So, I haven't played many MMORPGS, and I'm afraid it's painfully obvious to anyone I PvP with xO
Granted, I have PvPed as a CW mostly, and I think it's the squishiest class. Still, can anyone give me tips on how to improve in PvP and maybe just combat in general? Do I need better gear or a better class?
IMO:
1. Dont rez people in pvp nor ask to be rezzed while combat is goin on. They just die again pretty quickly and the opposing team gets kill points once again.
2. Hold 2 bases at first middle and your end... Do not go for the 3rd right away unless you have a lead.
3. Gotta have good gear, and have a supply of pvp pots.
4. Aim for opponents that are hurt or near death...wipe them out and move onto the next.
5. As a mage dodge alot as you are immune to damage while dodging. As a mage I would stack crit. armor pen and defense.
I have all classes on my account and found that for me HR and GWF are the best.
IMO:
1. Dont rez people in pvp nor ask to be rezzed while combat is goin on. They just die again pretty quickly and the opposing team gets kill points once again.
2. Hold 2 bases at first middle and your end... Do not go for the 3rd right away unless you have a lead.
3. Gotta have good gear, and have a supply of pvp pots.
4. Aim for opponents that are hurt or near death...wipe them out and move onto the next.
5. As a mage dodge alot as you are immune to damage while dodging. As a mage I would stack crit. armor pen and defense.
I have all classes on my account and found that for me HR and GWF are the best.
And this is why I'm in a solid PVP guild.
1) Always rez your party members. With how much regen is availble, and the BCRS, they can be back to full health in a few seconds.
2) Rush mid and the opponents point, always. Continue to back cap to keep their team split.
rlrobrMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited January 2014
I can suggest the powers for PvP (those that I use on both my CWs - Thaumaturge / Renegate):
Daily: Ice Knife / Ice Storm
Mastery: Icy Rays
Encounter: Chill Strike / Entangling Force / Conduit of Ice (Thaumaturge) or Ray of Enfeeblement (Renegate)
Feats: Storm Spell / Eye of the Storm
With this powers very often I have the highest number of kills, specially on Gauntlgrym.
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
I can suggest the powers for PvP (those that I use on both my CWs - Thaumaturge / Renegate):
Daily: Ice Knife / Ice Storm
Mastery: Icy Rays
Encounter: Chill Strike / Entangling Force / Conduit of Ice (Thaumaturge) or Ray of Enfeeblement (Renegate)
Feats: Storm Spell / Eye of the Storm
With this powers very often I have the highest number of kills, specially on Gauntlgrym.
I wouldn't bother with CoI even as a thaum, it has a very long animation that will put you in peril often. Use RoE, fast anim, better damage.
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited January 2014
. . .In addition to the great advice by everyone above, I would strongly suggest to find a guild and run in a pre-made group so that way your guild and/or group could convey their advice, direction, and focus. PUGing PvP as a newbie to PvP and an MMO at hand is probably something that should be avoided, for both your sake and everyone else's.
The best advice I can give is that the first pvp bracket gets easier once you turn 15 and have access to more abilities. If you are squishy, try to find one other teammate to stick by and don't stand on a node because you will be killed pretty fast by Rogues camping the circle. Instead, try to be at longer range or up on ledges and make it really annoying for anyone standing on a node by casting AOEs and crowd control abilities. When I'm trying to hold a node and there's no one else around, I'm not going to leave the node and run all the way to the top of the map to kill a Wizard. Leave the fighting on top of nodes to other classes that can take more punishment.
If you have a premade group that may differ when it comes to rezzing teammates. But in my opinion people that are spamming over and over for a rez when combat is going on right there in that area is an huge annoyance. The person that is rezzing you is taking shots and dying themself. In a situation however where no one is around and a healer is nearby ...sure why not. What I do not get get is why these people that are poorly geared with no enchants spam 10 times for a rez. Actually if they keep spamming for a rez 20 times every time they die I quickly add them to ignore then leave the match everytime I match up with someone that is ignored. But hey thats just me and the way the current system handles players that leave with no penalty...why not?
BTW over 50% (easily) of the time my inventory gains the blue at the end of the match (#1 in points)....simply because I am not cheap when it comes to gear and I learn how to play the class the best I can. Note this is with my hunter from levels 20 and up to 50 now... I'm sure I will not have this happen when I am 60 simply because I cannot afford 500 dollars to gear my toon.
On the topic of rezzing someone
I gauge how an individual will contribute to the team fight at hand... sometimes I rez completely changes a game... other times if the player is the type who stands and facetanks a lashing blade and an icy knife... I have no sympathy for your death and I feel using my divinity to heal them when I could be healing another team member who has the ability to live longer would be a waste
Depending on a situation I will ask for a rez... when they clear all the enemies and are standing there not rezzing me or if they are in a 4 v 1 and one person doesn't stop to rez me, I note that and treat them the same way
Rezzing is a matter of judgment in different situations so I don't think there should be one specific action you ahve to take each time
IMO:
1. Dont rez people in pvp nor ask to be rezzed while combat is goin on. They just die again pretty quickly and the opposing team gets kill points once again.
Kill points are granted only when the target cannot be rezzed (whether it's due to lack of help, due to revive sickness, or due to a timely kick) or chooses to release. If you willfully refuse to rez a team member who could have reasonably been saved, you're just guaranteeing that the opposition gets credit for that kill.
Kill points are granted only when the target cannot be rezzed (whether it's due to lack of help, due to revive sickness, or due to a timely kick) or chooses to release. If you willfully refuse to rez a team member who could have reasonably been saved, you're just guaranteeing that the opposition gets credit for that kill.
Hmmm... did not know that. I'll have to make sure I kill more people when they are rezzed. thx! So who gets the points the guy that killed him previously or the guy that kills him the second time? Still makes no dif to me I just release when I die because I can handle waiting 5-20 seconds til I repawn with full health and near mid (Where most of the action is)
Still to some it may be a good idea to rez people in combat, to me it is a pet peeve and I hardly ever do it unless the area is clear and hes not spamming "Help!" 6 times in a row. To each thier own though. I'd rather be making kills than rezzing teammates.
On the topic of rezzing someone
I gauge how an individual will contribute to the team fight at hand... sometimes I rez completely changes a game... other times if the player is the type who stands and facetanks a lashing blade and an icy knife... I have no sympathy for your death and I feel using my divinity to heal them when I could be healing another team member who has the ability to live longer would be a waste
Depending on a situation I will ask for a rez... when they clear all the enemies and are standing there not rezzing me or if they are in a 4 v 1 and one person doesn't stop to rez me, I note that and treat them the same way
Rezzing is a matter of judgment in different situations so I don't think there should be one specific action you ahve to take each time
LOL you are so funny! But yes you are right bad players deserve no attention.
Know your skill level. That is what I would recommend.
Like if you find yourself facing a full premade or you constantly getting 1 v 1 and die then you should consider instant quit unless the match has already began for a long time.
Harsh it may sound, but when 9 gear/skill people are in the PVP arena you don't wanna be the 10th, it has no benefit for you to improve since you would just get instantpop especially as CW, also you destroy the winning chance of your team since it is 4v5.
Now we come to something more particle:
You need to build certain amount of defensive stat: HP/Defense/Deflect/Regen.
Especially when you are new to CW don't play a glass cannon you do not have the gear or the skill to make it fly. You might get lucky once in a while have a bunch of big crit and kill someone but that is about it, the rest of the time you will just be a mobile free kill.
And then the hard part is to find a playstyle that suits you and effective in PVP. Which is something you would need to learn on your own you can't be a copycat and make it fly. CW is unlike other class, it does require really solid skill/gear and experience to be valuable in PVP.
If you want something more get up and go. TR and GWF would be your choice, GWF hands down the best. My gwf has only 10 k gs, 1 green artifact and no enchant what so ever. But I can go head to head with much more geared people... Yeah I might still die depending on class and player skill but I sure as hack make them work for it on a GWF... It is just too strong..
first, understand the mechanics of pvp: domination and form a strategy. playing in pugs can work, but if you're playing against a premade team, then your team may still have a chance depending on gear, skill and understanding of the mechanics.
winning a match has nothing to do with how many kills you have, how many assists you have or your own personal score. it has everything to do with capping nodes. there are different beginning strategies but the one thing to remember is there is strength in numbers. some premades will have all five head to the center node. some will send four to the center node and have a tanky class fall back to the home node. premades usually use some kind of voice chat because communication can be key in a close match. but most importantly, the key is to cap as many nodes as you can for the longest duration to win.
but know that the enemy team may use other strategies to counter yours so it's important to remember:
if you're behind score-wise, try to fight on-node whenever possible. strategically, if you're ahead you can try to intercept your opponent in between nodes or get them to fight off-node. if you're behind, this tactic will just work against you.
and sometimes your opponent has better gear, more experience, more skill and they'll easily be able to control all the nodes. if players start dropping from your party, the game is over. you can ask the other team for 1v1s or to trade caps but understand that some of the other players turn off zone chat or they may not speak your language. or they may be griefers and don't care.
One bit of advice everyone should heed in PVP... DON'T QUIT.
People do this all the time. It might look like you are going to lose. It might look like a tough fight. Whatever makes you want to ditch the game, just don't do it.
You will learn more and earn more by staying in to the death.
I see it again and again when playing. It is better to talk to the other team in /Zone or /say. 1v1 them. Ask them to let you cap a base so you can earn some glory. Try to figure out what they are doing that makes them so difficult to beat, then try to implement these things into your game.
There are so many things you can learn by playing until the end. The only thing you get from quitting early is the honour of joing the hallowed ranks of my ignore list
Also, playing PVP while you level up is a really great way to learn. It is a lot more balanced (less difference in gear) and you get a better understanding of how your skills relate to PVP.
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
First thing as a CW is to be aware of your surroundings, watch for TRs going into stealth and assume they are coming to try and kill you when they do and start teleporting. Get used to dodging in all directions, especially back pedaling, and use repel to put more distance between yourself and melee classes.
I use chill strike on tab because it is high damage, can hit multiple targets, and applies chill which helps keep enemies immobilized. Freeze or choke enemies first before repelling them so they can't deflect or dodge it and you will be able to keep them away from you. And almost always be holding down the button on ray of frost to keep them slowed or frozen so your teamates can roll in and slaughter them while they are immobilized, and slot storm spell, it will greatly increase your dps.
tips for pvp ? try your best, if the enemy are too strong, simply sit at campfire or quit. no sense wait if you cant:
- get some glory;
- kill someone;
- you are the only 1 left ><.
Nope. What you should do is ask for 1v1's or cap trades. Chances are the other team will agree since they won't get any points either.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited January 2014
Two tips I have not seen mentioned in this thread that seem obvious but apparently are not
1. Grab campfire buff every time you respawn after dying (which you will - don't let it upset you)
2. Don't get caught mounted when you don't have to be, because if you get dismounted by taking damage, you'll also get knocked prone.
1.) You're the squishiest class in the game, change your mentality from being a front line soldier to a sniper. (IE you see one or more players don't go in first. Let your teammates soak up the damage while you dish yours out from afar. Pillar sniping is a good way of doing this.)
2.) Learn the timings on your skills - You can keep someone proned or in the air until they're dead if you learn how to combo your abilities correctly. Also this deals with cooldowns, it'll take some getting used to but start keeping track of how long your cooldowns on abilities are.
3.) Know your surroundings - Always be on the lookout for incoming players. It allows you to form a strategy instead of being taken by surprise. (Even if your strategy is to run away)
4.) Understand your limitations - I don't mean gear, I mean your skill and class limitations. Some people you won't be able to beat at first, heck it might take you 1000 times going against a certain player before you win 1. Take the chance and try and learn something new each and every time.
5.) Experiment! - You're new to pvp, don't be afraid to try new abilities, new timings, new everything. That's the only way you're going to get better. Don't be afraid to try something even if it seems ridiculous at the time. 1v1's are great for this.
Comments
http://nw-forum.perfectworld.com/showthread.php?492261-A-Beginners-Guide-to-Successful-PvP-by-Alysin-Chains
1. Dont rez people in pvp nor ask to be rezzed while combat is goin on. They just die again pretty quickly and the opposing team gets kill points once again.
2. Hold 2 bases at first middle and your end... Do not go for the 3rd right away unless you have a lead.
3. Gotta have good gear, and have a supply of pvp pots.
4. Aim for opponents that are hurt or near death...wipe them out and move onto the next.
5. As a mage dodge alot as you are immune to damage while dodging. As a mage I would stack crit. armor pen and defense.
I have all classes on my account and found that for me HR and GWF are the best.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
And this is why I'm in a solid PVP guild.
1) Always rez your party members. With how much regen is availble, and the BCRS, they can be back to full health in a few seconds.
2) Rush mid and the opponents point, always. Continue to back cap to keep their team split.
Other advice isn't bad.
Join Essence of Aggression: PVP-ing Hard Since Beta!
Daily: Ice Knife / Ice Storm
Mastery: Icy Rays
Encounter: Chill Strike / Entangling Force / Conduit of Ice (Thaumaturge) or Ray of Enfeeblement (Renegate)
Feats: Storm Spell / Eye of the Storm
With this powers very often I have the highest number of kills, specially on Gauntlgrym.
I wouldn't bother with CoI even as a thaum, it has a very long animation that will put you in peril often. Use RoE, fast anim, better damage.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
BTW over 50% (easily) of the time my inventory gains the blue at the end of the match (#1 in points)....simply because I am not cheap when it comes to gear and I learn how to play the class the best I can. Note this is with my hunter from levels 20 and up to 50 now... I'm sure I will not have this happen when I am 60 simply because I cannot afford 500 dollars to gear my toon.
I gauge how an individual will contribute to the team fight at hand... sometimes I rez completely changes a game... other times if the player is the type who stands and facetanks a lashing blade and an icy knife... I have no sympathy for your death and I feel using my divinity to heal them when I could be healing another team member who has the ability to live longer would be a waste
Depending on a situation I will ask for a rez... when they clear all the enemies and are standing there not rezzing me or if they are in a 4 v 1 and one person doesn't stop to rez me, I note that and treat them the same way
Rezzing is a matter of judgment in different situations so I don't think there should be one specific action you ahve to take each time
Kill points are granted only when the target cannot be rezzed (whether it's due to lack of help, due to revive sickness, or due to a timely kick) or chooses to release. If you willfully refuse to rez a team member who could have reasonably been saved, you're just guaranteeing that the opposition gets credit for that kill.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Still to some it may be a good idea to rez people in combat, to me it is a pet peeve and I hardly ever do it unless the area is clear and hes not spamming "Help!" 6 times in a row. To each thier own though. I'd rather be making kills than rezzing teammates.
LOL you are so funny! But yes you are right bad players deserve no attention.
Like if you find yourself facing a full premade or you constantly getting 1 v 1 and die then you should consider instant quit unless the match has already began for a long time.
Harsh it may sound, but when 9 gear/skill people are in the PVP arena you don't wanna be the 10th, it has no benefit for you to improve since you would just get instantpop especially as CW, also you destroy the winning chance of your team since it is 4v5.
Now we come to something more particle:
You need to build certain amount of defensive stat: HP/Defense/Deflect/Regen.
Especially when you are new to CW don't play a glass cannon you do not have the gear or the skill to make it fly. You might get lucky once in a while have a bunch of big crit and kill someone but that is about it, the rest of the time you will just be a mobile free kill.
And then the hard part is to find a playstyle that suits you and effective in PVP. Which is something you would need to learn on your own you can't be a copycat and make it fly. CW is unlike other class, it does require really solid skill/gear and experience to be valuable in PVP.
If you want something more get up and go. TR and GWF would be your choice, GWF hands down the best. My gwf has only 10 k gs, 1 green artifact and no enchant what so ever. But I can go head to head with much more geared people... Yeah I might still die depending on class and player skill but I sure as hack make them work for it on a GWF... It is just too strong..
winning a match has nothing to do with how many kills you have, how many assists you have or your own personal score. it has everything to do with capping nodes. there are different beginning strategies but the one thing to remember is there is strength in numbers. some premades will have all five head to the center node. some will send four to the center node and have a tanky class fall back to the home node. premades usually use some kind of voice chat because communication can be key in a close match. but most importantly, the key is to cap as many nodes as you can for the longest duration to win.
but know that the enemy team may use other strategies to counter yours so it's important to remember:
if you're behind score-wise, try to fight on-node whenever possible. strategically, if you're ahead you can try to intercept your opponent in between nodes or get them to fight off-node. if you're behind, this tactic will just work against you.
and sometimes your opponent has better gear, more experience, more skill and they'll easily be able to control all the nodes. if players start dropping from your party, the game is over. you can ask the other team for 1v1s or to trade caps but understand that some of the other players turn off zone chat or they may not speak your language. or they may be griefers and don't care.
never ever use smoke bomb,wicked reminder,blitz,wk path
People do this all the time. It might look like you are going to lose. It might look like a tough fight. Whatever makes you want to ditch the game, just don't do it.
You will learn more and earn more by staying in to the death.
I see it again and again when playing. It is better to talk to the other team in /Zone or /say. 1v1 them. Ask them to let you cap a base so you can earn some glory. Try to figure out what they are doing that makes them so difficult to beat, then try to implement these things into your game.
There are so many things you can learn by playing until the end. The only thing you get from quitting early is the honour of joing the hallowed ranks of my ignore list
Also, playing PVP while you level up is a really great way to learn. It is a lot more balanced (less difference in gear) and you get a better understanding of how your skills relate to PVP.
Not true any longer, sadly.
I use chill strike on tab because it is high damage, can hit multiple targets, and applies chill which helps keep enemies immobilized. Freeze or choke enemies first before repelling them so they can't deflect or dodge it and you will be able to keep them away from you. And almost always be holding down the button on ray of frost to keep them slowed or frozen so your teamates can roll in and slaughter them while they are immobilized, and slot storm spell, it will greatly increase your dps.
1. Grab campfire buff every time you respawn after dying (which you will - don't let it upset you)
2. Don't get caught mounted when you don't have to be, because if you get dismounted by taking damage, you'll also get knocked prone.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
1.) You're the squishiest class in the game, change your mentality from being a front line soldier to a sniper. (IE you see one or more players don't go in first. Let your teammates soak up the damage while you dish yours out from afar. Pillar sniping is a good way of doing this.)
2.) Learn the timings on your skills - You can keep someone proned or in the air until they're dead if you learn how to combo your abilities correctly. Also this deals with cooldowns, it'll take some getting used to but start keeping track of how long your cooldowns on abilities are.
3.) Know your surroundings - Always be on the lookout for incoming players. It allows you to form a strategy instead of being taken by surprise. (Even if your strategy is to run away)
4.) Understand your limitations - I don't mean gear, I mean your skill and class limitations. Some people you won't be able to beat at first, heck it might take you 1000 times going against a certain player before you win 1. Take the chance and try and learn something new each and every time.
5.) Experiment! - You're new to pvp, don't be afraid to try new abilities, new timings, new everything. That's the only way you're going to get better. Don't be afraid to try something even if it seems ridiculous at the time. 1v1's are great for this.