I started playing NWO more than half a year ago as a humble TR seeking glory in the PvP arena. Realizing that I preferred to go all out on the front line screaming like a maniac, I switched to a DPS GF. There was a problem here ... I could slaughter most of my enemies in one rotation, however, I was as resilient as a wet pancake. Then I rolled a GWF.
The purpose of this guide is to impart my experience as a PvP'er that has had a blast playing as GWF - through the good times and the bad.
By the way, I'm not a number cruncher (too lazy), I'm just a guy recalling what I learned from my substantial time as a PvP GWF. My stat and power choices are based on a combination of my own trial and error and the experience of fellow players. I'd like to give a shout out to friends, guildies, ex-guildies and the many helpful threads/guides on this forum.
Let's begin!
Aim:
My aim in building a GWF sentinel was to use high critical chance and severity as the primary source of damage output. This type of GWF is perfect for team play as you will have access to fantastic crowd control, dps, tankiness and speed; all of which are vital aspects of taking and holding nodes.
Character Race:
As the build utilizes great survivability and burst damage, your class should somewhat reflect these choices. The best three classes for this build are ...
Human (gotta love the three extra feat points)
Half-Ork (5% extra crit severity, 2 points extra for Con/Str)
Halfling (3% more deflect chance, 10% CC resist chance
Attribute roll:
Con and Dex should be high as possible, making sure Str is reasonably high also. Con is fantastic and is the most valuable stat for this build, granting higher HP and damage in the form of resistance ignored. Dexterity provides deflect chance, a stat perfect for survivability and one of my favorite stats. Strength just allows you to make the most of feats such as Desciple of Strength and Deep Gash.
Paragon Path:
Iron Vanguard
Feats:
I think the feat choices are pretty self-explanatory, but I will cover the notable ones.
-Deep gash is an excellent feat because it actually does not do damage based solely on power. To my knowledge, It takes into account damage dealt and your Str stat. I certainly do more damage the higher my crits are and so should you.
-Powerful Challenge gives 15% more dmg Vs marked targets. Whats not to like? Weave Threatening Rush between your Encounters and At-Wills for maximum damage output.
Powers/Class Features:
When picking my powers/class features, I all I wanted access to were the following:
-Avalanche of Steel
-Indomitable Strength
-Savage Advance
These skills are what I believe to be the best for this build. Currently I'm using weapon master (too good to ever slot out) and Trample the Fallen (15% more dmg on targets under cc is better than 10% more deflect I reckon). The other choices were based on PvE viability; such as Wicked Strike (great AoE dps on mobs) and Restoring Strike (great single target dps which increases survivability). For PvP I always have Frontline Surge, Takedown and Indomitable Battle Strike slotted for my encounters along with sure strike and Threatening rush for my At-will's. My usual rotation is: TR + TD + TR + FLS + TR + IBS. This rotation depends on the situation but is the ideal one for most.
And here's my Character Sheet, showing gear choices and stats:
Enchants:
I use Darks in all offensive slots and Radiants in all defensive slots, along with Vorpal in the weapon and Soulforged in the armor. I have found no better substitute for Vorpal for offensive power, however Negation rather than Soulforged seems reasonable viable if that suits your play-style; rather than a second life on low HP you gain serious damage resistance (+25%) for 7 seconds per minute on average. The utility slots were easy to fill. Dark enchants are 100% the way to go for PvP as they grant movement speed.
End Result:
This build possesses high armor pen in order to deal with rival tanks as well as life steal, in anticipation of the coming module 3, which is rumored to bring great disadvantage to stacking regen. My crit chance is 33%, resist is 43% (before Sentinel's Aegis adds 20% to defence!) and deflect is at 25%. I would highly recommend you try to get close to these numbers whilst having 36-38k HP.
So there you have it! That's how I roll, but don't take it as the be all-and end-all build. Experiment as I have, and you never know what new builds you might come up with!
I will try to reply to all responses and questions about this build and how I play it, however, I can't promise I'll answer every post so please don't take offense. Lastly, keep this thread civil and related on this type of GWF build. No QQ's or flaming please Enjoy!
Coming soon ...
GWF PvP Eliminator Guide: A tutorial on how to take any class out
Krass, he is a great GWF. Great guide man. You should probably mention your class features which I'm sure are trample of the fallen and weapon master. I'm glad someone posted one since steam took his down or it was taken down. Will make the GWF community better overall.
Excellent guide Krass. I had considered posting almost this exact same set-up as it is what I use, but held off in anticipation of upcoming changes. There may be slight variations on gear, but this is THE GWF PvP build in my opinion.
My only variation I run is that I use 2pc tier 2 valiant gear with 2pc titans and some more offensive accessories (crit/arpen belt and ring with defensive slots). I push my ArPen higher and having a slightly higher con gets me to near 40%. Overkill somehwat? Yes, but is golden vs other GWF and GFs.
edit: one other thing Krass. You forgot the damage reduction bonus from armor spec and sentinel's aegis doesn't show on the character sheet. Your DR is more likely around 55-56%.
Mindflayer - Exodus
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
Hey Daria, id have 40% if I could but still haven't got rank 10 darks :P I'm very happy with the balance of my setup though. I'd love to check yours out sometime so hit me up in-game. There are quite a few ways to go with this. Using the 2 piece Dread Legion set because it offers overall higher stats and includes a nice amount of life steal. Planning on taking the Dread Ring boon which gives a chance to triple life steal
UPDATE:
Edited a few things concerning the build making it more informative. Cheers for the input fellahs.
You should hit up Harry Battleballs. He has an interesting gear set-up that has a lot of lifesteal with the lifesteal boon. Not my flavor, but he does really well with it. I could definitely push my ArPen higher if I ever upgraded thse rank 8s and my lantern from rank 66, but been working on my HR instead lately. On preview using the pvp gear, I had about 42.5% ArPen and could push it easily another 1 or 2% higher.
I do sacrifice lifesteal and Deflect for my build, but I still get people telling me they can't believe how hard to kill I am. I will swap out survival gear and powers situationally based my role, but it is rarely necessary.
Mindflayer - Exodus
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
GG bro, looks about right, If Tenacity goes through I have some Feats that I will be changing around to make up for the loss of Damage. But overall this is the best Build you can go at the moment for PvP, If your geared of course. Looks good Krass GG.
I would personally just swap the rings around for more HP, or GG Set 2 piece gives +HP, 36k is a tad bit low specially in premades,, BUT none the less looks great! GJ Krass.
You could put together a pretty good tier 1 version for cheap as well using Tier 1 pvp 2 pc and Imposing Scrapper. With the right accessories, the pvp artifact, and waters at leat to epic, you wouldn't melt faces, but be better off than the vast majority of undergeared GWFs.
Mindflayer - Exodus
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
Just realized that Sentinel's Aegis only affects defence, meaning a 600 point increase at 3k defence. Armour class also accounts for 17% resistance at 34 AC. Still, every little helps!
Steam brothah! We're gonna have to have a chat about new builds for the coming update In the case of your suggestion of MOAR HP ... the way I see things is that the extra percentage in deflect and resistance that i currently favour over the HP I lose by not having greater rings of health/burning priests ect, saves me more in HP than if i just had flat HP. Maybe our numbers man Daria can crunch on that
It actually doesn't work that way. It doesn't multiply the "Defense Stat," such as 3000 to 3600. What is does is multiplies the actual % reduction. So if the damage reduction that you get from defense by mousing over it on the character screen reads 30%, it multiplies that by 20% to increase it to 36%. But it gets better. It is additive with Armor Specialization, so combined is 35% from defense. So 30% now becomes 40.5%. AC still gets the 15% from armor spec, so 17% becomes 19.55%.
So Daria with a 150 invoke buff has 2939 defense = 32.1% mitigation * 1.35 (Armor Spec + Sentinel's Aegis) = 43.335%. 34 AC actually gives 12% base (first 10 do not count) * 1.15 = 13.8%. 43.335+13.8 = 57.135% actual mitigation, despite a character screen that reads 44.1%.
Mindflayer - Exodus
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
Great guide. Easy to follow and to the point. I am still stack to 2 titan/2 scraper's but it's the exact thing that I am running with my Dwarf. I have met you in some games, and you seem to know what you are talking about.
Those are the same, staple sets I used to use. As you can see in the guide, I sacrificed the HP from scrappers, however, I gained a substantial amount of offense at the cost of little defense. Give it a go, you might like it!
Yep. I can definitely live with a small Defense downsize. After all, killing something faster means that you won't need your defensive stats to protect you for more time.
P.S: How about Slam? I found it to be very very helpful in certain situations. It's also AoE snare for Trample to work better and it keeps running rogues close to your AoE stuns (Roar or Surge). To be honest, I don't remember the last time that I used any other daily in PvP.
Yeah, you're right about that. I think that ethos will apply in the next module possibly seeing as healing will be nerfed most likely.
Slam is actually a viable choice if you know when to pop.it. if you have trample the fallen slotted, using slam gives the 15% dmg bonus as it is a control effect (slow).
Probly a bit off-topic but with the latest build on the preview you can get about 22% DR just from using new pvp items. There is also a massive ~35% nerf to frontline surge for sents. All this considered if somebody is about to follow these guides take in consideration that when the preview shard build is released some changes will have to be made due to new stat- Tenacity.
Hey pwn. Thats a relevant point and once the new changes apply, I'll be adjusting this guide to reflect them. As these changes are still on the horizon however, I thought I'd put this build out there so any fellow GWF can enjoy the power of it while it lasts. I'm sure I'll be able to come up with a decent build post mod 3 so stay tuned.
Very good guide diamond krass but I'm a new here so would u allow me to ask a few question in your thread here since I can't post new one ..1) may I know for PvP is It hands down baffling is the better choice , seem that steamroller also said that before in his sent guide thread , and also is human 3% defence equal to 3% damage resistance ? 2) I saw that u have only 2500++ power only is that enough ? Because steamroller also said that power should go for 7k and above and should not dump any enchant for arpen because base on your gear u can get already like 1100 and + your con so you would also prolly had 24-25% Arpen at end game..is this the true/correct ? If not please don't hesitate to correct me 3)heard someone said that briartwine is too good in PvP because it reflect damage to others,but after doing some math I find that is not actually that useful..example : a trip with p vorp can crit a hr/cw/another tr with lashing blade for 15k..but when he crit on me (assume that I have 50% deflect severity) only for 7.5k..than I reflect him back with 3.2% damage(assume that I have a great briartwine) so I basically only reflect about like 230 damage and that is sooooo little lol..is this also true or I'm wrong? 3) plague fire in PvP do not stack if 1 or more teammate already had it so that consider bad , but do terror also work like plague fire if teammate have than also become no use? 4) can a sent gwp have 7k power 35% crit chance,1800arpen,70% deflect and 75% deflect severity( assume that I'm a baffling) can sent reach these stat ? 5)can I join your guild I would only be lvl 1 because I have not even create..lolx..but I love PvP the most I can PvP whole day...and the last question ...can someone experience here patiently answer all my question 1 by 1 because I'm very eager to know..appreaciated
Very good guide diamond krass but I'm a new here so would u allow me to ask a few question in your thread here since I can't post new one ..1) may I know for PvP is It hands down baffling is the better choice , seem that steamroller also said that before in his sent guide thread , and also is human 3% defence equal to 3% damage resistance ? 2) I saw that u have only 2500++ power only is that enough ? Because steamroller also said that power should go for 7k and above and should not dump any enchant for arpen because base on your gear u can get already like 1100 and + your con so you would also prolly had 24-25% Arpen at end game..is this the true/correct ? If not please don't hesitate to correct me 3)heard someone said that briartwine is too good in PvP because it reflect damage to others,but after doing some math I find that is not actually that useful..example : a trip with p vorp can crit a hr/cw/another tr with lashing blade for 15k..but when he crit on me (assume that I have 50% deflect severity) only for 7.5k..than I reflect him back with 3.2% damage(assume that I have a great briartwine) so I basically only reflect about like 230 damage and that is sooooo little lol..is this also true or I'm wrong? 3) plague fire in PvP do not stack if 1 or more teammate already had it so that consider bad , but do terror also work like plague fire if teammate have than also become no use? 4) can a sent gwp have 7k power 35% crit chance,1800arpen,70% deflect and 75% deflect severity( assume that I'm a baffling) can sent reach these stat ? 5)can I join your guild I would only be lvl 1 because I have not even create..lolx..but I love PvP the most I can PvP whole day...and the last question ...can someone experience here patiently answer all my question 1 by 1 because I'm very eager to know..appreaciated
@ Bizzy. 1v1'd Aliz and many other top-level GWF's. The build works I wouldn't claim that it's the best, but I haven't come across better. That's not to say that I haven't seen some equally good builds though.
@ esteena. Thanks! I'll be sure to check yours out too.
1) I assume you mean halfling? If so, the 3% deflect chance is highly valuable. It means you do not have to worry about acquiring as much deflect on your gear, meaning you can work on more useful stats rather than the amount of deflect it would take to get that 3% chance.
2) I know Steamroller as a PvP'er. What you describe seems like he is talking about a PvE build. For PvE, power is usually more valued than in PvP and a pure PvE build will aim to hit the 24% resistance ignored in order to reduce mob and boss resistances to 0%. It would be impractical to stack over 7k power for PvP and I can assure you that there is no competitive PvP build with that much power. You simply would not be able to attain the other stats needed for the build such as regen, defense, deflect ect.
3) I do not see any value in briartwine for a GWF but I haven't experimented with it yet. I see it being useful for a GF deflect build possibly, but thats a different story. The best enchant for me atm is soulforged. You just cant beat an extra life during a match.
4)I am sure you can find a more in-depth answer to this question elsewhere on the forums. It doesn't really relate to this guide as I dont use them. You are correct on the first point however. Not sure about terror though.
5) The first 3 stats are easily obtainable. Combined with 70% deflect chance and 75% deflect severity is impossible though unless you maybe use pots. Something I haven't tried as it would not be viable for PvP. With those kinds of stats the build would be very unbalanced.
6) My guild IS currently recruiting, but we only accept experienced PvP/PvE'ers who are well geared I'm afraid. Thanks for your interest though and I wish you luck finding a guild.
Nope, defense only contributes towards DR, just as armor class does. so a 3% boost to defense is horrible tbh. on the other hand, the extra feat points make up for it.
Because steamroller also said that power should go for 7k and above and should not dump any enchant for arpen because base on your gear u can get already like 1100 and + your con so you would also prolly had 24-25% Arpen at end game..is this the true/correct ?
Nice guide Krass :-)
Did you try 1v1ing with this set up against Aliz and Nelo's GWF?
This Setup is roughly the same as every other Top End PvP Sent GWF, 1v1 doesnt mean much, It just depends on who Crits and who doesnt really.
What truly Defines an Awesome Sent Is Teamwork, CC Calls, Map Awareness, Knowledge of Countering Any Class, and Survivability based on footwork and Strategy.
This Setup is roughly the same as every other Top End PvP Sent GWF, 1v1 doesnt mean much, It just depends on who Crits and who doesnt really.
What truly Defines an Awesome Sent Is Teamwork, CC Calls, Map Awareness, Knowledge of Countering Any Class, and Survivability based on footwork and Strategy.
+ to that. 1v1 with top end gwfs is a roll of a dice lol. well, mostly.
Comments
Cheers mate
My only variation I run is that I use 2pc tier 2 valiant gear with 2pc titans and some more offensive accessories (crit/arpen belt and ring with defensive slots). I push my ArPen higher and having a slightly higher con gets me to near 40%. Overkill somehwat? Yes, but is golden vs other GWF and GFs.
edit: one other thing Krass. You forgot the damage reduction bonus from armor spec and sentinel's aegis doesn't show on the character sheet. Your DR is more likely around 55-56%.
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
UPDATE:
Edited a few things concerning the build making it more informative. Cheers for the input fellahs.
I do sacrifice lifesteal and Deflect for my build, but I still get people telling me they can't believe how hard to kill I am. I will swap out survival gear and powers situationally based my role, but it is rarely necessary.
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
I would personally just swap the rings around for more HP, or GG Set 2 piece gives +HP, 36k is a tad bit low specially in premades,, BUT none the less looks great! GJ Krass.
- Your Besttttttttestt Friend , Steamroller.
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
Just realized that Sentinel's Aegis only affects defence, meaning a 600 point increase at 3k defence. Armour class also accounts for 17% resistance at 34 AC. Still, every little helps!
Steam brothah! We're gonna have to have a chat about new builds for the coming update In the case of your suggestion of MOAR HP ... the way I see things is that the extra percentage in deflect and resistance that i currently favour over the HP I lose by not having greater rings of health/burning priests ect, saves me more in HP than if i just had flat HP. Maybe our numbers man Daria can crunch on that
Glad the guide is well recieved so far anyways
So Daria with a 150 invoke buff has 2939 defense = 32.1% mitigation * 1.35 (Armor Spec + Sentinel's Aegis) = 43.335%. 34 AC actually gives 12% base (first 10 do not count) * 1.15 = 13.8%. 43.335+13.8 = 57.135% actual mitigation, despite a character screen that reads 44.1%.
Daria - Dwarf Sentinel GWF (mistaken for Halfling a lot)
Karia (aka "The Pug") - Human Combat HR
Kayd - Human Conqueror GF - Retired
Okay....i guess cryptic live up to their name. Their tooltips are VERY misleading. Good news for us though
Thanks for sharing.
How fortunate! Just msg me or any BD member in game if you're interested in joining.
@hida
Those are the same, staple sets I used to use. As you can see in the guide, I sacrificed the HP from scrappers, however, I gained a substantial amount of offense at the cost of little defense. Give it a go, you might like it!
P.S: How about Slam? I found it to be very very helpful in certain situations. It's also AoE snare for Trample to work better and it keeps running rogues close to your AoE stuns (Roar or Surge). To be honest, I don't remember the last time that I used any other daily in PvP.
Slam is actually a viable choice if you know when to pop.it. if you have trample the fallen slotted, using slam gives the 15% dmg bonus as it is a control effect (slow).
-Destroyer ^.^
Did you try 1v1ing with this set up against Aliz and Nelo's GWF?
PvP GWF - BizzyBedBug
PvE GF (salvaged)
PvE TR (salvaged)
GWF PvP/CW PvE @ http://www.twitch.tv/bizzyplusplus/
@ Bizzy. 1v1'd Aliz and many other top-level GWF's. The build works I wouldn't claim that it's the best, but I haven't come across better. That's not to say that I haven't seen some equally good builds though.
@ esteena. Thanks! I'll be sure to check yours out too.
@copycat. I'll answer all that I can:
1) I assume you mean halfling? If so, the 3% deflect chance is highly valuable. It means you do not have to worry about acquiring as much deflect on your gear, meaning you can work on more useful stats rather than the amount of deflect it would take to get that 3% chance.
2) I know Steamroller as a PvP'er. What you describe seems like he is talking about a PvE build. For PvE, power is usually more valued than in PvP and a pure PvE build will aim to hit the 24% resistance ignored in order to reduce mob and boss resistances to 0%. It would be impractical to stack over 7k power for PvP and I can assure you that there is no competitive PvP build with that much power. You simply would not be able to attain the other stats needed for the build such as regen, defense, deflect ect.
3) I do not see any value in briartwine for a GWF but I haven't experimented with it yet. I see it being useful for a GF deflect build possibly, but thats a different story. The best enchant for me atm is soulforged. You just cant beat an extra life during a match.
4)I am sure you can find a more in-depth answer to this question elsewhere on the forums. It doesn't really relate to this guide as I dont use them. You are correct on the first point however. Not sure about terror though.
5) The first 3 stats are easily obtainable. Combined with 70% deflect chance and 75% deflect severity is impossible though unless you maybe use pots. Something I haven't tried as it would not be viable for PvP. With those kinds of stats the build would be very unbalanced.
6) My guild IS currently recruiting, but we only accept experienced PvP/PvE'ers who are well geared I'm afraid. Thanks for your interest though and I wish you luck finding a guild.
That is for PvE Copycat, not for PvP.
This Setup is roughly the same as every other Top End PvP Sent GWF, 1v1 doesnt mean much, It just depends on who Crits and who doesnt really.
What truly Defines an Awesome Sent Is Teamwork, CC Calls, Map Awareness, Knowledge of Countering Any Class, and Survivability based on footwork and Strategy.
+ to that. 1v1 with top end gwfs is a roll of a dice lol. well, mostly.