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First major Signs of the Game Decline

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  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited September 2013
    drbaals wrote: »
    Server mergers are a sign of a game loosing its player base. So its a major sign of a game in its decline. I would rather the game was at the problem of ques wait times to log in. Hence they need to add servers. This game as it stands will never have qued wait times for logging into the game ever again i am afraid. I think the developers know this game is on its final legs. At the rate of player loses this game wont survive until next spring or summer.

    /looks at join date

    Maybe you want to actually have an account more than a few days old before you go spouting doom.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited September 2013
    drbaals wrote: »
    Server mergers are a sign of a game loosing its player base. So its a major sign of a game in its decline. I would rather the game was at the problem of ques wait times to log in. Hence they need to add servers. This game as it stands will never have qued wait times for logging into the game ever again i am afraid. I think the developers know this game is on its final legs. At the rate of player loses this game wont survive until next spring or summer.

    No, just no. Server merge was planned long before the game even left open beta, to mirror the setup currently in place in STO--a single shard. Nothing to do with population decline of any sort.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited September 2013
    Okay, but why didn't they offer a more thorough explanation of the decision they made? The problem is not so much the decision (even though most would probably agree it was the wrong one) as the lack of communication to their players about the decision they made. I'm talking about both Nightmare Thursday and the Sharandar Quest bannings. Regardless of what it says in their legalized TOS, if they're serious about wanting to make the game as successful as possible they need to invest more time and energy in thorough, frequent communication with the player base, especially when it comes to exploits and account bans.

    one could simply assume that they made their decisions based on what i just stated. specifics such as length of ban could probably be assumed that was determined by exactly how much you exploited or how often you spread the information. i already know that as a company, pwe takes your privacy seriously so they're not going to discuss specifics about situations concerning you or anyone else in a public forum. they look at each situation individually and base their decision on the information they have before them. they don't need to make a public statement explaining themselves. i doubt it would do any good anyway. you guys are a tough crowd. i think they did what they thought was necessary. in the case of the bans, they fixed the issue and then did individual investigations. from there, they took action. in the case of the nightmare lockbox mount drop rates, they took the server offline and fixed the issue. looking at both situations, it seems pretty clear to me.

    it may have been in this thread or another but i believe i read one of the mods stating that company communication has to be clear and precise and not speculative in the least. in a subject like this one where there are focused discussions about both sides, i would think that the best thing to do is stay out of it. that would go for just about any thread where someone is looking for specific answers to internal proprietary information that has not been publicly announced.
  • sedryntyrossedryntyros Member Posts: 293 Arc User
    edited September 2013
    melodywhr wrote: »
    one could simply assume that they made their decisions based on what i just stated. specifics such as length of ban could probably be assumed that was determined by exactly how much you exploited or how often you spread the information. i already know that as a company, pwe takes your privacy seriously so they're not going to discuss specifics about situations concerning you or anyone else in a public forum. they look at each situation individually and base their decision on the information they have before them. they don't need to make a public statement explaining themselves. i doubt it would do any good anyway. you guys are a tough crowd. i think they did what they thought was necessary. in the case of the bans, they fixed the issue and then did individual investigations. from there, they took action. in the case of the nightmare lockbox mount drop rates, they took the server offline and fixed the issue. looking at both situations, it seems pretty clear to me.

    it may have been in this thread or another but i believe i read one of the mods stating that company communication has to be clear and precise and not speculative in the least. in a subject like this one where there are focused discussions about both sides, i would think that the best thing to do is stay out of it. that would go for just about any thread where someone is looking for specific answers to internal proprietary information that has not been publicly announced.

    They don't need to disclose information about specific incidents, but they could definitely make general announcements saying "several people were banned because of X" or "weren't banned because of X even though it appeared to many to be a bannable offense". When I played WoW, Blizzard did this regularly in the early stages of the game when major problems ensued. Mike Morhaime would sent out regular e-mails explaining, and sometimes apologizing, giving details concerning various goings on about what had been done and what would be done in the future.

    I applaud your level-headed explanation but I'm afraid it doesn't hold water any better than a bag of holes.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited September 2013
    They don't need to disclose information about specific incidents, but they could definitely make general announcements saying "several people were banned because of X" or "weren't banned because of X even though it appeared to many to be a bannable offense". When I played WoW, Blizzard did this regularly in the early stages of the game when major problems ensued. Mike Morhaime would sent out regulary e-mails explaining, and sometimes apologizing, giving details concerning various goings on about what had been done and what would be done in the future.

    I applaud your level-headed explanation but I'm afraid it doesn't hold water any better than a bag of holes.

    it's funny that you would use blizzard as an example because those forums are just as bad if not worse than they are here in the realm of complaining and the spreading of misinformation.

    and you can think what you want of my explanation, but it holds a lot more water than "the sky is falling".
  • ameranth342ameranth342 Member Posts: 141 Bounty Hunter
    edited September 2013
    You know there has been a small vocal group on these forums that has been rubbing their hands together and praying for doom since alpha.

    It's kinda pathetic really.

    i would hardly say a 'small' vocal group. In fact if you check through you would find its a significant majority, Plus if you actually read most of posts, NONE are 'praying' for doom, nearly all openly admit they love the game very much and most have spent a large amount of real money on it too which is not the action anybody 'praying' for a games demise would even consider , let alone do.

    I think you will find most post on here out of sheer frustration and concern for the game going down hill so very fast and loosing so many of its playerbase all due to the way the game as been managed since open beta, and more mainly due to the handling of the many many bugs and exploiters, or rather the way most are not 'handled' at all.

    You will also find the handling of the Nightmare box mount bug was the bigest upset ever in the game , which as been noted many times by players as there 'last straw' to leave the game.
    The way it was handled was absolutly outrageous, OK i know PWE were left with very liitle action wise to actually do concerning the mount bug, and should have said so, either roll back, or forgive and forget and move on, But for them to come out with statements like 'congratulations' and 'you were lucky' to the players and many many exploiters who took very fast advatage of the incident was taking it abit too far. Plus remembering this bug was very well known and reported about on the preview shard before the Module launch.

    That perticular incident caused more grief within the player base than anything else as ever done, and it was NOT realy the way it was handled, it was that statement after the fix that caused the grief and undoubtably cause many players to leave the game completely
  • drbaalsdrbaals Member Posts: 161 Bounty Hunter
    edited September 2013
    No, just no. Server merge was planned long before the game even left open beta, to mirror the setup currently in place in STO--a single shard. Nothing to do with population decline of any sort.

    That is known they did say that from the start. But really its a fallback in case things goes wrong like it seems to be now. If this server merger happens it just happens to happen when the server population is in decline.

    Anyway what could this company do to regain its population base and keep them playing
  • sedryntyrossedryntyros Member Posts: 293 Arc User
    edited September 2013
    drbaals wrote: »
    That is known they did say that from the start. But really its a fallback in case things goes wrong like it seems to be now. If this server merger happens it just happens to happen when the server population is in decline.

    Anyway what could this company do to regain its population base and keep them playing

    Better, more consistent communication with the player base.

    Server merge would be good too! ;)
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited September 2013
    i would hardly say a 'small' vocal group. In fact if you check through you would find its a significant majority, Plus if you actually read most of posts, NONE are 'praying' for doom, nearly all openly admit they love the game very much and most have spent a large amount of real money on it too which is not the action anybody 'praying' for a games demise would even consider , let alone do.

    I think you will find most post on here out of sheer frustration and concern for the game going down hill so very fast and loosing so many of its playerbase all due to the way the game as been managed since open beta, and more mainly due to the handling of the many many bugs and exploiters, or rather the way most are not 'handled' at all.

    You will also find the handling of the Nightmare box mount bug was the bigest upset ever in the game , which as been noted many times by players as there 'last straw' to leave the game.
    The way it was handled was absolutly outrageous, OK i know PWE were left with very liitle action wise to actually do concerning the mount bug, and should have said so, either roll back, or forgive and forget and move on, But for them to come out with statements like 'congratulations' and 'you were lucky' to the players and many many exploiters who took very fast advatage of the incident was taking it abit too far. Plus remembering this bug was very well known and reported about on the preview shard before the Module launch.

    That perticular incident caused more grief within the player base than anything else as ever done, and it was NOT realy the way it was handled, it was that statement after the fix that caused the grief and undoubtably cause many players to leave the game completely

    the angry dog always has the loudest bark, wouldn't you agree?

    it's okay that people took advantage of the nightmare box bug. the company took it in stride after taking the server down and fixing the issue. the server was up for approximately 36 minutes. some people look at this as if it were a slap in the face because they've opened so many lock boxes and didn't win a thing. and so here comes a bug and people for 36 minutes had one heck of a chance to get as many heavy nightmare mounts as they possibly could... or ONE... or a few? how would you feel about this if you had already won a nightmare mount? what should the company have said? should they have done a rollback? why? because you and many others like you didn't take advantage of this? should the company have just sent everyone a free nightmare mount in the mail? what difference does it really make? because they said things like "you were lucky" within a game that sells keys for a chance to win in-game goodies, i should quit because they don't really care about me?

    it's unfortunate that some players got their feelings hurt over this and chose to leave. but trust me... the company and this game will recover from it.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited September 2013
    drbaals wrote: »
    That is known they did say that from the start. But really its a fallback in case things goes wrong like it seems to be now. If this server merger happens it just happens to happen when the server population is in decline.

    Anyway what could this company do to regain its population base and keep them playing

    I love how the Devs can be seen as both absolutely incompetent and unable to hold on to their player base. And yet so absolutely far thinking and devious to be able to plan for a server merge months in advance as a way of "covering their tracks." That would have to be some amazing planning. I mean the fact that ALL their other games are single shard must simply be more amazing planning. To make the merge in this game more legitimate.

    Id be careful however, giving them props for such planning might be seen as...praise. Think of the horror.
  • drbaalsdrbaals Member Posts: 161 Bounty Hunter
    edited September 2013
    Better, more consistent communication with the player base.

    Server merge would be good too! ;)

    Talking to the players would be sort of cool i guess. What are they going to say hey we fixed this issue bug but caused 2 more and major lag spikes. They would get pooped on all the time so that will never happen, they dont have the stones to have open communications.

    Merger would help also, but if it was planned from open beta then why wait this long to do so?

    I think the zen store needs major over hall all prices are to high to keep people interested in buying stuff.

    They really need to fix all the exploits and bugs at least get most of them fixed. And not like that last one what was it the one that looked so bad and had a stupid texture map on it 10ft or something. That is just such a low end subpar error.

    pvp really does suck right now.

    I hear the end game stuff sucks now also
  • runebanerunebane Member Posts: 0 Arc User
    edited September 2013
    sockmunkey wrote: »
    I love how the Devs can be seen as both absolutely incompetent and unable to hold on to their player base. And yet so absolutely far thinking and devious to be able to plan for a server merge months in advance as a way of "covering their tracks." That would have to be some amazing planning. I mean the fact that ALL their other games are single shard must simply be more amazing planning. To make the merge in this game more legitimate.

    Id be careful however, giving them props for such planning might be seen as...praise. Think of the horror.

    LOL... Pure Awesome.

    I have my issues with things for sure. But some people seem to be 'wanting' the game and the people running it to be proven terrible. They don't care if they have to twist it so they look terrible at their jobs or as just terrible moral-lacking money grubbers. Its funny when they switch back and forth like that.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • ameranth342ameranth342 Member Posts: 141 Bounty Hunter
    edited September 2013
    melodywhr wrote: »
    the angry dog always has the loudest bark, wouldn't you agree?

    it's okay that people took advantage of the nightmare box bug. the company took it in stride after taking the server down and fixing the issue. the server was up for approximately 36 minutes. some people look at this as if it were a slap in the face because they've opened so many lock boxes and didn't win a thing. and so here comes a bug and people for 36 minutes had one heck of a chance to get as many heavy nightmare mounts as they possibly could... or ONE... or a few? how would you feel about this if you had already won a nightmare mount? what should the company have said? should they have done a rollback? why? because you and many others like you didn't take advantage of this? should the company have just sent everyone a free nightmare mount in the mail? what difference does it really make? because they said things like "you were lucky" within a game that sells keys for a chance to win in-game goodies, i should quit because they don't really care about me?

    it's unfortunate that some players got their feelings hurt over this and chose to leave. but trust me... the company and this game will recover from it.

    LOL, you missed the point completely, it had nothing to do with who or how many got the mounts.
    The bug was pretty well known about on preview to the point people were stocking up on keys before the servers even went down for the patch, and it was well reported about pre patch also, but yet it still took them 36 mins to take the shards down.

    My point was about how it was commented on more than how it was acted upon, they could have made a comment like 'we are sorry this happened, and will be more vigilant' or somthing along those lines, but no, they did the total oposite and openly congratulated players whom had got mounts and even made an official statement saying 'congratulations' to the 'lucky' winners of nightmare mounts even though most were totaly abusing a well known bug.
    Wether i got 1 or not or wether many other players got 1 or not as absolutly nothing to do with it, its the fact that obvious exploit abusers were congratulated for for taking advantage of it in the first place.

    you also make assumtions i am mad due to i did not take advantage of this, how do you know i did not ?? again wether i did or did not still as nothing to do with it at all.

    And the 'angriest dog' does not make the loadest bark when his jaws are clamped firmly around some idiots neck........
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited September 2013
    Someone call the dog catcher, angry dog on the loose; I think he bit someone.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • drbaalsdrbaals Member Posts: 161 Bounty Hunter
    edited September 2013
    sockmunkey wrote: »
    I love how the Devs can be seen as both absolutely incompetent and unable to hold on to their player base. And yet so absolutely far thinking and devious to be able to plan for a server merge months in advance as a way of "covering their tracks." That would have to be some amazing planning. I mean the fact that ALL their other games are single shard must simply be more amazing planning. To make the merge in this game more legitimate.

    Id be careful however, giving them props for such planning might be seen as...praise. That might almost make you a legitimate fanboi. Think of the horror.

    It does not take a far thinking or devious person to come up with that idea. Of throwing out a statement that in the future they are planning a server merge. Every MMO out there expects loses of player base after startup, they hope they get the opposite of that, but plan for the worst. I am sure this company would rather have the problem of to many people wanting to play the game and have to add servers.

    I was online playing the game just hour ago. 130 people in that summer event deal, on 14 or 13 instances. PE had about 290 people on 7 instances.

    It cant be FF14 can it? That has sucked away that many players?
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited September 2013
    Grand Theft Auto: V
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited September 2013
    drbaals wrote: »
    It does not take a far thinking or devious person to come up with that idea. Of throwing out a statement that in the future they are planning a server merge. Every MMO out there expects loses of player base after startup, they hope they get the opposite of that, but plan for the worst. I am sure this company would rather have the problem of to many people wanting to play the game and have to add servers.

    I was online playing the game just hour ago. 130 people in that summer event deal, on 14 or 13 instances. PE had about 290 people on 7 instances.

    It cant be FF14 can it? That has sucked away that many players?

    You are ignoring the fact that single shard is how they have done ALL their games. It is how they have done things for years. Starting off with more then one shard is actually a break from the norm for Cryptic. And continues to be something unique only to NW. The fact that they have not yet merged the servers would indicate that the population is still, possibly, larger then expected.
  • drbaalsdrbaals Member Posts: 161 Bounty Hunter
    edited September 2013
    sockmunkey wrote: »
    You are ignoring the fact that single shard is how they have done ALL their games. It is how they have done things for years. Starting off with more then one shard is actually a break from the norm for Cryptic. And continues to be something unique only to NW. The fact that they have not yet merged the servers would indicate that the population is still, possibly, larger then expected.

    Ya right larger then expected. I do not think so. Are the other games they have this buggy and exploited is that the norm for this company.
  • marvelz0mbiemarvelz0mbie Member Posts: 9 Arc User
    edited September 2013
    "Let casual but geared players enjoy an entire dungeon and just not farm half a dungeon. "
    "makign the GF and GWF an essential part of the group."

    I think we can distill this hyperbolic rant into the two quotes above.
  • vheeshanevheeshane Member Posts: 47 Arc User
    edited September 2013
    limited paragon path killed it for me. Its like "pick door #1, 2 or 3" for character selection. Listing all the stuff is too tedious for a poor typer such as myself, but I just wanted to throw a hat in the ring with a basic summary. The characters, if there was more customization on skills and abilities, I CAN weather all the bugs and fixes, but no, not in Neverwinter Clone wars.

    Now I am hanging out on DDO waiting out ESO
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited September 2013
    another sign of decline: quests in sharandar that are so bugged that you can't finish them without any hotfixes to adress those issues!
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited September 2013
    LOL, you missed the point completely, it had nothing to do with who or how many got the mounts.
    The bug was pretty well known about on preview to the point people were stocking up on keys before the servers even went down for the patch, and it was well reported about pre patch also, but yet it still took them 36 mins to take the shards down.

    My point was about how it was commented on more than how it was acted upon, they could have made a comment like 'we are sorry this happened, and will be more vigilant' or somthing along those lines, but no, they did the total oposite and openly congratulated players whom had got mounts and even made an official statement saying 'congratulations' to the 'lucky' winners of nightmare mounts even though most were totaly abusing a well known bug.
    Wether i got 1 or not or wether many other players got 1 or not as absolutly nothing to do with it, its the fact that obvious exploit abusers were congratulated for for taking advantage of it in the first place.

    you also make assumtions i am mad due to i did not take advantage of this, how do you know i did not ?? again wether i did or did not still as nothing to do with it at all.

    And the 'angriest dog' does not make the loadest bark when his jaws are clamped firmly around some idiots neck........

    actually, guy... i wasn't referring to you specifically. i was making a general statement. that means i was referring to people that were involved.

    and the angriest dog line is called a metaphor. it means that disgruntled customers are more times likely to tell other people about a bad experience they had.

    and i never assumed you did or didn't take advantage of the nightmare bug because i really don't care if you did or if you didn't.

    my point is people can get upset about this and other things that they disagree with or dislike or about bugs or the silence of the developers and come in here and raise hell and complain and make a lot of doom and gloom prophecies and while i'm sure the company is quite aware of these types of posts, i'm afraid the forums just isn't where the pulse of the success of the company or this game is.
  • bowdidlybowdidly Member Posts: 261 Bounty Hunter
    edited September 2013
    I had not logged on for around 3 or 4 weeks and decided to log my main characters and see whats happening in game these days.

    Bit of a shock to be honest.. loged my main in protectors enclave, (mid afternoon UK time) at the invoking camp fire, and i am the only toon there, never seen that before, ever, so i prayed and when down to what is the usual gathering spot, in the space in front of the AH near the postal courior, quick look around i only see 3 players !, 2 were at the AH. i have never ever seen PE so empty from playing since Beta weekends.

    I Mounted up and had a quick ride around, no one to be seen anywere, i just could not understand it, then i remembered the main map and the instance option, so open my main map, i was on instance #8 with a grand total of another 6 players. I then added up all the other players online in the other instances, grand total online in Protectors Enclave on dragon shard: 284 players ! i was shocked , were as everybody vanished to or is this a bug ?

    I remember claims of 2 million players not that long ago realy and now at a rough estimate based on all servers being roughly equal in population it would seem there are only around 1000 players online across the shards in Protectors Enclave that is more than a 'slight' loss of population, thats a major reduction.

    I have just read a similar post and people replied to it saying the high majority of players are in the festival area's during most days, So with this in mind i did the pre requisite quests and headed off there.

    Hmm the result, not that many players there either, maybe even less.

    Were does everyone 'Hide' these days ? or is it realy true so many have actualy left the game ? is there a new 'main town' i do not know about ?

    I know alot of my guildies and people on my friends list did leave pre Module one, but there was always plenty of players in Protectors Enclave at any time of the day, but now it is near a 'ghost town'
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited September 2013
    bowdidly wrote: »
    Were does everyone 'Hide' these days ? or is it realy true so many have actualy left the game ? is there a new 'main town' i do not know about ?

    Sharadar and the Midsummer Festival Grounds are packed. Multiple full instances on Mindflayer.
    The right to command is earned through duty, the privilege of rank is service.


  • devocutdevocut Member Posts: 0 Arc User
    edited September 2013
    bowdidly wrote: »
    Bit of a shock to be honest.. loged my main in protectors enclave, (mid afternoon UK time) ....

    Were does everyone 'Hide' these days ? or is it realy true so many have actualy left the game ? is there a new 'main town' i do not know about ?

    '


    The player base may have declined but I do believe that what remains is currently being divided amongst Protector's Enclave, Midsummer Festival and Sharandar. Of course, these places are only temporary choke points as players pass through. A good amount of players are also running the Foundry's and going through the storyline.

    Personally, I maybe spend no more than 5 mins in PE (auction house) before I'm off to other maps. I just don't see the big attraction with standing around there.

    Also, mid afternoon UK is around 4 - 7 am in the US I think. That's probably not prime time for crowd watching(other than a new game Beta of course).
  • badpanda69badpanda69 Member, Neverwinter Beta Users Posts: 2 Arc User
    edited September 2013
    Dont think it has declined always seems to be pretty busy when ever I log in.
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    First Major Sign of the game not declining: Even those that don't like it continue to religiously visit the forums and post about it daily and also log in to pray and do leadership. They can't let go, so cryptic must be doing something right =P
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • sedryntyrossedryntyros Member Posts: 293 Arc User
    edited September 2013
    cribstaxxx wrote: »
    First Major Sign of the game not declining: Even those that don't like it continue to religiously visit the forums and post about it daily and also log in to pray and do leadership. They can't let go, so cryptic must be doing something right =P

    Cryptic has done a lot of things right. It's a good game ... but it could be a great game if they exercised a modicum of common sense in the area of Public Relations, which would likely stem the tide of people leaving in droves due to lack of common sense communication on some important issues. If PWE/Cryptic doesn't provide answers then it gives the impression they don't care. That can be off-putting, particuarly if you're a player who's invested several hundred dollars into their game (which, incidentally, are the players they should be trying very hard to keep happy).
  • drbaalsdrbaals Member Posts: 161 Bounty Hunter
    edited September 2013
    Cryptic has done a lot of things right. It's a good game ... but it could be a great game if they exercised a modicum of common sense in the area of Public Relations, which would likely stem the tide of people leaving in droves due to lack of common sense communication on some important issues. If PWE/Cryptic doesn't provide answers then it gives the impression they don't care. That can be off-putting, particuarly if you're a player who's invested several hundred dollars into their game (which, incidentally, are the players they should be trying very hard to keep happy).

    Sorry it seems to me they dont care about the people that waisted that much money on the game. They care about the next stupid person that comes along and waists thier money on the game. This game as it seems to me is a game that they dont want long term players, only short term players that spend cash on the game.
  • neyarineyari Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    Honestly I stopped playing for several reasons.

    1. While foundry was neat, I kinda played most of the stuff, and got tired of the mix of farming and bad gorean story quests.
    2. I was excited about the regular drow, getting punched in the balls because of semantics for however many months its been kinda killed my drive to bother.
    3. The game kinda feels like it stagnated. They clearly want to treat this like STO and feed off of the key sales. Ton of new lockbox content, not much else to report though.

    That and the additional "new" classes that had been kinda anticipated from beta haven't been seen or heard from since. And... a 4 classs MMO kinda looses its flavor a bit to me.
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