test content
What is the Arc Client?
Install Arc

First major Signs of the Game Decline

135

Comments

  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited September 2013
    timmbeer wrote: »
    People moan at the "Nightmare Thursday" for a reason. If a game, any game, rubs the player the wrong way, the player will just uninstall the game, like what you had suggested. And yes, the two events had sure rubbed a lot of players the wrong way, without a proper explaination or corrective action.

    When someone has to use the TOS to refute comments, you know somewhere it is going downhill.

    Nightmare Thursday happened because the devs decided that people would be less annoyed at the extra Nightmare mounts than they would be at another 12 hour downtime to rollback the servers to just after the patch again.

    Anyone remember Caturday, how long did you spend playing on that day? Wanna see that happen again, especially on the day with a big anticipated patch adding new content to the game?

    No, I thought not.
  • runebanerunebane Member Posts: 0 Arc User
    edited September 2013
    bluedarky wrote: »
    Nightmare Thursday happened because the devs decided that people would be less annoyed at the extra Nightmare mounts than they would be at another 12 hour downtime to rollback the servers to just after the patch again.

    Anyone remember Caturday, how long did you spend playing on that day? Wanna see that happen again, especially on the day with a big anticipated patch adding new content to the game?

    No, I thought not.


    IMO they were wrong. And (again IMO), you are too. Its obviously to late now. But I know I much rather would have had them roll back if that was what was required to punish those that exploited it. Even if it meant the game was down for a day.


    The Nightmare box thing was a bug that was publicly posted on their forums before it ever reached the live game. While some only got caught up in the moment. I am certain that some of those players who exploited it planned on it not getting fixed. The kind of players that use the preview server to hunt down exploits to use in live need to be weeded out. Not rewarded. Even if it requires a little downtime.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • archomentalarchomental Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 138 Bounty Hunter
    edited September 2013
    ^^ agree 100%. Funny how they perma ban people using the shared quest bug in Shandanar
    but let the mount bug slide. Really? I can name 8 players that you made over 25+ million AD
    because of that. Well played.

    It really shocked me considering they are normally all over AD exploits. They let this one
    slide but yet are worried about some quest sharing nonsense that affects NO ONE.
  • ravinravin Member Posts: 587 Arc User
    edited September 2013
    Ugh, how many of these useless threads do we have to endure? :rolleyes:
    =\/= ================================ =\/=
    Centurion maximus92
    12th Legion, Romulan Republic
    12th Fleet

    =\/= ================================ =\/=
  • desstzodesstzo Member Posts: 77
    edited September 2013
    ^^ agree 100%. Funny how they perma ban people using the shared quest bug in Shandanar
    but let the mount bug slide. Really? I can name 8 players that you made over 25+ million AD
    because of that. Well played.

    It really shocked me considering they are normally all over AD exploits. They let this one
    slide but yet are worried about some quest sharing nonsense that affects NO ONE.
    the mount one gave them money since you needed zen, free AD for the players doesnt pay their bills, same with the sharadar thing...no gain for them
  • archomentalarchomental Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 138 Bounty Hunter
    edited September 2013
    desstzo wrote: »
    the mount one gave them money since you needed zen, free AD for the players doesnt pay their bills, same with the sharadar thing...no gain for them

    Sorry but that post made zero sense. The mount thing affected them directly by players
    making ALLOT of AD which affects the companies income. The shared quest thing affected
    the company ZERO.
  • drbaalsdrbaals Member Posts: 161 Bounty Hunter
    edited September 2013
    ravin wrote: »
    Ugh, how many of these useless threads do we have to endure? :rolleyes:



    I just started playing this game. The game is not complete i was angry when i got to paragon path and well couldnt pick one because the game isnt complete. The population on the servers does seem pretty low to me. INstances up to 8-9 and maybe 40 - 50 people average thats in the city area.

    Seems like this game was designed for a console not a PC game to me also.
  • drbaalsdrbaals Member Posts: 161 Bounty Hunter
    edited September 2013
    Also is it normal for this forum to have such few posts? There is only 1.5 pages of people posting in threads? Also do the developers even read the posts on here? Why do so many threads get closed if they are complaint threads about the game thats wrong i think. The lack of developers posting anything is kind of pissy on their side. Are they afraid of the truth what people think about their game?
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited September 2013
    drbaals wrote: »
    Also is it normal for this forum to have suck few posts? There is only 1.5 pages of people posting in threads? Also do the developers even read the posts on here? Why do so many threads get closed if they are complaint threads about the game thats wrong i think. The lack of developers posting anything is kind of pissy on their side. Are they afraid of the truth what people think about their game?

    It isn't what you say, but how you say it. A lot of threads get closed down because they start out as angry, poorly constructed rants devoid of any constructive feedback that tend to draw a lot of needlessly negative and equally non-constructive replies that are not conducive to discussion.

    The devs do read, if not respond, to all threads. Many times, staff responses are treated as etched-in-stone promises, even if they are not, so most responses are weighed and vetted thoroughly, and sometimes it is better not to post at all.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • russellneal123russellneal123 Member Posts: 1 Arc User
    edited September 2013
    Even ever we play ....I feel one thing unique about you guys . 1) levels 2) characters that you design . Even i m 3D graphics designer for a gaming company TIMUZ , gameseverytime.com . I m jealous of your work. Next we will get back to you with a great work.
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited September 2013
    Started leveling my DC last week and guess what? Any game activity (PvP, Skirm, Dung.) seem to be dead for lvl 28-50 (my DC is 49).
    PvP? 10 minutes in queue + usually 2 bots in one team, Skirmish/Dungeon? Forget it, just forget about its existance until 60.
    And it seems that when I hit lv 60 I will have to face even bigger wall: GS. T1 dungeons? Nope, maybe on DD; T2? hahaha... nope; maybe PvP until I'll get enough glory for full set? I sure can imagine fun of playing as undergeared DC in PvP.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited September 2013
    While I'm still loving the game, I lost a lot of enthusiasm when people got banned because of sharing the Arcane Reservoir and yet no one was banned for exploiting Nightmare Thursday. There are just limits to how many PR screw-ups can be forgiven by some customers and I just found out Vanguard: Saga of Heroes is still alive and kicking.

    Don't get me wrong: I love Neverwinter and I've spent quite some cash in this game. But a lot of us are disappointed on devs.

    people got banned for taking advantage of a bug that was clearly a weekly quest. the nightmare bug that some people took advantage of did not require taking a series of steps to bypass the programmed (and unpublished) drop rate - all you had to do was open a nightmare lockbox which is the normal function of that process. while you and others may think that these two situations were the same, they are clearly not. but it doesn't matter what i think or what you think, what matters is the evidence and the factual data that pwe/cryptic had at the time of both incidents. i mean, i thought for sure that after the roll out and the nightmare bug that they would surely do a rollback for that 36 minutes of cascading firey mounts. in the end, i have to accept and respect their decisions. i might have chosen a different decision if it was up to me, but from where i'm sitting, i do not have all the data or any knowledge of the points they used to come to the decisions they did. and whether i like it or not, it is to their discretion what actions they take in situations like these. you might call this a pr screw up, but that would be your opinion. i know that there are people on both sides of this debate but hey... you can believe what you want to believe. pwe is a huge international company and i'm sure there have been many situations like this that weren't popular among some of their player base and they're still in business. from the looks of it, i'd say they're going to be around for a while longer.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited September 2013
    cloud990pl wrote: »
    Started leveling my DC last week and guess what? Any game activity (PvP, Skirm, Dung.) seem to be dead for lvl 28-50 (my DC is 49).
    PvP? 10 minutes in queue + usually 2 bots in one team, Skirmish/Dungeon? Forget it, just forget about its existance until 60.
    And it seems that when I hit lv 60 I will have to face even bigger wall: GS. T1 dungeons? Nope, maybe on DD; T2? hahaha... nope; maybe PvP until I'll get enough glory for full set? I sure can imagine fun of playing as undergeared DC in PvP.

    you could ask anyone that has leveled up a DC... probably one of the most tedious characters to level up. she does get squishy around those levels. i'm working on one... she's level 36. skirmishes, 5-man dungeons... it's possible to find a group in the zone. you can also join a guild for those kinds of runs.

    hang in there!
  • marlzmarlz Member Posts: 102
    edited September 2013
    i can only speak for myself, but when thinking of logging on tonight, all i think about, is doing the same 4 quests, for a few spear things and 10 fey sparks and think about how its still a good 2 weeks before i even get the 3rd boon, and god knows how long the rest will take, and by this point i am unsure i even want to know, attempting to join a MC or CN run is just sheer pointless, 95% of the time CN is bugged due to ring farmers <font color="orange">HAMSTER</font> up the que, and MC is just a waste of time and potions with zero to gain from it at this current rate, i check the forums dailie for any new info, and while i want to continue to play, i see little to no long term investment currently.
    so ima go back to leveling up my code battle seraph on another free 2 play mmo.

    catch ya's.
    [SIGPIC][/SIGPIC]
  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited September 2013
    Me logging only for the spark, pray, get the Mid summer token, refine AD for my unloved GWF. that is less than 15mins. and off to play another FREE Online game. Im still giving this game a chance since i like the gateway features at this point since i can open it anywhere.

    And oh i need to make my initial investment atleast worth it.
  • ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    @OP: Not quite sure that's a sign of game decline. Perhaps it's just a sign of population migration/renewal or guild consolidation. It's not so bad when people who don't enjoy the game or even exploit leave the game, IMO. It's also not so rare for smaller/less organized guilds to fall apart.

    As a counter-point, Tyrs is not only doing well, but growing; we have players in a variety of timezones, too - so most of the time I log on to see enough people for at least 2-3 parties. So don't lose hope and keep looking! The Guild section of the forum is a good start :)
    cloud990pl wrote: »
    Started leveling my DC last week and guess what? Any game activity (PvP, Skirm, Dung.) seem to be dead for lvl 28-50 (my DC is 49).
    PvP? 10 minutes in queue + usually 2 bots in one team, Skirmish/Dungeon? Forget it, just forget about its existance until 60.
    And it seems that when I hit lv 60 I will have to face even bigger wall: GS. T1 dungeons? Nope, maybe on DD; T2? hahaha... nope; maybe PvP until I'll get enough glory for full set? I sure can imagine fun of playing as undergeared DC in PvP.
    I'd guess it's dead because most people just rush solo to cap. It's very easy to do. As someone suggested though, LFM chat and dungeon-specific zone chat is a better place to start at the moment that the queue system.
  • badpanda69badpanda69 Member, Neverwinter Beta Users Posts: 2 Arc User
    edited September 2013
    orianthi4 wrote: »
    You are very delusional, this is NOT D&D it is NEVERWINTER running under the D&D banner which they paid for the privalage to use. they bought the name and the rights to use the name with a very limited licence to use certain aspects and lore from the original D&D series, They did NOT buy the game.
    Two totaly different games from totaly different companys,This is NOT a 'version' and never will be a 'version' of the D&D series which as been clearly stated by PWE numerous tiimes in the past.
    D&D is owned and was designed, published and run by a totaly different company altogether and as no affilation with PWE what so ever.

    I think you will find that this is a D&D game its been licensed from Wizards of the Coast and is based on the 4th edtion rules. ;)
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited September 2013
    The most obvious sign of a decline is gold spamming in PE zone chat every 30 seconds without anything game development does against them. How hard must it be to block every way of writing their URL? Or make zone chat available for lvl 20s + or make a quest path (random one) that one has to do before being able to write in zone chat or whatever.

    Worst thing for me: I am 60 and basically after I did dailies that's basically it for the evening. I try to queue for dungeons, but they never pop, there are better chances when it is DD time, but even then you might be put into a Spider team with 2 GWFs but no CW, or you start a dungeon and already see at first boss that EVERYONE is hitting the boss and no one controlls the adds. So you quit, try to requeue but most of the queuing takes place in the first 5 minutes of DD so it might happen that you wait 40 minutes and no dungeon pops.

    So basically there is not much endgame to do. Also most of the dungeons are way over the top concerning difficulty. Yesterday did Spider again. Takes ages to come to the final boss, <font color="orange">HAMSTER</font> loot on the whole way to it. Then at least at final boss our team wanted to try it normally. Wiped after 1 minute due to adds that flooded us. So finishing it with bugging the mob. Done. Final chest and then... the crappy necklace! No armor! Or like MC last time, final boss just screwed us, not enough range high damage to always take down the portal. People needed to ran over the battlefield and the time often was too short. Or Spellplague - NEVER had one party that beated that map the normal way.

    Those frustrating end game moments can't hold the motivation very long. I want to have fun in the evening after work. I don't want to waste 60-80 minutes hitting trash mobs for trash loot only because they have millions of hitpoints (take Dread Vault epic - it is a joke how long you have to hit the harder mobs on the way).

    It is really time for epic encounters without the whole trash mob thing. Other games often have epics that can be reached without fighting hours and even if, the trash mobs blocking there way in other games are often just plain easy - not in Neverwinter though.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    cloud990pl wrote: »
    Started leveling my DC last week and guess what? Any game activity (PvP, Skirm, Dung.) seem to be dead for lvl 28-50 (my DC is 49).
    PvP? 10 minutes in queue + usually 2 bots in one team, Skirmish/Dungeon? Forget it, just forget about its existance until 60.
    And it seems that when I hit lv 60 I will have to face even bigger wall: GS. T1 dungeons? Nope, maybe on DD; T2? hahaha... nope; maybe PvP until I'll get enough glory for full set? I sure can imagine fun of playing as undergeared DC in PvP.

    You can get a team on zone chat or even lfg. There is one /lfg chat for every zone, so if you post in it in ebon dows, only people in ebon dows will see it. The issue isn't that there isn't many people queuing for dungeons, it's the huge lack of tank characters. I remember having instant queue offers when i levelled up mine. So, if you play a healer, you should make your own party, there are many dps willing to play these dungeons.
    melodywhr wrote: »
    people got banned for taking advantage of a bug that was clearly a weekly quest. the nightmare bug that some people took advantage of did not require taking a series of steps to bypass the programmed (and unpublished) drop rate - all you had to do was open a nightmare lockbox which is the normal function of that process. while you and others may think that these two situations were the same, they are clearly not. but it doesn't matter what i think or what you think, what matters is the evidence and the factual data that pwe/cryptic had at the time of both incidents. i mean, i thought for sure that after the roll out and the nightmare bug that they would surely do a rollback for that 36 minutes of cascading firey mounts. in the end, i have to accept and respect their decisions. i might have chosen a different decision if it was up to me, but from where i'm sitting, i do not have all the data or any knowledge of the points they used to come to the decisions they did. and whether i like it or not, it is to their discretion what actions they take in situations like these. you might call this a pr screw up, but that would be your opinion. i know that there are people on both sides of this debate but hey... you can believe what you want to believe. pwe is a huge international company and i'm sure there have been many situations like this that weren't popular among some of their player base and they're still in business. from the looks of it, i'd say they're going to be around for a while longer.

    Taking away nightmare horses people won without cheating? Don't you think it would have been a disaster for the company? :rolleyes:
  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited September 2013
    There are things that need to be addressed in Neverwinter but its far from failing.

    I have a strong suspicion that the people that are most bored are those that glitched their way through most of the content and have very little left to do. Their own fault really. For some, Neverwinter just isn't the long term game for them and nothing wrong with that - every MMO has that happen after launch. Also in every MMO shortly after launch you get the occasional hysterical player not having their needs met and assuming that neither is anyone else. They're usually dead wrong.

    There are some legitimate gripes though.

    Cryptic would do themselves a lot of favours by addressing issues with the dungeon queing system as a priority since one of the common complaints is that players cannot get to do the content they want. The scaling of difficulty in dungeons is very uneven and there are still a lot of bugs.

    Using our guild, Ancient Shadows, as a means of measuring the sky is falling vs reality: our guild continues to grow in a carefully measured way. Overall I find the Neverwinter community pretty decent compared to some games. We have players of all levels having fun and making an inroads on the content and we're heading into T2. No we're not setting the world on fire with our progress rate but we focus on getting the guild right, then everything else follows.

    So while I don't speak for the whole community, our small part of it is having fun. And really, thats what we're here for.
    Roo. Cleric. Mad as a bag of badgers, will heal for beer.

    Ancient Shadows: Mature. Sensible. Custard.
    Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited September 2013
    drbaals wrote: »
    Seems like this game was designed for a console not a PC game to me also.

    Yep, hitting TAB ten times in a second, or the SHIFT key, or W key, tends to break your keyboard. Anf if you use a laptop, that's the whole comp that you need to replace.
    English is not my first language.
  • spildogspildog Member Posts: 2 Arc User
    edited September 2013
    fairly new to the game i do miss the actual role play where u can talk to npc as your character and develop them that way but over all this game is fun and in every mmo ive played there has always been those who try to find things to exploit and the developers who try to stop them.
  • sedryntyrossedryntyros Member Posts: 293 Arc User
    edited September 2013
    melodywhr wrote: »
    people got banned for taking advantage of a bug that was clearly a weekly quest. the nightmare bug that some people took advantage of did not require taking a series of steps to bypass the programmed (and unpublished) drop rate - all you had to do was open a nightmare lockbox which is the normal function of that process. while you and others may think that these two situations were the same, they are clearly not. but it doesn't matter what i think or what you think, what matters is the evidence and the factual data that pwe/cryptic had at the time of both incidents. i mean, i thought for sure that after the roll out and the nightmare bug that they would surely do a rollback for that 36 minutes of cascading firey mounts. in the end, i have to accept and respect their decisions. i might have chosen a different decision if it was up to me, but from where i'm sitting, i do not have all the data or any knowledge of the points they used to come to the decisions they did. and whether i like it or not, it is to their discretion what actions they take in situations like these. you might call this a pr screw up, but that would be your opinion. i know that there are people on both sides of this debate but hey... you can believe what you want to believe. pwe is a huge international company and i'm sure there have been many situations like this that weren't popular among some of their player base and they're still in business. from the looks of it, i'd say they're going to be around for a while longer.

    Okay, but why didn't they offer a more thorough explanation of the decision they made? The problem is not so much the decision (even though most would probably agree it was the wrong one) as the lack of communication to their players about the decision they made. I'm talking about both Nightmare Thursday and the Sharandar Quest bannings. Regardless of what it says in their legalized TOS, if they're serious about wanting to make the game as successful as possible they need to invest more time and energy in thorough, frequent communication with the player base, especially when it comes to exploits and account bans.
  • runebanerunebane Member Posts: 0 Arc User
    edited September 2013
    cloud990pl wrote: »
    Started leveling my DC last week and guess what? Any game activity (PvP, Skirm, Dung.) seem to be dead for lvl 28-50 (my DC is 49).
    PvP? 10 minutes in queue + usually 2 bots in one team, Skirmish/Dungeon? Forget it, just forget about its existance until 60.
    And it seems that when I hit lv 60 I will have to face even bigger wall: GS. T1 dungeons? Nope, maybe on DD; T2? hahaha... nope; maybe PvP until I'll get enough glory for full set? I sure can imagine fun of playing as undergeared DC in PvP.


    I honestly don't understand what the problem is that people are having with GS. Even after the BOP change, you can easily buy 10K GS from the AH with less than 150K Astral Diamonds. Even if the cleric is your only character you can earn that doing dailies and stuff for a week or two at 60. Maybe a little longer if you don't do leadership or run skirmishes. But you should have some already that you earned on your way to 60.

    I did this just he other day with a Cleric I leveled to test the difficulty of my foundry quests. He is at 9.9K and still has some green stuff equipped. Its probably not the best stuff for healing (remember, I geared him to just run foundries). But it could get you into any dungeon to try to get specific gear you wanted.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited September 2013
    my guild is awesome we are getting like 2-10 new people a week.
    typically the sign of a healthy mmo is a ton of people predicting its doom
    if the game was really doomed they would all me elsewhere.

    though people seem to really want to hate NW probably cause of its licence
    and people just seem to love crabbing about pwe and yet they still play.
    Sometimes I think if pwe showed up gave us all 50$ cash tax free
    someone would claim its proof they are a greedy corperation.

    I have 7 characters at least one of each class.

    I think the game is awesome they are adding more content fixing
    a lot of bugs, pluging exploit holes pretty quick. Adding a ton of
    new content and customizability. the servers feel full the AH is profitable
    RP is very good, events are fun, the classes all feel balanced and yet different.

    imho this is one of the best mmos ive ever played. and ive played
    UO AO WOW COH LOTRO EVE Neocron, POTCO, Tabula rossa, DDO, TOR
    and a few others....

    AND all these mmo's are dead expet wow&eve.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • jn2002dk1jn2002dk1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    AND all these mmo's are dead expet wow&eve.
    What's your point?

    Also, last i checked DDO, TOR, LOTRO, UO and maybe AO (not sure about that one) were still going
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited September 2013
    AO if you mean Allods Online. Dead as a f2p game. Publisher completely gave up on f2p for the game and is opening a sub server soon. (failed due to complete mismanagement, not listening to community, overpriced CS, power creep beyond reasonable, most power creep was p2w outta lockboxes, also had ingame currency to CS shop currency converter but still couldn't help the game lose its image as p2w game from a greedy company)

    PS this is the NA market. RU is doing fine. But AO RU is like WoW for them.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited September 2013
    hopefully, the server merge will happen soon ;)
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited September 2013
    You know there has been a small vocal group on these forums that has been rubbing their hands together and praying for doom since alpha.

    It's kinda pathetic really.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • drbaalsdrbaals Member Posts: 161 Bounty Hunter
    edited September 2013
    sasheria wrote: »
    hopefully, the server merge will happen soon ;)

    Server mergers are a sign of a game loosing its player base. So its a major sign of a game in its decline. I would rather the game was at the problem of ques wait times to log in. Hence they need to add servers. This game as it stands will never have qued wait times for logging into the game ever again i am afraid. I think the developers know this game is on its final legs. At the rate of player loses this game wont survive until next spring or summer.
Sign In or Register to comment.