High Vizier 4 Pieces: Your control powers steal 450 Defense from the target and increasing yours by the same amount. Normally this should stack up to
3 times resulting in -1350 defense on the enemy and +1350 damage to the group.
But it doesn't stack up to 3 times, I have seen it stack up to 60 times! I've seen groups literally melt bosses, CN can be completed under 15 minutes and Draco dies in 3 minutes... That's because of the 20k magic missles and 500k lashing blades. :rolleyes:
So 60 stacks is 450*60= -27000 defense and +27000 damage.
It should be max 3 stacks, no matter how many CW's are in the group,so TR's and fighters will be needed more in groups.
Because right now normal meta is 3 CW's, DC, TR or 4 CW's, 1 DC. I even saw a group of 5 CW's once.. because you don't need a healer if everything gets one-shotted anyway.
Comments
Yea. ok. lets take out the only way to beat draco. limit on sing? wow. first ive heard of that. I remember when I stopped using sing even in MC. Melee DPS were all pissed saying I wasn't playing CW right cus I wasn't using sing. no control. really though. there is control without sing but that's another topic. I can understand not needing sing to run the dungeon itself. With DPS CW's no need to toss anymore. takes longer but possible without toss and would give GF and GWF more of a role. but draco. with the amount of adds. explain how its possible to kill without sing suckin them all up. would still be able to sing 5 at a time. would take longer. but CWs would die from other adds that sing aggros and doesn't suck. = fail imo. I agree HV is OP at moment. All you see is people wanting only CWs in HV. very annoying. I don't ask other classes to wear specific armor that buffs the team, why should they ask. once again another topic. I can see them 'fixing' the summoned entities that cause the stacking but HV itself is working as it should. no where on the tooltip btw does it say max 3 stacks on the def debuff. this is something it appears people that don't have the set made up.
Are you crazy? If the cap is nerfed to 1/3 of what it is now, people will be MORE inclined to bring as many CW as possible into a dungeon with a large amount of mobs.
"Fighters" (i.e. GFs) still won' have a place in CN. GFs can't jump...
This is the kind of bugs cryptic should focus as soon they show up coz it will mess with economy which will mess with a lot of people goals.
FIX IT
also, if a control wizard cannot "control" mobs, then you might as well rename the class. nerfing arcane singularity is ridiculous. it is a slow pulling crowd-control DAILY.
*edit: also, provide some examples of what dailys, at-wills, encounter combinations cause the high vizer's set proc 60 times.
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It doesn't stack the def onto yourself. just removes def from enemy. Shard adds stack. Opp force adds 4 stacks. other encounters only add stacks initially.. ie - chill strike on mastery adds 3 stacks but then no more stacks past initial 3. repel refreshes stacks and adds 1 if used initially. there is another thread about stacking HV. the enemy debuff. not the buff. you have to keep refreshing stacks to keep them going. this is also outlined in another thread. search for - hv stacking .. read up... it can stack up to an infinite amount. but after 72 stacks, the enemy no longer takes damage. so you must let it fall off at that time and start stackin again.
Didn't even bother bumping trash cause they died so fast, granted we still had to bump the draco adds until they stopped respawning but then the boss went down less than 2 mins later. If dropping bosses in 1/4 the time (or less) as before is WAI that's fine with me, as my CW is my main heh.
We are definitely dominating, and we are always about to win.
my defense is 1647 and when i apply any control encounter, it bumps up to 2097... which is +450. when i apply a daily, it doesn't proc. it doesn't do what the OP says it does for my defense even if i do a combination of those encounters... all of which have a timer. so i'm not sure how this would accumulate to 60 stacks.
as for the claim that this stacks on removing defense from the enemy, perhaps you're referring to the high vizier set combined with a plague fire enchantment which lowers your defense by a % and stacks three times.
as to how you can see the defense of an NPC, i do not know.
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There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
Simple reasons: it makes all other T2 sets "Useless!
easy Boss kill by higher stacks on CN MC for example!
This HV-Set are (going) extremely expensive! cuz the Max stacks Bug just look on AH-
When you use HV. yes you get a def buff. As I stated earlier. It is not your DEF buff that is stacking. If your new to the game, there are icons that appear under the boss's hit points. these icons represent debuffs currently on the boss. This is where another aspect of HV takes place. The DEBUFF. Look there to see the stacks.
i'm asking a valid question. there are some very technical threads in these forums and i'm asking for some proof because i'm not seeing it with my HV set. i am familiar with the icons under my toon's image and the icons under the monster. i still didn't see any 60 stacks anywhere on my screen.
i'm not being beligerant, i swear... i'm asking for someone to show me.
I didn't made the maths but my spells were doing 2,5x more damage than my average damage, like 40k crit from daunting light, which is completely insane.
I'm sorry i'm giving the devs an information. If you don't see it then you should better read icons under monster's health bar, because it's called 'arcane transferance' or something like that, but tbh most of us don't care if YOU need proofs, you're not one of the devs and they can run tests easily.
http://nw-forum.perfectworld.com/showthread.php?490291-142k-Lashing-29k-DF-Bleeds
See the pics and explain how this will happen without any big debuffs?
142k Lashing with only 24k basedamage?
31k Duelist Flurry with 4,3k basedamage?
When it gets nerfed people will understand just how over the top the consecutive tr nerfs have been. Enjoy the half hour boss fights
I dont care if the nerf to singularity is tough, right now, is defining all the metagame, all the runs, all the dungeons, that's an unhealthy enviroment and should end, no matter how hard it would be to adapt to the new metagame.
HV stacking is just stupid, and everybody knows it will be nerfed sooner or later.