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  • daethxdaethx Member Posts: 0 Arc User
    edited July 2013
    Would like to see this turned on 24/7. Every 5 hours is way too restricting, basically its 50/50 whether I can play it each day.

    My suggestion would be:
    - Have PvE running full time, giving buffs to the next 30 min instance of PvP and prepping the giants / catapaults for the current PvP instance. Give 1 grym coin for bronze (to stop event tagging), 5 grym coins for silver and 10 grym coins for gold (only one player) ranked participation in a 30 min allotment. This also encourages open world PvEers to participate just in the type of gameplay that suits them.
    - Have PvP running full time in 30 min allotments. 7 tokens as per current participation rates. This lets people who are only interested in PvP have a playstyle that suits them.
    - Have PvE running full time, but you need the PvE token for access to the T1 and both tokens for access to the T2.

    Significantly buff up the reward for the T2, this is over 1 hour of preparation time people have invested. Should be 100% chance of T2 sets, with a low chance of CN gear.
  • heavygunbowguyheavygunbowguy Member Posts: 33
    edited July 2013
    daethx wrote: »
    Would like to see this turned on 24/7. Every 5 hours is way too restricting, basically its 50/50 whether I can play it each day.

    My suggestion would be:
    - Have PvE running full time, giving buffs to the next 30 min instance of PvP and prepping the giants / catapaults for the current PvP instance. Give 1 grym coin for bronze (to stop event tagging), 5 grym coins for silver and 10 grym coins for gold (only one player) ranked participation in a 30 min allotment. This also encourages open world PvEers to participate just in the type of gameplay that suits them.
    - Have PvP running full time in 30 min allotments. 7 tokens as per current participation rates. This lets people who are only interested in PvP have a playstyle that suits them.
    - Have PvE running full time, but you need the PvE token for access to the T1 and both tokens for access to the T2.

    Significantly buff up the reward for the T2, this is over 1 hour of preparation time people have invested. Should be 100% chance of T2 sets, with a low chance of CN gear.

    Yep, better rewards = more participation and effort in their respective factions.
  • powereddjinnpowereddjinn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited July 2013
    • Running at worst every 2 hours
    • instance based zone chat rather than the whole zone: need to hear what is happening in 'your' area, not the whole faction
    • Better reward for both the PvE & PvP phases
    • No reward for no participation: if you sit in zone and don't kill mobs/players, assist, etc.
    • PvP
      • Getting into the PvP via the queue with less than 3 minutes remaining (which happens all too often) currently provides no reward.
      • PvP queue - once you accept to join the queue, short of a disconnect, no leaving and once the system forms a team, you enter the arena, no accept needed.
      • Disconnecting in the PvP phase, puts you back in Protectors Enclave & locks you out of re-enterning a running PvP phase. (To discourage using a d/c to dodge the queue)
    • PvE
      • Overall I feel the zone is too large
      • Too few routes through it top to bottom
    Also there is something fundamentally wrong, when it is more rewarding to run the T1 (Fardelvers) as fast a possible, rather than running the T2 (Dwarf King)
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    What is the threshold for participation anyway?

    I logged in, did ~20 minutes of p2, including some pvp, and never got a share.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited July 2013
    etherealj wrote: »
    What is the threshold for participation anyway?

    I logged in, did ~20 minutes of p2, including some pvp, and never got a share.

    I think you need to turn in your stuff in order to get credited.
  • daksanidaksani Member Posts: 13 Arc User
    edited July 2013
    I was extremely disappointed when I finally got to experience Gauntlgrym and found it was only a 5 man dungeon. The trailer was extremely misleading! I thought this was going to be a 20 man raid. It's a great idea and its not half bad, but to me this isn't really end game content. We really want 20 main raid groups that give out great items with unique looks, not something that we can do in an epic dungeon a lot faster and get better loot.

    If you want to make it better, this is my suggestion:
    1. Keep the current event system for the first two phases.
    2. Make a 20 man raid in the next patch, and apply it GG. Whoever wins the PvP battle, gets access to the raid for the next 5 hours (or however long the it takes the event to come up, kinda like Vault of Archavon in WotLK)
    3. Keep the t1/t2 dungeons accessible for anyone who participated in GG, regardless of whether they won or not, and make them accessible until the next round.
    4. Give the players something that they feel they have to work for. Yes better items, but make them difficult to obtain. Someone had mentioned a special color tier set that has 30% drop. Do that for the 20 man, and make them class specific.

    Basically we want real end game content. We want large groups that need to be coordinated, and difficult (but not impossible) bosses that drop reasonable gear. If you give us a 20 man raid, with only being able to access it if our faction controls GG, it will make more players want to participate in GG. This will create the desire to chase after rare drops in something that only a skilled 20 man team can accomplish.

    You want to cater to both the seasoned players and the casuals who just want to run 5 mans if you want to be successful.
    I really love this game. I am not trying to be one of these people who troll these forums with negativity. The ability to create your own dungeons and content is something that is extremely unique, and I really hope you guys can piece together the end game content, because as of right now, it is definitely lacking.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited July 2013
    etherealj wrote: »
    Spawn camping has never been against the rules. Good luck with that.

    This is absolutely false. There's a reason why the devs sealed off the spawn camp from combat in the test server. You can no longer hit someone or be hit while in the respawn camp.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    This is absolutely false. There's a reason why the devs sealed off the spawn camp from combat in the test server. You can no longer hit someone or be hit while in the respawn camp.

    Developers realizing the map was poorly made and rules are different things.

    Has anyone been suspended or banned for gy camping? No? Not against rules.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • idunazidunaz Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 53
    edited July 2013
    PLEASE reduce the timer between GG matches. You should only have an hour between the end of Phase 3 and the start of another PHase 1.

    My only complaint.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited July 2013
    Only being able to play this when the event scheduler says so is absolutely terribad. It should pop when enough people are queuing for it to make it viable, that simple.

    The first phase, the "bear bum collection" phase is really dire, and boring. Nobody likes bear bum collection quests, having them as a content gate for GG is just stupid. This is a boring, silly makework task. It is not fun, it is filler of the most egregious kind.

    The PvP.. isn't very good. Normal three point PvP domination works because of the layout, generally it flows because most of the fighting is for control of the inevitable middle point, the structure making it a sort of choke point. The domination in GG doesn't have this advantage, it's large and sprawling. Large zergs run from node to node, capping and rarely encountering each other, let along stopping to fight. The engine appears to scale badly even for that number of players, but it still feels like quite an empty map due to the way the event is designed.

    I'd prefer an actual battle, with opposing bases and factional leaders to take down, rather than a silly multipoint domination game. It would be possible to design a battleground with choke points and tactically useful short-cuts, and you could even include resources like the catapults, and they wouldn't feel quite so out of place. Hell, they could be used to help laying siege to the enemy base.

    The PvP isn't very much fun, it's a brainless undignified zerg.

    The last part, the dungeons, are pretty fun. They're like T1 and T2 skirmishes respectively. They are short, but nicely-made and flow well. They would make great skirmishes standing alone. However, their value is diminished when you have to wade through an hour of frankly boring <font color="orange">HAMSTER</font> just to do a skirmish, however nicely-constructed. I generally have to PUG these because virtually no-one that I normally group with wants to do bear asses or the PvP event at all, let alone waste an hour on them before getting to the good stuff. It makes ads before youtube videos seem positively mild :)

    I see what you were trying to do with GG, giving it a bit more of a sense of scale, but it doesn't work. You have created a frankenevent. It reminds me of the song Skullcrusher Mountain by the wonderful Jonathan Coulton:

    "I made this half-pony half-monkey monster to please you
    But I get the feeling that you don't like it
    What's with all the screaming?
    You like monkeys, you like ponies
    Maybe you don't like monsters so much
    Maybe I used too many monkeys
    Isn't it enough to know that I ruined a pony making a gift for you?
    "

    What would I like? I'd like a standalone GG PvP game, a bit more of an epic base vs base battle, with potential for actual heavy combat. I'd like the two dungeons to be skirmishes. I'd like the person who thought the bear bum collection part was a good idea to be told to go and sit on the naughty step until he/she can behave properly.

    Sorry that this was relatively long, I hope it was clear and not too offensive :)
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited July 2013
    I like the way the pvp dungeons are designed.. quick and short. Sometimes I only have 15-30 minutes to play and I don't want to be stuck for 2 hours in an epic dungeon.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    Use some of that Zen store money and improve the instance server hardware.

    11 minutes in queue for Fardelver with a 5 person group.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • pelomixapelomixa Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited July 2013
    SPAWN CAMPING is ridiculous and ruins the match.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    pelomixa wrote: »
    SPAWN CAMPING is ridiculous and ruins the match.

    Developers who routinely make maps rife with crappy geometry are ridiculous and ruin games.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • pelomixapelomixa Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited July 2013
    hmusica2 wrote: »
    There is now a plague that is killing Gauntlgrym: spawn camping. The main culprit of this, on the Dragon shard, is the guild "Lemonade Stand." They not only abusing a bug to enter the spawn and repeatedly kill respawning players for an unfair advantage in the game match, but also purposely killing content and ruining the experience of the game for others. I urge Cryptic and PWE to make an example of their guild and ban the lot of them to show the rest of the community that this kind of behavior will no longer be tolerated in this game. Picture proof below, more available upon request.

    wxHnfsQ.jpg



    YUP, they suck and cant figure out how to win without this BUG so they abuse it.
  • pilbotspilbots Member Posts: 6 Arc User
    edited July 2013
    It's really cool that it takes 15 minutes to QUE FOR A DUNGEON WHEN YOU ALREADY HAVE A GROUP READY
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited July 2013
    etherealj wrote: »
    Developers who routinely make maps rife with crappy geometry are ridiculous and ruin games.

    It's good that the devs are actively fixing it so players with lose morals can't abuse it.
  • clf13clf13 Member, Neverwinter Beta Users Posts: 1
    edited July 2013
    The pvp has the same problem as you regular pvp. It is boring and does not properly reward players correctly for participating. I hate to say it, but you have unfortunately wasted your time on this content as it currently stands. The gear is not good enough to put in the effort and the beginning collection content in PvE is not difficult enough to require any coordinated effort. If I were you I would release the Drow and Ranger A.S.A.P. to keep players interested in the game.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    clf13 wrote: »
    The pvp has the same problem as you regular pvp. It is boring and does not properly reward players correctly for participating. I hate to say it, but you have unfortunately wasted your time on this content as it currently stands. The gear is not good to put in the effort and the content in PvE is not difficult enough to require any coordinated effort. If I were you I would release the Drow and Ranger A.S.A.P. to keep players interested in the game.

    Never could understand this mindset. Who cares what race you play if the game has terrible balance, economy, encounter design, etc.

    Adding a ranger class right now has the potential for so much hilarious abuse involving roof tops and archery.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • mytgroomytgroo Member, Neverwinter Beta Users Posts: 165 Bounty Hunter
    edited July 2013
    I got a message to sign up for Gauntlygrim even though I am a not a guild member. I went and chose a side without being a member of a guild which is kind of funny. I wonder what will happen if when I decide to join a guild, I am on the wrong side. There is no way to be a guild of one.
  • nexdinenexdine Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Yeah the most desirable outcome of the PvE and PvP phases is to win, but if you lose it's no big deal. Getting the T1 dungeon is more desirable than the T2 - the T1 can, like so many other ineptly designed dungeons in Neverwinter, be speedrun and exploited so you can do it X amount of times with ease. The T2, meanwhile, has a boss that's a real pain in the posterior, so you might want to do it once to see what it is and then never do it again...
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    nexdine wrote: »
    Yeah the most desirable outcome of the PvE and PvP phases is to win, but if you lose it's no big deal. Getting the T1 dungeon is more desirable than the T2 - the T1 can, like so many other ineptly designed dungeons in Neverwinter, be speedrun and exploited so you can do it X amount of times with ease. The T2, meanwhile, has a boss that's a real pain in the posterior, so you might want to do it once to see what it is and then never do it again...

    T2 boss desperately needs to have the t2 loot moved to the chest so everyone gets 1 random piece of useable t2.

    T1 boss is funny, if your group has decent dps then the glitch has no benefit. Just run straight to the mimic door and aoe the entire instance down.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • bobcat1313bobcat1313 Member Posts: 1,089 Arc User
    edited July 2013
    It's ok I guess did it once, I really don't think I'll do it again. Do you have to do the whole thing to do the dungeon or can you just go into the dungeon after the first two events?
  • spelljammer420spelljammer420 Member Posts: 20 Arc User
    edited July 2013
    The 1st phase is find, except for the starting bugs where one times is given a huge handicap in the beginning. (maybe this is working as intended for number issues?)

    in the 2nd phase however there are a lot of problems that make this peak point of the event a pain to complete.

    1st. The pve rewards for 2nd phase do not contribute healthily gameplay to the pvp. Catapults are largerly worthless due to their long cool down time, small radius, and miniscule dmg, most of the time the shots fire arent even near where fights break out this is dissapointing. The giant is interesting but overall isnt threatening enough to make a difference.

    2nd. The next problem is the method of playing that most if not all players must adapt due to the rules and rewards you have created. People want to be number 1 on the pvp list because you get more coins, this is good. However the best way to do that is by continuously running around the map in a 10man + group caping a point and leaving it. This makes the game very tiresome for 20 min, also if you die or are separated from your teams main group you get to look forward to getting zerged by the enemy.

    Solutions, Increase catapult occurances, make more dmg (1 shot or at least 50% on most characters) and a larger radius targeted at choke points around nodes. Add multiple monsters that can be summoned from pve, having them roaming on the domination map makes it harder for teams to zerg and this is good. Also add a defensive benefit to playing this game. If i successfully defend a node (making the red/blue circle diminish before capture) give me points for that. As to encourage players not to constantly just mount...also increase on point kill rewards by 25 or 50 so that there is more incentive for fighting rather than avoiding fights and caping nodes.

    that is all.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    Why is the only communication available above the party level just /zone with both factions and multiple instances present at once?
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • leillannaleillanna Member Posts: 171 Arc User
    edited July 2013
    1-Should never gate content by being *guild only*
    2-Should never mix PVP and PVE in an instance.
    3-All three phases should have been part of a 20 man PVE raid.
    4-Replace the phase two PVP part with a puzzle,strategy heavy phase.
    5-Make the T1 dungeon the precursor *mini boss* that must be killed to get into the *end boss* and make the end boss fight absolutely brutal......without adds....
    6-Make it only doable once every 24 hours once your group has killed the end boss so it can not be farmed continuously.
    7-Add a new set of PVE gear(chest,head,hands,feet) for each class (T3) with proper stats,purchased with the tokens and BOP. Keep the weapons and jewelry in castle never. (make those BoP also)
    8-Take that phase two pvp part and make it a completely separate 20vs20 PVP instance that people can queue for anytime and fix the pvp gear stats.
    This is what we call a formula for success.
    [SIGPIC][/SIGPIC]Eilistraee zhal zuch tlu wun ussta xukuth.
  • johnygwapojohnygwapo Member Posts: 442 Arc User
    edited July 2013
    day 3 on gaunt. seriously phase 1 is boring, what makes it boring is that its toooooo long. make phase 1 shorter pls

    AND NO REWARD :mad:
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited July 2013
    johnygwapo wrote: »
    day 3 on gaunt. seriously phase 1 is boring, what makes it boring is that its toooooo long. make phase 1 shorter pls

    AND NO REWARD :mad:

    Until there is a reason to do the t2 dungeon, just log in when p2 starts and queue pvp.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • silence1k1llsilence1k1ll Member Posts: 148 Bounty Hunter
    edited July 2013
    No idea, not in a guild.
    I ENJOY PLAYING NWO
  • johnygwapojohnygwapo Member Posts: 442 Arc User
    edited July 2013
    etherealj wrote: »
    Until there is a reason to do the t2 dungeon, just log in when p2 starts and queue pvp.

    yup. im afk on phase 1 , just waiting for pvp
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