's feedback. Had you followed that incredibly simple concept I wouldn't have lost two hours a day for two months of my life. (Angry Face)
There's no rule saying that will be the case.
Additionally, I promise you my feedback means nothing more to the devs. It really doesn't and it's not wishful thinking. The very first thing I have to supply is not numbers but support. The same will be needed from advocates. Compile a list of major concerns and show examples of people agreeing and disagreeing with you.
And just to stomp out the mis-information...
This was not requested by the developers. This was something Akromatik wanted to do for some time now which Zeb and I had wanted done basically from the start of the game.
And all the fear about personal agendas...
The only way that won't come into play is if you listen to nobody. Even right now hearing the petty arguments sends my head spinning because everybody is looking from a personal perspective that oft times blinds them from the big picture.
The only means to squash agendas is not to close the door but to open them to a wider range but that doesn't mean having a room full of screaming people. It means gathering feedback from a larger variety of ways and class advocates are just one more way to gather feedback. It's not a replacement for the forums or social media sites, it is an additional tool to gather from a smaller group of players who are passionate about the game.
Giving the players any kind of voice in this game's inner workings besides bug reporting is asking for a great deal of trouble. We do not deserve even the smallest amount of trust with the vision of how this game is "supposed" to be. We have proven, as a body, that we are selfish, cruel, shortsighted, overly-biased, unrepentant, boorish, impatient, undisciplined, and self-contradicting.
I think if this idea is being seriously considered at the corporate level AT ALL someone needs to get their head examined.
I'm not kidding.
Hopefully, this is kind of a late April Fool's joke or more of the "throw them what they think is a bone, but ignore them" kind of thing like what happened with the preview feedback.
Bug reports. Nothing more. And even those, double check to make sure we aren't lying our asses off.
I'm still not kidding. I know us.
That is precisely what I suggested in m1 (well... +/-).