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Official Feedback Thread: Guardian Fighter Changes

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  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited August 2014
    isuuck2 wrote: »
    Gf need to be able to block chill stacks

    Sorry but this is the only hope that Oppressor CWs still have against GFs.
    (´・ ω ・`)
  • lisaxxiilisaxxii Member Posts: 207 Bounty Hunter
    edited August 2014
    Any word about all these bugs? Mod4 is due in 2 days, I hope the class rebalance (at least the GF one) will NOT go live until it's working properly...

    Its already done. Mod 4 is, like you said, 2 days out. The final build is done, and thats whats going up. There will be a few fixes that they skipped last test patch, but anything that is broken now, and wasn't a week ago, is going Live.
    Enemy Team
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited August 2014
    Any patch info?
    What changes are accepted, all bugs fixed? 2 days left. TANK without CC resists. Any answer?
    Guys. the worst thing is, that if Dev's will change something, and it will go live - it wont be changed at least for month's. Even if its freaking iritating and wrong.

    CC resist as a feat? 2 late?
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited August 2014
    BUG:

    Control effects from all classes and many npc powers still cc us while we block.

    Bull charge can go through shield.

    Takedown goes through block.

    bonus from pvp sets does not affect stamina.

    Griffons wrath sometimes loses 2 charges instead of 1.

    Anvil of doom sometimes doesn't hit smaller enemies or if they are below you or while you are jumping.

    Steel defense isn't giving us immunity to all powers.

    steel grace isn't working.

    FEEDBACK:

    Crush said on page 14 that we would be immune to control effects while guarding, and now over 100 pages later, it still isn't working. This needs to be fixed before it goes live....
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • sygfried94sygfried94 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 264 Bounty Hunter
    edited August 2014
    isuuck2 wrote: »
    Feedback
    Gf need to be able to block chill stacks because we take so much dmg from guarding now that it was created an unbalance that needs to be fixed. chill stacks need to become blockable. And piercing attacks hit us to hard.

    Bug
    Steel defense doesnt work
    Steel grace doesnt work
    Our pvp set from t1-t2.5 profound doesnt work with the new stamina mechanics
    When you cancel griffon wrath you lose a charge

    No if shield block chill stacks. you goes to reverte the problem and it come how actual GWF works with inflexible. Since chill stack are not instant freeze power and need to be cumulate. you will just need to up and down shield to break the chill you have on you and you just make like that this power completly useless since a single chill spell only stack 1 chill per second and you only freeze on the 7 one.
    Also depend of how the chill is programmed (and i pretty sure that is programmed from CW part and not GF shield part) to make it not stack on shield probably mean to make it not stack on cc immun target and that will be a complet destroy of opressor way on PVE. many mechanism of opressor are based on how the chill stack (cc immun target get chill but also receive extra damage due to cc immun).

    Shield should just block the last chill stack to prevent freezing.

    Honestly if change need to be adjust on GF part should not be on shield. shield should not be an alone feat that do all job. for exemple a passive feat (yellow) that allows you to use your encounter feat with shield up by just eating a little more shield bar. that would give a lot of possiblity for pvp part (and also in chill case allow you to use your encounter without been freezed with the last stack)
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited August 2014
    sygfried94 wrote: »
    No if shield block chill stacks. you goes to reverte the problem and it come how actual GWF works with inflexible. Since chill stack are not instant freeze power and need to be cumulate. you will just need to up and down shield to break the chill you have on you and you just make like that this power completly useless since a single chill spell only stack 1 chill per second and you only freeze on the 7 one.
    Also depend of how the chill is programmed (and i pretty sure that is programmed from CW part and not GF shield part) to make it not stack on shield probably mean to make it not stack on cc immun target and that will be a complet destroy of opressor way on PVE. many mechanism of opressor are based on how the chill stack (cc immun target get chill but also receive extra damage due to cc immun).

    Shield should just block the last chill stack to prevent freezing.

    Honestly if change need to be adjust on GF part should not be on shield. shield should not be an alone feat that do all job. for exemple a passive feat (yellow) that allows you to use your encounter feat with shield up by just eating a little more shield bar. that would give a lot of possiblity for pvp part (and also in chill case allow you to use your encounter without been freezed with the last stack)

    Have you played the GF? No?
    Inflexible kill slow effects. Guard not. And that's why Chill freeze us. It slow down as a debuff - which is simply not removed due guard - and with your stated stackcount it just cc us then. That's stupid and for me bugged the first time I'm encountered it.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited August 2014
    crixus8000 wrote: »
    BUG:

    Control effects from all classes and many npc powers still cc us while we block.

    Bull charge can go through shield.

    Takedown goes through block.

    bonus from pvp sets does not affect stamina.

    Griffons wrath sometimes loses 2 charges instead of 1.

    Anvil of doom sometimes doesn't hit smaller enemies or if they are below you or while you are jumping.

    Steel defense isn't giving us immunity to all powers.

    steel grace isn't working.

    FEEDBACK:

    Crush said on page 14 that we would be immune to control effects while guarding, and now over 100 pages later, it still isn't working. This needs to be fixed before it goes live....

    Dont forget

    Action Surge: Does not increase AP gain when blocking!!!!!!
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited August 2014
    ayroux wrote: »
    Dont forget

    Action Surge: Does not increase AP gain when blocking!!!!!!

    There is too many to remember lol. I really hope they get fixed...
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • sukulazzsukulazz Member Posts: 0 Arc User
    edited August 2014
    Bug

    When using Threatening Rush and trying to block cancel it, the Threatening Rush animation occurs again consistently. I have noticed that this animation bug has been occurring since at least Mod 2.
  • freshourfreshour Member Posts: 623 Arc User
    edited August 2014
    So who has enough free time to compile a complete list of bugs, and we can just keep adding them up and reposting them so it will be a list of all the known bugs.
  • freshourfreshour Member Posts: 623 Arc User
    edited August 2014
    BUGS: GF Official List

    Feats:
    Action Surge – doesn’t work
    Armor Specialization – doesn’t show on char sheet any increase

    Powers:
    Griffon’s Wrath being canceled causes us to lose a charge
    Threat Rush can go into a double animation after a shield cancel, causing us to not be blocking
    Shield randomly drops and we then get CC’d til death
    Steel Grace – Does not work
    Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)

    Block:
    Not giving us CC immunity to a LOT of moves (Especially CW’s)
    Randomly Drops
    Meter does not display to enemies when they are attacking us

    Other Classes Powers:
    Takedown GWF goes through block
    CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
    HR – Boar charge takes out of block more than it does not

    Enchants:
    Perfect/Greater Elven does nothing to CC duration/Stun duration

    Armor:
    Profound 4 piece does not give us increased block duration

    GF's please copy this list, just hit quote, remove the quote, then add to the list if you'd like to. Other classes, please do not mess with this list, and leave it to the people who tested it.
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited August 2014
    freshour wrote: »
    BUGS: GF Official List

    Feats:
    Action Surge – doesn’t work
    Armor Specialization – doesn’t show on char sheet any increase

    Powers:
    Griffon’s Wrath being canceled causes us to lose a charge
    Threat Rush can go into a double animation after a shield cancel, causing us to not be blocking
    Shield randomly drops and we then get CC’d til death
    Steel Grace – Does not work
    Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)

    Block:
    Not giving us CC immunity to a LOT of moves (Especially CW’s)
    Randomly Drops
    Meter does not display to enemies when they are attacking us

    Other Classes Powers:
    Takedown GWF goes through block
    CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
    HR – Boar charge takes out of block more than it does not

    Enchants:
    Perfect/Greater Elven does nothing to CC duration/Stun duration

    Armor:
    Profound 4 piece does not give us increased block duration

    GF's please copy this list, just hit quote, remove the quote, then add to the list if you'd like to. Other classes, please do not mess with this list, and leave it to the people who tested it.

    Nice list. I was testing with carnivore and bull charge sometimes goes through block head on.
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited August 2014
    BUGS: GF Official List[/SIZE][/U][/B]

    Feats:
    Action Surge – doesn’t work
    Armor Specialization – doesn’t show on char sheet any increase

    Powers:
    Griffon’s Wrath being canceled causes us to lose a charge
    Threat Rush can go into a double animation after a shield cancel, causing us to not be blocking
    Shield randomly drops and we then get CC’d til death
    Steel Grace – Does not work
    Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
    Crescendo get sometimes canceled due out of range/cc. AP completly lost.
    Indomitable Strength hit sometimes air. W/ and W/o AP lost.

    Block:
    Not giving us CC immunity to a LOT of moves (Especially CW’s)
    Randomly Drops
    Meter does not display to enemies when they are attacking us

    Other Classes Powers:
    Takedown GWF goes through block
    CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
    HR – Boar charge takes out of block more than it does not

    Enchants:
    Perfect/Greater Elven does nothing to CC duration/Stun duration

    Armor:
    Profound 4 piece does not give us increased block duration
  • freshourfreshour Member Posts: 623 Arc User
    edited August 2014
    Also, when you post the newest version, if you were a guy who posted one before, lets clear that out and we can get a nice list without it being all over the forum so the devs don't have to read the same list 100 times. But just in case they delete it, we should all keep a copy of it lol
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited August 2014
    BUGS: GF Official List

    Feats:
    Action Surge – doesn’t work
    Armor Specialization – doesn’t show on char sheet any increase

    Powers:
    Griffon’s Wrath being canceled causes us to lose a charge
    Griffon's Wrath has a tendency to activate a second charge even though you only hit the key once (this is happening on Live as well as Preview)
    Threat Rush can go into a double animation after a shield cancel, causing us to not be blocking
    Shield randomly drops and we then get CC’d til death
    Steel Grace – Does not work
    Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
    Crescendo get sometimes canceled due out of range/cc. AP completly lost.
    Indomitable Strength hit sometimes air. W/ and W/o AP lost.

    Block:
    Not giving us CC immunity to a LOT of moves (Especially CW’s)
    Randomly Drops
    Meter does not display to enemies when they are attacking us

    Other Classes Powers:
    Takedown GWF goes through block
    CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
    HR – Boar charge takes out of block more than it does not

    Enchants:
    Perfect/Greater Elven does nothing to CC duration/Stun duration

    Armor:
    Profound 4 piece does not give us increased block duration
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited August 2014
    Keep missing out that I said bull charge can go through block....
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • epclipseingmoonepclipseingmoon Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    2 days from mod 4 going live and our block is still not fixed.

    Why is our shield not cc immune anymore? oh wait let me guess it was op in pvp so now we cant tank without a dc?

    People will take any class over a fail tank..... its one or the other that’s ever taken btw hardly ever both...
    @dimensionallight
    Princess Amber - DC
    Shieldmaiden Amber - GF
    Valkyrie Amber - GWF
    Huntress Amber - HR
  • damnaciousdamnacious Member, NW M9 Playtest Posts: 354 Arc User
    edited August 2014
    Such a great idea....

    BUGS: GF Official List

    Feats:
    Action Surge – doesn’t work
    Armor Specialization – doesn’t show on character sheet any increase

    Powers:
    Griffon’s Wrath - being canceled causes us to lose a charge
    Griffon's Wrath - has a tendency to activate a second charge even though you only hit the key once (this is happening on Live as well as Preview)
    Threatening Rush - can go into a double animation after a shield cancel, causing us to not be blocking
    Steel Grace – Does not work
    Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
    Crescendo - sometimes cancels due to target being out of range/cc. AP is then completely lost.
    Indomitable Strength - sometimes hits air, with and without AP lost.
    Knight's Valor - will randomly turn itself 'Off' and must be turned back on. No cooldown evident.
    Knight's Challenge - will randomly turn itself 'Off' and must be turned back on. No cooldown evident. Can become unusable if animation is interrupted.

    Block:
    -Not giving us CC immunity to a LOT of moves (Especially CW’s)
    -Randomly Drops

    Other Class's Powers:
    GWF - Takedown goes through block
    CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
    HR – Boar charge takes out of block more than it does not

    Enchants:
    -Perfect/Greater Elven does nothing to CC duration/Stun duration

    Armor:
    -Profound 4 piece does not give us increased block duration
    -Indomitable Champion 4 piece set does not give increased block duration
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited August 2014
    damnacious wrote: »
    Such a great idea....

    BUGS: GF Official List

    Feats:
    Action Surge – doesn’t work
    Armor Specialization – doesn’t show on character sheet any increase

    Powers:
    Griffon’s Wrath - being canceled causes us to lose a charge
    Griffon's Wrath - has a tendency to activate a second charge even though you only hit the key once (this is happening on Live as well as Preview)
    Threatening Rush - can go into a double animation after a shield cancel, causing us to not be blocking
    Steel Grace – Does not work
    Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
    Crescendo - sometimes cancels due to target being out of range/cc. AP is then completely lost.
    Indomitable Strength - sometimes hits air, with and without AP lost.
    Knight's Valor - will randomly turn itself 'Off' and must be turned back on. No cooldown evident.
    Knight's Challenge - will randomly turn itself 'Off' and must be turned back on. No cooldown evident. Can become unusable if animation is interrupted.

    Block:
    -Not giving us CC immunity to a LOT of moves (Especially CW’s)
    -Randomly Drops

    Other Class's Powers:
    GWF - Takedown goes through block
    CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
    HR – Boar charge takes out of block more than it does not

    Enchants:
    -Perfect/Greater Elven does nothing to CC duration/Stun duration

    Armor:
    -Profound 4 piece does not give us increased block duration
    -Indomitable Champion 4 piece set does not give increased block duration

    Armor Specialization doesn’t show any increase on character sheet, but you can see that you have a DR increase looking in the combat log and calculating the percentage of damage you block.
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited August 2014
    oicidraz wrote: »
    Armor Specialization doesn’t show any increase on character sheet, but you can see that you have a DR increase looking in the combat log and calculating the percentage of damage you block.

    Which is still a display bug that should be fixed and is exactly what the list was mentioning.
  • freshourfreshour Member Posts: 623 Arc User
    edited August 2014
    Well guys it look like none of these are making it to live lol.. We tried.

    WM + all the regen/lifesteal/incoming healing bonus +40-60% deflect + 10% more healing bonus from dragons.... = No shot there.

    CW's - got "nerfed" but still if a team has 2 and yours has 0 or 1, you lose.

    - But at least we have some more options and we'll be wanted in premades again
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited August 2014
    freshour wrote: »
    Well guys it look like none of these are making it to live lol.. We tried.

    WM + all the regen/lifesteal/incoming healing bonus +40-60% deflect + 10% more healing bonus from dragons.... = No shot there.

    CW's - got "nerfed" but still if a team has 2 and yours has 0 or 1, you lose.

    - But at least we have some more options and we'll be wanted in premades again

    WM got nerfed Dude so dno what you talking about there
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
  • freshourfreshour Member Posts: 623 Arc User
    edited August 2014
    Oh my bad, I haven't been on the PTR testing out against guys with 1600-2k regen over 1k incoming healing bonus and around 1-1.2k lifesteal .... No idea why I would mention it...
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited August 2014
    voltomey wrote: »
    WM got nerfed Dude so dno what you talking about there

    1 sec ICD on procs isnt even much of a nerf.... its still about 80% as effective as it was before - which is still stupid OP
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited August 2014
    i wish every class is as useless as the DC
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    damnacious wrote: »
    Such a great idea....

    BUGS: GF Official List

    Feats:
    Action Surge – doesn’t work
    Armor Specialization – doesn’t show on character sheet any increase

    Powers:
    Griffon’s Wrath - being canceled causes us to lose a charge
    Griffon's Wrath - has a tendency to activate a second charge even though you only hit the key once (this is happening on Live as well as Preview)
    Threatening Rush - can go into a double animation after a shield cancel, causing us to not be blocking
    Steel Grace – Does not work
    Steel Defense – Does not work vs a LOT of moves (HR’s, TR’s, CW’s)
    Crescendo - sometimes cancels due to target being out of range/cc. AP is then completely lost.
    Indomitable Strength - sometimes hits air, with and without AP lost.
    Knight's Valor - will randomly turn itself 'Off' and must be turned back on. No cooldown evident.
    Knight's Challenge - will randomly turn itself 'Off' and must be turned back on. No cooldown evident. Can become unusable if animation is interrupted.

    Block:
    -Not giving us CC immunity to a LOT of moves (Especially CW’s)
    -Randomly Drops

    Other Class's Powers:
    GWF - Takedown goes through block
    CW’s – Chill Stacks take us out of block and freeze us (other moves do as well)
    HR – Boar charge takes out of block more than it does not

    Enchants:
    -Perfect/Greater Elven does nothing to CC duration/Stun duration

    Armor:
    -Profound 4 piece does not give us increased block duration
    -Indomitable Champion 4 piece set does not give increased block duration

    Isnt that marvelous, one of my fighters is nerfed to the ground and the buffs to the other leave more things broken than not. Thanks Cryptic, that was exactly what I expected of you in a new content release and you never fail to deliver. Well, since I dont want more alts and I wont be caught dead playing THE caster, I'll just migrate to some single player RPGs till this <font color="orange">HAMSTER</font> gets sorted. The new Risen is out and another cool one is coming out soon too.

    BTW how many of you knew blocking kills our Deflect ? Devs of peace here.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    ayroux wrote: »
    1 sec ICD on procs isnt even much of a nerf.
    It's enough to stop it ever reaching the 10 stack limit. Which is a solid nerf.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited August 2014
    bug
    Steel defense doesnt work properly
    Steel grace doesnt work at all
  • freshourfreshour Member Posts: 623 Arc User
    edited August 2014
    G-Mode!!! - Check out the list we made man, that is all on there, if you find anything else just quote the list, remove the quotes and add a new bug. That way Crush doesn't have to dig through the forums and find all the stuff they broke
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited August 2014
    Yeah, guard is garbage. I fought a GWF in my range, 17k, and he was stunning me with FLS and doing some good damage to me through my guard. We are the only class in the game that takes damage when we are supposedly ''immune''. Cool.
    emilemo wrote: »
    BTW how many of you knew blocking kills our Deflect ? Devs of peace here.

    Seriously? Is that why in the above mentioned scenario the GWF was stinging me through my guard? Lol.

    Damage output is nice though.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
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