test content
What is the Arc Client?
Install Arc

The Adjusted Rating Sucks when it comes to Campaigns......

wuhsinwuhsin Banned Users Posts: 0 Arc User
edited July 2013 in The Foundry
Alright, so we all know Campaigns & Kobolds was successful. It sat near the top with a 3.8-3.9 adjusted rating forever.

Then it vanished from the list. Right after I published the sequel. I added them both to a campaign titled "The Wizard Games", and it took a couple of weeks for the campaign to even show up. Both quests were published when added to the campaign. Anyway, after it did show up, the plays from Campaigns & Kobolds never counted. The adjusted rating as of now is 3.64, and the campaign sits beneath the third or fourth duplicate of an exploit map in the list. It only counts a little over a hundred plays, and because of duplicates of the same map clogging the list, and my inability to acquire more than one or two plays a day due to where my campaign sits in the list, there's no way this campaign will ever have the adjusted rating it deserves before it vanishes into the void. Here are my ratings on both my quests for those of you about to argue I don't deserve an adjusted rating higher than 3.64...

Campaigns & Kobolds

CnKGoodRatings_zps6fe7902a.png

Zigby's First Strike

ZFSGoodRatings_zps231c0b56.png

I'm not sure I even want to bother with a sequel since I'm going to have to sit beneath four copies of the same exploit map, and if I do add a sequel to the campaign it is likely to just reset the plays on it, and push me even further down the list. Had certain Foundry authors and certain players been more supportive, instead of taking out their inability to defeat kobold minions and lack of potions on my adjusted rating, I wouldn't have this problem. I would have been high up enough on the list to get enough plays. But that handful of 1-3 star reviews y'all had to give me really hurt. Thanks to those who did support me though. You're awesome.
[SIGPIC][/SIGPIC]
Post edited by wuhsin on
«1

Comments

  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited July 2013
    In the end it does come down to the general audience, some things just doesn't sit well with "things". I'll play through yours today though :3 (Would love to see what you think about Part 3 in my campaign, though up to you. If you're on mindflayer i'll run it with you!)

    Edit: Just going to do some more work on part 4, but won't take that long.
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    lolsorhand wrote: »
    In the end it does come down to the general audience, some things just doesn't sit well with "things". I'll play through yours today though :3 (Would love to see what you think about Part 3 in my campaign, though up to you. If you're on mindflayer i'll run it with you!)

    I'm on Dragon. I really oughtta run through parts 1 & 2 first I think, or else I won't really understand the story. I'll try your campaign though, perhaps this evening. I'd start now but I'm still not sure if I have to work today or not.
    [SIGPIC][/SIGPIC]
  • xpurpleinsanityxxpurpleinsanityx Member Posts: 0 Arc User
    edited July 2013
    Those exploit quests are pretty annoying :/

    I'll give yours a playthrough as soon as I finish part 2 to mine.. (I'm soooo close! lol) I've been having a hard time climbing any higher as well, but I'm hoping part 2 will help me out with that...I've put a ton more work into it and part 1 was really more of a prologue, so it is much less epic XD

    Edit: Oh, and I feel you on the hate ratings...obviously to a lesser scale, but I did get a couple revenge ratings early on and will admit it's pretty annoying how easily that can knock you down several steps.
    yGX5UJU.jpg
    Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2013
    . . . . . Don't get so worked up over it man. You're like me in that we both have foundry works that will appeal to specific folks. Those folks we are appealing to will not hesitate to keep looking through the list for foundry missions. I know I rarely play missions on the top anyway. I always read their descriptions and keep going through them until I find one I find appealing. I pay no attention to the ratings, what I pay attention to is the lead-in description and well-written reviews. Stars mean nothing to me.

    . . . . . My campaign, despite being spotlight and having an average of 4 stars, no longers even shows on the front page slideshow. I am having no shortage of plays or reviews despite this. I don't mind as I know those who seek my type of foundry missions will actually look for them and not just go with the first thing they see.

    . . . . . Now.. what I would like to see that would help everyone out and especially this case, is a proper way to categorize missions in the in-game display. Right now, there is none what-so ever. All missions regardless are all in the same category, which is unacceptable to me. We need a better method of displaying and listing our missions into proper categories for them.

    . . . . . In the end though, all that truly matters is that you created something you like and that others like. Word of Mouth on something is far more powerful than a bunch of Stars or its placement in a list. Just to show you, I'm going to add your missions to my to-play list and if I like them, I will encourage my fellow Mods and in-game friends to give them a go. That is far more powerful than Stars, for if a trusted friend told you a mission was awesome despite it's star rating or reviews, you would play it just to see, right? I know I would (and have).
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    zebular wrote: »
    . . . . . Don't get so worked up over it man. You're like me in that we both have foundry works that will appeal to specific folks. Those folks we are appealing to will not hesitate to keep looking through the list for foundry missions. I know I rarely play missions on the top anyway. I always read their descriptions and keep going through them until I find one I find appealing. I pay no attention to the ratings, what I pay attention to is the lead-in description and well-written reviews. Stars mean nothing to me.

    . . . . . My campaign, despite being spotlight and having an average of 4 stars, no longers even shows on the front page slideshow. I am having no shortage of plays or reviews despite this. I don't mind as I know those who seek my type of foundry missions will actually look for them and not just go with the first thing they see.

    . . . . . Now.. what I would like to see that would help everyone out and especially this case, is a proper way to categorize missions in the in-game display. Right now, there is none what-so ever. All missions regardless are all in the same category, which is unacceptable to me. We need a better method of displaying and listing our missions into proper categories for them.

    I agree that we do need a better way to list quests. Different categories would help a lot of authors. The thing is though, some of our campaigns have different categories of quests in them. For example, the first quest in my campaign is what some on here would call a "Siege Map", others might prefer to call it RTS. Whatever you call it, it is certainly in a different category than it's sequel, which is a basic hack and slash challenge. So campaigns probably need a list/category of their own.

    My main quarrel though with this system is the fact it does not count all the ratings on each quest in a campaign, but rather "resets" the number of ratings. I'm not sure if it will reset if I add another quest to it, and I'd like some feedback on that. If it does, what's the point of continuing a campaign just to lose adjusted rating points for it? I feel like I'm taking one step forward, and two steps back, with everything I do in the Foundry, and it's irritating to keep losing points/progress.
    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2013
    I added a last paragraph I don't want you to miss, as I truly do feel that way.
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited July 2013
    zebular wrote: »
    I added a last paragraph I don't want you to miss, as I truly do feel that way.

    Thumbs up Zeb, that's dedication :3
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    Those exploit quests are pretty annoying :/

    I'll give yours a playthrough as soon as I finish part 2 to mine.. (I'm soooo close! lol) I've been having a hard time climbing any higher as well, but I'm hoping part 2 will help me out with that...I've put a ton more work into it and part 1 was really more of a prologue, so it is much less epic XD

    Edit: Oh, and I feel you on the hate ratings...obviously to a lesser scale, but I did get a couple revenge ratings early on and will admit it's pretty annoying how easily that can knock you down several steps.

    I've seen your quest in the list. I'll run it when I finish these other reviews I've promised.
    [SIGPIC][/SIGPIC]
  • xpurpleinsanityxxpurpleinsanityx Member Posts: 0 Arc User
    edited July 2013
    My main quarrel though with this system is the fact it does not count all the ratings on each quest in a campaign, but rather "resets" the number of ratings. I'm not sure if it will reset if I add another quest to it, and I'd like some feedback on that. If it does, what's the point of continuing a campaign just to lose adjusted rating points for it? I feel like I'm taking one step forward, and two steps back, with everything I do in the Foundry, and it's irritating to keep losing points/progress.

    Yeah, I had kinda assumed it would be a cumulative thing and average it all out together...
    yGX5UJU.jpg
    Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
  • xpurpleinsanityxxpurpleinsanityx Member Posts: 0 Arc User
    edited July 2013
    wuhsin wrote: »
    I've seen your quest in the list. I'll run it when I finish these other reviews I've promised.

    Well, from the way you describe yours (siege and then challenge), I'm sure it's right up one of the alleys that I love. :D If it's that much of a challenge, I'll have to force my hubby to come along! XD

    Edit: And this is after he was so nice and helped me with a maze design, too. :P
    yGX5UJU.jpg
    Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    Yeah, I had kinda assumed it would be a cumulative thing and average it all out together...

    Me too. I figured it would allow me to eventually accumulate enough ratings to make the Best list. Like I said though, it's been one step forward, two steps back. I'll get about ten five star ratings in a row, my adjusted rating will climb from 3.65 to 3.69, then ONE person will rate me three stars, and it's back down to 3.64.....
    [SIGPIC][/SIGPIC]
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    Well, from the way you describe yours (siege and then challenge), I'm sure it's right up one of the alleys that I love. :D If it's that much of a challenge, I'll have to force my hubby to come along! XD

    Edit: And this is after he was so nice and helped me with a maze design, too. :P

    Both maps have optional difficulties. Campaigns & Kobolds lets you choose between Easy and Hard modes. Zigby's First Strike gives you dialogue options available at any point in the quest to make the harder encounters disappear. Be warned though, I do not provide players the luxury of a campfire. There is a giant crater filled with lava though if you want to try healing in that. :p
    [SIGPIC][/SIGPIC]
  • xpurpleinsanityxxpurpleinsanityx Member Posts: 0 Arc User
    edited July 2013
    wuhsin wrote: »
    Both maps have optional difficulties. Campaigns & Kobolds lets you choose between Easy and Hard modes. Zigby's First Strike gives you dialogue options available at any point in the quest to make the harder encounters disappear. Be warned though, I do not provide players the luxury of a campfire. There is a giant crater filled with lava though if you want to try healing in that. :p

    LOL....Yeah, well...see, that's exactly why I have to bring the hubby...I push him forward and say, "You're the man in this relationship...right? Go be my squishy tank!" (He's a CW :P)
    yGX5UJU.jpg
    Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    LOL....Yeah, well...see, that's exactly why I have to bring the hubby...I push him forward and say, "You're the man in this relationship...right? Go be my squishy tank!" (He's a CW :P)

    Yeah you two shouldn't have any trouble then. Just watch out for those Red Dragon Wyrmlings. I hope some more people who have read the Forgotten Realms graphic novels or played Greyhawk will try this campaign out, as it has characters from both of them, which I never seem to get any comments on. lol
    [SIGPIC][/SIGPIC]
  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited July 2013
    Had certain Foundry authors and certain players been more supportive, instead of taking out their inability to defeat kobold minions and lack of potions on my adjusted rating, I wouldn't have this problem. I would have been high up enough on the list to get enough plays. But that handful of 1-3 star reviews y'all had to give me really hurt.

    You have a great capacity for ignoring constructive feedback, I'll give you that.

    Do you play group dungeons at all Wuhsin? If you do, you will have heard a 100 times "does anyone have any injury kits?", and yet in your overview you (stubbornly, in my opinion) refuse to warn players that this is a hardcore map, with no campfire and they will have no means of healing the many injuries they are likely to incur while climbing that stacked-elite-encounters-with-knockback hill of yours.

    I'm sure you're getting plays, but unfortunately they don't count if the dungeon is not completed. Change the overview so the players can properly prepare themselves by stocking up on kits and pots so they have a chance at completing. Or add a campfire. Till you do one of those things you are just trolling the players and are in danger of losing the subscribers gained with your first quest.
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    karitr wrote: »
    You have a great capacity for ignoring constructive feedback, I'll give you that.

    Do you play group dungeons at all Wuhsin? If you do, you will have heard a 100 times "does anyone have any injury kits?", and yet in your overview you (stubbornly, in my opinion) refuse to warn players that this is a hardcore map, with no campfire and they will have no means of healing the many injuries they are likely to incur while climbing that stacked-elite-encounters-with-knockback hill of yours.

    I'm sure you're getting plays, but unfortunately they don't count if the dungeon is not completed. Change the overview so the players can properly prepare themselves by stocking up on kits and pots so they have a chance at completing. Or add a campfire. Till you do one of those things you are just trolling the players and are in danger of losing the subscribers gained with your first quest.

    I've played group dungeons a few times. I brought potions, and no injury kits. If I died, I just sojourned on and completed it while injured. The same rogue character I play on here was permanently injured in my PnP D&D campaign, and had a whopping speed of 2 as a result. Do I feel sorry for players who do not buy potions and injury kits, then complain when they die, and are injured? Yes, but not because of their circumstances which they like to pretend are my fault, but because of their inability or unwillingness to prepare for the future. Group dungeons don't have a sign outside of them saying "Bring potions and injury kits!" last time I checked. That would sort of break immersion. Most players bring a few anyway though, just in case. I always keep at least ten potions on hand. I don't even bother with injury kits, I can play all day with major injuries to everything, and they seem to eventually disappear on their own anyways. The penalties are miniscule compared to the death penalties on Guild Wars 1 IMO. And I keep telling you about the campfire, I already gave everyone a crater filled with lava. That should provide sufficient comfort to those who are too poor, cheap, or careless to buy potions. :p
    [SIGPIC][/SIGPIC]
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    In case the wall of text above is too tall for anyone to read, here's a brief summary:

    Complaining to someone who voluntarily played a permanently crippled rogue with a speed of 2 in PnP D&D about a temporary minor injury in a game module he made is futile. He will never care.
    [SIGPIC][/SIGPIC]
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited July 2013
    Going to watch Awe me channel for abit, then i'll play your quests Wu :3
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    lolsorhand wrote: »
    Going to watch Awe me channel for abit, then i'll play your quests Wu :3

    Okay. I'll be reminiscing about how playing my crippled rogue was a lot like role-playing as a Tonberry. :p
    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2013
    . . . . Do you have a feedback thread for your campaign? I just played them through, rated ya 5 stars on them with a tip on the first one (can only tip an author once a day). I do have a couple things I'd like to comment on that could use fixing. Nothing that breaks game-play, just mostly aesthetics.
  • zahinderzahinder Member Posts: 897 Arc User
    edited July 2013
    This game relies more on quest description and word of mouth.

    I suspect consistently cruddy attitude is more of a handicap than ratings.


    Because I, for one, pretty much never want to touch a Wuhsin quest at this point.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    zebular wrote: »
    . . . . Do you have a feedback thread for your campaign? I just played them through, rated ya 5 stars on them with a tip on the first one (can only tip an author once a day). I do have a couple things I'd like to comment on that could use fixing. Nothing that breaks game-play, just mostly aesthetics.

    Not for the campaign. You can click my sig banner, and find the thread for my latest quest. The thread for Campaigns & Kobolds is buried on here somewhere, but I think it's had enough feedback considering the 400 something ratings it has. Thanks for playing. :D
    [SIGPIC][/SIGPIC]
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    zahinder wrote: »
    This game relies more on quest description and word of mouth.

    I suspect consistently cruddy attitude is more of a handicap than ratings.


    Because I, for one, pretty much never want to touch a Wuhsin quest at this point.

    It's a shame you feel this way about one of the people who has actually supported and recommended your quests. But if you despise me that much for having an attitude, please don't play my quests. I get enough hate-ratings.
    [SIGPIC][/SIGPIC]
  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    zebular wrote: »
    Stars mean nothing to me... all that truly matters is that you created something you like.

    I don't even bother to read the reviews anymore.

    There are no rules, there are only edges.

    Once you understand that you are beyond the reach of criticism.
  • zahinderzahinder Member Posts: 897 Arc User
    edited July 2013
    I would never make a hate rating. And I don't despise you.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited July 2013
    xhrit wrote: »
    I don't even bother to read the reviews anymore.

    There are no rules, there are only edges.

    Once you understand that you are beyond the reach of criticism.

    Lofty ideals are a great way to shield your ego from criticism and all, but my objective is to get more plays, and the way to get more plays is to increase my ratings, which requires me to get more plays... A few bad ratings, and I need to get more plays again to increase my ratings so that I can get more plays... And the cycle goes on, one step forward, two steps back. Two steps forward, three steps back. Three steps forward, four steps back. On and on and on. It's a vicious cycle, and easy to get caught up in when you're like me and tend to invest too much of your emotion in something.
    [SIGPIC][/SIGPIC]
  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    wuhsin wrote: »
    Lofty ideals are a great way to shield your ego from criticism and all, but my objective is to get more plays, and the way to get more plays is to increase my ratings, which requires me to get more plays... A few bad ratings, and I need to get more plays again to increase my ratings so that I can get more plays... And the cycle goes on, one step forward, two steps back. Two steps forward, three steps back. Three steps forward, four steps back. On and on and on. It's a vicious cycle, and easy to get caught up in when you're like me and tend to invest too much of your emotion in something.

    Perhaps you should reevaluate your goals?

    不自見故明
    不自是故彰
    不自伐故有功
    不自矜故長
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2013
    wuhsin wrote: »
    Not for the campaign. You can click my sig banner, and find the thread for my latest quest. The thread for Campaigns & Kobolds is buried on here somewhere, but I think it's had enough feedback considering the 400 something ratings it has. Thanks for playing. :D
    Yep, thank you too! I'll just give ya feedback here then.

    . . . . . I really enjoyed them both. The first one more than the latter though, as I'm more of a lore and story kind-of-guy. I do like well-delivered action though, and the second one gave plenty of that!

    Campaigns & Kobolds

    . . . . . In this one, the only issue I ran into was the immediate following of the friendlies (guards). Especially when I crossed the bridge, the the Frost Troll was just so huge that I couldn't see past him as he hugged me constantly. It wasn't bad though when battle engaged as the friendlies rightfully scurried off into battle. Also, I spawned every single friendly I could find, so at some points I was literally unable to move because they were surrounding me. I had to teleport (CW) through them to get out. Again, wasn't a problem when combat started.

    . . . . . However, I'd suggest to place in that they don't start following you until you fixed and/or crossed the bridge (waypoint reached).

    . . . . . I really liked the resource gathering and the hidden iron ores. However, for those without glorious bag space (as I have) I can see this being a headache. I would suggest adding an NPC somewhere that warns players to not gather too many resources at once, unless they have the bag space.

    . . . . . I really enjoyed the mirthful experience with the well known NPCs you used. Quite entertaining, especially when I found out why I was getting very confused as to your "initial" portrayal of Bigby. It all became clear and I chuckled in the end.


    Zigby's First Strike!

    . . . . . Wow! This was quite the challenge to solo with my CW. I didn't use the easier option in either, glad I didn't though because this was a welcomed challenge. It made me have to re-select a couple different powers that I don't often use, which was nice. The only issue I ran into here was a purely cosmetic one. The large stone walls surrounding the place are clipped too close together and overlap in a way that they shimmer and clip through one-another constantly. You'll want to spread the walls out a bit so the edges just touch each other on end and then add invisible walls to cover any gaps that may not be visibly present.

    . . . . . Man, you had to have put so much time and effort into making the vertical elevation of this map. Kudos to you on that. That was a very different fighting experience than I have been accustomed to and the fall hurts! hah!



    Over-all, Good job and thanks for the fun!
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited July 2013
    I loved the idea and quest that was the first part Wu, look forward towards the 2nd. I gave you some of my ideas in a PM, but really enjoyed it! Regret I hadn't played it sooner.
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    zebular wrote: »
    The large stone walls surrounding the place are clipped too close together and overlap in a way that they shimmer and clip through one-another constantly. You'll want to spread the walls out a bit so the edges just touch each other on end and then add invisible walls to cover any gaps that may not be visibly present.

    Another thing you can do to prevent Zbuffer fighting is to set one wall slightly behind the other, at for example a 0.001 offset. Or, set both walls at an angle opposite each other.
Sign In or Register to comment.