This has become a dead horse that is beat over and over to no avail. Please Please PLEASE set it so that we can Disable the Appearance on Shirts, Pants and if you're feeling really generous, Weapon and Armor Enchantments. It's been asked for again and again. Every patch, I look to see, only to have my hopes crushed yet again.
While you're at it, it would be great if you could fix the Greater/Perfect Armor Enchantment graphics so that they do not bug and show on the the wearer's bare legs (even in fashion, they're still visible)--not everyone wants the visual disabled completely...but it would be nice if having a Greater or Perfect enchantment did not actually come with a graphics detriment...
I've lost faith that these considerations will ever be handled, but one can hope...
Meanwhile, by golly, we fixed the horse riding positions for dwarves and halflings, and updated the Temple of the Spider boss uniforms...because THOSE were all being screamed about by angry players. And we NEEDED yet another green mount that's a slightly altered version of an existing skin. Yup.
Chances are that they already are working on this, then again possibly not. Remember that the time from "begin to work on it" to the time it appears in patch notes can be months. It has to be created in the code, tested, vetted, changed, perfected, bug-quashed and all of that.
There already has been an official response to this question, albeit not a very comforting one (they'll "look into it").
But my question to the OP and everyone else asking this question is: Why stop at shirt and pants? Why not simply request: Please make everything that changes the default look of anything have the option of disabling the visual it creates, allowing us to keep the default look of the original item, including disabling visual of shirt and pants.
This has become a dead horse that is beat over and over to no avail. Please Please PLEASE set it so that we can Disable the Appearance on Shirts, Pants and if you're feeling really generous, Weapon and Armor Enchantments. It's been asked for again and again. Every patch, I look to see, only to have my hopes crushed yet again.
I have mentioned this before that it is something we are tracking to do eventually but do not currently have a schedule of when that will be done. It will take some software to do correctly and releasing new costumes, mounts and companions for events and the Zen Market would not affect that timeline.
I am not exactly a fan of my "pretty" Half Orc being covered in the Soul Forged black outlines. Especially now that its no longer a lesser version. The first time I saw a wedding dress with ice shards sticking out of it I cringed a little.
I understand your frustration, we will get there, but we have been focusing at new features such as PvP match making and other high impacting bug fixes when we can.
OMG! Wanting to work on function instead of cosmetics! Bad Panderus! NO doughnut! (sarcasm intended, Good job Panda!!)
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited February 2014
Unforgivable! (sarcasm)
It's great that it's on the radar.
BTW just to expand a bit on how game companies work:
Just like in any real world organisation whether it is the biology of a living organism or the parts of a computer jobs are segregated to specialists.
You can't blame the graphics card for not reading the CD that you inserted into your computer. That's not it's job and it couldn't read the CD if it wanted to.
Video game companies operate the exact same way even if you might think there could be a correlation. Obviously what you are asking for is a graphical issue but so is releasing new costumes. The thing is the only thing artists can do is plug the graphics they create into existing structures. They can't modify how the game functions.
That is to say they can make four different tiered visuals for enchantments without any problem without any further help from the software developers but they can't add more options for customization than the current systems without the developers programming it.
The fact is that unless the people who make costumes, animations and textures have a side hobby of computer programming they have just as little understanding of the workings of a computer as you do. The tools already exist for them to create content but those tools can't be modified without programmers.
I understand your frustration, we will get there, but we have been focusing at new features such as PvP match making and other high impacting bug fixes when we can.
Firstly, thanks for chiming in as I'd love for the visuals to be 'fixed' also.
Secondly, I also agree that the major issues should be resolved first.
Thirdly, keep up the good work and...
:cool:
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nahsiMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 24Arc User
I have mentioned this before that it is something we are tracking to do eventually but do not currently have a schedule of when that will be done. It will take some software to do correctly and releasing new costumes, mounts and companions for events and the Zen Market would not affect that timeline.
I am not exactly a fan of my "pretty" Half Orc being covered in the Soul Forged black outlines. Especially now that its no longer a lesser version. The first time I saw a wedding dress with ice shards sticking out of it I cringed a little.
I understand your frustration, we will get there, but we have been focusing at new features such as PvP match making and other high impacting bug fixes when we can.
Indeed. Meanwhile, this cosmetic issue will probably be resolved long before the Ability Score resets are available.
I understand the functionality/bug issues are first. Totally get that. However, these cosmetic fixes considered before something as paramount as to staying competitive and up to date after a years worth of alterations that continue to hinder our original scoring.
With everything bound to the character level, as opposed to the account level. It just makes our investments feel like lost causes after awhile. Certainly not going to recreate and give the satisfaction of double purchases, nor should we have to. Rather discouraging towards longevity of play as well.
PvP changes are going to be a huge blow to scoring due to Control Bonus/Resists.
Off topic I know, but seriously.. priorities, please? :]
Indeed. Meanwhile, this cosmetic issue will probably be resolved long before the Ability Score resets are available.
I understand the functionality/bug issues are first. Totally get that. However, these cosmetic fixes considered before something as paramount as to staying competitive and up to date after a years worth of alterations that continue to hinder our original scoring.
With everything bound to the character level, as opposed to the account level. It just makes our investments feel like lost causes after awhile. Certainly not going to recreate and give the satisfaction of double purchases, nor should we have to. Rather discouraging towards longevity of play as well.
PvP changes are going to be a huge blow to scoring due to Control Bonus/Resists.
Off topic I know, but seriously.. priorities, please? :]
Thanks ~
I don't know why you'd assume what they'll deal with first, when both issues have been around since the game released. This game makes very slow progress unless it involves designing more zen store content. We'll have to be patient.
Yes, a thousand times yes to making shirts and pants Disable Visuals options. Personally, I'm not bothered about doing this for other items or effects, but the shirts and pants are a significant part of our characters' appearance, even until quite late in the game. For example, Hunter Ranger - not having S and P on a female model looks really cool, and in fact there's an NPC at the main hub in Neverdeath Graveyard who wears HR gear without her S and P, and she looks awesome.
For me, this issue exemplifies what I think NW needs to make it not just a fantastic game, but a truly great one, and that is lots of little Quality of Life touches. For example, bringing some of the right-click functionality forward into little buttons and check-boxes on our Character sheets; making stone management possible by drag and drop from inventory to the equipment icons; making the stone preview on equipped gear a little larger and easier to read when a stone in inventory is clicked, and all sorts of other little touches, mainly in the UI but also with the character models and world interaction. I know that things like one-click sitting on furniture models might be a very large task because of engine limitations, but things like that, which in WoW for example, are quite easy and fluid, really help immersion in the game world and bonding with one's character.
But in the meantime, yeah, disabling visuals on shirts and pants will be brilliant!
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited February 2014
Really looking forward to being able to disable visuals on equipment and enchantment effects.
itsatacoshop247Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited February 2014
While discussing enchantment visuals, would a fix to make the enchantment visuals not show up on transparent parts of the outfit be something we could see in the future?
Examples where the enchantment effect is floating on nothing: http://imgur.com/a/Q8Yc5 It looks like most apron things are just a base style, with the transparency drawn in, so either refining the actual hitbox/size, or just not making it appear on the transparent parts would be really cool.
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hobokenboyBanned Users, Neverwinter Beta UsersPosts: 3Arc User
Really looking forward to being able to disable visuals on equipment and enchantment effects.
Why something like this wasn't part of the game from scratch is beyond me, really. Seems to be a fairly basic function in other MMO's, but not here apparently.
I'd bet someone in marketing is trying to figure out a way to monetize it.
I'm unhappy and I can't say why.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited February 2014
I am actually looking for the opposite, an option to show the visuals an my both of my daggers. Maybe they could slip this in when they add an option to disable them?
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
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xabersedgeMember, Neverwinter Knight of the Feywild UsersPosts: 119Bounty Hunter
edited February 2014
I don't know if this feasible as a quick fix or not but since disable visuals is a coded engine feature rather than just a skin. . .why not make a skin. . .A transmutable item that would change the shirt and pants to either alpha 0 (if they are a layer rather than a model swap), or (if possible) an item that would read the characters visual setup and match the skin tone and then apply as skin. You don't have anything to code then except a little work on the shader. Working on the shader is much easier than digging into the engine and doing something could possible fix one bug and create 30 more.
Sunite garb 4 females has a flower on right shoulder, wouldn't mind if i could disable visuals on that flower..........................................................
Sunite garb 4 females has a flower on right shoulder, wouldn't mind if i could disable visuals on that flower..........................................................
While I don't disagree. Such a thing could really open Pandora's box. There is a massive number of people who would like to have epic armor without the skirt. Or other sets without silly things on the shoulders. Like the various faces on rogue and wizard shoulders.
Being able to choose what specific elements we could eliminate from items. Or perhaps even have the ability to swap in elements from other sets. Would be a HUGE boost to player customization. Sadly it's just not something I expect to ever happen.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited February 2014
Sweet merciful HAMSTER if the horrifying theatrical masks could be removed from TR hats, I might actually enable visuals on some of them.
..and "aiiiie.. what happened to the back of your head?" and "argh.. why is your helmet poking into your skull?". I'm not convinced that it's an improvement- maybe I am just a wimp about cranial mods.
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howitzer001Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 65Arc User
edited March 2014
So sick of it. SO SO SO sick of it. I can't stand looking at my vorpal strobe light, or the 50 other annoying armor and weapon enchants that take up my screen.
For the love of everything holy, please Cryptic, give us a toggle to disable these ridiculous over-the-top spell effects on weapons and armor!
Can't imagine anyone having an issue with this so long as it only disables the effects for you, and not for other players in PvP.
I disagree. If I turn off the visual of my VIVA ZORRO headgear, then you shouldn't see it either. If you want to know how I'm equipped then you do your own inspection, even if it's just too much work and too many clicks for you. Your simple-simon recognition of what enchants I've equipped should not override my desire to present my toon how I see fit. By your reasoning why not just make all mounts look like blobs of clay, except to the person riding it, then and only then does it resemble a Nightmare or Spider or Beetle and so on; everyone else just sees you sitting on a blob.
I have mentioned this before that it is something we are tracking to do eventually but do not currently have a schedule of when that will be done. It will take some software to do correctly and releasing new costumes, mounts and companions for events and the Zen Market would not affect that timeline.
I am not exactly a fan of my "pretty" Half Orc being covered in the Soul Forged black outlines. Especially now that its no longer a lesser version. The first time I saw a wedding dress with ice shards sticking out of it I cringed a little.
I understand your frustration, we will get there, but we have been focusing at new features such as PvP match making and other high impacting bug fixes when we can.
This is a high priority believe it or not. It's a quality of life issue in every moment you play your game. The sole focus of the game is your avatar, how it looks, how it improves, and how it plays. You're taking a lot of the visual enjoyment out of that by not allowing us to toggle those ridiculous weapon and armor enchants OFF. GET THEM OUT!!!!!
Hi, Just wanted to point out that allowing players to disable visuals could possibly have a significant positive impact of the current lag situation in highly populated areas due to total polygon counts being lower. Depending on how many players actually do disable the visuals, it could potentially cut down on the total polygon budget by as much as 10% -20% or more(just a guess) depending on the effects/meshes/lighting/shadows that are effectively reduced. Not to mention that the network frame size server uploads would be reduced, as well as each player's GPU's physical memory limitations. Just a thought.
Hi, Just wanted to point out that allowing players to disable visuals could possibly have a significant positive impact of the current lag situation in highly populated areas due to total polygon counts being lower. Depending on how many players actually do disable the visuals, it could potentially cut down on the total polygon budget by as much as 10% -20% or more(just a guess) depending on the effects/meshes/lighting/shadows that are effectively reduced. Not to mention that the network frame size server uploads would be reduced, as well as each player's GPU's physical memory limitations. Just a thought.
I have to say, you're comment is kind of out of left field but it is also by far most intelligent reason I've ever heard for allowing us to disable visuals on enchants. Grats to you.
Hi, Just wanted to point out that allowing players to disable visuals could possibly have a significant positive impact of the current lag situation in highly populated areas due to total polygon counts being lower. Depending on how many players actually do disable the visuals, it could potentially cut down on the total polygon budget by as much as 10% -20% or more(just a guess) depending on the effects/meshes/lighting/shadows that are effectively reduced. Not to mention that the network frame size server uploads would be reduced, as well as each player's GPU's physical memory limitations. Just a thought.
I have to say, you're comment is kind of out of left field but it is also by far most intelligent reason I've ever heard for allowing us to disable visuals on enchants. Grats to you.
Unfortunately completely incorrect. Client side visual effects have absolutely ZERO to do with network lag.
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There already has been an official response to this question, albeit not a very comforting one (they'll "look into it").
But my question to the OP and everyone else asking this question is: Why stop at shirt and pants? Why not simply request: Please make everything that changes the default look of anything have the option of disabling the visual it creates, allowing us to keep the default look of the original item, including disabling visual of shirt and pants.
I have mentioned this before that it is something we are tracking to do eventually but do not currently have a schedule of when that will be done. It will take some software to do correctly and releasing new costumes, mounts and companions for events and the Zen Market would not affect that timeline.
I am not exactly a fan of my "pretty" Half Orc being covered in the Soul Forged black outlines. Especially now that its no longer a lesser version. The first time I saw a wedding dress with ice shards sticking out of it I cringed a little.
I understand your frustration, we will get there, but we have been focusing at new features such as PvP match making and other high impacting bug fixes when we can.
It's great that it's on the radar.
BTW just to expand a bit on how game companies work:
Just like in any real world organisation whether it is the biology of a living organism or the parts of a computer jobs are segregated to specialists.
You can't blame the graphics card for not reading the CD that you inserted into your computer. That's not it's job and it couldn't read the CD if it wanted to.
Video game companies operate the exact same way even if you might think there could be a correlation. Obviously what you are asking for is a graphical issue but so is releasing new costumes. The thing is the only thing artists can do is plug the graphics they create into existing structures. They can't modify how the game functions.
That is to say they can make four different tiered visuals for enchantments without any problem without any further help from the software developers but they can't add more options for customization than the current systems without the developers programming it.
The fact is that unless the people who make costumes, animations and textures have a side hobby of computer programming they have just as little understanding of the workings of a computer as you do. The tools already exist for them to create content but those tools can't be modified without programmers.
Secondly, I also agree that the major issues should be resolved first.
Thirdly, keep up the good work and...
:cool:
Indeed. Meanwhile, this cosmetic issue will probably be resolved long before the Ability Score resets are available.
I understand the functionality/bug issues are first. Totally get that. However, these cosmetic fixes considered before something as paramount as to staying competitive and up to date after a years worth of alterations that continue to hinder our original scoring.
With everything bound to the character level, as opposed to the account level. It just makes our investments feel like lost causes after awhile. Certainly not going to recreate and give the satisfaction of double purchases, nor should we have to. Rather discouraging towards longevity of play as well.
PvP changes are going to be a huge blow to scoring due to Control Bonus/Resists.
Off topic I know, but seriously.. priorities, please? :]
Thanks ~
I don't know why you'd assume what they'll deal with first, when both issues have been around since the game released. This game makes very slow progress unless it involves designing more zen store content. We'll have to be patient.
For me, this issue exemplifies what I think NW needs to make it not just a fantastic game, but a truly great one, and that is lots of little Quality of Life touches. For example, bringing some of the right-click functionality forward into little buttons and check-boxes on our Character sheets; making stone management possible by drag and drop from inventory to the equipment icons; making the stone preview on equipped gear a little larger and easier to read when a stone in inventory is clicked, and all sorts of other little touches, mainly in the UI but also with the character models and world interaction. I know that things like one-click sitting on furniture models might be a very large task because of engine limitations, but things like that, which in WoW for example, are quite easy and fluid, really help immersion in the game world and bonding with one's character.
But in the meantime, yeah, disabling visuals on shirts and pants will be brilliant!
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Examples where the enchantment effect is floating on nothing: http://imgur.com/a/Q8Yc5 It looks like most apron things are just a base style, with the transparency drawn in, so either refining the actual hitbox/size, or just not making it appear on the transparent parts would be really cool.
Why something like this wasn't part of the game from scratch is beyond me, really. Seems to be a fairly basic function in other MMO's, but not here apparently.
I'd bet someone in marketing is trying to figure out a way to monetize it.
Amen. Would LOVE to be able to disable the armor/weapon enchantment effects.
While I don't disagree. Such a thing could really open Pandora's box. There is a massive number of people who would like to have epic armor without the skirt. Or other sets without silly things on the shoulders. Like the various faces on rogue and wizard shoulders.
Being able to choose what specific elements we could eliminate from items. Or perhaps even have the ability to swap in elements from other sets. Would be a HUGE boost to player customization. Sadly it's just not something I expect to ever happen.
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It'd just throw the weird clipping and occasionally unsolicited baldness that hats cause into sharper relief.
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For the love of everything holy, please Cryptic, give us a toggle to disable these ridiculous over-the-top spell effects on weapons and armor!
PLEASE!
www.fusion-guild.org
Sir Howitzer - GF | Howitzer - HR
I disagree. If I turn off the visual of my VIVA ZORRO headgear, then you shouldn't see it either. If you want to know how I'm equipped then you do your own inspection, even if it's just too much work and too many clicks for you. Your simple-simon recognition of what enchants I've equipped should not override my desire to present my toon how I see fit. By your reasoning why not just make all mounts look like blobs of clay, except to the person riding it, then and only then does it resemble a Nightmare or Spider or Beetle and so on; everyone else just sees you sitting on a blob.
Get it?
This is a high priority believe it or not. It's a quality of life issue in every moment you play your game. The sole focus of the game is your avatar, how it looks, how it improves, and how it plays. You're taking a lot of the visual enjoyment out of that by not allowing us to toggle those ridiculous weapon and armor enchants OFF. GET THEM OUT!!!!!
www.fusion-guild.org
Sir Howitzer - GF | Howitzer - HR
I have to say, you're comment is kind of out of left field but it is also by far most intelligent reason I've ever heard for allowing us to disable visuals on enchants. Grats to you.
Unfortunately completely incorrect. Client side visual effects have absolutely ZERO to do with network lag.
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If anything by adding another bit of data to share with each other it would increase lag depending on how they program it.