Why were you trying to drag together huge mobs when you had a bunch of lowbie players on your team?
I don't understand why people felt they needed to gather them all to do it in time anyway. One group I ran with were 2 60's, a 35, a 20, and a 16. We were able to get Gold place with no sweat just killing everything where it spawned. It always seemed like the groups I ran with who did gather were always cutting it close. Plus, the ones one who would gather would just run off and start gathering without a word to the party most of the time. We don't have psionics in game yet folks... communicate! /shrug
One of the funniest things, and stupidest things, i saw was during the witch portion. After we had killed most of the 2nd cauldron mobs I ran to the third one so we could trigger it immediately and bypass the groups there and go directly for Magda.
I turn around to look back to the group and see someones random fawn go bouncing away from the group directly to where the Storm Shaman was aggroing him and the Thorn before merrily continuing on his way to where i was standing. I am not sure why since I was at full health but this stupid little fawn decided that I must have needed healing and decided to drop his regen circle on me while dragging mobs to me, and then immediately bounding back to the rest of the group. I didn't know wether to laugh at cry at this.
The one thing I wish would have happened is that the fetch quests didn't repeat. I am sure i didn't see half of the possibilities since I got 4 of them twice each.
Agree on most points. The biggest issues were:-
1. Slideshow lag instances - I think I must of died 20 times + to this cause alone
2. Beachcomber mission - learn from this please and get it to spawn faster or allow more instances
3. Players kiting the mobs (especially orcs - how's that 3 shamen attacking working out for your party - muppets) and moreso when there are lower levels in the party. FFS use your common sense - just kill them where they stand with your WHOLE party attacking/supporting. The only instances where single action was advisable was to use a TR in stealth mode to nail the shards quickly - that worked a real treat.
4. Some of the mobs were a little OTT. Aforementioned orc shamen firing every 5 secs (it seems) so if you're a ranged class, you can't fire but have to keep moving. Thorns again procing really fast - too fast.
Loved the event but there are some areas to improve. Oh, loads of runs (8 chars with keys + shirts & pants) but only one drop from the chest - confetti. Yippee - RNG is so off my Christmas list again. Git. Never brings me nice stuff.
Why were you trying to drag together huge mobs when you had a bunch of lowbie players on your team?
Because I WANT THEM ALL DEAD!
It is faster to just handle everything yourself than try to babysit lowbies. I am aiming for the gold reward (and it was VERY RARE that I didn't get it and usually then I was a late comer) and if I play how it is comfortable to someone, I won't get it. Better to do the fighting yourself and let everyone judge themselves how they can and want to play it. I drag everything on one group and start the massacre, people are welcome to join the genocide or throw snowballs from the auditorium.
Give us 4 or more power/item bar profiles so we can change powers and items with one click that are suited for the situation.
I don't understand why people felt they needed to gather them all to do it in time anyway. One group I ran with were 2 60's, a 35, a 20, and a 16. We were able to get Gold place with no sweat just killing everything where it spawned. It always seemed like the groups I ran with who did gather were always cutting it close. Plus, the ones one who would gather would just run off and start gathering without a word to the party most of the time. We don't have psionics in game yet folks... communicate! /shrug
Because it is faster if you know what you are doing and you can see the guy riding/running with large group in his tail, which is kinda obvious what he is doing. No need to spend time writing your intentions when it should be obvious. If there were two runners who knew what to do, it was even faster, but even one was just fine. If you were cutting it close with runners, that obviously means you had either no CW, you didn't know what to do, or your CW didn't know what to do.
Give us 4 or more power/item bar profiles so we can change powers and items with one click that are suited for the situation.
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Because it is faster if you know what you are doing and you can see the guy riding/running with large group in his tail, which is kinda obvious what he is doing. No need to spend time writing your intentions when it should be obvious. If there were two runners who knew what to do, it was even faster, but even one was just fine. If you were cutting it close with runners, that obviously means you had either no CW, you didn't know what to do, or your CW didn't know what to do.
I didn't realize you had to do something a specific way to have fun. Anyway, my point was that any party, no matter what make-up, could do it all in time if they just killed everything where it spawned. There was no need to aggro them all and kill them all but if that works for you, that's all that matters.
Agree on most points. The biggest issues were:-
1. Slideshow lag instances - I think I must of died 20 times + to this cause alone
2. Beachcomber mission - learn from this please and get it to spawn faster or allow more instances
3. Players kiting the mobs (especially orcs - how's that 3 shamen attacking working out for your party - muppets) and moreso when there are lower levels in the party. FFS use your common sense - just kill them where they stand with your WHOLE party attacking/supporting. The only instances where single action was advisable was to use a TR in stealth mode to nail the shards quickly - that worked a real treat.
4. Some of the mobs were a little OTT. Aforementioned orc shamen firing every 5 secs (it seems) so if you're a ranged class, you can't fire but have to keep moving. Thorns again procing really fast - too fast.
Loved the event but there are some areas to improve. Oh, loads of runs (8 chars with keys + shirts & pants) but only one drop from the chest - confetti. Yippee - RNG is so off my Christmas list again. Git. Never brings me nice stuff.
1) Yes, I haetd those too. I really don't understand where they came from as some time there was no lag at all and some times you could hardly do anything for the lag.
2) Not sure what you mean by beachcomber, but if you means those stand and smoke a cigarette in middle of the waves, yes I agree they could spawn immediately after last boss has died.
3) Orc battle was the funniest, except when you didn't see that red circle in time and you just couldn't get up before next attack came... And then those two brutes arrived and smashed you to ground... TWICE. Actually my CW did solo those Shards (and still couldn't get to visit the Shadow Hell Sgt. Fox promised me), gathering the three devils made killing faster, gathering the chasm creatures made it faster (and very fun), gathering the undead bosses made killing them faster, I usualkly soloed the two furthest orc ballistas and kept the mob at bay, letting everyone else concentrate on the boss while I was keeping the mobs at bay and massacring them, wererats were killed in a breath once they were gathered, Slavers were faster to gather and kill (and also really fun). Only the Nashers did too much damage, especially the bowers that you couldn't handle more than three groups at a time, as the lag had annoying habit of appearing always when you had them on your back and next picture you saw was you dying and the next you counting. Also the witches were hard if you had more than two at one time, but everything else was faster and more fun to massacre in horde.
4. I agree here. It wasn't problem when there was no lag (atleast for me), but when there was or you was a bit unlucky, you could just watch when your character was massacred without anything you could do. I can understand some people might have been really frustrated here. Thorns were rarely problem as there rarely was more than one at a time and my CW could take few punches from them as long as I could avoid the witche's main guns.
I did 10 counted runs every day, plus some if there happened to be skirmish event when I was about to stop or if I just felt like it. Got two chest drop companions and two or three poppers (yippee). Not bad when the companions were rare enough to defend over 100k AD price every time I checked and you could purchase your own Foolio (name of my thumbler follower). Also I really liked the huge spam of level 4 and level 3 enchants, which helped me to raise one violet artifact and another long way towards it.
Variants of missions (9 by my count). See if you missed any.
Beginning:
-Nashers at market (my least favorite for the huge number of lag deaths)
-Orcs at Lord street (my favorite)
-Wererats at the side street of Lord street (fastest to complete)
Second and third Wave:
-Undead at tavern.
-Chasm critters at market. (my second favorite)
-Devils at Dicken's street (I know, Sgt. Fox just spelled it funny)
-Slavers around the bank (really nice huge horde I liked, didn't like the constant kneeling at the boss part)
-Shadowhell critters with their shards. (second fastest if people didn't follow me but took their own/group targets)
-Witches and their cauldrons around the lower city. (quite fast if people could use the first skip and there was rogue to skip the third)
Did I forgot any?
Give us 4 or more power/item bar profiles so we can change powers and items with one click that are suited for the situation.
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited June 2014
Funny how we rounded up a dozen Plague changed without issues but a couple nashers will tear us a new one.
Gathering them together is fine as long as you know your team. In the first wave there is absolutely no reason to gather any mobs.
Worst of all was people gathering all the orcs. No reason to do so if you have a half decent team.
I cant count the amount of times where i would go straight to the far catapult, Kill it and run back up the stairs in stealth, intentionally not aggroing the savage only to watch somone run down the entire path ignoring the first two catapults so they could pull them all back to Makred.
I was one of those guys dragging all the enemies to the whole group... and I only do it if there is a CW on the team with at least 13k GS or me playing on my CW (with 13k GS. If i can do it, so can everyone else, or honestly... you just suck cuz I ain't using any weapon or armor enchantments and I'm doing just fine obliterating huge groups of enemies). To be honest I just want to get the skirmish done. Some players like to move elsewhere and kill on their own. Most of the time, if they're newbs they get themselves killed. So that's just a time waster there, if you want something done right you have to do it yourself so I lure all the enemies to the nearest CW and let him take care of it all.
For me, the worst random spawn were the slavers. They weren't hard, it's just too much walking around. Even if you have a decent team, if the whole team fights the groups one by one you aren't going to have enough time to get the gold bonus. So every time i get this spawn i would just run around and drag all the enemies and fight them that way.
If i get a competent party that does this I usually stick around for as long as i can instead of leaving the party like what most players do.
I ran the skirmish maybe about 64+ times (5 characters, 2 of which i was aiming for the Throne "mount") and all i got were 2 measly confetti poppers as special rewards. No transmutation item, no companion, nor throne. Load of bs.
I was annoyed by the sheer number of people wasting huge chunks of time fighting utterly useless trash on the ones where you had objectives that when completed would advance the mission. Especially fighting trash after boss spawns. Ignore it, go kill boss. Argh. I mean, some you did have to kill it all, but the ones where you didn't... Argh.
Worse than that was the RNG, though. I got... A single Elminster's Lunchbox. No dropped companion, no dropped mount, not even confetti. Derp.
We only encountered one issue with someone trying to leech. Since 3 of us were friends and in a skype call, we all ran up and stood by the guy until he got moving. Can't count the people that froze, then dc'd. Low levels were an occasional hindrance, but as long as they try, i have no problem with them. As for the RNG, it just didn't like me this time around, but I won't complain since it made up for it on my day 7 coffers....Actually got 2 coal wards!
Overall, I enjoyed the event. The variety of rewards and ways to earn them was well done. That the skirmishes had a number of different monster groups to fight was was a nice touch.
Comments
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I turn around to look back to the group and see someones random fawn go bouncing away from the group directly to where the Storm Shaman was aggroing him and the Thorn before merrily continuing on his way to where i was standing. I am not sure why since I was at full health but this stupid little fawn decided that I must have needed healing and decided to drop his regen circle on me while dragging mobs to me, and then immediately bounding back to the rest of the group. I didn't know wether to laugh at cry at this.
The one thing I wish would have happened is that the fetch quests didn't repeat. I am sure i didn't see half of the possibilities since I got 4 of them twice each.
1. Slideshow lag instances - I think I must of died 20 times + to this cause alone
2. Beachcomber mission - learn from this please and get it to spawn faster or allow more instances
3. Players kiting the mobs (especially orcs - how's that 3 shamen attacking working out for your party - muppets) and moreso when there are lower levels in the party. FFS use your common sense - just kill them where they stand with your WHOLE party attacking/supporting. The only instances where single action was advisable was to use a TR in stealth mode to nail the shards quickly - that worked a real treat.
4. Some of the mobs were a little OTT. Aforementioned orc shamen firing every 5 secs (it seems) so if you're a ranged class, you can't fire but have to keep moving. Thorns again procing really fast - too fast.
Loved the event but there are some areas to improve. Oh, loads of runs (8 chars with keys + shirts & pants) but only one drop from the chest - confetti. Yippee - RNG is so off my Christmas list again. Git. Never brings me nice stuff.
Because I WANT THEM ALL DEAD!
It is faster to just handle everything yourself than try to babysit lowbies. I am aiming for the gold reward (and it was VERY RARE that I didn't get it and usually then I was a late comer) and if I play how it is comfortable to someone, I won't get it. Better to do the fighting yourself and let everyone judge themselves how they can and want to play it. I drag everything on one group and start the massacre, people are welcome to join the genocide or throw snowballs from the auditorium.
Because it is faster if you know what you are doing and you can see the guy riding/running with large group in his tail, which is kinda obvious what he is doing. No need to spend time writing your intentions when it should be obvious. If there were two runners who knew what to do, it was even faster, but even one was just fine. If you were cutting it close with runners, that obviously means you had either no CW, you didn't know what to do, or your CW didn't know what to do.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
1) Yes, I haetd those too. I really don't understand where they came from as some time there was no lag at all and some times you could hardly do anything for the lag.
2) Not sure what you mean by beachcomber, but if you means those stand and smoke a cigarette in middle of the waves, yes I agree they could spawn immediately after last boss has died.
3) Orc battle was the funniest, except when you didn't see that red circle in time and you just couldn't get up before next attack came... And then those two brutes arrived and smashed you to ground... TWICE. Actually my CW did solo those Shards (and still couldn't get to visit the Shadow Hell Sgt. Fox promised me), gathering the three devils made killing faster, gathering the chasm creatures made it faster (and very fun), gathering the undead bosses made killing them faster, I usualkly soloed the two furthest orc ballistas and kept the mob at bay, letting everyone else concentrate on the boss while I was keeping the mobs at bay and massacring them, wererats were killed in a breath once they were gathered, Slavers were faster to gather and kill (and also really fun). Only the Nashers did too much damage, especially the bowers that you couldn't handle more than three groups at a time, as the lag had annoying habit of appearing always when you had them on your back and next picture you saw was you dying and the next you counting. Also the witches were hard if you had more than two at one time, but everything else was faster and more fun to massacre in horde.
4. I agree here. It wasn't problem when there was no lag (atleast for me), but when there was or you was a bit unlucky, you could just watch when your character was massacred without anything you could do. I can understand some people might have been really frustrated here. Thorns were rarely problem as there rarely was more than one at a time and my CW could take few punches from them as long as I could avoid the witche's main guns.
I did 10 counted runs every day, plus some if there happened to be skirmish event when I was about to stop or if I just felt like it. Got two chest drop companions and two or three poppers (yippee). Not bad when the companions were rare enough to defend over 100k AD price every time I checked and you could purchase your own Foolio (name of my thumbler follower). Also I really liked the huge spam of level 4 and level 3 enchants, which helped me to raise one violet artifact and another long way towards it.
Variants of missions (9 by my count). See if you missed any.
Beginning:
-Nashers at market (my least favorite for the huge number of lag deaths)
-Orcs at Lord street (my favorite)
-Wererats at the side street of Lord street (fastest to complete)
Second and third Wave:
-Undead at tavern.
-Chasm critters at market. (my second favorite)
-Devils at Dicken's street (I know, Sgt. Fox just spelled it funny)
-Slavers around the bank (really nice huge horde I liked, didn't like the constant kneeling at the boss part)
-Shadowhell critters with their shards. (second fastest if people didn't follow me but took their own/group targets)
-Witches and their cauldrons around the lower city. (quite fast if people could use the first skip and there was rogue to skip the third)
Did I forgot any?
Even 30 drow at once wasn't an issue.
Worst of all was people gathering all the orcs. No reason to do so if you have a half decent team.
I cant count the amount of times where i would go straight to the far catapult, Kill it and run back up the stairs in stealth, intentionally not aggroing the savage only to watch somone run down the entire path ignoring the first two catapults so they could pull them all back to Makred.
For me, the worst random spawn were the slavers. They weren't hard, it's just too much walking around. Even if you have a decent team, if the whole team fights the groups one by one you aren't going to have enough time to get the gold bonus. So every time i get this spawn i would just run around and drag all the enemies and fight them that way.
If i get a competent party that does this I usually stick around for as long as i can instead of leaving the party like what most players do.
I ran the skirmish maybe about 64+ times (5 characters, 2 of which i was aiming for the Throne "mount") and all i got were 2 measly confetti poppers as special rewards. No transmutation item, no companion, nor throne. Load of bs.
Worse than that was the RNG, though. I got... A single Elminster's Lunchbox. No dropped companion, no dropped mount, not even confetti. Derp.