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Suggections & Appeals for Devouted Cleric

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  • onodrainonodrain Member Posts: 334 Arc User
    edited June 2014
    godhric wrote: »
    What do you mean by healing debuff skill?

    Astral Seal is a healing debuff.
  • mrdenememrdeneme Member Posts: 4 Arc User
    edited June 2014
    Take all the healing abilities, regenerative and life steal abilities from the game (At least make them %10 of their current effectiveness) except for cleric. Make the potions 10 times more expensive. This is not a joke. If anybody is in to RPG games like D&D they give powers like these really hard and there is a reason.
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited June 2014
    onodrain wrote: »
    I use divine FF precisely to heal people in an AoE around the person/mob I cast it on. That it is a mobile, moving AoE heal makes it unique in our abilities.

    The other thing I like about it is that it always hits, does not need precise targeting and cannot be dodged. Although, in PvP it often fires but then I get interrupted or knocked prone and it has not gone off, even though the animation played. I still have it in my slot, even though I just used it; but it did not actually damage the target so, in effect, I never finished casting, even though I did!

    That is another thing that should be fixed, as other classes do not seem to get their shots nullified once they have fired them. Once the animation for the actual effect starts, the spell has been cast and should work even if you are then stunned or knocked prone.

    Break the Spirit is another that always hits. In dungeons I prefer Divine Glow and Daunting Light, but in PvP it is often too fast and frenetic to target them, so FF and BtS are good alternatives for debuff, slow and a bit of healing.

    ~
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