We are about 7 weeks or so from Module 4 release and so far we have no info about it regarding new class or paragons or anything besides the fact that it is related to a major event from wotc. I know thats Cryptic cannot release anything about it by their own, but its about time to say something more concret about it, isnt?
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited June 2014
TBH, the devs typically don't release the specifics of a new module until only 1-2 weeks before it's slated to go live. Of course, you can check in on the preview forums to see if they are putting up a build of it to test, before the official announcement...
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited June 2014
I personally don't expect to hear anything more until either:
A) WotC releases more information on, "The Tyranny of Dragons," itself. 3-4 weeks prior to the release date.
C) All of the above.
On the 5th of June on Twitter Gentlemancrush said we would probably start getting some of the module 4 changes on preview within the next couple of weeks so I'd guess we could start getting some module 4 stuff next week after the anniversary stuff is over .
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited June 2014
I am super excited though, mostly because this event will span not only the MMO game(s) but the entire D&D franchise. As a 20 year DM of the Realms, I really couldn't be more exited unless I hear a promise from Ed Greenwood AND WotC that Mystra will never die again, of course.
TBH, the devs typically don't release the specifics of a new module until only 1-2 weeks before it's slated to go live. Of course, you can check in on the preview forums to see if they are putting up a build of it to test, before the official announcement...
Thats simple not true. We knew about the hunter ranger and the new paragons paths weeks before the launch of the module that added it and thats what I am talking about here. Yes, I am pretty sure they are tied by contract and cannot release anything until WOTC says so, but c'mon... 7 weeks!? Thats too soon and we are all expecting different things from this module. I really want to know if we will have any new class (paladin!).
You're not getting a paladin. Probably not this year.
Yeah I know. And based on what i heard (rumours of course), the class-release rate is 1/year and the druid should be the next one. So if that is true paladin will come in 2 years.
First, it's not too soon. I don't see where you get that idea from. Patience little grasshopper. All will be revealed in good time. I'm pretty sure the devs don't want to hear people crying about this and that they don't like for 7 weeks till launch. Crying is better reserved for when stuff goes on the preview server. I'm guessing that'll be about 2-3 weeks before launch so they can work out the bugs.
Second, as stated above, this isn't just Cryptic's new module. This is a worldwide release of a new campaign against Tiamat. I'm pretty sure Cryptic is not allowed to give away spoilers unless WoTC says so. And obviously they say no so far.
And speaking about time, 7 weeks IS too soon. We are about 1 month and a half from the release. And I am basing my claming totally on the previous modules where we knew great part of its content since they were announced. The content of this one on the other hand, being related to a major event outside the "Neverwinter" comercial universe, is being kept secret until now. And it was me who said the module is attached to a new event.
I speak for myself here, I dont want to know any spoilers about this major plot, but only about the game content like new races or classes. Something - let me say it again - that should have been released weeks ago if this module wasnt attached to any other thing.
- 3 new battlegrounds, 2 which are not domination (5v5, 10v10) and 1 10v10 domination.
- Overhaul on unpopular encounters, class features and feat lines.
- Dungeon orientated boons and progress
- no new zone but instead we get 3 new T3 dungeons complete with loot tables and sets between the lengths of valindra's tower to castle never (learnt from previous mistakes)
- Look into some class balancing issues in both PvP and Pve as mentioned before.
Well from what WotC has released about Tyranny of Dragons, it involves the Cult of Dragons and they somehow summon Tiamat into the realms with the help of the chromatic dragons of the realms. Most likely, Bahamut and the metallic dragons will come to Neverwinter in polymorphed form to enlist the aid of Neverwinter's heroes to help stop the threat of the Cult of Dragon and to attempt to stop Tiamat's release. It will most likely involve fighting cults around the realms and fighting different chromatic dragons and their broods. With the culmination of being present at the ritual and either stopping the ritual or beating Tiamat back into the nine hells where she belongs.
Now this could start with mod 4 and end likely in mod 5 or mod 6. Unless they are going to try and cram the entire story line in one module.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
The new class will just be another breakfast for GWF xDxD
I wonder if the 5-headed dragon is stronger than Draco. It probably will be. I'm crossing my fingers that the eventual dungeon (If we get one) won't be an add fest but more tactical like some T1's (IE: Throne of Idris)
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mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
edited June 2014
Keep one thing in mind:
The Wizards (DND Next) Side of it all releases about......3-4 Weeks before Module 4, so most likely they are FORBIDDEN from unveiling more, since it would allow people to deduct part of the storyline, and thus skimp out of purchase of the Sourcebooks/Starter Kits.
Well from what WotC has released about Tyranny of Dragons, it involves the Cult of Dragons and they somehow summon Tiamat into the realms with the help of the chromatic dragons of the realms. Most likely, Bahamut and the metallic dragons will come to Neverwinter in polymorphed form to enlist the aid of Neverwinter's heroes to help stop the threat of the Cult of Dragon and to attempt to stop Tiamat's release. It will most likely involve fighting cults around the realms and fighting different chromatic dragons and their broods. With the culmination of being present at the ritual and either stopping the ritual or beating Tiamat back into the nine hells where she belongs.
Now this could start with mod 4 and end likely in mod 5 or mod 6. Unless they are going to try and cram the entire story line in one module.
It would actually be the BEST time to introduce paladins, since Bahamut, the father of dragons and patron of good dragons, is also the patron god of paladins. A good opportunity skipped most likely.
I very much want good dragons involved with the story. I want metallic wyrmling dragon companions. I want large sized metallic dragon mounts.
I don't think we've seen or even heard of a metallic Dragon in 1 year of content, which is a shame. They are just as numerious and influential as their evil bretheren. Many silver and steel dragons spend most of their lives in humanoid form living among the lesser races. I would not be surprised if several longstanding npcs in PE are actually dragons.
It would actually be the BEST time to introduce paladins, since Bahamut, the father of dragons and patron of good dragons, is also the patron god of paladins. A good opportunity skipped most likely.
You might have noticed that their class schedule somehow slipped compared to modules. HR perfectly fitted with the Sharandar theme, but it was released with Dread Ring, that, in turn, was well fitting with a Warlock class, still unreleased. IwD, if you consider the setting, should have released with a Barbarian class, that was probably never in the plans and will probably never be (the current GWF has some Barbarian traits, like 2h weapons, extreme agility, roar/shout, "rage" etc. thus a real Barbarian would be probably quite redundant).
So don't expect any sync between modules and classes :P
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mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
edited June 2014
The thing is, the GF has 'Paladin' vibes. In fact, the Protector Line Feat 'Armor of Bahamut' is right inside, so there is the 'Mod4 has Dragons, Bahamut, PALADINS' point.
Also, the GF has the whole Tactics Line, which seems quite Paladin-ey to me, by design, coordinating the attack, pointing out weak spots for allies....
Basically, the Paladin/GF version of the old Barbarian/GWF argument.
Plus what ryugasirius wrote, they are completely out of whack with the theme of modules anyway at this point, so I wouldn't even be surprised if they released a necromancer class bundled with a module that has fighting for the Doomguides (under Khelemvor's banner) against undead hordes.
The thing is, the GF has 'Paladin' vibes. In fact, the Protector Line Feat 'Armor of Bahamut' is right inside, so there is the 'Mod4 has Dragons, Bahamut, PALADINS' point.
Also, the GF has the whole Tactics Line, which seems quite Paladin-ey to me, by design, coordinating the attack, pointing out weak spots for allies....
Basically, the Paladin/GF version of the old Barbarian/GWF argument.
Plus what ryugasirius wrote, they are completely out of whack with the theme of modules anyway at this point, so I wouldn't even be surprised if they released a necromancer class bundled with a module that has fighting for the Doomguides (under Khelemvor's banner) against undead hordes.
Not bad points.
However, GWF is much closer to barbarian than GF is to paladin. Heck GWF cant even wear heavy armour, like all fighters are supposed to. IMO GWF is barbarian in everything but name.
GF has no spellcasting, no auras, no smite evil, no heals of any kind like lay on hands. There are huge differences.
In addition Paladins are very core the the Forgotten realms setting (more so than any other official setting). Leaving them out is a major blunder for a game trying to capitalize on the richness of the IP.
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mircalla83Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 36
However, GWF is much closer to barbarian than GF is to paladin. Heck GWF cant even wear heavy armour, like all fighters are supposed to. IMO GWF is barbarian in everything but name.
GF has no spellcasting, no auras, no smite evil, no heals of any kind like lay on hands. There are huge differences.
In addition Paladins are very core the the Forgotten realms setting (more so than any other official setting). Leaving them out is a major blunder for a game trying to capitalize on the richness of the IP.
Barbarians are proficient in Cloth, Leather and Hide, so technically, the GWF is already 'Overgeared' by that argument.
Paladins, at least in BG2, where I had the first contact ever with the IP, had one kit where you gave up Lay on Hands and your Spellcasting: The Inquisitor. In DnD4, this kit seems to have gotten the axe, but the alternate kits both seem to give up channeling divinity and casting spells.
The thing is, the GF has 'Paladin' vibes. In fact, the Protector Line Feat 'Armor of Bahamut' is right inside, so there is the 'Mod4 has Dragons, Bahamut, PALADINS' point.
Also, the GF has the whole Tactics Line, which seems quite Paladin-ey to me, by design, coordinating the attack, pointing out weak spots for allies....
Basically, the Paladin/GF version of the old Barbarian/GWF argument.
Plus what ryugasirius wrote, they are completely out of whack with the theme of modules anyway at this point, so I wouldn't even be surprised if they released a necromancer class bundled with a module that has fighting for the Doomguides (under Khelemvor's banner) against undead hordes.
Actually that is a pretty BAD point regarding paladins. This is often pointed by people new to game or D&D as a whole (full of misconceptions): they think that paladins are either warriors with shield/defense-oriented OR warriors with spells so the GF is a "paladin" for them and its said and done. This is wrong, they are a class on their own, with their own mystique, mechanics and ethos. Saying something like this is the same thing that saying "we dont need the druid because we have the cleric". This will surely sound absurd for most of the people because most of them play as clerics and druids more often than paladins so they KNOW how different both classes are. I discussed this very point here: http://nw-forum.perfectworld.com/showthread.php?646411-The-quot-New-Class(es)-quot-Feedback-Thread!/page20
The GWF is not a barbarian either. I always sugest that you all who share this... bizarre... notion did some readings about paladins and how they play. 4e (although NO is loosely based on it) wise here we go: http://dnd4.wikia.com/wiki/Paladin
I agree that warlock seems to be the next class. They delayed it and it was datamined since launched so it is almost a safe bet just like dragonborn race. Totally agree with the OP who said this was the perfect time to release the paladin tho, but yes, Crypict also missed some great timing with other classes as well.
They do have to do anything as you have noticed. Nothing they would be allowed to announce now will affect your current gameplay. If, and only if, there's a major change like the class artifacts, will they let you know in advance so you can prepare for it. Till then we'll have to wait for the test server. I'll go even further. I don't expect a new class with the release of mod 4 period. This mod isn't Cryptic's idea. And with the hurry they have to implement it, I don't expect there's room to test-case another class while under such pressure to release a -most likely- unforeseen module.
Don't get me wrong, I'm just as curious as you are to find out what they are going to do. But since it won't affect my current gameplay, I, like you, have no choice but to be patient. -silently jumps up and down-
Uh... I am not asking for mor info because it would/wouldnt affect my gameplay... I am asking as a costumer/fan/player... And a devoted one since I am playing this since beta and bought both Hero and Guardian packs, that shows how much I like and believe in this game.
On the other hand, you said something I havent considered: that no new class will be released. Actually this is quite possible because we didnt hear anything about new classes since the mod was announced, different from the Hunter Ranger. This is quite possible. And frustrating too.
I'd like to confirm this info I digged sometime ago here in the forums that we will get 1 class per year... Is this true?
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
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A) WotC releases more information on, "The Tyranny of Dragons," itself.
3-4 weeks prior to the release date.
C) All of the above.
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Thats simple not true. We knew about the hunter ranger and the new paragons paths weeks before the launch of the module that added it and thats what I am talking about here. Yes, I am pretty sure they are tied by contract and cannot release anything until WOTC says so, but c'mon... 7 weeks!? Thats too soon and we are all expecting different things from this module. I really want to know if we will have any new class (paladin!).
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Yeah I know. And based on what i heard (rumours of course), the class-release rate is 1/year and the druid should be the next one. So if that is true paladin will come in 2 years.
And speaking about time, 7 weeks IS too soon. We are about 1 month and a half from the release. And I am basing my claming totally on the previous modules where we knew great part of its content since they were announced. The content of this one on the other hand, being related to a major event outside the "Neverwinter" comercial universe, is being kept secret until now. And it was me who said the module is attached to a new event.
I speak for myself here, I dont want to know any spoilers about this major plot, but only about the game content like new races or classes. Something - let me say it again - that should have been released weeks ago if this module wasnt attached to any other thing.
The rest still up-and-coming!
- 3 new battlegrounds, 2 which are not domination (5v5, 10v10) and 1 10v10 domination.
- Overhaul on unpopular encounters, class features and feat lines.
- Dungeon orientated boons and progress
- no new zone but instead we get 3 new T3 dungeons complete with loot tables and sets between the lengths of valindra's tower to castle never (learnt from previous mistakes)
- Look into some class balancing issues in both PvP and Pve as mentioned before.
and also the featured satirical comedic adventure "A Call for Heroes".
Now this could start with mod 4 and end likely in mod 5 or mod 6. Unless they are going to try and cram the entire story line in one module.
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I wonder if the 5-headed dragon is stronger than Draco. It probably will be. I'm crossing my fingers that the eventual dungeon (If we get one) won't be an add fest but more tactical like some T1's (IE: Throne of Idris)
The Wizards (DND Next) Side of it all releases about......3-4 Weeks before Module 4, so most likely they are FORBIDDEN from unveiling more, since it would allow people to deduct part of the storyline, and thus skimp out of purchase of the Sourcebooks/Starter Kits.
You had a slight misspelling -- I corrected it for you. :cool:
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It would actually be the BEST time to introduce paladins, since Bahamut, the father of dragons and patron of good dragons, is also the patron god of paladins. A good opportunity skipped most likely.
I very much want good dragons involved with the story. I want metallic wyrmling dragon companions. I want large sized metallic dragon mounts.
I don't think we've seen or even heard of a metallic Dragon in 1 year of content, which is a shame. They are just as numerious and influential as their evil bretheren. Many silver and steel dragons spend most of their lives in humanoid form living among the lesser races. I would not be surprised if several longstanding npcs in PE are actually dragons.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
You might have noticed that their class schedule somehow slipped compared to modules. HR perfectly fitted with the Sharandar theme, but it was released with Dread Ring, that, in turn, was well fitting with a Warlock class, still unreleased. IwD, if you consider the setting, should have released with a Barbarian class, that was probably never in the plans and will probably never be (the current GWF has some Barbarian traits, like 2h weapons, extreme agility, roar/shout, "rage" etc. thus a real Barbarian would be probably quite redundant).
So don't expect any sync between modules and classes :P
Also, the GF has the whole Tactics Line, which seems quite Paladin-ey to me, by design, coordinating the attack, pointing out weak spots for allies....
Basically, the Paladin/GF version of the old Barbarian/GWF argument.
Plus what ryugasirius wrote, they are completely out of whack with the theme of modules anyway at this point, so I wouldn't even be surprised if they released a necromancer class bundled with a module that has fighting for the Doomguides (under Khelemvor's banner) against undead hordes.
Not bad points.
However, GWF is much closer to barbarian than GF is to paladin. Heck GWF cant even wear heavy armour, like all fighters are supposed to. IMO GWF is barbarian in everything but name.
GF has no spellcasting, no auras, no smite evil, no heals of any kind like lay on hands. There are huge differences.
In addition Paladins are very core the the Forgotten realms setting (more so than any other official setting). Leaving them out is a major blunder for a game trying to capitalize on the richness of the IP.
Barbarians are proficient in Cloth, Leather and Hide, so technically, the GWF is already 'Overgeared' by that argument.
Paladins, at least in BG2, where I had the first contact ever with the IP, had one kit where you gave up Lay on Hands and your Spellcasting: The Inquisitor. In DnD4, this kit seems to have gotten the axe, but the alternate kits both seem to give up channeling divinity and casting spells.
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Merrily, merrily, merrily, merrily, Life is but a dream.
They missed the boat, a Black Ice Corrupted White Dragon would have fit Icewind Dale.
Actually that is a pretty BAD point regarding paladins. This is often pointed by people new to game or D&D as a whole (full of misconceptions): they think that paladins are either warriors with shield/defense-oriented OR warriors with spells so the GF is a "paladin" for them and its said and done. This is wrong, they are a class on their own, with their own mystique, mechanics and ethos. Saying something like this is the same thing that saying "we dont need the druid because we have the cleric". This will surely sound absurd for most of the people because most of them play as clerics and druids more often than paladins so they KNOW how different both classes are. I discussed this very point here:
http://nw-forum.perfectworld.com/showthread.php?646411-The-quot-New-Class(es)-quot-Feedback-Thread!/page20
The GWF is not a barbarian either. I always sugest that you all who share this... bizarre... notion did some readings about paladins and how they play. 4e (although NO is loosely based on it) wise here we go: http://dnd4.wikia.com/wiki/Paladin
I agree that warlock seems to be the next class. They delayed it and it was datamined since launched so it is almost a safe bet just like dragonborn race. Totally agree with the OP who said this was the perfect time to release the paladin tho, but yes, Crypict also missed some great timing with other classes as well.
Uh... I am not asking for mor info because it would/wouldnt affect my gameplay... I am asking as a costumer/fan/player... And a devoted one since I am playing this since beta and bought both Hero and Guardian packs, that shows how much I like and believe in this game.
On the other hand, you said something I havent considered: that no new class will be released. Actually this is quite possible because we didnt hear anything about new classes since the mod was announced, different from the Hunter Ranger. This is quite possible. And frustrating too.
I'd like to confirm this info I digged sometime ago here in the forums that we will get 1 class per year... Is this true?
I am relatively certain that there have been no official statements beyond a possible generic, "we'd like to".
We get stuff when we get stuff. Cryptic/PWE/WotC get to decide when they're going to tell us what we'll be getting and when.
If they don't promise much far in advance, then they have no worries about not being able to deliver.
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