orangefiree wrote: »
Congrats on getting featured again!
nethe85 wrote: »
Congrats on getting featured!
I have a problem with the Third Act, The Dig.
At the end of the cave, when I have to "Speak with the Source of the Voice", I don't find anyone to speak with.. On the map I see e dialogue marker (Ghostly Guardian).. But I don't see him.
I had already done twice this quest but I can't do anything to go on.. It's a bug maiby?
dtz wrote: »
When the Foundry comes back up, I'll check it out.
basilisque wrote: »
Alright, I've played through this and I've got some feedback to give.
First off, I'd like to say that despite the fact that consistent content production is generally a good thing, I don't think that pumping out a new quest every week is in any way a good idea. At the very least not when you're doing quests of this length.
Take some more time to test, design and improve your quest rather than trying to focus on getting a new one out.
Now, as far as the quest in question (heh) goes, the first thing I'll comment on is the environments. They generally seem pretty bland, especially the village which quite seriously appears to be just a bunch of houses slammed down next to a road. There's next to no signs of habitation, and... I know it's plague ridden, but the only living thing we see is the guard. Additionally there's no real surroundings either, and you definitely don't get the feeling that the village is located in the mountains. I could just get on my horse and ride up the small slopes surrounding it, allowing me to see the empty green void surrounding the whole thing. You seriously need to look into adding more detail to your maps.
I will say, however, that the transition between map types was very nice.
As far as the dialogue goes... Well, it's generally pretty good! I didn't expect to find myself saying this, but the dialogue pretty much carries this quest. It's no literary masterpiece, but it does what it's supposed to do without feeling like too much or too little.
In addition the characters are actually pretty well characterized. Heck, I honestly think it's a shame that the quest doesn't revolve primarily around working with the kobold tribe.
The combat is... well, average. It's a bit repetitive, and apart from that one time where I aggroed a whole room full of mobs and once and had to use my artifact it wasn't really all that challenging. But there was variation and it wasn't a complete walkover, so it gets a passing grade. Funnily enough the easiest part was the bosses, but then again I'm rolling with a dire wolf so that isn't very surprising.Final Score: 3/5. This quest has a lot of room for improvement, but it is generally solid and if you work on making your maps more appealing then this could easily reach a solid 4/5.
Cheers, and best of luck!