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Pure damage Wizard build - Feywild

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  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    Try pyro rings. They gives good crit, power and armpen, so you can rearrange some armpen into crit and remove extra recovery.

    Btw, I have done some quick tests and noticed, that evocation works on most spells. I'll do some more tests and show results.

    Evocation works:
    Shardplosion
    Steal Time
    Shield
    Icy Terrain

    Evocation doesn't works:
    CoI (regular)
    Sudden storm

    I'm too lazy to test CoI in mastery slot (need a lot of math with chill stacks).
    Btw2: shard initial strike has no target cap, shardplosion cap 10 targets.
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    Try pyro rings. They gives good crit, power and armpen, so you can rearrange some armpen into crit and remove extra recovery.

    Btw, I have done some quick tests and noticed, that evocation works on most spells. I'll do some more tests and show results.

    Evocation works:
    Shardplosion
    Steal Time
    Shield

    Evocation doesn't works:
    CoI (regular)
    Sudden storm

    Need test with Icy terrain (I replaced it with RoE in my new build). And I'm too lazy to test CoI in mastery slot (need a lot of math with chill stacks).

    I hope that Cryptic fixes Sudden Storm to be considered an AoE.
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    Bitter cold replaced with transcended mastery - doubtful choise.

    Just saying. How doubtful is that choise now?
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    Just saying. How doubtful is that choise now?

    After patch this feat become awesome, cause Shard of the Endless Crappyness become Shard of the Endless Awesomeness. Managed to do ~150k crit from shard.
  • xka1nxka1n Member Posts: 0 Arc User
    edited August 2013
    i was considering of using this build http://nwcalc.com/cw?b=l9b:4yq64:a6lv,1000000:60000:60000:60000&h=0 after reading everything about it.And i have 2 questions.First is shield still worth putting in after the recent nerfs on it and make the build you suggested or it's fine as it is.
    i do not know how it's at high levels with ray of frost however at lvl 18(still pretty low) i feel that magic missles does more dmg and it's more comfortable to use however i alternate between them stacking the arcane dmg and then the ice frost.As i have seen on bosses the chill stacks don't apply.So why is ray of frost so good.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    Chill immunity of bosses is a bug.
    You can take this build http://nwcalc.com/cw?b=of3:4yk0c:b8j7,13g30n0:60000:b50zv:b0000&h=0 (my second), if you don't like chill.
  • xka1nxka1n Member Posts: 0 Arc User
    edited August 2013
    By chill immunity you mean the fact that the chills do not show or the fact that they do not stack?And i do like the ice however i do not like the ray of frost.
    And i heard that Shield has been nerfed and my question is that the shield is still viable to use or should i put in something else.???
  • megamousegwmegamousegw Member Posts: 11 Arc User
    edited August 2013
    Hmm I wil have to check ut the High Vizer set. Hopefully it is cheap.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited August 2013
    xka1n wrote: »
    By chill immunity you mean the fact that the chills do not show or the fact that they do not stack?And i do like the ice however i do not like the ray of frost.
    And i heard that Shield has been nerfed and my question is that the shield is still viable to use or should i put in something else.???
    I didn't check is it simply invisible stacks or boss is immune to chill stacks again, but I made spec, that didn't rely on chill stacks on boss and mobs. Hopefully, EotS become awesome feat for single target and evocation for AoE.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited August 2013
    I've ran a few dungeons with CWs with similar rotations, using sudden storm, and this is a pain. It requires more work from everyone, TRs have to use smoke bomb, and when i play my DC such CWs are a huge pain. I was tired of running on pots because this guy was doing no control except from steal time, stopped healing him, he couldn't survive more than 3 to 10s after every respawn. I doubt it was a good lesson since i'm not sure he will understand that control spells could have prevented that but i wish i never see this spell again in malabog. Sudden storm is a piece of HAMSTER in dungeons, like the shiny blue ball. The only place it's doing ok is FH last boss.

    The only difference i see is that the CW has a bigger dps score, but everyone is running around because the ground is covered by red, and this is the CW's fault. All i feel is that i carry a burden when i'm forced to play with such players.
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited August 2013
    diogene0 wrote: »
    I've ran a few dungeons with CWs with similar rotations, using sudden storm, and this is a pain. It requires more work from everyone, TRs have to use smoke bomb, and when i play my DC such CWs are a huge pain. I was tired of running on pots because this guy was doing no control except from steal time, stopped healing him, he couldn't survive more than 3 to 10s after every respawn. I doubt it was a good lesson since i'm not sure he will understand that control spells could have prevented that but i wish i never see this spell again in malabog. Sudden storm is a piece of HAMSTER in dungeons, like the shiny blue ball. The only place it's doing ok is FH last boss.

    The only difference i see is that the CW has a bigger dps score, but everyone is running around because the ground is covered by red, and this is the CW's fault. All i feel is that i carry a burden when i'm forced to play with such players.

    They must not be using Icy Terrain and Conduit of Ice on mastery then... it's very good control along with Sudden Storm and Oppressive Force for damage.

    If groups would actually start running with Guardian Fighters who could tank, then control wouldn't be such an issue... but oh well. Most groups prefer to run with only Control Wizards and Trickster Rogues.

    Side note: Why are you surprised that someone died after you stopped healing him?

    What exactly would you have replaced Sudden Storm with...? There are not many options...
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited August 2013
    They must not be using Icy Terrain and Conduit of Ice on mastery then... it's very good control along with Sudden Storm and Oppressive Force for damage.

    If groups would actually start running with Guardian Fighters who could tank, then control wouldn't be such an issue... but oh well. Most groups prefer to run with only Control Wizards and Trickster Rogues.

    Side note: Why are you surprised that someone died after you stopped healing him?

    What exactly would you have replaced Sudden Storm with...? There are not many options...

    Icy terrain. Something to interrupt AOEs. By the way, i like tanks, really, but most of them can't tank all the redcap adds, asking a tank to tank a totemist + a witch + giantsouls isn't a reasonable request.

    I didn't expect him to survive, but it wouldn't have been an issue if he was doing CONTROL, like in control wizard. CWs have 2 buttons to remove all red stuff from the ground instantly, using those spells is a no brainer. I'm fine with players using a thaumaturge spec to do more DPS, i'm not a fascist and asking everyone to build all CWs like mine, but when someone doesn't do the job, it's just a lot harder for the team.

    What did i expect when i stopped healing him? A good CW can survive without the support of the DC, but he has to do control. I know it since i can do that with my own CW. I just hope that sooner or later, something will shine in his brain telling him "oh i can remove most of the red on the ground and i should start doing that, and i won't die anymore". I'm not running a charity when i do dungeons, and such CWs don't deserve any healing from a 12.5k DC + greater vorpal. I can keep any team alive, even the crappiest ones, that doesn't mean i have/want to. :p
  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    diogene0 wrote: »
    I've ran a few dungeons with CWs with similar rotations, using sudden storm, and this is a pain. It requires more work from everyone, TRs have to use smoke bomb, and when i play my DC such CWs are a huge pain. I was tired of running on pots because this guy was doing no control except from steal time, stopped healing him, he couldn't survive more than 3 to 10s after every respawn. I doubt it was a good lesson since i'm not sure he will understand that control spells could have prevented that but i wish i never see this spell again in malabog. Sudden storm is a piece of HAMSTER in dungeons, like the shiny blue ball. The only place it's doing ok is FH last boss.

    The only difference i see is that the CW has a bigger dps score, but everyone is running around because the ground is covered by red, and this is the CW's fault. All i feel is that i carry a burden when i'm forced to play with such players.

    You shouldn't lump all CWs into one category simply because they use Sudden Storm. After the nerf to Shield, and the buff to Sudden Storm (ability to crit and refreshing of chills) it is arguably the BEST replacement. I am not going to speak for others. But I personally having CoI on mastery, Icy Terrain, and Steal Time, I am practically at the peak of CC while still maintaining great dps. Having Sudden Storm on the 4th slot is actually perfect for this setup. Because having SS with just over 6sec CD you have plenty of opportunities to catch multiple stunned/frozen adds with the Sudden Storm cone. Taking out 1-5 mobs at a time with just one sudden storm, is another form of CC.

    In fact, I run with CWs sometimes who still have Entangling Force permanently plastered on Mastery, and still think that Singularity is the answer to every situation. They still continue to spam Singularities, and getting melee members obliterated when multiple reds and cleaves are now going to be focused on that one guy standing right under the blackhole.

    It is not a question of CC or DPS. Having a TR grabbing aggro on a boss and pulling him away from adds, IS a form of CC. Having an opportunity to do 100k-200k burst in 2-3sec, killing a few things, is often a better form of CC than using an Entangling force on a group to fill your AP to then follow it by a 7sec Singularity, which is not really providing much CC or mitigating damage. I am not saying Singularity is bad. In fact it is probably our best daily. But sometimes, depending on the dungeon, or the group make-up (2+ CWs), other dailies can be more useful. In fact, if tomorrow the Devs decide that Singularity should be nerfed of even completely removed, it won't matter ONE bit to me.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited September 2013
    diogene0 wrote: »
    I've ran a few dungeons with CWs with similar rotations, using sudden storm, and this is a pain. It requires more work from everyone, TRs have to use smoke bomb, and when i play my DC such CWs are a huge pain. I was tired of running on pots because this guy was doing no control except from steal time, stopped healing him, he couldn't survive more than 3 to 10s after every respawn. I doubt it was a good lesson since i'm not sure he will understand that control spells could have prevented that but i wish i never see this spell again in malabog. Sudden storm is a piece of HAMSTER in dungeons, like the shiny blue ball. The only place it's doing ok is FH last boss.

    The only difference i see is that the CW has a bigger dps score, but everyone is running around because the ground is covered by red, and this is the CW's fault. All i feel is that i carry a burden when i'm forced to play with such players.

    Laughed a LOT. If some wizard don't know, how to use SotEA, it's his problem and problem of group, that taken him. First of all, damage is the best control: mobs can't cast anything while dead. SotEA does significantly more damage (I saw summary crit of IT near 10k, while SotEA crits 150k+), it literally shave off 1/2 of mobs HP. Not to mention, that SotEA knock down up to 10 targets with explosion, which is control too. SotEA generates a good amount of AP, meaning more opressive forces (great damage and control, singularity usage is only to suck).
    Btw, 2-3 wizards with this build and some coordination can kill pack in 2 seconds after singularity grabs pack in one point.
  • tokse2tokse2 Member Posts: 117 Bounty Hunter
    edited September 2013
    Why Wizard's Wrath over Arcane Enhancement? Wizard's Wrath only affects a very few spells.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited September 2013
    Maybe you should see your oculist, cause Wizard's Wrath is essential to transfer next tier, where you choose to take arcane enhancement or blighting power, depending of your preferences.
  • jeffmwillsonjeffmwillson Member, NW M9 Playtest Posts: 116 Arc User
    edited September 2013
    Great Build.. I was curious.. for maximal DPS and the changes with EoTS proc. Would it be better to not stack Crit. have EoTS on passive and stack power instead of crit.. or would the optimal build be to stack Crit and have storm spell as passive?
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited September 2013
    EotS is only in spellstorm mage paragon. There will be a battle mage (fire mage) paragon, that can have more damage potential. If you want to focus only on spellstorm mage, you can change all crit with power or even defense and have permanently active EotS. But I'm looking forward for battlemage and it's increased crit severity and damage via new passives.
    Btw, on my experiecne, EotS are not such effective on AoE with this build. Sudden Storm and SotEA are slow spells and proc can wear off w/o any profit.
  • bubba1966bubba1966 Member Posts: 174 Bounty Hunter
    edited September 2013
    I see you didn't take Ray of Enfeeblement Kerritova. Any particular reason, and if were to drop something for it, would u suggest icy rays for dropping? (i dont pvp cw much)

    Also, I see you list 3k for crit.. assuming you have stacked AP to 2540, how are you achieving this number? (or is that just a stated goal). I dont see how 3k is possible wearing HV.

    thank for your input as always.
  • freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
    edited September 2013
    bubba1966 wrote: »
    I see you didn't take Ray of Enfeeblement Kerritova. Any particular reason, and if were to drop something for it, would u suggest icy rays for dropping? (i dont pvp cw much)

    Also, I see you list 3k for crit.. assuming you have stacked AP to 2540, how are you achieving this number? (or is that just a stated goal). I dont see how 3k is possible wearing HV.

    thank for your input as always.

    Ioun Stone or Cat.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited September 2013
    As for first question, take a look on second post, there are arcane-based spec. As for Icy Rays - no, it is spell for single target DPS. If you go for frost based build and still want RoE, you can drop 2 points from shield and 1 from Ice Storm and take RoE.
    3k crit is an achievable goal. With my current gear I have ~2600 and I can improve it via potions, rank 10 ench and so. Savage enchantments are expencive, but also very effective for wizards.
  • kouroumbelokouroumbelo Member Posts: 0 Arc User
    edited September 2013
    As for first question, take a look on second post, there are arcane-based spec. As for Icy Rays - no, it is spell for single target DPS. If you go for frost based build and still want RoE, you can drop 2 points from shield and 1 from Ice Storm and take RoE.
    3k crit is an achievable goal. With my current gear I have ~2600 and I can improve it via potions, rank 10 ench and so. Savage enchantments are expencive, but also very effective for wizards.

    can i ask sth mate what your stats look like without companion.

    Mostly wondering about armor pene/crit.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited September 2013
  • tokse2tokse2 Member Posts: 117 Bounty Hunter
    edited September 2013
    Maybe you should see your oculist, cause Wizard's Wrath is essential to transfer next tier, where you choose to take arcane enhancement or blighting power, depending of your preferences.
    You have 7 ranks in tier 2 (4 Fight On and 3 Wizard's Wrath) where only 5 are needed to proceed to tier 3. So you could have had i.e. 4 Fight On, 1 Wizard's Wrath and 2 Arcane Enhancement (if you thought Arcane Enhancement was better than Wizard's Wrath)?
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited September 2013
    In frost build the only arcane spell, except dailies, is Steal Time.
    In arcane build arcane enh. is taken instead of blighting power, cause there are only CoI and Chilling Cloud as frost spells.
    If you want something hybrid, you can take arcane enh. over WW.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited September 2013
    EotS is only in spellstorm mage paragon. There will be a battle mage (fire mage) paragon, that can have more damage potential. If you want to focus only on spellstorm mage, you can change all crit with power or even defense and have permanently active EotS. But I'm looking forward for battlemage and it's increased crit severity and damage via new passives.
    Btw, on my experiecne, EotS are not such effective on AoE with this build. Sudden Storm and SotEA are slow spells and proc can wear off w/o any profit.

    After some extensive testing, if it's relevant to you, the best spells to make eye of the storm proc are oppressive force and icy terrain. Shield works to some extent, provided you have enough mobs near you. OF always procs eye of the storm if there are more than 10 mobs around. My guess is that storm spell may proc eye of the storm too, that might be buggy, but i see it a lot when i use ray of frost + storm spell in pvp. That would require more testing though.
  • topguidestopguides Member Posts: 29 Arc User
    edited September 2013
    Hello,
    Thank you for this build.
    Can I add your guide to http://mmominds.com?
  • verilosverilos Member, Neverwinter Beta Users Posts: 77
    edited September 2013
    Can 2 or more COI debuffs stack?
  • thomaserthomaser Member Posts: 1 Arc User
    edited September 2013
    Control Wizard: Chill class feature: Chill may now properly stack on all Crowd Control immune bosses though it does not slow or freeze them.
    kerrovitarra, is this change something?
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited September 2013
    On single target fights with frost build (or if someone else maintain chill stacks) you can (and should) use ChP instead of EotS.
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