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Change to the Loot rolling system

dortialthemagedortialthemage Member Posts: 23 Arc User
edited February 2014 in PvE Discussion
This might have been posted before, but I was not having much luck finding anything i could comment on, so I am starting a new thread.

Currently the loot rule system allows for items to be set for need over greed, to allow for players to roll Need on items their class can use. This is a good system that allows for players to better their gear. The big problem with this system however, is that once players have obtained the items they need from dungeons, they no longer want to run "need" runs, they only want to run "greed" runs, which means all players are supposed to roll "greed" on every epic, regardless if its an item they need for their character.

There should be an option set up by the leader, so they can set all items to greed, to only allow players to roll "greed" regardless if its a class specific item or not.

Today, I ran a dungeon with a pug group, during DD, and there was no mention of the loot rules by anyone, not the leader or any other party member. The first couple of boss loots that dropped, only dropped items that were not usable by anyone in the party, and everyone rolled greed. At the end, when the boss died, my T2 helm dropped, and I rolled need on it. The leader of the party decided to kick me from the group, so i didn't even get a chance to loot the chest.

If the loot system was set up to allow the party leader to change the loot rules, it would make it a lot easier on new players who are still trying to gear their characters. Sure, I would have had to roll "greed" just like everyone else, on a chance to get my class helm, but at least I would have had a chance to loot the chest.
Post edited by dortialthemage on
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Comments

  • aettthornaettthorn Member Posts: 73 Arc User
    edited February 2014
    Leaders can basically do this, by setting the loot rolls to round robin.
  • tickdofftickdoff Member Posts: 0 Arc User
    edited February 2014
    Report the guy who kicked you.

    If you are looking for a specific drop in a dungeon run I suggest that you state what you are after and that you want to roll need on something before you get started in the dungeon. Personally, I have no problem with people that want to roll need on a class item that drops if it is an upgrade that they plan on *using* (not selling).

    One more thing: Join the "NW_legit_community" channel. The people there are typically much more reasonable, even tempered and skilled that the majority of players you run into using the random queue system.
  • ashnvfashnvf Member Posts: 294 Arc User
    edited February 2014
    Round robin is not the same thing as greed only.
  • ashnvfashnvf Member Posts: 294 Arc User
    edited February 2014
    Today, I ran a dungeon with a pug group, during DD, and there was no mention of the loot rules by anyone, not the leader or any other party member. The first couple of boss loots that dropped, only dropped items that were not usable by anyone in the party, and everyone rolled greed. At the end, when the boss died, my T2 helm dropped, and I rolled need on it. The leader of the party decided to kick me from the group, so i didn't even get a chance to loot the chest.

    I would report him. Most likely nothing will get done, but you never know.

    In any case if it wasn't previously agreed on to be a greed run then the leader was griefing.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2014
    aettthorn wrote: »
    Leaders can basically do this, by setting the loot rolls to round robin.

    You cannot do this anywhere that has loot people actually care about. Dungeon loot rules are fixed at need/greed/pass. As a party leader, try it sometime.

    Round robin simply gives everyone a random selection of loot. I guess in practice that's a bit as though everyone had pre-emptively rolled greed on absolutely everything that drops. But actual drops are effectively a secret, because nobody sees what anyone else picked up.
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  • mconosrepmconosrep Member Posts: 0 Arc User
    edited February 2014
    ashnvf wrote: »
    I would report him. Most likely nothing will get done, but you never know.

    In any case if it wasn't previously agreed on to be a greed run then the leader was griefing.

    As hard as it may be, you should try to just move on and forget this. Sadly there have been people and even guilds doing this regularly since the game was in 'Open Beta' and with no obvious consequences for those doing this, I can't imagine things will change.

    Trying to join a guild or channel where bad behaviour has consequences is probably the best way to avoid this situation in future.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited February 2014
    mconosrep wrote: »
    As hard as it may be, you should try to just move on and forget this. Sadly there have been people and even guilds doing this regularly since the game was in 'Open Beta' and with no obvious consequences for those doing this, I can't imagine things will change.

    Trying to join a guild or channel where bad behaviour has consequences is probably the best way to avoid this situation in future.

    i'm not sure how you know "nothing" happens when someone is reported. if your expectations are that this is a bannable offense and that doesn't happen because you see that person a week later... if you don't report players for such actions, a number of things can happen. maybe the most important notable thing is that PWE would not be able to see this feedback on a wider scale from players that don't or rarely visit the forums. and the second thing is if a user is constantly reported, there is clearly a repeat offender clause in the terms of service. of course, they will investigate every report submitted and it is at their sole discretion what they do and how they handle those reports.

    but to discourage others from submitting reports because you don't think anything comes of them... you'll never know because it's against their privacy policy to tell you. plain and simple.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited February 2014
    I think at the beginning of every run people should explain the loot rules for that run. Still there might be griefers though...
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  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    melodywhr wrote: »
    but to discourage others from submitting reports because you don't think anything comes of them... you'll never know because it's against their privacy policy to tell you. plain and simple.

    One of the reasons the kick system was modified was due to individuals kicking people after a fight or for needing on something. Yet, I have knowledge of 3 example individuals who were temp banned by PWE for MULTIPLE offenses of this action and were never perma-banned. So saying repeat offender clause is enforced by PWE is viewed as rather ridiculous by many in-game players that I have chatted with in guild or in the legit channel.

    As one pointed out: "Multiple", by definition, is "consisting of, including, or involving more than one". PWE must have a different definition of "multiple" than most people do as the actions do not reflect the intention.
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  • mconosrepmconosrep Member Posts: 0 Arc User
    edited February 2014
    melodywhr wrote: »
    i'm not sure how you know "nothing" happens when someone is reported. if your expectations are that this is a bannable offense and that doesn't happen because you see that person a week later... if you don't report players for such actions, a number of things can happen. maybe the most important notable thing is that PWE would not be able to see this feedback on a wider scale from players that don't or rarely visit the forums. and the second thing is if a user is constantly reported, there is clearly a repeat offender clause in the terms of service. of course, they will investigate every report submitted and it is at their sole discretion what they do and how they handle those reports.

    but to discourage others from submitting reports because you don't think anything comes of them... you'll never know because it's against their privacy policy to tell you. plain and simple.

    If you read my post then the key words are "no obvious consequences." Seeing that neither I nor anyone that I know of in-game know of a single person being banned for this type of actions, and people have been calling out GUILDS (frequently repeatedly) doing this in /Zone ever since the start of Open Beta, then it seems hard to believe that anything is being done.

    I am curious if you have any better information than us, as Cryptic's privacy policy means that there is no official information, so people can only go by their own game experience and that of those they know.
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2014
    Not directly related to this or maybe it is, but it's just a curiosity since people are talking 'greed runs.' (I don't pug, it really is just curiosity.)

    How does everyone choosing greed differ from everyone choosing need? (If it does?)
    Because if it doesn't, shouldn't it just be a 'need run?' Because when people agree to greed, sometimes people accidentally choose need, and then people tend to get bent out of shape. (I'm not naive, I'm sure some accidents aren't accidents, but I have 'needed' on garbage by fat finger, so I know it does happen..)

    If someone accidentally chose greed, it's no big deal to 4/5's of the party.. haha

    My mates tend to need all enchants and crafting materials. And greed or pass everything else. (With exceptions of course, if player X came in to get a specific item, we know he or she is going to need, and that's perfect.) But I always greed on the crafting items, because I will probably never use them.
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  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited February 2014
    reiwulf wrote: »
    I think at the beginning of every run people should explain the loot rules for that run. Still there might be griefers though...

    Actually, PUGs = automatic Need.

    I won't ever trust a PUG group to always roll Greed, unless this is somehow enforced by the system.
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    Not directly related to this or maybe it is, but it's just a curiosity since people are talking 'greed runs.' (I don't pug, it really is just curiosity.)

    How does everyone choosing greed differ from everyone choosing need? (If it does?)
    Because if it doesn't, shouldn't it just be a 'need run?' Because when people agree to greed, sometimes people accidentally choose need, and then people tend to get bent out of shape. (I'm not naive, I'm sure some accidents aren't accidents, but I have 'needed' on garbage by fat finger, so I know it does happen..)

    In my experience of PUGS, which is only slightly better than yours, I see the following "unwritten rules of PUGG'ing":

    1) Need on Enchants/Shards, Need on BoP for VT/MC is acceptable, Greed on all other purples
    2) Greed on blues and if you need, who cares, but if you consistently do it people may complain
    3) All PUGS are assumed Greed, but go unsaid until someone needs on something.
    4) If someone needs on an item they were intended to greed on one of two things happens:
    4A) They are immediately voted for kick
    4B) They are told they cannot roll on anymore purples and must pass or be kicked (seen this, but not nearly as common as A)
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited February 2014
    I don't see wy people wouldn't be allowed to need for items they need, isn't that the whole purpose of it? (talking about equipment)
    if I'm a TR and there's a purple equipment I need for my char, and I'm the only TR in the group, why am I expected to roll greed? the others don't need it, I do.
    Obviously I wouldn't do without agreeing on it first, but still, I don't see why it's an "unwritten rule" to not roll need on something you actually need.
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  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2014
    I appreciate your response, kolbe11, but I really was just wanting to know what might differ (mechanics) between all choosing greed and all choosing need. I don't have any need/greed complaints, all of my chars (the ones I play, anyway,) already have everything they need that could drop. I just run for fun and enchants/shards/marks anymore. =)
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited February 2014
    reiwulf wrote: »
    I don't see wy people wouldn't be allowed to need for items they need, isn't that the whole purpose of it? (talking about equipment)
    if I'm a TR and there's a purple equipment I need for my char, and I'm the only TR in the group, why am I expected to roll greed? the others don't need it, I do.
    Obviously I wouldn't do without agreeing on it first, but still, I don't see why it's an "unwritten rule" to not roll need on something you actually need.

    Simply, because the item is not bound and you may sell it. There is no assured way to check what you actually need and what you press just to sell. In example a boss will drop high viziers armor a fully geared cw can "need" it and later sell it for around 700k.
    Swash tr armor will sell for 400k, you may choose to sell it and run DD again (and again) to get a bound one from chest which you cannot sell and only salvage .
    This is not fair for the rest of the team as i'm sure all can use a spare 700k ads.

    There was a solution suggested that a need pickup will be bound, hopefully it will be implemented.

    To the op, perhaps from the point of view of the party you are the one who griefed them, as you were running greed run (you were greeding too) and finally when something expansive dropped you needed that and denied them without stating so at the beginning and asking for it. -- again wasn't there, just a point of view, and i can agree that if no one stated the greed rules it's problematic (but there are the usual runs..).
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited February 2014
    Well, it isn't fair either that if only 1 person of the team actuallly needs it, he can't roll "need" because others think he might sell it.
    In other MMO's I've played, if someone can equip something and needs it, he rolls need, if you can't equip it, or can equip it but are not interested you roll greed. Simple as that.
    Next time maybe the boss will drop something YOU can equip, and then you can decide if you need it or just want to sell it and choose greed.
    2e2qwj6.jpg
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited February 2014
    mconosrep wrote: »
    If you read my post then the key words are "no obvious consequences." Seeing that neither I nor anyone that I know of in-game know of a single person being banned for this type of actions, and people have been calling out GUILDS (frequently repeatedly) doing this in /Zone ever since the start of Open Beta, then it seems hard to believe that anything is being done.

    I am curious if you have any better information than us, as Cryptic's privacy policy means that there is no official information, so people can only go by their own game experience and that of those they know.

    of course i don't have specific information and even if i did, i wouldn't be able to discuss it as that would be a violation of the privacy policy. ;) i suppose i just have more of a positive outlook when it comes to reporting. i know that based on their investigation, they will do what they think is best for the community. but i also know that if something isn't working, like loot rolls or kicking or whatever, this information is useful to determine what needs to be adjusted. so if individuals don't report, you could be letting some jerk get away with being a jerk and not letting the company know that loot rolls could use a change through an in-game report... rather than here on the forums. in this thread.

    personally, i think being able to force greed runs as a loot option would be quite awesome. it would eliminate some of the problems we see complaints about.

    vote kicking is another issue altogether. the option should be disabled after a party enters the final boss. this also would eliminate a number of complaints. so... reports and constructive feedback is the key. :)
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited February 2014
    Again, you assume that everybody trustworthy and people that choose need really need and greed for all else. But that is not the real situation. from personal experience ( i run mostly with people i know / legit channel ) if people asked at the beginning that they search for an upgrade, specific item and such there are no problems what so ever for them needing those items. Most of the time dungeons are choose by what items people need....
    But this is not the case in general lfg.. and as such "unwritten rules" were established.
    And it is not "might think you sell", alot of people run to sell not to equip and thats why the unbound items more important to groups than the dd chest.

    I'm not trying to argue but to explain a point of view, and i mentioned a solution to the problem that will satisfy both the need and the greed (need will bind the item)
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited February 2014
    melodywhr wrote: »
    of course i don't have specific information and even if i did, i wouldn't be able to discuss it as that would be a violation of the privacy policy. ;)

    Which was exactly my point :):)

    And so in the absence of this information, I simply passed on my experience and that of the people I know.


    melodywhr wrote: »
    i know that based on their investigation, they will do what they think is best for the community.

    Not true. Cryptic will, like any company, do what is in their own best interest, and what it is possible for them to do within limits set by money, manpower, etc. they choose to allocate to matters such as this. Were this not the case, then every single bug and request for GM intervention could be dealt with immediately. So once again, as there is no official word from Cryptic, we are brought back to people responding with their personal experience.

    And based on that I feel that the best thing for the OP to do is to move on and try to put themselves in situations that minimize their chances of experiencing anything like this again. Of course your game experiences may differ from myself and the people I know and that is fine, but that does not invalid our experiences either...
  • brcubbrcub Member Posts: 9 Arc User
    edited February 2014
    ashnvf wrote: »
    I would report him. Most likely nothing will get done, but you never know.

    This is the thing to be done. Really it doesn't mean everyone will be punished every time this happens, but very soon a few players will receive the proper treatment for this behavior and then word will spread. The only reason this is becoming more common is because no action is being taken.
  • tornnomartornnomar Member, NW M9 Playtest Posts: 399 Arc User
    edited February 2014
    I agree with the thinking that if you 'need' and item it should become bound. Either equip it, vendor it, or salvage it. But I'm also of the mind that if there is a DC in the party and an item drops for a DC, it should go to them automatically. If there is more than one DC in a party then a roll pops up for them only.
    You want something to sell/salvage? Run the dungeon again and hope something drops for you.
    Seriously, people are already running dungeons upwards of 50 times in hopes that a drop happens that they actually win the roll on, so I won't blame anyone that rolls need on an item. I don't care what they do with it, its for their class, then its theirs.

    This is extreme, I know, but the player who's character is set (full T2, high ranking enchants, etc) has absolutely no right to be upset with the fresh character who has their first T1/T2 piece drop for them and they roll need so they can get. The only reason that player is mad is because they feel robbed.
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  • quetumquetum Member Posts: 0 Arc User
    edited February 2014
    The real question remains, why is this game still using Need/Greed/Pass as it's loot system?

    DDO did looting right. Why did Neverwinter have to take a step backwards?
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited February 2014
    I agree completely with tornomar.
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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2014
    The problem, IMO, is that you can't know if another player is being genuine when they select need on an item. As such, we need a system to "keep people honest". Now, if it was agreed upon ahead of time that anyone can select need on their class items, then the current system is fine, and we need not discuss that scenario further. If, however, it was decided that each player, regardless of class, should have an equal chance at any item that drops, (typically epic items and/or shards/reagents), then what is needed is a greed-only option. The implementation of this would ensure that no one "conveniently forgets" that what everyone agreed on was to roll greed or pass for all items discussed...
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  • mconosrepmconosrep Member Posts: 0 Arc User
    edited February 2014
    bioshrike wrote: »
    The problem, IMO, is that you can't know if another player is being genuine when they select need on an item. As such, we need a system to "keep people honest". Now, if it was agreed upon ahead of time that anyone can select need on their class items, then the current system is fine, and we need not discuss that scenario further. If, however, it was decided that each player, regardless of class, should have an equal chance at any item that drops, (typically epic items and/or shards/reagents), then what is needed is a greed-only option. The implementation of this would ensure that no one "conveniently forgets" that what everyone agreed on was to roll greed or pass for all items discussed...

    Which is why I (and other people also) suggested that any item that is won on a NEED roll is permanently bound, unsellable and non-salvageable,
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2014
    mconosrep wrote: »
    Which is why I (and other people also) suggested that any item that is won on a NEED roll is permanently bound, unsellable and non-salvageable,

    I'm not against that. However, I'd still like to see a greed-only option, so everyone can get an equal shot at all items...
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  • vscoutvvscoutv Member Posts: 19 Arc User
    edited February 2014
    Heh, if it's an UNWRITTEN rule that everyone choose greed by default in PUG, how is any newb, like myself, supposed to know. If I hadn't read this post, I sure wouldn't have. I assumed that the reason those in LFG were spamming for Greed Runs was that at other times they were Need/Greed runs.
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  • zargorius666zargorius666 Member Posts: 118 Bounty Hunter
    edited February 2014
    mconosrep wrote: »
    Which is why I (and other people also) suggested that any item that is won on a NEED roll is permanently bound, unsellable and non-salvageable,

    This is a very sensible suggestion and would solve the issue very nicely.
  • killzoneexkillzoneex Member Posts: 94 Arc User
    edited February 2014
    The problem with need is that some items for some classes are worth a LOT more than the best items for other classes.

    What they really need (besides greed only) is pooled auctions. Instead of greed runs, let every item either be salvaged on the spot and AD split or put up for auction and tagged to be split amongst the members of the group when it sells. Everyone put in the work to get the items, why not fairly split everything if it's a "greed" run.
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