...you know, ended back to the drawing board, just like the BOP issue? Since it is still under testing and not make it to live yet?
Will TRs celebrate? Will TRs worry what other nerfs will happen this time (like seal and glory items are now bound instead_? Will there be reversed rage happening this time?
Edit : forgot to add, if it happens, it means the devs proves again they do listen to feedbacks, and do not want to make the same mistake as the big nerf with DC's astral shield. Please, devs! Show to us again you care!
"Lucky" is the new FOTM.
Comments
There is never not rage.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Well all the players that left because of improper game balance would stay gone. Players that are about to leave would leave and I guess we would have a new game called Never-rogue. That is if the much needed fix to the broken rogue class didn't happen. Doesn't sound very good and I love this game so lets have some balance and new content and keep the players we have and maybe some more will join.
Very true actually. No matter what balancing change there going to make. There is always going to be somebody furious about it.
This is a excellent point. Most fail to see how impacted PvE has been from the broken mechanics of rogues. They just insist its about PvP and its not. All aspects of the game were affected and the fix was a must.
I'm confused. Did Lurker's Assault grant stealth? Does Duellist's Fury? No?
Wait, what about the abilities that ACTUALLY allow perma-stealth? You know Shadow Strike and Bait and Switch? Were they changed at all? No?
Sounds like you don't know what you're talking about. You'll fit in well around here.
Thanks for saying out loud what I was thinking!
Rage quit because TRs don't rage quit!
Ok this is hilarious. There will definitely be new rages, and with my crystal ball and some forum lurking, I can predict who these people are...
Look down, at the next quote.
Pink, in all fairness, Lurker's Assault did grant a very rapid regeneration of Stealth so on the technicality, it does grant stealth. For Perma-Stealth Builds though, to me it seemed like a very nice safety net and not something actually used a lot of the time. (Look below for why I say it's a safety net.)
I'm not sure if people have seen the actual rotation used in the Perma-Stealth TR Guide, but I saw the TR use Shadow Strike / Bait and Switch / Impact Shot (doesn't give Stealth) + the PvP Set Bonus + a Recovery Build with Int/Str + the Feats, etc, etc. It seems that the people crying out for the Perma-Stealth Builds stating it was for PvE portions, don't really quite get that Lurker's Assault shouldn't have taken a -90% Damage Nerf (calculations made by someone in the TR Den on these Forums) since the Damage portion of it all wasn't really the cause of Perma-Stealth. If the whole concept was to Nerf "Perma-Stealth" why not get rid of the ability for rapid Stealth regen from Lurker's Assault whilst not touching the concept of a TR's DPS?
Oh, and just FYI; I'm speculating some portion of the mindset for this Nerf (from the Staff) was to incorporate 'more Builds/Play-Styles' and not just 1 universal Build...and the hilarity to me is; they've effectively (in theory) killed more Builds, as the stuff from Saboteur/Scoundrel (Feats) that add bonuses while in Stealth now contradicts Stealth, as it now dissipates at a much faster rate...you're going to be wasting your Feat Points if you're only able to benefit every few seconds rather than at a stable pace - of course, the waste is based on perception, and even then it's still a waste to a 'degree' so don't take this as me saying; It's a complete waste, as like I said, it's a waste to a degree, and that view-point also depends on perception.
The fact that that the devs would even attempt to destroy a class this way has broken trust with me on some level. Even with an alt, I don't feel that I can count on building a character without having some giant nerf-cluster come along and destroy it. I have a hard time finding any reason to invest any more time or money into this game; that might not change even if the nerfs are dropped.
I feel like the devs have no idea what is really going on in the game and are far too heavy-handed with the nerf bat, at the very least these changes should be rolled out carefully and slowly.
I think you're wrong. But I also think this highlights one of the big problems with this nerf bomb.
I'm in no position to demand anything of the devs, I get that. But if I could, I wouldn't demand that the nerfs be cancelled. It's their game, they can do what they wish with it. But I would demand an explanation for the nerfs.
As someone who has invested real money into a PvE rogue, I feel like I'm entitled to an official statement on why these changes are being made. I might not agree, but at least I might have some idea of where the devs are coming from.
The way things stand now, I have to assume that the devs are either ill-informed or insane. That is really what is making me not want to invest more into the game. A bit of communication might be helpful here.
You can't change the dev mind...Wake up from your wishful dreaming state!
I don't see the merit of this argument. Yes, some stealth Rogues have shown they can solo dungeons meant for a whole party. However, to solo an entire dungeon meant for five would take a longer period of time than a full party clearing the dungeon. Most likely, it takes enough extra time that it isn't an efficient means of clearing the dungeon.
I believe it was shown to demonstrate it was possible to do it. However, it being possible doesn't mean that it can be done as quickly and efficiently compared to a full team running through the same content.
As such, the abilities of TRs to solo dungeons and bosses may not matter as much as some think it does. It may well be akin to a party trick, such as being able to play your nose like a trumpet at social gatherings to draw attention.
First, it defeat the purpose of playing in a group.
Second, it is unfair to the other classes that only TR is able to 'trick' and solo on bosses.
Third, your argument on taking a longer period of time doesn't justify that TR being the 'exclusive' class that is able to solo on bosses. I had plenty of time, so give my class the ability to solo on bosses?
My bad, I had a 60 TR and I know what tricks TR is able to pull. :P
Everyone of my characters has soloed bosses, except for the two characters I have that are part of two different static pairs with the one I play with most.
It isn't. Any class can solo bosses.
The time it takes to clear a dungeon solo is a very valid argument. It doesn't matter if a TR can solo a dungeon if it takes a prohibitively long time for him to do so, so that there is no point to solo them for drops or what not, and going solo the time would prevent them from making multiple runs during a dungeon delve, causing them to earn less than others over a period of similar time.
Just because something can be done doesn't mean it is practical to do. If it isn't practical to do, then it doesn't have any real impact, save on those jealous of a trick that is useless for anything but bragging rights.
One could argue that a Trickster Rogue should be the best at pulling tricks, and that clearing a dungeon solo is simply a prolonged trick that has very little practical benefit to the TR, and thus doesn't matter.
The difference is you keep all the loot which can be signifigant compared the rng nature of 5mans.
You guys try so hard to downplay the fact that your class can solo dungeons.
So funny its sad.
You get all the loot, on one run. Is that worth only getting only one dungeon done in the delve? Could one not earn loot of more value by doing several runs during a delve. I don't think there is a clear answer to that.
Personally, I've never run five man dungeons solo, but I know some TR have, so it is certainly possible as things are. I still find it hard to believe that it is more profitable than doing several dungeons during a delve.
However, since I haven't done it personally, it may take less time than I think, so it is perhaps more advantageous than I believe. That is something a stealth TR that runs five mans by himself would know better than I.
It doesnt matter if it slow or not. A class should not be able to solo at cap dungeons.
Do you not see anything inherently wrong with that idea.
Of course not. You play the class. Sigh
The two we are currently allowing/merging/directing to are:
(live shard discussions)
New Changes to Rogue.
Stealth Build Now Dead....
Please free free to express one's opinions there-in, RoC abiding. The Devs are aware, the Mods know this for a fact as our Community Managers specifically asked us to help them find relevant feedback. Multiple threads on the topic do not help. If feedback is on Test-Server changes, please also use an existing thread, as there are also two others on similar TR topics, yet varied enough to warrant both. Thanks!
(test shard discussions)
Rouge nerfs need to be nerfed
Good suggestions to the TR nerf instead of raging.
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