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You guys are purposefully being quiet about the new class and paragon paths because.

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  • noworriesdudenoworriesdude Member Posts: 2 Arc User
    edited July 2013
    Meh im just more concerned with all the *** clutter on this game. So much is needed to be done with all these different runes/enchants/resources/currencies/etc. They need to organize and reduce the different amounts there are.
  • theviking2006theviking2006 Member, Neverwinter Beta Users Posts: 817 Bounty Hunter
    edited July 2013
    riqita wrote: »
    And Thief wasn't even in the original release.
    We're getting new classes for free - that's also not D&D.

    People were able to play the "new" class during beta, so we know at least one more class is actually in the works - just not polished enough, yet.
    We've also been told we can earn new powers via the Campaign system - which may not be Paragon Paths, but might be fun in any case. We should get a Preview in a couple weeks.
    Not much to QQ about.

    Actually in beta and in alpha all we saw of this new class were some items that dropped, we didnt get to play the new class.
  • virtualcrackvirtualcrack Member Posts: 23 Arc User
    edited July 2013

    Dragonbourne................
  • azmoran11azmoran11 Member Posts: 51
    edited July 2013

    Dragonbourne................

    They are working on the shakey camera action and random cut to different camera angles when you play this class.
  • redneckroninredneckronin Member Posts: 0 Arc User
    edited July 2013
    Its more likely that in an interview they said that the class will be released by the end of the year.

    End of the year will be too late.

    The game desperately needs more player choice.

    We have three paragon paths for a reason - to give players choice. The game should have been launched with at least 2 Paths for each class.

    There's also desperate need for a ranged non-magical class. This should also have been in the game at release.

    D&D without Rangers is like a Cleric without a shield... ...oh, wait, they did that too.

    All The Best
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  • wingofbenuwingofbenu Member Posts: 20 Arc User
    edited July 2013
    riqita wrote: »
    And Thief wasn't even in the original release.
    We're getting new classes for free - that's also not D&D.

    People were able to play the "new" class during beta, so we know at least one more class is actually in the works - just not polished enough, yet.
    We've also been told we can earn new powers via the Campaign system - which may not be Paragon Paths, but might be fun in any case. We should get a Preview in a couple weeks.
    Not much to QQ about.

    I know right. the fact max level characters can probably earn a couple more powers in a few months of work totally makes up for our anemic class choices, the fact Fighter in general is still a joke, , and that paragon paths as is pretty much may as well not exist.
  • wingofbenuwingofbenu Member Posts: 20 Arc User
    edited July 2013
    knightfalz wrote: »
    I'm looking forward to the new campaign system, to see exactly how that works out in play, in addition to seeing the new potentials offered by the new crafting skills.

    I'd say its best to be prepare to be disappointed and underwhelmed.
  • sturmwaffel2sturmwaffel2 Banned Users, Neverwinter Beta Users Posts: 219 Bounty Hunter
    edited July 2013
    Alright we get abilities from campaigns! I'm gonna do [this one]! Yay! Woo.. woo... This ability sucks and is useless. ._. Sad.
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited July 2013
    If I'm right that the other "new" classes are already partly or mostly done, then the Lillend companion is a subtle hint towards the identity of the class which will be introduced by the end of the year - the bard. Damaging/healing music, animations involving the playing of musical instruments, powerful debuffs... add several months worth of work there for powers/feats/balance and you basically have the bard class.
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