As the DD system works now, no, no thanks, I dont wanna spend extra time clearing trash when we have just an hour each six hours to get something from dungeons. I wanna be able to get as many runs as possible during that hour.
If they remove the DD and place a chest there on every run, then yes, I'm fine with getting forced to kill more adds, but not all of them.
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited July 2013
Here is a suggestion: Have the quality and quantity of items in the DD chest depend on how much of the dungeon you did ... for example, if you skipped all the earlier bosses and 90% of the trash - sorry, your rewards at the end will be meager - but if you do, all the earlier bosses and, say, 90% of the trash you would get a bit more than you get today.
Something needs to be done about the glitch runs though, it's just cheating. NO EXCUSES for it i am afraid.
I leave all instances when someone starts doing it, not my cup of tea so to speak.
I earned all my seals the proper way, all my 12k GS properly.
Like to have a feeling on accomplishment in my gains.
My Web: http://www.symonator.net
Toons:
New: CW Level 60
GF = Level 60
DC = Level 60
TR = Level 60
Here is a suggestion: Have the quality and quantity of items in the DD chest depend on how much of the dungeon you did ... for example, if you skipped all the earlier bosses and 90% of the trash - sorry, your rewards at the end will be meager - but if you do, all the earlier bosses and, say, 90% of the trash you would get a bit more than you get today.
LOL a green boss drop if you didn't clear 80% of the dungeon. Would be fun but there are easier solutions, like:
- make boss rooms unlocked after collecting x items, in the environment and dropping from monsters
- NPCs immune to control can see stealth rogues and attack them so that rogues don't collect that stuff in the dungeon while the team is afk
- when in stealth and for 15s after stealth mode, you cant interact with an object or unlock a campfire.
I don't even see how this game is going to last very long. So few dungeons and you guys suggest they make the experience of clearing dungeons longer to get the same crappy loot rewards?
I've done 15 runs of spellplague for my swash helm and still have not gotten it. I keep getting crappy belts that don't sell for more than a few thousand AD. All the time spent in that dungeon if it were made longer by not allowing to push monsters off ledges or skip areas then all of those 15 trips would be even more annoying. The only saving grace is knowing I didn't have to kill every single monster. If this is the road that cryptic goes down as an "improvement" on the game then I can see a lot of people packing up and hunting for a better game.
The whole dungeon is an instance. boss adds are the same monsters which are found in pre-spawned "trash" mobs. Trash is defined, by the value of the rewards, not by their location, or situation.
mob with low rewards = trash.
If a mob dropped high value loot or gave high rewards, it would not be trash.
As far as I can tell, boss adds give the exact same rewards as the same monster found in a different area of the same dungeon.
Hence, the word "trash" also applies to boss adds.
How do you define "trash"?
Inconsequential and unrewarding encounters designed to block players from their goal. To be defeated or circumvented in the most efficient way possible.
Use the <removed exploit lead-in> to interact with the auction vendor.
Inconsequential and unrewarding encounters designed to block players from their goal. To be defeated or circumvented in the most efficient way possible.
Since there is no consequence for killing or not killing adds, and since killing adds have the same reward as killing any other trash mob, and since adds are designed to stop players from killing the boss and looting a chest, therefore, by your definition, adds are trash.
I am glad we agree.
You all do realise that this is what abomination does right?
He/she/it thinks hard of a topic that would obviously get flamed, and debated to no end......Makes a tick in the good old attention***** book, laughs at you all, then does it again in another topic....
Thought you would have caught on by now.
No need for quotes anymore. Lost City's eyes are wide open now. Thank god!b:victory
Since there is no consequence for killing or not killing adds, and since killing adds have the same reward as killing any other trash mob, and since adds are designed to stop players from killing the boss and looting a chest, therefore, by your definition, adds are trash.
I am glad we agree.
Except I used the word encounter. The adds on a boss are part of an encounter and not the encounter in total. Trash blocks you from reaching a boss, adds are there to make the boss harder. The differences are subtle and I don't blame you for not seeing it.
PS- the reward for defeating adds is killing the boss. Defeating can mean kiting, killing, or tanking.
Use the <removed exploit lead-in> to interact with the auction vendor.
You all do realise that this is what abomination does right?
He/she/it thinks hard of a topic that would obviously get flamed, and debated to no end......Makes a tick in the good old attention***** book, laughs at you all, then does it again in another topic....
Thought you would have caught on by now.
No one is actually talking to abomination anymore though...
Use the <removed exploit lead-in> to interact with the auction vendor.
Inconsequential and unrewarding encounters designed to block players from their goal. To be defeated or circumvented in the most efficient way possible.
No it's just a way to entertain people longer and preventig them from burning through content too fast. If players don't stay in a dungeon for 40 mins, then cryptic will have to make new content at a higher rate. People spending more time in dungeons (and having un, that's the purpose,and if you aren't, well, you know whre the uninstall button is) is good for the game on the long run, even if you only care about yourself, your ADs, your perfect vorpal, and so on.
I don't say no to new content but i also like being able to enjoy the content. Rewards are cool but you always get what you want sooner or later anyway.
Except I used the word encounter. The adds on a boss are part of an encounter and not the encounter in total. Trash blocks you from reaching a boss, adds are there to make the boss harder. The differences are subtle and I don't blame you for not seeing it.
PS- the reward for defeating adds is killing the boss. Defeating can mean kiting, killing, or tanking.
You can defeat all the add's in NW but the bosses health will not decrease until he is attacked.
It's possible to kill the boss while ignoring adds. Defeating adds is not required.
High level fighter or rogue in a low level dungeon. Ignore adds and quickly kill boss.
Edit: tanking is a way to avoid defeat, not a way to inflict defeat. You can tank all day, and the adds and boss will never die, never be defeated. In order to defeat the adds and boss, and open the chest, players must do more than only tank.
If the difference is subtle, as you say, then that means there is no major difference.
In other words, trash and adds in NW are essentially the same, with only a subtle difference.
Comments
Miss a mob or two and you're gonna have to backtrack and find what you missed and spend even more time in the dungeon.
If a mob ends up outside of the map where you can't get to it, your whole DD run is hosed.
Great idea to make dungeons even less popular. Maybe Cryptic will take notes. Keep those ideas coming!
If they remove the DD and place a chest there on every run, then yes, I'm fine with getting forced to kill more adds, but not all of them.
I leave all instances when someone starts doing it, not my cup of tea so to speak.
I earned all my seals the proper way, all my 12k GS properly.
Like to have a feeling on accomplishment in my gains.
Toons:
New: CW Level 60
GF = Level 60
DC = Level 60
TR = Level 60
LOL a green boss drop if you didn't clear 80% of the dungeon. Would be fun but there are easier solutions, like:
- make boss rooms unlocked after collecting x items, in the environment and dropping from monsters
- NPCs immune to control can see stealth rogues and attack them so that rogues don't collect that stuff in the dungeon while the team is afk
- when in stealth and for 15s after stealth mode, you cant interact with an object or unlock a campfire.
That would solve ALL current exploits i know.
I've done 15 runs of spellplague for my swash helm and still have not gotten it. I keep getting crappy belts that don't sell for more than a few thousand AD. All the time spent in that dungeon if it were made longer by not allowing to push monsters off ledges or skip areas then all of those 15 trips would be even more annoying. The only saving grace is knowing I didn't have to kill every single monster. If this is the road that cryptic goes down as an "improvement" on the game then I can see a lot of people packing up and hunting for a better game.
Inconsequential and unrewarding encounters designed to block players from their goal. To be defeated or circumvented in the most efficient way possible.
Since there is no consequence for killing or not killing adds, and since killing adds have the same reward as killing any other trash mob, and since adds are designed to stop players from killing the boss and looting a chest, therefore, by your definition, adds are trash.
I am glad we agree.
He/she/it thinks hard of a topic that would obviously get flamed, and debated to no end......Makes a tick in the good old attention***** book, laughs at you all, then does it again in another topic....
Thought you would have caught on by now.
Except I used the word encounter. The adds on a boss are part of an encounter and not the encounter in total. Trash blocks you from reaching a boss, adds are there to make the boss harder. The differences are subtle and I don't blame you for not seeing it.
PS- the reward for defeating adds is killing the boss. Defeating can mean kiting, killing, or tanking.
No one is actually talking to abomination anymore though...
No it's just a way to entertain people longer and preventig them from burning through content too fast. If players don't stay in a dungeon for 40 mins, then cryptic will have to make new content at a higher rate. People spending more time in dungeons (and having un, that's the purpose,and if you aren't, well, you know whre the uninstall button is) is good for the game on the long run, even if you only care about yourself, your ADs, your perfect vorpal, and so on.
I don't say no to new content but i also like being able to enjoy the content. Rewards are cool but you always get what you want sooner or later anyway.
You can defeat all the add's in NW but the bosses health will not decrease until he is attacked.
It's possible to kill the boss while ignoring adds. Defeating adds is not required.
High level fighter or rogue in a low level dungeon. Ignore adds and quickly kill boss.
Edit: tanking is a way to avoid defeat, not a way to inflict defeat. You can tank all day, and the adds and boss will never die, never be defeated. In order to defeat the adds and boss, and open the chest, players must do more than only tank.
If the difference is subtle, as you say, then that means there is no major difference.
In other words, trash and adds in NW are essentially the same, with only a subtle difference.