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Scourge Warlock Guide

voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
edited November 2014 in The Nine Hells
Part 1 The Introduction

Hello all this is voltomey and i am Gonna give you a Three part in depth review Of the warlock class i will be sharing quite a bit of info on what to expect when you roll this class and go into a few of its mechanics now enough talk lets get it on.

Warlocks Class Mechanics
The class Mechanics for the Warlock are by far the most unique for a Neverwinter class. Its has a main and Secondary Mechanic and In its Main Mechanic is a Micro Mechanic now lets Go over them.

Warlocks Curse/Curses/Curse Eater
Are the main Mechanic for the warlock class They synergies with one another to do a verity of things. The warlock has so many curses at its command it makes Samuel L Jackson seem like a saint Lol

Warlocks Curse is the main Tab ability It will put a 20% dmg debuff on the target you may place your Warlock’s Curse on up to 3 different targets, but the damage bonus will be divided between them. This curse has many class feats and paragon feats associated with it so make sure you get use to using it.Curses are Basically Debuffs That do dmg Overtime and counts as food for power interactions.Curse Eaters Are Spells That interact with the many curse debuffs the warlock has at its command. Some will remove Curses and then put another debuff on a target some will eat the curse and then explode dealing double AoE dmg find out what Curse eater Combo you like and Have at it.

Soul Puppets
Are the warlocks Secondary Mechanic there kinda Like Companions they attacks targets and will follow you all over they last about 120 second and will vanish after 5 attacks. If you attempt to summon a Soul Puppet when you already have one active your current Soul Puppet gains a 20% increase in damage for 20 seconds. This effect can stack up to 5 times Puppets Can act like tanks at time grabbing agro allowing the SW to better position himself in a fight there a breeze to use in solo questing and when you go down the Damnation Path so many wonderful choices open up to you in how you want to use them. They have 80% damage resistance and 25000 Hit Points sense the last preview patch.

Role
The SW has Two Roles That Of a High High High Like the sky DPS character and Then the Supportive Role By the use of sucking the life force from its targets and transferring it to his allies via the temptation feats it also fill that niche of DPS/Support Hybrid using its puppets The Three Feat Paths are listed below i will not go to in depth about them in part 1 But part two i will go over them more Thoroughly .

Feat Paths

Fury – A Fury Warlock destroys his foes with fire and death, cursing his foes and then decimating them with his most powerful spells, leaving them a smoking husk. This is The DPS Tree Plain and simple

Damnation – A Damnation Warlock controls a soul puppet to empower himself and destroy his foes, eventually making this puppet a permanent part of his arsenal.While his Soul Puppet is active he is a much more potent combatant who can destroy foes at various distances. This is The puppet master tree this makes the soul puppet a permanent addition to your team

Temptation – A Temptation Warlock binds the souls of his foes and his allies to steal the very life force from his foes to heal his allies. He also commands several auras that bolster nearby allies or weaken nearby foes. This is the support and healing tree need i say more


Powers
Th SW Comes with a Wide verity Of power and you know what there all ****ing fun as hell to use Lets get right down to it and lets learn about the rad ability's we have


At Wills

Dark Spiral Aura: Fire a blast of dark energy at your target, expending your collected Dark Spirals. Note this is apparently a Curse eating at will when it eats a curse it gives you another dark Orb

Eldritch Blast: A blast of eldritch flame scorches your target. The third strike also damages enemies around your primary target.Note Your main Bread and Butter at will its nice dmg and fast casting make it a no brainier.

Hand of Blight: You form necrotic power in your hand and hurl it at your opponent from range. In melee range you don't form the projectiles and attack faster. In addition, these melee strikes create Blight the target temporarily reducing their damage. (Max 4 stacks). The fourth hit at either range deals additional damage, and the melee hit also adds an additional stack of Blight. Note This is a fantastic At will if you don't like eldritch blast it debuffs the targets dmg but the only downfall to this at will is that it should have had some type of cleave to it melee portion

Hellish Rebuke: A fiery rebuke that deals damage and ignites your target with hellfire. If they foolishly strike you after the rebuke, the hellfire's duration will be refreshed. Note that This is like a secret gem of a at will its a DoT that never runs out so long as your target keeps wailing away at you and if it crits can crank up a lot of dmg if you have the feat for this skill the target also deals less dmg to you not bad huh.Whats even better about this skill on temptation warlock is putting this on a boss will net a perma HoT group heal depending on how much LS you have this can heal for about 100HP a tick or more and that's not bad at all thanks to its refreshing mechanic.

Encounters

Curse Encounters:
Encounters that Apply a Curse Your Opponent

Infernal Spheres: Summon an array of infernal spheres, each waiting to shoot out towards nearby enemies This has a chance to put a lesser curse on any target hit.Note That even though the dmg early on is not impressive it can proc multiple lesser Curse's and aiming for a cursed target in a pack of mobs can be annoying this skill almost never left my bar and probably will not leave yours. It combos well with Fiery Bolt cause if it manages to curse multiple targets Fiery Bolt secondary effect can pop off dealing massive aoe dmg if its consumes a curse.


Warlock's Bargain: You forge a link between an enemy's soul and your own, and then offer it to your dark patrons. You sacrifice 15% of your own health to steal life from your target over time. In addition, 15% of your incoming damage is redirected to your linked target. Warlock's Bargain is considered a curse, but is not removed by powers that consume them. Note This Skill is staple in a few single target PvP Builds i run its a curse that will trigger Curse eater effects But never be removed. This skill and dreadtheft are brutal with one another along with Vampiric Embrace on demand heal temp hp and a nice massive dps boost from the deadtheft Buff and debuff.


Curse Eater Encounters
Encounters that eat curses and apply debuffs to targets

Dreadtheft: You unleash a dark beam that lances through your enemies. This power will continue to fire for up to 6 seconds or until you release the button.Note The skill and warlocks Bargain go hand in hands a single warlock bargain will make this Buff/Debuff stack a full 5 times. Also if you have Enough LS this skill will heal you for a nice amount it will probably never leave your bar its so good.

Fiery Bolt: You fling a ball of Eldritch Flame that explodes upon hitting your target, dealing reduced damage to nearby targets. When this consumes a curse the main target takes 35% more dmg and targets near it take full blast dmg. Note The skill can hit like a brick **** house Good when used with Infernal Spheres also a solid choice for single target dmg when combined with warlock bargain.

Vampiric Embrace: Rip the life essence from your target, dealing damage and converting 75% of that damage into Tempary Hit Points and healing you for half the dmg. Note If your In the Temptation Line this skill is staple for healing and again it will combo very well with warlocks bargain In pvp and Single target Boss fights.

Wraith's Shadow: You summon shadows to smother your foe in a sickly mass of darkness, reducing their outgoing damage, and dealing damage over time you can also activate the skill again to stop the DoT and apply a immobilize .When this eats a curse It will Immobilize and debuff a target and any targets nearby the main target. Note In pvp This warlocks and Dread will kill you in no time flat.


Curse Synergy Encounters
Encounters that trigger When interacting with cursed targets so require you to use a curse when when there currently active on a target.


Blades of Vanquished Armies: You create a swarm of shadowy blades that circle around you, damaging nearby enemies.when near a cursed target it will fling swords at said target. Note when you neer a warlocks cursed target Blade will fling themselves at that target


Harrowstorm: Call up a churning storm of eldritch power around your target, damaging them and enemies around them for a brief duration. If you use Warlock curse on a target while its active it will prone the targets for 4 seconds. Note This is a very clunky combination trying to get the prone out of this skill especially if the targets is moving also you have to stand still and wait for the animation to finish before the skill actually fires

Trigger Encounters
Encounters That trigger when reaching their Requirement

Pillar of Power: Create a conduit of power at target location that grants additional damage to your powers. This conduit erupts in a blaze of hellish flame if an enemy moves over it. Note this will Trigger In a positive way if you stand in it giving you a dps buff and like its says it will blow up if a enemy steps in it. It can also be used to buff the tanks dps In a instance.

Cursed Bite: Deals damage to your cursed targets. Note for this to trigger a target must first be cursed its pretty lame don't bother with it imho.

Killing Flames: You use you targets Suffering to fuel infernal flames around them the dmg is increased bases on the percentage of the targets missing HP and killing your target will spawn a soul Puppet and Builds 25% more ap. Note this will hit hard depending on how much missing hp a target already has get them below 30% and they will bite the dust and when it crits this skill can hit for as much as an ice knife on a low HP target But even though is dose high dmg it has a chance of hitting a very low end amount of dmg as well.

Class Features

Dark One's Blessing: Gain life whenever a target affected by your Warlock's Curse dies.Note I would not mind this skill if it healed more and was Not restricted to just my tab curse open it up to all curse types and it will have nice synergy with the damnation Line

Deadly Curse: Your Warlock's Curse deals damage when applied to targets not already affected by your Warlock's Curse. I use to hate on this till i actually started using it more it scales well with power and it can crit and for a nice 2k or more dmg so it can also be used to finish people off very unique and versatile class feature.

Shadow Walk: You run 10% faster while Shadow Sprinting. Note This make you almost as fast as a t1 mount it probably be worthwhile for a temptation Warlock supporting in PvP being able to Shadow slip far far away from a GWF is nice.

Warding Curse: Targets affected by your Warlock's Curse deal 4% less damage to you.Note If your temptation or damnation spec This is good you already have traits that make a targets do less dmg to you why not have your tab skill do it also.

Flames of Empowerment: Deal 8% more damage while your Action Point gauge is full. Note If you sit and Hold off on using your AP skill this is for you more dmg is good.

No Pity, No Mercy: Critical hits now briefly give you combat advantage over critically hit targets.This is NW for warlocks this will never leave your feature frame

Prince of Hell: Increases your Armor Penetration stat by 10%. Note this helps you get that AP cap a bit faster without having to stack to much of it over something more important.

Dailys

Accursed Souls: Draw in the souls of nearby enemies, Healing yourself and corrupting their spirits which you then force back into their bodies. Affected targets are temporarily affected by corruption and will spawn a Soul Wraith if killed. Additionally, you spawn a Soul Puppet when you activate this power. Note When you first get this the heal and the dmg is kinda bad but around lvl 40 up this only gets better and better i believe the heals works off life steal. This also is a 2 hit daily when the targets souls are sucked out and when there forced back in in damnation builds this is particularly good at making the soul puppet even stronger.

Brood of Hadar: You overwhelm your target with shadows, holding them in place while dark horrors rise around them. Nearby targets take reduced damage from this attack, and all affected are slowed and will be attacked by the spawned horrors.Note The skill is nice in pvp its a single target CC that can unload a buck ton of dmg But this skill loses effectiveness when used in a pack of mobs *** Minion ai will make them attack any target they deem a danger.

Flames of Phelgethos: Liquid eldritch fire drips over your target, dealing damage over time. The intense heat deals 25% of its damage to nearby enemies.Note This is a fantastic daily by far my fave of any of them if the first DoT crits the rest of them will also The hot liquid Bling also deals 25% of the dmg to nearby targets.For Temptation Warlocks This is a nice HoT that can net smaller packets of heal should the daily dmg nearby targets.

Tyrannical Threat: Temporarily changes your Curse class mechanic to "Tyrannical Curse", and upgrades any of your existing Curse effects. Those affected by Tyrannical Curse are damage linked, and deal 30% of the damage you deal to them to other targets affected by your Tyrannical Curse. Note if you curse Three targets in a pack of mobs with this then cast Harrowstorm on one of them OMG the dmg will fly between this target and the other two cursed targets and the mobs neer all three cursed targets this has the potential to be the most dmging daily we have under the right conditions.

Gates of Hell: Summon a hellgate at target location that spews a stream of hellish flame in your direction. Enemies killed by the blast restore some of your Action Points. In addition, players killed by this power may not be revived by other players.Note This can hit as hard as a ice Knife and it has a very deceiving telegraph Plant this daily ahead of a target not on it everything in between the spot you dropped the telegraph and were your standing will get hit with a huge amount of fire dmg its quite funny seeing some one back up out of the way of it only to get hit cause there standing in the kill zone.For A Temptation warlock this is a extremely large heal thats if it hits for its high end Crit DMG

Shift Ability
Shadow Slip: Slip into the shadows, allowing you to move faster and granting you 30% additional damage resistance while shifted. You ignore control effects while shifted. Note that this can Bug and perhaps cause you to have a epileptic seizure Just warning you. Any way you ever see the movie Vampire hunter D Bloodlust The character grove appears to be doing shadow slip while blowing up packs of monster with Orbs of light. Back on topic this is a nice Shift skill its fast Gives complete CC immunity and with shadow walk you can move almost as fast as a t1 mount.
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
Post edited by voltomey on
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    Part 2 Feats Builds Ability Rolls and Race Choices
    Lets get back to were we left off ok guys lets talk about Feats Builds Ability rolls and Race Choices all important thing to decide when starting your SW lets get it started.

    Scourge Warlock Heroic and Paragon Path Feats
    Heroic Feats
    T1
    0/5: Energised Curse: Gain 30% more AP when attacking a cursed targets
    0/3: Weapon Mastery: Increase your crit chance by 3%
    0/3: Toughness: increase your max hp by 9%
    T2
    0/5: Shadow Fold: Shadow Slip Consumes 10% less stamina
    0/3: Empowered Rituals: Encounters deal 6% more dmg
    0/3: Battlewise: You create 6% less threat
    T3
    0/5: Determined Casting:Encounter Cooldowns Reduced by 10%
    0/3: Desperate restoration: When Under 30% Health Heals are 15% more effective on you
    0/3: Soul reaping: Your lifesteal stats is increased By 4.5 per your charcter lvl
    T4
    0/5: Blood Pact Of Cania:Increase the amount of bonus dmg Constitution gives by 5 %
    0/3: Devestating critical:Increase Critical Severity By 15%
    0/3: Scornful Curse:Increases the damage directly dealt by deadly curse ans lesser curse effects by 30%.

    Fury Path Feats
    T1
    0/5: Daughters Promises: when a target is killed you deal 100% of your weapon damg as necrotic damage to a target near the recently slain.
    0/5: Critical Promises: After a critical hit your nect attack will Deal 10% of your weapon dmg as necrotic dmg
    T2
    0/5: Offering To The Prisoner: When a cursed target is killed you damage is incresed by 5% for 15 seconds
    0/5: Gatekeepers Empowerment: Gates of hell now deals %5 more damag and generates 2% more AP for each target killed
    T3
    0/5: Killing Curse: When attacking a cursed target you deal a additinal 5% of your weapon dmg
    0/5: Executiners Gift: At-wills and encounter Powers deal up to an additinal 15% necrotic dmg as the targets health diminishes.
    T4
    0/5: Brutal Curse: you warlocks Curse Increases your dmg aginst affected targets by an additinal 10%
    0/5: Murderous Flames: Killing Flames deals 30% of its dmg to foes within 20 feet of the primary target.This damage is split equally among the affected targets.If there are no other targets the primary target takes all the dmg
    T5
    0/1: Creeping Death:When targets affected by your warlocks curse take necrotic dmg from you they are affected with creeping death. Creeping death deals 100% of the necrotic dmg over 8 seconds creeping death stacks.

    Damnation Path Feats
    T1
    0/5: Parting Blasphemy: When a curse is removed from a target deal 6% of your weapon dmg to that target.
    0/5: Relentless Curse: When a target affected by warlocks curse is killed a nearby targets has a 100% chance to be affected whith a lesser curse
    T2
    0/5: Syphoning Curse: When a cursed target is killed the slayer of that target is healed for 100% of your weapon dmg.
    0/5: Power Of The Nine Hells: The dmg Buff provided by piller of power now last 5 seconds after you leave its area and allies now receive 50% of the buffs affect.
    T3
    0/5: Warding spirits:While you have soul puppet active you take 10% less dmg
    0/5: Burning puppets: your soul puppet have a 25% chance to apply lesser curse when they attack a target.
    T4
    0/5: Ghastly Commander:While you have soul puppet active you deal 10% more dmg and life steal for 2% more
    0/5: Wrathful Souls: Your soul puppets deal 100% more dmg and their attacks now life steal 15% of thier dmg healing yo
    T5
    0/1: Soul Desecration:Your soul puppet is now permanent and will not dissipate after 5 hits. Targets maked By warlocks Curse are currupted and will spawn a soul puppet when killed. Additinaly every 15 seconds the next time you deal damage you spawn a soul puppet.

    Temptation Path Feats
    T1
    0/5: Vengfull Curse:When damaged you have a 10% chance to apply a lesser curse to your attacker
    0/5: Hope stealer: On critical Hits your lifesteal stat is increased by 10 points per charcter level for 4 seconds
    T2
    0/5: Compounded soul: Striking Cursed foe has a chance to grant 5% of the warlocks max HP as tempoary hit points to allies near the warlock.
    0/5: Hellish Condemnation: Target affected By your Hellish Rebuke atwill deal 5% less dmg
    T3
    0/5: Aura of Despair:Enemies within 20 feet of you deal 5% less dmg
    0/5: Aura Of Cruelty:Allies within 20 feet of you life steal for 5% more
    T4
    0/5: Eldritch Momentom: You restor 5% of you stamina each time you take dmg.
    0/5: Darkness:Enemies damages by Blades of the vanquished armies briefly deal 10% less damage to you.
    T5
    0/1: Soul Bonding:your lifesteal stats now also heals allies for 200% of its value. The healing Component of you Vampiric Embrace now also heals nearby allies for 100% of its value


    Ability Score Rolling

    When creating a character, starting ability scores (prior to racial adjustment) are randomly determined by choosing from among several predetermined sets of values.
    It is possible to reroll until desirable scores result. Each reroll randomly selects from the same pool of available combinations as the initial roll.

    Ability scores are not rolled individually. Instead, all six values are selected simultaneously, by randomly picking a row from the following table:

    I color Coded the primary secondary and None Class Attribute rolls
    Primary
    Secondary
    None Class Attribute

    18 13 13 10 10 8
    18 13 13 10 8 10
    18 13 13 8 10 10
    17 14 13 10 10 10
    17 13 14 10 10 10
    17 13 13 11 11 10
    17 13 13 11 10 11
    16 16 12 10 10 10
    16 15 13 11 11 9
    16 14 14 11 10 10
    16 13 15 11 11 9
    16 12 16 10 10 10
    15 15 13 12 11 10
    15 15 13 11 10 12
    15 14 13 12 12 11
    15 13 15 12 11 10
    15 13 15 11 10 12
    15 13 14 12 12 11

    Order of the Scourge Warlock Ability Scores

    The table above gives all possible ability score combinations for a generic character. Depending on a character's class, the values selected will be automatically reordered as follows:
    The primary ability score is always the highest.
    The secondary ability scores are the second and third highest, in no particular order.
    The remaining three scores (A B and C) will be placed in a specific ability, according to the character's class:

    Scourge Warlock:Cha Con Int Wis Dex Str

    Charisma
    1% Critical Chance
    1% Companion Stat Bonus
    1% Combat Advantage Damage

    Constitution
    1% Damage Bonus
    2% Maximum Hit Points

    Intelligence
    1% Resistance Ignored
    1% Recharge Speed Increase

    Wisdom
    1% Control Bonus
    1% Control Resist

    Dexterity
    1% AoE Damage Resist
    0.5% Deflection Chance

    Strength
    1% Stamina Regeneration (or Guard Meter)
    1% DoT Damage Resist

    With the Said The Highest a Primary Stat can go is 26 thats with the racial trait and with campfire thats 27. The Highest A Secondary Attribute can go is 24 with racial Trait and with campfire 25. The Highest a None Class Attribute can go is 20 and thats with Racial Trait with campfire Buff Thats 21.

    Racial Traits TY bazgc Fore the sexy new chart
    Are characteristics of given races that reflect the most innate strengths of members of those races. Racial Traits come in three typical varieties:
    A +2 bonus to a predefined Ability Score. Most races have one such bonus.
    A +2 bonus to a choice of Ability Score. For most races, it is a choice between two options, but Humans can apply this to any Ability Score.



    [th]
    Race
    [/th]
    [th]
    Main Stat
    [/th]
    [th]
    Secondary Stat
    [/th]
    [th]
    Passives
    [/th]


    Dragonborn
    +2 Any

    +2 Any

    Dragon Heritage (You receive 5% more healing from all sources)
    Dragonborn Fury (You have a 5% chance when attacking a foe to apply Dragonborn Fury to yourself for 6 seconds, increasing your Power and Critical Strike by 3%)


    Drow
    +2 Dex

    +2 Cha / +2 Wis

    Darkfire (5% chance to debuff target's Defense by 10%)
    Trance (extra recovery at camp fires)


    Dwarf
    +2 Con

    +2 Str / +2 Wis

    Stand Your Ground (knock/repel resist)
    Cast Iron Stomach (DoT resist)


    Half-Elf
    +2 Con

    +2 Cha / +2 Wis

    Dilettante (broken atm)
    Knack for Success (+1% Deflect, +1% Crit Sev, +1% Gold Find)


    Half-Orc
    +2 Dex

    +2 Con / +2 Str

    Furious Assault (+5% crit sev)
    Swift Charge (+10% run speed at start of combat)


    Halfling
    +2 Dex

    +2 Cha /+2 Con

    Nimble Reactions (+3% Deflect chance)
    Bold (+10% CC resist)


    Human
    +2 Any

    -

    Versatile Defense (+3% Defense)
    Heroic Effort (3 extra feat points)


    Menzo
    +2 Dex

    +2 Cha / +2 Wis

    Faerie Fire (5% chance to debuff target's Attack and Defense by 6% each)
    Trance (extra recovery at camp fires)


    Moon Elf
    +2 Int

    +2 Dex /+2 Cha

    Wanderlust (+1% Stamina gain, +1% Action Point Gain)
    Moon Elf Resilience (+10% CC Resist)


    Sun Elf
    +2 Int

    +2 Dex /+2 Cha

    Inner Calm (+2% Action Point Gain)
    Sun Elf Grace (+10% CC Resist)


    Tiefling
    +2 Cha

    +2 Con / +2 Int

    Bloodhunt (+5% Damage to targets below half health)
    Infernal Wrath (When you are hit, 10% chance to lower Power of attacker by 5% for 5 seconds)


    Wood Elf
    +2 Dex

    +2 Int / +2 Wis

    Elven Accuracy (+1% Crit Chance)
    Wild Step (10% resist to slow effects)



    Even Though Warlocks Rely On Int Race Traits give Ability Score Points to Con Or Cha also have a good foot into the ground when deciding Build choices for Warlocks.

    Choosing a Race and Build for your Warlock!
    Each Race has its own Unique Flavor when it comes to the warlock. So I am going to do this A lil Differently then when i did my HR Guide I am just going to separate the Builds Go over them Tell you guys what what ability score they require and and the pros and cons and then you guys can decide from there what race you will pick i already put each race ability score rolls above this post so check it out and make your own choice. Note below are my personal Opinions and thoughts on how each build is played if i am wrong plz correct me.

    Fury Builds
    Fury Warlocks Requires A Balance between Int Con and Cha or High Con or Cha
    Pros:High DPS Great Debuffs Good Self Sustain Loads of necrotic dmg their crit monsters
    Cons: No form Of Utility in the way of helpful supportive feats Little to No CC Very squishy
    Recommended races: Half-Orc Tiefling Sun/Moon Elves Humans

    Fury Warlock Summary
    They Do Alot of DoT just with feats alone They also rely On crits to proc there necrotic dmg feats that in turn will activate creeping death i will get to the capstone in just a second. Fury warlocks Need a even balanced of Con and Cha to do there best dmg When playing the class i noticed you cannot neglect one of the ability rolls over another if you go high Cha you lose a nice bit of bonus dmg and HP from Con and To high Con you lose a lot of crit and Combat advantage dmg. But its your warlock so what ever you want to roll is up to you the Capstone feat of a Fury warlock is creeping death It will require you prep your target for it by first cursing them with your warlocks curse then hitting them with a constant flow of necrotic dmg. That is were Critical Promise and Executioners Gift come in the two feats will make sure you have the necrotic dmg you need to trigger creeping death on a warlocks cursed target no matter what encounters or at wills you use. Creeping death is just a DoT that can stack up to 100 times and deal necrotic dmg over time again giving you more hp


    Damnation Builds
    Damnation Warlocks use their soul puppet to empower themselves and dmg and debuff foes. They use the use a even but High Con and Cha to get the most from bonus dmg and combat advantage dmg.
    Pros:Good Utility and Self sustain great for solo play Pets basically a second companion
    Cons:Pets need to priorities targets and attack what the warlock attack and switch when necessary. Build dose not kick off until about lvl 50 and you have the capstone and pets cant hold agro to save you life
    Recommended race: Roll a race with a Con Or Cha Ability roll

    Damnation Warlock Summary
    They are basically Pet masters they rely on the Soul Puppet they spawn to give them easy to access power interactions. The Soul Puppet for a damnation warlock is a walking buff machine its there to debuff targets Buff the warlock and grant him easy combat advantage due to the pets positioning. To add to the annoyance that is a pet class you will probably be doing 18% to 30% less dmg to them thanks to hand of blight warding curse and warding spirit and wraiths shadow. The Soul Puppet in this build will do up to an additional 200% dmg 100% of that is guaranteed the other 100% is applied over time Every 15 seconds and 15% of the dmg it deals is transferred to the warlock healing him. In PvE you effectively have 2 companions following you making higher lvl solo content a breeze.

    Temptation Builds
    Temptation Warlocks Require High Con to get the most out of feats well one feat. One feat in particular needs a lot of HP to shine
    Pros: Heals the party Very Rapidly By DPSing. Gives Out Lifesteal Bonuses and Loads of Temporary HP. Capstone feat turns Every DP Skill on there bar into a heal skill Including daily's.
    Cons: Relies on having a High number of mobs to hit Lesser mobs means lesser and slower healing.
    Recommended Races: Halfling Dwarf Tiefling Half Orc Half Elves and Humans

    Temptation Warlock Summary
    They Heal By the way of DPS no seriously They Heal allies Buy making sure they output the most dps possible they can heal a group Very rapidly thanks to DT HS and VE. They can give a party 5% of their max HP as temporary hit points that's why i believe having a high HP count with a temptation Build is key. If your Building a Temptation Warlock make sure you have a high crit chance because crits will only mean better heals. A few key feats for the build are Compounded soul The aura feats and the capstone witch Heals allies for 200% of your LS value also take the damnation feats Relentless and syphoning curse that's more DoTs and healing for who ever kills a cursed target cant go wrong with that can you.
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    Part 3 Stats and Armor
    I will be going over Stats and Armor choices with you in this post so hold on tight were going for a bumpy ride Remember every thing stated in here is my opinion based on testing and my experience of preview


    Scourge Warlock Stats Overview
    What stats the SW will stack will depend on what kind of Build you Chose to run See below for a detailed stats overview

    Offensive Stats
    The Warlock is pretty straight forward in all the stats it uses But let me give you a over view of offensive stats this class uses some stats variy depending on the Build you run But lets get to it i am going to over the offensive stats in this section. I will breakdown the stat as a whole then go into each Build type and explain my best as to what stats is needed and why.

    Recovery:This Contributes to AP gain and Recharge rate you mostly want to get this from gear and Artifacts because we have INT as are main ability score and we have a heroic feat that helps with encounter recharge. So i would get this mainly from gear artifacts and boons no need to use slots to stack this as i feel we should save slots for more important offensive stats.

    Fury Warlock's: Recovery Is Not as important as it is to Damnation/Temptation warlocks cause even on CD are at wills Combined with creeping death and are Warlocks Curse can Unload some seriously good Consistent dps. Just worry about the recovery amounts on gear and the recharge amount you get with Int and you should be good.

    Damnation Warlock's: Recovery Matters just a lil bit more that you think when were on CD were relying on the Puppet and AT will dmg to fill in what Fury specs can get from creeping also the pet AI can get wonky at times so having your Skills off CD faster will be better for your over all dps and Surviverability in the long run.

    Temptation Warlock's: In the long run having Fast CD and AP gain is very important essentially every skill on your interface is a healing skill from your dailies to at wills so being able to charge AP and having faster CD will greatly benefit you and your party in the long run.

    Crit Strike:This is are most Important stat it activates important feats such as Hope stealer and Critical promise 2 feats that are tied in directly with their feat paths capstone making high crit chance important. You can however get crit from gear artifacts and boons but i would stack it because you don't want to get all your offensive stats from boons save some boons for important defensive stats.

    Fury/Temptation Warlock's : Crit Triggers Critical Promise and Hope Stealer Both skills Work hand in hand with there capstone feats so crit is very Important for them to provide the best dps and Self Sustained Healing Possible.

    Damnation Warlock's: If the puppet held on to agro better i would say stay in the 20% to 25% range on crit and dont over do it But sense they don't you can go as balls to the wall with this as you want on your warlock But if puppets get better at holding agro then we can reevaluate .

    Power: Power Like crit is Tied directly Into Both are DPS and healing the more base dmg we do the harder we crit the more life we steal and will heal allies for. It comes on all are gear in good amounts so i don't see you actually having to stack this to a major degree But hey some people love dat power.

    Fury/Damnation /Temptation Warlock's: This is the second most Important stats goes hand in hand with AP LS and crit But you will get enough of it from gear alone unless your a power freak then stack till your hearts content.


    Armor Pen: Now This stats helps power and crits slice though a targets armor but this stats also dose not show up on alot of gear so it would be worth your wild to stack this. However we do get prince of hell a class feat that gives a 20% boost in are armor pen stat and Resistance Ignored dose come with Int so stack only a little enough to get the cap for PvP and PvE you mite want to get it mostly from boons and gear set bonuses before you actually start to slot any.

    Fury/Damnation /Temptation Warlock's: Stack this depending on how much Resistance Ignore your Int gives you Hit cap and you should be good If you have to use prince of hell so be if not even better.


    Defensive Stats
    Like Offence there are a few staples LS being one of them but i will go in depth about one individually

    Deflection: This is the chance we have of deflecting an attack Its Only good If your a halfling and your rolling the temptation path cause it diminishes very fast and there not much on gear to get a real reliable deflection chance and we need the defense slots for More important stats.

    Fury/Damnation Warlock's: Stay away we don't Have enough on gear to reliably get a good deflection chance

    Temptation Warlock's: It comes on Temptation warlock focuses gear and as a few set bonuses But if your rolling a halfling go for it if you desire to deflect more attacks.


    Defense: Is a good state to stack and we have more then one feat that lets us reduce the incoming dmg we take so for some Builds its worth it to stake this.

    Fury Warlock's: If you Run Hand Of Blight or WC Class feature stack this if not don't Bother with it there better defensive stats to focus on and the fury tree dose not provide us with any utility feats in the way of reducing incoming dmg and most the dmg reducing feats are balls deep in Damnation and temptation.

    Damnation/Temptation Warlocks: Hand of Blight and Warding Curse Combined with Aura of Despair Hellish Condemnation and Warding Spirits lets use reduce the dmg done to use by a good bit so stacking this could be the way to go for some builds it depends on your preferance.

    Life Steal:No build should be with out life steal its are main stat for self sustaining ourselves and for Temptation warlocks its the main stats used to heal are allies with the capstone feat. With that said you can get it from gear artifacts and boons

    Regeneration: This On any warlock will go hand and hand with Life steal it will give use even better sustain then with LS alone i will not even have to separate this into all three build will need this and can get the most from it from Pegasus seal vendors and artifacts it also comes on gear.


    Hit Points: SW naturally have high health around 20k Or more This is more or less a personal preference.

    Temptation Warlock'sThe feat Compounded Soul relies on this to be more effective if you use that feat you mite want to stack as much HP as you can to give you party more temporary hit points.


    Scourge Warlock Armor and Weapons Overveiew
    Ok all i know you ben waiting for this here are the armor sets i am only doing T2 sets cause t1 have all the same stats But have lesser 4 bonus effects ok lets get started .

    Accursed Diabolist's Armor
    8 AC
    1271 Power
    1271 Crit
    574 Life Steal
    574 Recovery
    644 Defence

    Set 2 Bonus 450 Recovery

    Set 4 Bonus Your Encounters Trigger Hellfire on foes. Hellfire last 6 second when it expires they take 6% of there max HP in dmg (Max 4000)

    Malevolent Warlock's Armor
    8 AC
    1271 Power
    1271 Recovery
    644 Deffence
    506 Deflection
    574 Life steal

    Set 2 Bonus 450 Armor pen

    Set 4 Your Encounter Powers Trigger Puppetmaster witch deals 4% Bonus dmg on a target as necrotic dmg This bonus is tripled if you have a soul puppet active



    Nether Mage's Armor
    8 AC
    1271 Power
    1271 Lifesteal
    1218 Deffence
    574 Deflection

    Set 2 450 Deflection

    Set 4 Your Encounter Powers Realease a Burst Of Healing for 6% of the dmg they deal to allies within 30 feet


    Empire Set
    9AC
    1160 Power
    574 Crit
    674 Defence
    1330 Lifesteal
    652 Armore Pen

    Set 2 150 AP gain

    Set 4 You gain an aura the increses the life steal of allies within 50 by 3%


    PvP T2 Profound Sets

    Diabolist's Profound Armor
    8AC
    546 Power
    1162 Crit
    1162 Armor Pen
    657 Deffence
    546 Lifesteal
    760 Tenacity

    Set 2 463 Armor Pen

    Set 4 You deal 9% more dmg aginst foes below 20% HP


    Warlocks Profound Armor
    8AC
    546 Power
    1162 Crit
    1162 Recover
    546 Lifesteal
    657 Deffence
    760 Tenacity

    Set 2 463 Armor Pen

    Set 4 You deal 9% more dmg aginst foes below 20% HP


    Bane's Profound Armor
    8AC
    2182 Hit Points
    1162 Power
    1162 Life Steal
    657 Deffence
    546 Regeneration
    760 Tenacity

    Set 2 463 Armor Pen

    Set 4 You deal 9% more dmg aginst foes below 20% HP
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    Part 4 A in depth Look On Builds Feats and Skills
    I will take a closer Look at skills Builds and Class feats this means yet again i will be going over paragon path feats but this time but a extreme degree i am trying to see why some Player are having a hard time getting the DPS they desire with a SW any way lets get started.

    Part 1 Fury Warlock's
    Fury warlocks are a Monstrous warlock they do nothing but deal DMG they be high dps they make big Numbers people to put it more bluntly if used right. With that said you mite wanna take a look at your skills selection again and see why your not unleashing the dps you want Lets go over key Fury warlock DPS Skills and feats. Cause being a fury warlock is not as easy as it seems and even though you think a spell mite do high dmg on it own getting the right feats and skills to flow like water is better then having a stand alone skill and i know alot of people think dreadtheft is are best dps skill and they will spam it like no tomorrow any way lets get it on.

    Important Fury Feats
    Lets Go Over the feats I listed them in a Above part in this guide but i will go In depth about them here.Lets start By Listing 4 Important feats
    All of the feats Listed here Proc Creeping Death The capstone feat in the fury Tree They are Daughters Promise Critical Promise Executioners Gift and Avada Kadavera... i i mean Killing Curse tee hee hee any way they all proc necrotic dmg even though some don't explicitly say so.


    Creeping Death and You
    Its The Fury capstone and it has a few mechanics i think you should Understand Lets start off it is triggered by any necrotic dmg as long as your the one dealing it and it can stack up to 100 times. Now lets go how creeping death works well every source of necrotic dmg a target takes will trigger 1 stack of creeping death This include life drinker enchants and all the traits listed above each will creat there OWN KEY WORD OWN creeping death stack. If you wish to test this for yourself go to preview and do not use any of the above traits i mentioned and take hand of blight it alone will produce 1 stack of creeping.

    Any way each stack takes 100% of the dmg used to create it and ticks it down on a target for 8 seconds and yes its a DoT effect lets say killing flames deals necrotic dmg instead of fire and i hit a high 15k crit the entire 15k of dmg would then tick down in a 8 second 1875 dmg DoT on the target hence the name creeping DEATH. Fortunately for you other classes killing dose not do necrotic dmg But Executioners will add an additional 15% to killing flames that will will proc it.

    Let me Give you the short Version Creeping death is Basically letting you deal duplicate dmg of what ever necrotic dmg happens to procs it and it also stacks so if i used warlocks bargain and it's crit over time for a total of 10k dmg each individual tick would produce its own creeping death stack and will tick down for and deal an additional 10k of dmg to a target Note just got a hold of a lightning enchantment and it can make Creeping death go past 100 stacks for sky high dps.This is a bug however it should not go past 100 stacks


    Spreading Dem Curses
    There is one damnation feat you want to look at for you fury warlock and it will net you higher dps over all and help with getting quicker power interactions. Its Relentless Curse: When a target affected by warlocks curse is killed a nearby targets has a 100% chance to be affected with a lesser curse. Lesser Curses are DoT effects that will only boost your dps and it synergies with daughters promise also you cant go wrong with dat This trait is a must for any Build tbh.

    Murderous Flames
    Ok lets talk about Murder and Fire well lets talk about Murderous flames another feat in fury line its also very important this trait effects are hardest hitting single target skill killing flames. It will take 30% of the dmg KF dose and distribute it in a AoE to foes near the main target if there are no foes near the main target the main target takes an additional 30% dmg. even with out the extra 30% dmg Killing flames having a AoE mechanic added to it is fantastic a good KF Can hit for 15k with out a vorple enchantment or the crit severity trait i am assuming you can get a easy 30k KF hit and 30% of that would hit nearby targets. Be warned KF can hit for low end dmg but that can be helped with thanks to dreadtheft and WC and the other dp boosting feats in the fury line.
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    Ok kids imma be editing this as more and more sw build pop up now that its live if the class ever gets its own forum mods can you move this to the new forum ty
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
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    hastedhasted Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    This coincides with what I was planning to do with my warlock: high lifesteal, recovery, and crit and become a back-up (or possible main) healer while still putting out good damage.
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    ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited August 2014
    I do not understand what Scornful Curse does. Is it a 30% buff to curse boosted abilities that use up the curse?
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    TBH i am gonna reroll my warlock i am not likeing the build i gave him at the start
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    Gonna treat Cha like a secondary stats the crits nice But the armor pen and recharge from int seem better and the dmg from Con and the hp is just better all around.
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
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    ucanthandleucanthandle Member Posts: 211 Arc User
    edited August 2014
    Anyone have a clue which tree will be best for PvP?
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    harkinharkin Member Posts: 135 Arc User
    edited August 2014
    Can't decide on race for my Warlock might have to make two, one Dragonborn Temptation specced with fire spells and a Drow Fury with Necrotic damage. :D
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    Anyone have a clue which tree will be best for PvP?

    There all equally Good TBH
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
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    alkemist80alkemist80 Member Posts: 957 Arc User
    edited August 2014
    Soul reaping T3 heroic feat any good?

    I'm under the assumption that it's 4.5 x 60 (or max level if it changes), which would be +270 lifesteal?

    I picked it not quite fully understanding the tooltip and now thinking I botched it up.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
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    ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited August 2014
    alkemist80 wrote: »
    Soul reaping T3 heroic feat any good?

    I'm under the assumption that it's 4.5 x 60 (or max level if it changes), which would be +270 lifesteal?

    I picked it not quite fully understanding the tooltip and now thinking I botched it up.

    Dunno. The T1 temptation feat gives 10 per level so that's 600. Unless you're human I'd always pump into the 10% cooldown reduction.
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    alkemist80 wrote: »
    Soul reaping T3 heroic feat any good?

    I'm under the assumption that it's 4.5 x 60 (or max level if it changes), which would be +270 lifesteal?

    I picked it not quite fully understanding the tooltip and now thinking I botched it up.

    Yes its good and yes your right its 270 LS your heroic feats depend on what kinda build you run but in all honesty i use pick the 5 in CD reduction. if any thing catches you below 30% HP your dead any way
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    Currently #1 Warlock in PvP
    3rd ( as far as I know ) to hit 60.

    Drow ( Darkfire ) ..Greater Plaguefire and Curse and Feat debuffs ..Temptation Tree make me a mean debuff / Support class.

    Current GS 14k

    Larloch The Last
    @lichlament

    Why the heck did you put this in my thread this is not the place to boast
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
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    stonewall72stonewall72 Member Posts: 13 Arc User
    edited August 2014
    Thanks for the time and effort in making this guide. Its very helpful!
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    It's not a boast, if you knew me, you would know I am one of the most helpful players out there.

    I put my post like that....

    A) to not step on your guides toes

    B) So if people had questions, they can give me a holler ( why I added my @ handle )


    ...relax.

    Edit: I noticed you have made several changes already to your build. I didn't want to point out your initial post should be edited as you make changes, similar in fashion to Hyenas..
    I'm notthe type to post builds on the forums ( did that plenty during closed beta with the TR class only to see builds get abused into nerfdom ) ...But if anyone has a questions feel free to give me a holler in game or on my stream.
    twiitch.tv/Anesjka

    Your doing fine Havic...Im simply offering my help to the new warlocks as well.

    Sorry if i am a bit hostel just that it annoys me when people post stuff like that in my threads kinda like bragging i didn't mean to be rude sorry.
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
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    alkemist80alkemist80 Member Posts: 957 Arc User
    edited August 2014
    Decided to go against the grain and try Temptation. Had a blast with my DC after all until IWD HE farming came out.. anyways...

    My question is Vengeful Curse and/or Hope Stealer? Anyone know if there is an ICD to Hope Stealer. I took Soul Reaping so I figured either clear it at 60 or just roll with it and use Hope Stealer for the mentioned extra +600 life steal at max 60.

    Vengeful Curse on paper appears to be some what appealing. I'm expecting as a Temptation warlock, or any warlock, we will be getting hit quite often.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
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    jintortlejintortle Member Posts: 655 Arc User
    edited August 2014
    Great Post!

    A question about the Temptation Warlock.

    Its heals party aspect. That also includes the Warlock or just the other players? It is a bit ambiguous to me.

    T5
    0/1: Soul Bonding:your lifesteal stats now also heals allies for 200% of its value. The healing Component of you Vampiric Embrace now also heals nearby allies for 100% of its value.

    I have always loved a life steal class in mmo's - and this is why I want to go with the Temptation Warlock.

    But as you see in the example above "your lifesteal stats now also heals allies for 200% of its value", Does this also include the Warlock or just the other Party Members/allies?

    Also is it all allies or just party members?

    Cheers,
    Genus Draco Fad and the Muster@Jintortle
    ID: NW-DD5FLOBTJ
    Cult of the Dragon Foundry Contest - Please participate and vote for your favourite - 26/6/2014 contest rating begins.

    Sir Camps A Lot. Mr SlingShot Boom. XX Phantasmagorical. Jinn Dragonfeast.
    SlingShot Boom Jr. Jocan Traders. Little Lord Forgatty, Dwarf Mean and introducing Necro Torquemada (The Warlock)
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    seventhpawnseventhpawn Member Posts: 0 Arc User
    edited August 2014
    Awesome information in the post. Thanks for the info. I am torn right now on which direction to go when I get to one of the 3 paths. At first I was thinking of doing the whole Fury route to do the whole DPS thing. But on reading all of this I am thinking that Damnation and Temptation are things to seriously consider. The damnation thing would make my solo ventures more solid, while the Temptation side of the coin will help a party when I get into the end game side of the coin. Just afraid of what was mentioned about the Fury side being squishy. From a perspective of mainly soloing, and occasionally grouping up, which do you guys think might do better? Fury might work but I would feel selfish joining others when I decide to jump into a party. What do you guys think?
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    alkemist80alkemist80 Member Posts: 957 Arc User
    edited August 2014
    I couldn't decide at first but after thinking long and hard enough, I'll be doing Temptation. I have no need for fury, I have a CW to fill that role. Damnation sounded like tons of fun but I didn't want to get stuck behind faulty game AI, plus I have no interest in PvP. So that leaves Temptation. I don't mind being support as long as Temptation DPS isn't completely out of whack (much lower) vs the other two trees.

    Though, Fiery Bolt, especially on curse consumption is the new shardplosion LOL.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
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    panteleeleepanteleelee Member Posts: 289 Arc User
    edited August 2014
    plz guys i need a build!!!

    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
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    seventhpawnseventhpawn Member Posts: 0 Arc User
    edited August 2014
    plz guys i need a build!!!

    Okay sorry for being a Debbie Downer here, and I am sorry about this Voltomey, but someone has to say something at this point as this is multiple threads that he has jumped into begging for builds. I mean if you are this hard up for someone else to build your character for you, might as well have someone else play the character for you. Firstly, the class just came out recently so you are in the same boat as anyone else. Secondly, have you actually read through this thread? I know I did, and Voltomey provided a ton of information to help come up with off the cuff ideas to better play a new class in the field.

    I mean I have no idea what I am doing with the class but guess what? I can experiment, and I can even reset everything if I so choose. Who knows, maybe I find something out that people like Voltomey didn't consider and that info can help theorycrafters with an eventual full out build. I know I read through Voltomey's information and it helped me top the damage charts on all the dungeons and skirmishes so far even though I have yet to achieve a path in the game as evidenced by my above post. I even asked a question based on the information Voltomey provided, which was replied to and provided even more information for myself, and possibly for others. So stop begging and please participate in the community so that we can help find out all the potential ways to make this class shine heads and tails above everyone else.
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    No its ok man but if you want a build i cant help you there i played the class got it to 60 and by them i had a good idea on what i wanted in a build the only thing i can help you with is ability roll cause that's the basis of the build you have to do the rest yourself. And the class is straight forward enough i even give you the base idea you need to make a build in the guide just read lvl up your toon transfer it to preview and start tinkering there.

    On the subject of build i am realy liking the Con Int build i am working with atm i started treating Cha like a secondary stats and have ben having much better results with High Int and Con builds.
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
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    alkemist80alkemist80 Member Posts: 957 Arc User
    edited August 2014
    I've reached level 34 and as of right now, I'm already seeing that warlocks need to pick and choose powers to use, meaning that I have to trade one type of power for another, aoe/single target/heal mechanics.

    My questions are, for PvE:

    -How important are soul puppets for non Damnation tree?

    I feel like I'm missing out on a portion of the warlock not having a soul puppet but as far as I know, only killing flames and the daily will spawn the soul puppet. For leveling purposes as Temptaion, I don't see killing flames being used. I use Fiery Bolt, Dreadtheft and Vampiric Embrace. Heavy aoe for mass killing. I feel like I'm not fully utilizing the warlock class without having a soul puppet. This leads into question two.

    -Is it worth giving up a power slot for Infernal Spheres, aka lesser curse generator for non Fury tree?

    I think there was one more power that gave lesser curses but it's far in. Again I feel like I'm missing an aspect of the warlock without using lesser curses. Yet infernal spheres doesn't feel like a good trade off for straight up damage. I'm not sure if I want to take the feat that gives 10% (max rank) chance to give off lesser curse on being hit.

    I know a lot of this is for leveling/solo purposes and will be altered at level 60, especially with group play but this would provide more insight in the long run.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
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    arriarri Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 17 Arc User
    edited August 2014
    alkemist80 wrote: »
    My questions are, for PvE:

    -How important are soul puppets for non Damnation tree?

    -Is it worth giving up a power slot for Infernal Spheres, aka lesser curse generator for non Fury tree?

    Well, I'm not using Killing Flames, but I am using the daily, and I don't see any difference between having my soul puppet active vs. soul puppet not around. I'm going temptation as well, so I'd say soul puppets aren't very useful if you aren't Damnation.

    As far as powers go, I don't think so. Dreadtheft, Vamperic Embrace and Fireball seem to be pretty much mandatory. Dreadtheft is just way too powerful to not use, Vamperic Embrace is a no brainer if you're going temptation, and Fireball so we can actually have some AoE. Doesn't seem to be a lot of choice involved, honestly.
    Pinnys of all shapes and sizes.

    Pinny Foxfang - 60 Guardian Fighter
    Pinny Foxfire - 60 Scourge Warlock (Temptation)
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    alkemist80alkemist80 Member Posts: 957 Arc User
    edited August 2014
    voltomey wrote: »
    On the subject of build i am realy liking the Con Int build i am working with atm i started treating Cha like a secondary stats and have ben having much better results with High Int and Con builds.

    How high of Int are you looking at? I rolled a half orc for the extra crit severity, they aren't the brightest, so my Int right now is only 14. Not sure if I want to start dumping points into Int instead of Cha. I started with high Con and Cha.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    alkemist80 wrote: »
    I've reached level 34 and as of right now, I'm already seeing that warlocks need to pick and choose powers to use, meaning that I have to trade one type of power for another, aoe/single target/heal mechanics.

    My questions are, for PvE:

    -How important are soul puppets for non Damnation tree?

    I feel like I'm missing out on a portion of the warlock not having a soul puppet but as far as I know, only killing flames and the daily will spawn the soul puppet. For leveling purposes as Temptaion, I don't see killing flames being used. I use Fiery Bolt, Dreadtheft and Vampiric Embrace. Heavy aoe for mass killing. I feel like I'm not fully utilizing the warlock class without having a soul puppet. This leads into question two.

    -Is it worth giving up a power slot for Infernal Spheres, aka lesser curse generator for non Fury tree?

    I think there was one more power that gave lesser curses but it's far in. Again I feel like I'm missing an aspect of the warlock without using lesser curses. Yet infernal spheres doesn't feel like a good trade off for straight up damage. I'm not sure if I want to take the feat that gives 10% (max rank) chance to give off lesser curse on being hit.

    I know a lot of this is for leveling/solo purposes and will be altered at level 60, especially with group play but this would provide more insight in the long run.

    Infernal spheres never came off my bar same with killing flames vampire is not really something you need for lvling take dread theft and you should be good for the long run i went from 1 to 60 using killing flames dreadtheft and infernal spears. Also No you not missing anything not using the soul puppet But it is a nice distraction for mobs to chase after regular use of killing flames and accursed soul will help you upkeep a strong soul puppet even if you not damnation spec. And finally curses Curses for a temptation warlock will heal allies once you get the temptation capstone you also need curses for compound soul a very important SW Feat that needs relies on a target being cursed. But once you hit lvl 45 you get WB a sort of perma curse that will proc all you curse related feats just make sure you using warlocks Curse Regularly.
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    seventhpawnseventhpawn Member Posts: 0 Arc User
    edited August 2014
    I had not popped on Fireball but it is interesting to see this in the mix. I have been running around with killing flames along with Vamperic and Dread to get a nice bang with the occasional puppet popping up to aid in making things annoying for the bad guys. I will try the Fireball now for kicks. I have to say that Dread was annoying at first, but as soon as you learn how to position yourself for the blast, if the trash is around the big boy mob, then I can clean out a room full of trash while doing a focus fire on the big boy. I agree with the assessment that the skill is too powerful not to have it in the mix. Thanks guys for the idea of popping in Fireball into the mix.
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    voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    arri wrote: »
    Well, I'm not using Killing Flames, but I am using the daily, and I don't see any difference between having my soul puppet active vs. soul puppet not around. I'm going temptation as well, so I'd say soul puppets aren't very useful if you aren't Damnation.

    As far as powers go, I don't think so. Dreadtheft, Vamperic Embrace and Fireball seem to be pretty much mandatory. Dreadtheft is just way too powerful to not use, Vamperic Embrace is a no brainer if you're going temptation, and Fireball so we can actually have some AoE. Doesn't seem to be a lot of choice involved, honestly.

    What most people dont understand that the soul puppet grows in strength when you constant use skills that summon a soul puppet it gains a buffs that stacks 5 time and grants them a 20% dmg Boost. But that's more important for damnation warlocks But when i went damnation i gave 10 points to spec into temptation for compound soul just because it combo's so well with soul puppet feats.

    Any way as a temptation warlock your choice of dailys At wills and Encounters is very important for Temptation spec i had GoH and either Tyrannical Threat and Flames of Phelgethos on At will that wer staple for me were Hellish rebuke and Eldrich blast.My finale Encounter set up was Dread Warlocks bargain and Vampiric Embrace Cause both dread and vampire can just feed off warlocks all day with out having to juggle lesser curses.
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
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