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How do you like Feywild now?

jarlsburgjarlsburg Member Posts: 222 Bounty Hunter
edited September 2013 in General Discussion (PC)
I am really beginning to hate this area. After 3 days of farming to open the Banshee gate and 9 more days of farming to get to the Realm of Malbog gate I realize I do not have enough sparks to get the key and move on to the new area. Now I have about 5 MORE days of farming the SAME thing over and over before I move on. That is 14 days stuck in the same area and 17 in the original area. Now I see why the Illefarn fragments are in the lockboxes.

I am fine with it taking a while to farm all the boons and items at the end. If you want the boons you either farm what you need or pay to speed it up (you will need far more sparks than Feywild currency to progress). It is your choice. But why have another boredwall immediately after a wall that is impassable for 9 days? I was really looking forward to doing the new area because I barely played it on the test server. Now I have to wait another 5 days or give you even more money. This game is really looking more and more like something I should stop playing.
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Comments

  • atodoatodo Member Posts: 44 Arc User
    edited September 2013
    Dont forget you get an extra 50 sparks from the weekly Quest. So its takes a little less to unlock the last Area.
  • flyingfinnflyingfinn Member Posts: 6,694 Arc User
    edited September 2013
    It's a Free2Play game, what you expect? That they give easy, free access to stuff?
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  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited September 2013
    actually i'm in the same position as the OP. five days to gain 50 spark and about that long to do my weekly quest again. i'm not aware of any other way to get sparks. it's annoying but it kinda doesn't make sense that it takes 9 days to complete the part before the realm of malbog and then you have to wait five more days. six if you count the 18 hours it's going to take to complete.
  • frariifrarii Member Posts: 0 Arc User
    edited September 2013
    Relic fragmets cost about 15-20k AD in AH (and they went up, a week ago you could buy fragments for 12-15g) so, if you want to speed up, you can spend 100k AD and open the gate... yeah, they are extorting us!
  • ministerofchangeministerofchange Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited September 2013
    I have stopped doing the doors at this point because they just aren't worth it till you finally get to Celeadine (sp) and have a chance at a pet in the chest (though I do take the quest, get the free key, then abandon the quest so when I finally make it to the tower I can do a lot of runs). The dailies are quick enough it doesn't bother me (though I dread when Quickling Den or Feydark Breech are the dallies, they are quick enough but a bit annoying). I am mainly using them to level up all my pokema....er.... pets.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited September 2013
    You don't need to abandon the cave/fen quests. Mr. Leprechaun will give you a key every day as long as you have completed 3 dailies (or if you did 6 the day before, you can get a key immediately on entering the area).

    I've been saving keys too, just because I don't have time with all this flower-picking. But it makes sense to bank them up to try to get a Blink Doggie.
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  • lostmarblesherelostmarbleshere Banned Users Posts: 654 Bounty Hunter
    edited September 2013
    hate it now same daily quests over and over and over again. And your really not grinding for much anyway.
  • wraithgorewraithgore Member Posts: 95 Arc User
    edited September 2013
    I've already made it to Realm of the Malabog as of last night at 11PM Monday that is, it is interesting to say the least but I've already found a possible issue with one quest. Have reported it to TS @ PW so going to see what they say in the morning, and honestly, it's your choice how you use your sparks and such, and its good that they have introduced the need for gold actually this time round so that it's not just on potions etc you use it.

    ALso about grinding for nothing? COme on they are great for leveling up a companion that you guys bought for 2 gold if you want? Or bought with Zen or AD. How ever you work it this is a a 60th Level Area so you are maxed out, the benefit is the gold earned and the XP more so given to your pet/companion. Or New companion I should say.
  • manholiomanholio Member Posts: 493 Bounty Hunter
    edited September 2013
    hate it now same daily quests over and over and over again. And your really not grinding for much anyway.

    Yeah, the grind is a bit boring, but the boons are worthwhile.
  • wraithgorewraithgore Member Posts: 95 Arc User
    edited September 2013
    Just a heads up when you get to Third Teir of Boons - YOU NEED 6 Days of Fighting daily's in Realm of Malabog.
  • jarlsburgjarlsburg Member Posts: 222 Bounty Hunter
    edited September 2013
    wraithgore wrote: »
    Just a heads up when you get to Third Teir of Boons - YOU NEED 6 Days of Fighting daily's in Realm of Malabog.

    After you hit the third area you need 27 days total of collecting blades to get all three boons. This will also give you 270 sparks from the daily quest and 200 from the weekly (should hit the 4th weekly somewhere around the 27 day mark). This will leave you 160 sparks shy of the cost to get the third boon, which means you are stuck waiting for another week and a half. So....after you open the third area it will take you 38 more days to get all three boons as long as you don't touch the chest and enchant tasks on the left hand side of the tracker.

    It really is a grind, and it is becoming very boring. I am not sure if I have another month and a half of Feywild left in me (still have 5 days to open the third area). I am running it with 5 alts so it really sucks and takes all my playtime. Like a fool I opened Malbog's Castle and wasted 50 sparks. I don't even have the time to run it.

    Even if you throw money at these tasks you still will not get all 3 boons in less than 27 days.
  • krinamankrinaman Member Posts: 129 Bounty Hunter
    edited September 2013
    IDK it beats logging in running foundries because you are broke until DD then slamming as many dungeons as you can in and then logging.
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited September 2013
    Boring. Repetive quests, always the same - kill the same mobs over and over again to get crystals or caps, the some trolls, some witches... nothing interesting. just major time sinks to unlock areas or boons.

    MC I have never finished due to the fact that queuing never pops a party and ppl in chat looking for xped players with a lot higher GS than I have. The mechanic of the current game makes it almost impossible for players not being involved in guild play to play MC.

    The lockbox also is very weak, this stag is just too huge. I begin to get annoyed by the Redcaps and their stupid yack. Running Witch Fen several days in a row doesn't make it better either. Well yesterday I got the helmet from the final chest... but it doesn't look any better than my T1 PVP helm nor does it provide a better GS.

    So overall this expansion is broing and uninteresting.
  • gefechtgefecht Member Posts: 0 Arc User
    edited September 2013
    lol reading the forums this game sounds so pathetically boring, I was thinking about trying it but idk now lol
  • arcademasterarcademaster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    I didn't mind this very much until now, the dailies were very fast, and as others mentioned, they are a fantastic way to level new companions at Lv60 fast.

    But now that I've finished the third step in the unlocking chain and realized I'm still locked out for at least two more weeks my motivation just hit rock bottom. That is just the most HAMSTER and sucktastic thing I've ever seen in a game. I also wasn't aware of the fragments via lockboxes, this really shows what the idea behind it was and it's sickening. They never allowed bull**** progress increase via money like this in STO, so call me naive, but I didn't expect Cryptic to stoop THIS low.
  • gefechtgefecht Member Posts: 0 Arc User
    edited September 2013
    clearly this game is dead not long after they made it :P
  • marcioohmarciooh Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 91
    edited September 2013
    Takes about 30 minutes to do the dailies in all 3 area's, 10-30 minutes more if you're stuck with doing the crazy cave like the Quicklin Den and the others.

    To gather 10 FS a day all you need to do is get 3 Feydark Crystals. The other items aren't that important basically, since you need lot more time for FS than for the 3 items from other daily quests. I unlocked Moonlight Area yesterday and I surely have to admit it's worse than I expected. Done 4 Tower runs and just as with Witch Ven, the final chest drop is very bad. Basically what I do is just farm the new area for blue items. This is not to bad though, yesterday got like 10 blue drops in abouts 30-60 minutes, still can be better but it's 3+ gold again :-)

    Started my first item reward quest yesterday, but I highly doubt these are worth doing. Nice thing about them though is that they are repeatable.

    Looking this thing overall, I think it's a huge disappointment. Crypic invested a lot of time in the graphical environment, that's for sure and looks awesome. But when it came to being original in questing it's like the level 1-60 quests .... BORING and without any inspiration! And surely mobs outside the epic dungeons aren't a challenge, easy to kill and no special mobs really around to fight up against for little better drop.

    Abouts to work on my Fomorian Greatsword and will see if that's worth the investment, if not, there might be someone else quitting this game for a while again until another patch!
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  • jarlsburgjarlsburg Member Posts: 222 Bounty Hunter
    edited September 2013
    gefecht wrote: »
    clearly this game is dead not long after they made it :P

    It's not dead, it just has some annoying quirks. They are getting too greedy and it is really starting to affect morale in the game (or at least it is affecting mine. I can't really speak for everyone). The Zen shop has never been that great and now they are at the point where they are giving you even less for your money. Now they are straight out selling time instead. No item to go with it, just time cut off the endless grind of the new content.

    I am not a free player. I have no problem paying money if there is something I want and it does not bother me to help support the game. I just do not want to feel like I have to pay money or my progress will be so slow that I am barely moving. Money will not get you through all of the Feywild content in a few days, but it will shave off two weeks easily. In my opinion adding something like that to the game is just wrong.

    The new content is not bad, it is just too repetitive and the only way to speed it up is with money. In other MMO's I have played your speed of progression through these types of areas depended on how much time you invested in it. If you wanted to get through it faster you worked harder and kept grinding to get the rep/items you needed to progress. In the PWE version it does not matter how much effort you put into playing the new area, you just have to show up and kill a specific number of mobs or collect a specific number of items. Any extra effort is a waste because you will not gain anything and after you finish your quest there is absolutely no reason to be in this area.

    I understand this is to stop people from flying through the content too quickly, but who really cares? If some people want to take their time and enjoy every bit of Feywild they can. That is fine. Other players just do not want to do the same thing over and over for a month or more and would prefer to put added effort into getting it done faster. There is no reason both types of players can't do what they want.

    Just an afterthought for PWE....If you really want to make money off of Feywild you might as well go all the way and start adding 1 Vibrant Seedling, Abjuring Charm, and "whatever it is called" Blade to each Bag of Sharandar Treasures and watch your profits soar. The Key sales will be off the charts because three Illefarn Relic Shards will knock a day off Feywild and get through any boredwall. Some people will pay a fortune to be the first to complete it all and most of the others will shave time off here or there. Those Relic Shards would become one highly sought after item.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited September 2013
    When it was released I was liking it, but I too find it extremely repetitive, more-so with 5 characters to repeat it for. The 9 wards isn't too bad to grind for to unlock the final area, but when I need another week of grinding the same quests to do so, it seems pointless and uninteresting. On top of that there's the dungeon where the dragon can aoe push people outside the area of effect and we also had the dragon use its cone attack to instant kill 3 of us in different positions all outside the aoe. Not only that but there has been like 1 purple drop from it from 10-13 bosses I've done. Not exactly what I call fun.
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited September 2013
    marciooh wrote: »
    Basically what I do is just farm the new area for blue items.

    The sheer amount of blue items that drop due to the Feywild introduction has ruined the prices completely:

    1. You no longer need to seel green stuff for blue is as common now anyway.
    2. Blue stuff today often gives you less benefit them some green stuff you sold before the expansion.
    3. My AH is full with blue stuff lying there not selling. As soon as I put something online with lowest price 5 minutes later other poople cut my price because the stuff just drops so often and regularly that the prices just go into one direction: down.
    4. Before I have looked at blue items, today I greed them as if they would be green items.

    If trash mob in an open areas drops so many blue items that my bags are full by just doing the dailies then I would not call those items "rare" anymore. Farming blues is not worth it. The AD you receive nowadays are quite low. First day of expansion ppl put up items for like 5000 AD. Today lots of items are under 100 AD. Most of them between 100 - 300.

    Actually I had made more money with greens in AH pre-Feywild than with blues on AH post-Feywild
  • seneca671seneca671 Member Posts: 0 Arc User
    edited September 2013
    I'm still in the middle section, but I love it, so far - I know, I'm a lone forum voice in the wilderness. I like the fact that there are multiple things to go for, over time. It helps of course that I'm casual - I have time for about 3 dailies and a chest run each day, that's it, so I don't get that bored of it (or I haven't, yet).
  • marcioohmarciooh Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 91
    edited September 2013
    yokihiro wrote: »
    The sheer amount of blue items that drop due to the Feywild introduction has ruined the prices completely:

    1. You no longer need to seel green stuff for blue is as common now anyway.
    2. Blue stuff today often gives you less benefit them some green stuff you sold before the expansion.
    3. My AH is full with blue stuff lying there not selling. As soon as I put something online with lowest price 5 minutes later other poople cut my price because the stuff just drops so often and regularly that the prices just go into one direction: down.
    4. Before I have looked at blue items, today I greed them as if they would be green items.

    If trash mob in an open areas drops so many blue items that my bags are full by just doing the dailies then I would not call those items "rare" anymore. Farming blues is not worth it. The AD you receive nowadays are quite low. First day of expansion ppl put up items for like 5000 AD. Today lots of items are under 100 AD. Most of them between 100 - 300.

    Actually I had made more money with greens in AH pre-Feywild than with blues on AH post-Feywild

    If you got to live from selling green/blue items on the AH you do something badly wrong. Green/blue items are good for money making in gold. Green items? I don't even pick those up anymore, just throw them away anytime I get them.

    Cryptic did a perfect way with the drop rate. If they even got to think about what would poor items do on the AH? Seriously, that makes even me laugh, not to mention what it does to them ...

    Green items ... I know some people who spend AD on scrolls to identify them (pre-patch ofcourse) to make silver, I wouldn't even spend a dime (AD) for a scroll to identify blue items.

    At day 1 and 2 after we got the patch I put up blue items in AH also, than I saw them run out (unsold), except for a few rings with good stats and I noticed this is not the new way of playing. Instead of crying out loud about the market is ruined I rather spend my time figuring out what the new market is.

    And I found plenty of it, that makes games like these enjoyable. It's like real life, if you don't understand a thing about the grown-ups world there is no room for you.
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  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited September 2013
    Feywild highlights the yin and yang of Neverwinter. Some great stuff mixed with face-smashingly annoying stuff and the occasionally dreadful, which really has been Neverwinter all round, all along.

    The instances are good. Unless your a cleric. Hi. I'm a cleric. Basically they are very slow unless you get friends or randoms to do the Gnarlroot and Witch Fen instances. The mini single-player instances are ok.

    The grind isn't too bad per area. There's only 3 quests + instance. Once you move to the next area you don't really need to do the previous, unless you really are in a hurry to get certain rep rewards. The quests and associated tasks are fairly unimaginative and generic - they could be in any MMO, pretty much zero unique flavour (This is a criticism I'd generally level at Cryptic but thats probably for a different discussion). On cleric its about 30 mins for me all in. As I mentioned, Gnarlroot and Witch Fen are just a pain if there's nobody to team up with but otherwise they're ok. I can't comment on the Realm of Malabog area, as that will only have unlocked for me today and I won't see it until this evening.

    Malabog Castle is quite a nice dungeon. Cryptic have toned down the amount of trash thankfully. Aside from the last boss, the entire dungeon is just a gear check, nothing really out of the ordinary difficulty-wise if you have gear appropriate to the place.

    Master of the Hunt: nice skirmish, decent rewards.

    The campaign system is good, with one face-smashing exception: Unlock times. You spend x amount of days grinding the quests then when you get to unlock... 16 hours to wait. Really Cryptic? Stupidly annoying and uncecessary. If you REALLY need to make players wait an extra day, just add a day to the grind and give the reward when the players are keyed up to get it after all that work. Although not as great, I'd compare it to Christmas day and you find out your new toy has no batteries and you can't buy them until the day after. If you are really going to insist on making players wait, allow players to assign leadership crafters to it - Adventurers, footmen, mercenaries, etc to shorten the time. Make up a bit of story about what they're going off to do. You know, do some actual RPG stuff.

    The game has become a lot more buggy with Feywild. Still getting crashes to desktop, though less frequently now. Bugs such as never getting out of combat without relogging remain in the game, loot mislabelled as to type, etc.

    Increase on the drop rate of blues is welcome, making it easier to kit out new Lvl60s. Also welcome is the ability to get welfare purples for same. If you're already geared then the 4k AD from the salvager is also nice. Everyone wins.
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  • seneca671seneca671 Member Posts: 0 Arc User
    edited September 2013
    The campaign system is good, with one face-smashing exception: Unlock times. You spend x amount of days grinding the quests then when you get to unlock... 16 hours to wait. Really Cryptic? Stupidly annoying and uncecessary.

    Increase on the drop rate of blues is welcome, making it easier to kit out new Lvl60s. Also welcome is the ability to get welfare purples for same. If you're already geared then the 4k AD from the salvager is also nice. Everyone wins.

    Very good points.
  • bubba1966bubba1966 Member Posts: 174 Bounty Hunter
    edited September 2013
    The point of all the blue drops is twofold:
    1, to make buying gold from gold sellers less attractive (marginally successful at best as AD is more likely to be bought)
    2, to devalue gold, as an economy outside the ad/zen system had developed (fairly successful)
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited September 2013
    I like the Campaign system, at least compared to not having it before this expansion. It gives me something to do, as opposed to not having any sort of real focus.
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited September 2013
    Yeah it's annoying , another 5 days to go for me ( inc the 18 hours making the thing ) but lets face it , what else is there to do at level 60.... Balrogs Realm better be frikken worth it tho lol
  • drakesigardrakesigar Member Posts: 231 Bounty Hunter
    edited September 2013
    Malabog Castle is fairly easy, and I couldn't get an invite if I were handing out free I-Pads.
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  • jarlsburgjarlsburg Member Posts: 222 Bounty Hunter
    edited September 2013
    The grind isn't too bad per area. There's only 3 quests + instance. Once you move to the next area you don't really need to do the previous, unless you really are in a hurry to get certain rep rewards.

    Once you move to the third area you can take a break from doing the first area for a few days but you will still need to do the second area and third area each day if you opened the gate today because you shouldn't have and Abjuring Charms stockpiled. You will need an equal amount of Charms, Seedlings, and Blades to progress any further after you open the third area. I have 27 Seedlings so I can skip the first area for 9 days. If I need more seedlings I will have to do all three areas each day. I think 27 is enough to complete all the boons so I will only need to go back if I want to do the Chest or Enchant tasks (I don't think I will bother with the enchant). After 27 days (or however many seeds you have) you really only need to do the daily and weekly shard quest if you only want to complete the Boons. If you want to do more than that you will need to do all three areas daily. That will really be a grind with 5 characters.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited September 2013
    One thing you can do to economize the grind is accept dailies without completing them every day. There are enough of them that it's possible to have 6 active quests in an area and do them every other day, minimizing your need to run around and kill mobs to get to the next interactible thingy.

    If you have banked complete daily quests, you can get your daily dark fey key as soon as you get to the area.

    If strapped for time, I will go accept all the quests I can, grab my key, and whack a few easy things until 3 crystals have dropped to get my sparks. I may finish some of the faster dailies for the sake of keeping the bank topped up.

    I am a little out-of-sync due to the game trying to roll me a daily I hadn't finished from the previous day, so I could only get two new quests and am sitting on two charms, but this is minor considering how much pressure is eased by just doing the quests I want to do when I feel like it and accepting that I'll get things unlocked when I get them unlocked.

    Oh, and saving your keys up instead of immediately using them for the instanced dungeons saves time as well.
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