Okay, this is the problem with pvp: Guardian Fighters are pretty much invincible while blocking, I can never kill one since all they do is keep knocking me down and stunning me. Great Weapon fighters get their "berserk" or whatever it is so they gain (a lot of) temporary HP and are unaffected by everything, not to mention the damage they do. Trickster Rogues get stealth which makes their Lashing Blade crit with 100% chance and their Impossible to Catch is completely overpowered while stealthed. Now Control Wizards just do damage with nothing that makes them invincible like the other classes, and the Devoted Clerics just don't do enough damage but they are a support class. Why is it so unbalanced? I'm not whining, I'm actually wondering why.
Fighters - Tanky absorb damage and stand on points (Block/Unstoppable)
TRs - I agree that LB shouldnt be 100% crit ive addressed this before that its CD should be bumped up a tad, and then in stealth drops the CD down to about 12 seconds instead of 100% crit.
CWs - can deal MASSIVE damage when played correctly. That is the reason people go for them first. Because if left alone, they can blow someone up and from ranged too... Also get several "blinks" and while they do die alot, they can be very strong and change the tide of battle.
DCs- Arguably the weakest class atm in pvp. They are pretty good at holding nodes with someone but are a LONG way off from being good 1v1.
Part of the issue is people look at pvp as a 1v1 scenario and fail to look at it as a GROUP play. Play your role correctly and you will do amazing things.
Oh, I also forgot to mention the whole leaving party issue if their team is losing, I think they should be penalized at least 1,500 glory for that, if they keep doing it, it goes up to 2,000, then 3,000 and then 4,000 etc.
The system is far from perfect, but it's not as bad as it seems. If you play each class in the game, you will understand how their mechanics work, and it will be less frustrating and mysterious. Some quick points without going in extreme detail:
1. Guardian Fighter block mechanic is defeated by rapid hits, Freeze, and attacks from behind. Try to avoid getting caught in a small space and maintain distance if attacking from range. Anticipate Prone rotations and dodge/teleport. Don't hug and hold hands when a GF approaches, because the entire team is asking to be laid out like bowling pins by Frontline Surge.
2. Great Weapon Fighters can be some of the toughest to fight if Sentinel spec and played well. Watch for Unstoppable to fade, then burst down. Prone is helpful since Unstoppable can't be activated to escape it. Some GWF animations are a tad slow, which make them easy to dodge on reaction.
3. A good Rogue can be challenging, but the basic rule is to stay mobile and evasive while Impossible to Catch is active (can tell by the shadowy animation), not wasting encounters on an immune target. Intelligent guessing helps to foil stealthed TRs, as do certain AoE powers.
How to kill gwf as cw: choke meatball drop enfeeble meatball push iceknife repel repeat
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Use it on tab. Its the hardest encounter in the game to use. But if u do it good u become a boss. Go watch a lemonade stand or enemy team match on utube from a cw point of view. U can learn a lot about pvp just watchinga match or 2
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
DCs may not have much damage but they can hold a point like a beast.
A well played DC sitting at mid is like a sent GWF on a back cap.
Best match up is dc vs gf or gwf to bounce them off for points and rotate with someone to heal if someone needs
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
IMO They really need to place a rule which wouldn't allow creating QQ thread about each class OPness...
There are too many of them for real. It's not even interesting to read the forum now, for real! At least one thread of....this!
IMO They really need to place a rule which wouldn't allow creating QQ thread about each class OPness...
There are too many of them for real. It's not even interesting to read the forum now, for real! At least one thread of....this!
Let us make a sticky.
DC=OP - They can HEALZ
CW=OP - They have RANGE
GF=OP - They can BLOCK
GWF=OP - They have UNSTOPPABLE
TR=OP - They have STEALTH
Ray of Frost
Icy Rays
Shard of the Avalanche (in Spell Mastery slots)
Conduit of Ice
Repel (sometimes this even works through GF's in Villain's Menace!).
All of the above either work regardless of GF's Guard or can be used instantly when a GF opens up on you.
CW's have a ton of tools to deal with all but the most skilled (and fortunate) GFs.
So, this is just one more QQ thread by a total newbie, unfortunately...
Ray of Frost
Icy Rays
Shard of the Avalanche
Conduit of Ice
Repel (sometimes this even works through GF's in Villain's Menace!).
All of the above either work regardless of GF's Guard or can be used instantly when a GF opens up on you.
CW's have a ton of tools to deal with all but the most skilled GFs.
So, this is just one more QQ thread by a newbie, unfortunately...
Harder to deal withtr then a gf as cw
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Unbalance in PvP in Neverwinter? I'd say it's pretty balanced. You obviously haven't seen the PvP in my last action MMORPG... It was horrendous. 3 classes beat every other class (10 in total) to a pulp before you could think of three letters "W T F". But here? The only big balance issue with PvP I see is mounts. I liked the lvl 10-19 PvP bracket a lot more without those folks with their +110% speed mounts.
But anyways, I'm more annoyed by team 'mates' pvping outside tower zone rather than some insignificant balance issues. Lost like 9000+ random fights just because ppl prefer getting +50 points for a kill instead of +300 points for a zone capture and losing a match which means like 2-3x lower prize... 'Logic' :cool:
Unbalance in PvP in Neverwinter? I'd say it's pretty balanced. You obviously haven't seen the PvP in my last action MMORPG... It was horrendous. 3 classes beat every other class (10 in total) to a pulp before you could think of three letters "W T F". But here? The only big balance issue with PvP I see is mounts. I liked the lvl 10-19 PvP bracket a lot more without those folks with their +110% speed mounts.
But anyways, I'm more annoyed by team 'mates' pvping outside tower zone rather than some insignificant balance issues. Lost like 9000+ random fights just because ppl prefer getting +50 points for a kill instead of +300 points for a zone capture and losing a match which means like 2-3x lower prize... 'Logic' :cool:
Pug?
An intelligent pug? Go forth. And multiply
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
You said it yourself, DC is a support class, so why would you expect them to be able to do high damage? Also, CW that are built right can apply constant freezes and stunlock combos, as well as be able to nearly 1 shot people with the ice knife daily which is very fast to reacharge due to high AP gain.
You said it yourself, DC is a support class, so why would you expect them to be able to do high damage? Also, CW that are built right can apply constant freezes and stunlock combos, as well as be able to nearly 1 shot people with the ice knife daily which is very fast to reacharge due to high AP gain.
I think the thought came from seeing they suck at supporting, and they have no shield logic dictates they must be good at damage dealing.
0
dante123plMember, NW M9 PlaytestPosts: 282Arc User
Okay, this is the problem with pvp: Guardian Fighters are pretty much invincible while blocking, I can never kill one since all they do is keep knocking me down and stunning me. Great Weapon fighters get their "berserk" or whatever it is so they gain (a lot of) temporary HP and are unaffected by everything, not to mention the damage they do. Trickster Rogues get stealth which makes their Lashing Blade crit with 100% chance and their Impossible to Catch is completely overpowered while stealthed. Now Control Wizards just do damage with nothing that makes them invincible like the other classes, and the Devoted Clerics just don't do enough damage but they are a support class. Why is it so unbalanced? I'm not whining, I'm actually wondering why.
I think cw is one of the best pvp classes really, and I don't even play mine from range, I fight right on the node. CW is mobile, GF in block is barely mobile. As long as your not getting knocked down by a control power, you can run straight at a gf or gwf and then teleport right behind them, dangle them and have your way with em. It is good to push THEM off the block and use a control power and then just light them up. I would even say a cw is one of the best "tanking" classes for pvp because you can cc people and run around blinking in and out everywhere while 3-5 of the other team tries to kill you, your contesting the node and allowing the rest of your party o capture other nodes.
^ These guys don't understand how to play DC well in PvP.
^ That guy does.
yea lmao, i suggest people who dont understand how to play the game to watch some of these videos, and there is even more posted up on youtube if u want a variety of matches
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
I don't think that there is any class capable of shifting the balance towards its team, other than a good DC.
a good cw can carry an entire team to victory if it isnt focused down hardcore. theres this one cw that i 5v5 against that tends to wreck the entire game if we dont lock him down 24/7
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
The thing is that CWs that get focused die easily. On the other hand DCs can give a run for their money. But yes, CW's performace is also a cornerstone.
They are also DC's biggest nightmare
* Notorious Dwarven Bear Cavalry Leader *
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
I would even say a cw is one of the best "tanking" classes for pvp because you can cc people and run around blinking in and out everywhere while 3-5 of the other team tries to kill you, your contesting the node and allowing the rest of your party o capture other nodes.
I'm sure you jest CWs are the worst possible choice at contesting points and tanking, by far. There are probably like 4-5 CWs in the entire game that I know of who are capable of doing a slightly decent job at this, but still extremely underwhelming compared to tank DC/sent/TR/GF
a good cw can carry an entire team to victory if it isnt focused down hardcore. theres this one cw that i 5v5 against that tends to wreck the entire game if we dont lock him down 24/7
Yeah, but only a dumb team doesn't focus the CW. The audio from PM vs PM streams/video is telling it all: "Focus the CW", each and every time without exception. So sadly, the CW is the least capable class of carrying teams to victory in my opinion, I played quite a few games against very good PvP CWs when they had bad pugs as a team and many of them even left in frustration while others stood at camp and chatted instead.
Basically there's no reason to not focus the CW: they are dangerous and they are squishy too. So there are no excuses.
Comments
Fighters - Tanky absorb damage and stand on points (Block/Unstoppable)
TRs - I agree that LB shouldnt be 100% crit ive addressed this before that its CD should be bumped up a tad, and then in stealth drops the CD down to about 12 seconds instead of 100% crit.
CWs - can deal MASSIVE damage when played correctly. That is the reason people go for them first. Because if left alone, they can blow someone up and from ranged too... Also get several "blinks" and while they do die alot, they can be very strong and change the tide of battle.
DCs- Arguably the weakest class atm in pvp. They are pretty good at holding nodes with someone but are a LONG way off from being good 1v1.
Part of the issue is people look at pvp as a 1v1 scenario and fail to look at it as a GROUP play. Play your role correctly and you will do amazing things.
The system is far from perfect, but it's not as bad as it seems. If you play each class in the game, you will understand how their mechanics work, and it will be less frustrating and mysterious. Some quick points without going in extreme detail:
1. Guardian Fighter block mechanic is defeated by rapid hits, Freeze, and attacks from behind. Try to avoid getting caught in a small space and maintain distance if attacking from range. Anticipate Prone rotations and dodge/teleport. Don't hug and hold hands when a GF approaches, because the entire team is asking to be laid out like bowling pins by Frontline Surge.
2. Great Weapon Fighters can be some of the toughest to fight if Sentinel spec and played well. Watch for Unstoppable to fade, then burst down. Prone is helpful since Unstoppable can't be activated to escape it. Some GWF animations are a tad slow, which make them easy to dodge on reaction.
3. A good Rogue can be challenging, but the basic rule is to stay mobile and evasive while Impossible to Catch is active (can tell by the shadowy animation), not wasting encounters on an immune target. Intelligent guessing helps to foil stealthed TRs, as do certain AoE powers.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
Meatball o.O? lol
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
A well played DC sitting at mid is like a sent GWF on a back cap.
Best match up is dc vs gf or gwf to bounce them off for points and rotate with someone to heal if someone needs
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
There are too many of them for real. It's not even interesting to read the forum now, for real! At least one thread of....this!
WTB Class Reroll please
Let us make a sticky.
DC=OP - They can HEALZ
CW=OP - They have RANGE
GF=OP - They can BLOCK
GWF=OP - They have UNSTOPPABLE
TR=OP - They have STEALTH
I'm thinking I covered all the bases.
Icy Rays
Shard of the Avalanche (in Spell Mastery slots)
Conduit of Ice
Repel (sometimes this even works through GF's in Villain's Menace!).
All of the above either work regardless of GF's Guard or can be used instantly when a GF opens up on you.
CW's have a ton of tools to deal with all but the most skilled (and fortunate) GFs.
So, this is just one more QQ thread by a total newbie, unfortunately...
Harder to deal withtr then a gf as cw
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
But anyways, I'm more annoyed by team 'mates' pvping outside tower zone rather than some insignificant balance issues. Lost like 9000+ random fights just because ppl prefer getting +50 points for a kill instead of +300 points for a zone capture and losing a match which means like 2-3x lower prize... 'Logic' :cool:
An intelligent pug? Go forth. And multiply
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
Yea well, it doesn't take a genius to figure out the basics of domination. Yet somewhat the majority find it challenging...
Nope no 50% damage reduction
no damage like GWf meaning you will not free the point and get points from it
The dc healing is not even close to the Gwf from restoring strike and all his temp hp
I think the thought came from seeing they suck at supporting, and they have no shield logic dictates they must be good at damage dealing.
Exactly. Even top TR have problem taking it down.
I think cw is one of the best pvp classes really, and I don't even play mine from range, I fight right on the node. CW is mobile, GF in block is barely mobile. As long as your not getting knocked down by a control power, you can run straight at a gf or gwf and then teleport right behind them, dangle them and have your way with em. It is good to push THEM off the block and use a control power and then just light them up. I would even say a cw is one of the best "tanking" classes for pvp because you can cc people and run around blinking in and out everywhere while 3-5 of the other team tries to kill you, your contesting the node and allowing the rest of your party o capture other nodes.
Jugger Conq GF
....
^ These guys don't understand how to play DC well in PvP.
^ That guy does.
yea lmao, i suggest people who dont understand how to play the game to watch some of these videos, and there is even more posted up on youtube if u want a variety of matches
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
a good cw can carry an entire team to victory if it isnt focused down hardcore. theres this one cw that i 5v5 against that tends to wreck the entire game if we dont lock him down 24/7
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
They are also DC's biggest nightmare
I'm sure you jest CWs are the worst possible choice at contesting points and tanking, by far. There are probably like 4-5 CWs in the entire game that I know of who are capable of doing a slightly decent job at this, but still extremely underwhelming compared to tank DC/sent/TR/GF
Yeah, but only a dumb team doesn't focus the CW. The audio from PM vs PM streams/video is telling it all: "Focus the CW", each and every time without exception. So sadly, the CW is the least capable class of carrying teams to victory in my opinion, I played quite a few games against very good PvP CWs when they had bad pugs as a team and many of them even left in frustration while others stood at camp and chatted instead.
Basically there's no reason to not focus the CW: they are dangerous and they are squishy too. So there are no excuses.