bring all DnD stuff to the game could make some player return, but there also more to quit. not expecting the RP or DM, just fulliy functional Deity, Background and AC-based rather than meaningless GS (that force you to use T1/T2 armor), not to mention XP from Lore and Lore effect on battle, for example if you know lore about orc means you can get better damage on orc-type enemies .... this is programmable, NWN have it, why this not? ..... or is it removed?
Agreed, That first part is dead on, I have to remind myself that WOTC has created this to appeal to the wildly popular wow gen mmo world. The loss could be worse then the gain. Excellent point. It just leaves a lot out in the cold to go back to NWN or worse DDO....:(
Its just a real bummer after all the awesome games, even the old ones in different editions, heck even the old DOS games. That its peaked as a shoot um up.... ouch, id be lying if I said it didn't sting. lol.
No, reward isn't critical for RPing. It may be important for running a 2 week adventure, but not for RPing. In an MMO, you have to RP around the game, and adventuring you do in the game will give you XP.
People have been RPing in MMO's for over a decade without in-game reward systems for doing so. The reward is important to YOU. More so, apparently, than the RPing itself.
It is pretty much common knowledge that if you want a tabletop type RPing experience, you don't go to an MMO looking for it. Your expectations of having the game's GM's managing your individual RPing is highly unrealistic, especially in a f2p game.
. . . . If the system has to be rebuilt to grant true DnD adventures then it has to be rebuilt then. Im convinced that is the main problem. The created system. Change starts right there. If there are ever gonna be actual DnD aspects in this game the system, format itself needs tweeking. Or maybe rebuilt altogether. Though that is worse case. A lot of players want a new DnD based game. If this is not it or cannot ever be then a large player pool is lost. Now that cant be good for business.
This is just absurd, and makes me wonder if you are actually just trolling. There is no way they would (or could) "rebuild" the game for that type of game play. It would be a completely different game. The game is what it is. They may add to it, but they are not going to rebuild it.
More importantly, you seem to have way overestimated the number of hardcore RPers that play MMO's. Sure, there are some, but they are only a small fraction of the population. In fact, implementing some of the things you suggest would lose them far more players.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
As far as the point your basically stating fundamental DnD has no place in this game...it would be too difficult, you realize that? As a player what do I care what efforts the Devs have to go through? Many many players still want what has been advertised. A "DnD experience" Cryp/WOTC cant ask players to see the game through developers eyes. And at least in my case ive been giving thousands of dollars to TSR/WOTC for a little over two decades now. So this traditional DnD group deserves something better then this shoot um up sir... Where does that leave us?
If you enjoy roleplaying, as I do, then find a group of players who enjoy roleplaying as well. I know there are quite a few guilds in the guild section of the forums completely devoted to roleplaying. I really am not that familiar with guilds but I do know Doctorcomics has a guild called "Seven Against Thay" which was featured in Aandrethegiant's Neverwinter Online Crossroads Show which is a guild devoted to roleplaying.
However programming a machine to assign rewards based on roleplaying is nigh impossible. You're basically asking for Artificial Intelligence.
And while NWN had the DM Client which allowed *players* to host their own game events and assign rewards for their events that level of power is something that will never happen in an MMO because it screams exploitable. Perhaps there may be a DM Client of some kind down the road but players will never have control over the rewards.
That's just a sad reality of the game industry. If such a feature could be handed to players without being exploited then it would be but there would be no way to give that power to the amount of players required to appease the MMO Community and be able to police the use (or misuse) of the feature.
There's simply no way a game can automatically reward for RP with physical items/XP, hire enough staff members to do those actions or ever give that power out to the players.
Im pretty sure its me at this point, and I like DnD instead of MMOs. Yah. I like Dnd Instead.
Shame they cant be merged though, that would be what im looking for. Well, they "could" be merged the tech exists, the pool exists. That's certainly something I would pay for.:)
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited June 2013
An MMO can't replicate DM's.
House Rules have no place in MMO's. Balance relies on there being only one entity declaring right and wrong.
As such those with power over rewards, for the sake of the MMO's balance, have to be limited and strictly controlled.
Neverwinter is great but you will never see the level of interaction you want. The cost for staff members to basically DM hundreds of players around the clock would be astronomical. AI doesn't exist yet (let me know when it does I'll buy stock in that company) and players would run by house rules and that can get very bad very quickly.
The closest video game you will get that supports something as you requested is Neverwinter Nights 1 or 2.
That is because each server acts like a table. The DM's make their house rules and make their own world. They can make a Monty Haul world if they want or they can make a hardcore world with little to no magical items. Heck I even saw a Harry Potter server which focused on players between levels 1-7 and prevented players from leveling up until a DM gave them a challenge to complete.
But this isn't just 20 people on a server which is segregated to their own rules dictated by volunteer designers. This is an MMO in which there are thousands of players and as in every other D&D Video Game many players aren't even interested in roleplaying. And while it would be awesome to run DM events as I did on NWN it would never be something that players could be trusted to not abuse for their own gain and staff members don't work for free.
House Rules have no place in MMO's. Balance relies on there being only one entity declaring right and wrong.
As such those with power over rewards, for the sake of the MMO's balance, have to be limited and strictly controlled.
Neverwinter is great but you will never see the level of interaction you want. The cost for staff members to basically DM hundreds of players around the clock would be astronomical. AI doesn't exist yet (let me know when it does I'll buy stock in that company) and players would run by house rules and that can get very bad very quickly.
The closest video game you will get that supports something as you requested is Neverwinter Nights 1 or 2.
That is because each server acts like a table. The DM's make their house rules and make their own world. They can make a Monty Haul world if they want or they can make a hardcore world with little to no magical items. Heck I even saw a Harry Potter server which focused on players between levels 1-7 and prevented players from leveling up until a DM gave them a challenge to complete.
But this isn't just 20 people on a server which is segregated to their own rules dictated by volunteer designers. This is an MMO in which there are thousands of players and many, such is the case in every D&D game, aren't even interested in roleplaying. And while it would be awesome to run DM events as I did on NWN it would never be something that players could be trusted to not abuse for their own gain and staff members don't work for free.
Jeez, MMOs kinda suk mate, O well. Just not for me I suppose. Im hoping some more traditional DnD video games come out in the future. Ive heard 5e is roots based, just hope they didn't waste the FR setting on this game and give us legit DnD in spelljammer, or something, eberon,... gah.
In NwN 1 and 2 there were genres for style of play. Pure RP drew a good portion of the, then huge, player base. There was also story based adventures, similar to the main portal event that was going on before the launch date, but with more depth.
If our few DMs or GM or CMs wouldn't mind spending some time with our fantastic player base and create a foundry adventure event with all of your allowed abilities, say once a month, I for certain would attend as many of these as I could.
I used to decorate our NwN2 server during holidays and stage endless portal spawns for the players after hiding chests all over and as DM springing random guardians in front of the searchers. No one got filthy rich, but I did crash the server a few times....:D
sasheriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
edited June 2013
The foundry would be a good place for RP if they can do the following.
- ability to expand to be more than 5 players
- ability to have multiple ending mission
- ability to put in puzzle type - this will be trickier, but I was thinking of possible of making it react certain way (i.e. clicking on books or tiles) and have it react. Once a certain pattern is done, then the puzzle is solved. Randomization would be nice.
- ability to put game items that can flow between missions and retain answer that you pick between missions.
XP for interactions with the world based on your class could be implemented but a system that rewards a player for their ability to RP would be very subjective.
The addition of kits in the game reduces the chance for class based stuff in dungeons as a group is either rushing through skipping as much as possible and avoiding those or 9/10 times someone thats not the "correct" class will take the node. A way around that might be if there was a mechanic added so that an arcane node was used by a kit it would behave as it currently does and break the kit. But if a wizard used it then something random spawns, good or bad. Cleric nodes could trigger groupwide buffs, rogues could maybe disarm all traps (or not) for x minutes and so on.
If you're RPing your +1 socks off but noone around you is enjoying your efforst then your RP will be seen as bad, no matter how good it might be. And a rep type system that awarded xp could be too open to abuse along the lines of the foundry farming.
The foundry would be a good place for RP if they can do the following.
- ability to expand to be more than 5 players
- ability to have multiple ending mission
- ability to put in puzzle type - this will be trickier, but I was thinking of possible of making it react certain way (i.e. clicking on books or tiles) and have it react. Once a certain pattern is done, then the puzzle is solved. Randomization would be nice.
- ability to put game items that can flow between missions and retain answer that you pick between missions.
Not sure what you mean. You can still RP, you just don't get rewarded in game XP.
RPing should be it's own reward. You seem to be more concerned about in-game reward for RP than the actual RPing itself. If you just want to RP, you just need other players to RP with.
^ exactly that.
He is not really worried about RP for the sak of RP.
Or even the fundementals of DnD as he likes to spout trying to sound important.
He wants easy lazy XP rewards he wants to get XP for typing words in a data base table.
NWO simply isn't a good game for RP'ing. I've come to this conclusion over numerous hours of play. The interface just isn't friendly enough for chatting, much less RP'ing. I love D&D, I love the take on Neverwinter--but the chat buffers are difficult to manage, there are messages that I simply cannot "opt out" of seeing, there is no way to isolate a /party chat so I see nothing but that chat, and the automatic logout timer frustrates me to no end. Real RP'ers do not RP in one-liner bursts. There are buffers and buffers; back to back paragraphs. The interface just isn't set up for that; while I'm waiting for my partner to reply, the game is trying to log me out.
Which were the messages that you couldn't opt out of? I have a char window set up for just party chat, and it seems to be pretty isolated.
I've also have a "hard RP" window available, which just shows /say, emotes, yells and tells.
The log out system you talk about sounds like a bug: it takes me over 10 minutes of afk to be booted. If your game is trying to kick you between sentences even if you move around, I've no idea what is going on.
Additionally, the emote system sucks (seriously, Cryptic--what a beautiful game, what a TERRIBLE chat interface).
I actually found the emote system handy: much better than actually having to type everything out.
Im pretty sure its me at this point, and I like DnD instead of MMOs. Yah. I like Dnd Instead.
Shame they cant be merged though, that would be what im looking for. Well, they "could" be merged the tech exists, the pool exists. That's certainly something I would pay for.:)
It would be a perfect system: as long as they didn't let those pesky players in to disrupt it.
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gahlenaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 6Arc User
What isn't viable about "Instanced RP'ing with respawns"?
I'm a RP'er. Not a LARP'er. I type. I don't voice emote. If I can't type to RP without something attacking me every 5 seconds, then I cannot RP. Instanced RP'ing with respawns is therefore not viable. I would think this is elementary, but for a non-RP'er, I can see how it might be confusing. I will take this at face value, and not as a trolling post.
Edit: Further clarity - I cannot direct my character while the chat buffer is open due to the reticule system. This is fine, but it means that RP requires a 'safe haven' of sorts, or it cannot happen (even if the horrible chat system is overlooked and someone -does- RP in game).
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gahlenaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 6Arc User
Which were the messages that you couldn't opt out of? I have a char window set up for just party chat, and it seems to be pretty isolated.
I've also have a "hard RP" window available, which just shows /say, emotes, yells and tells.
The log out system you talk about sounds like a bug: it takes me over 10 minutes of afk to be booted. If your game is trying to kick you between sentences even if you move around, I've no idea what is going on.
I actually found the emote system handy: much better than actually having to type everything out.
I don't RP in one-liners. Most dedicated RP'ers don't. /me smiles and nods is not RP'ing. Even if I wanted to use an emote though, it requires scrolling through a list rather than a simple slash command--the first time I typed a slash emote and saw a list that I had to either parse or tab-select through, I facepalmed. /dance should make me dance. It's not rocket science.
Certain administrator messages cannot be turned off. Additionally, I can't seem to figure out how to turn off some of the more chatty NPC's that loop the same scripted RP over and over. I don't want to read it. Just mucks up the works.
Im pretty sure its me at this point, and I like DnD instead of MMOs. Yah. I like Dnd Instead.
Shame they cant be merged though, that would be what im looking for. Well, they "could" be merged the tech exists, the pool exists. That's certainly something I would pay for.:)
No, the "tech" does not exist. It is a very hard problem indeed, and as yet, unsolved. If you have entirely working natural language processing and the ability to infer value judgements from human actors reliably in a machine environment, then maybe you should lay it out in an academic paper, you'll be hugely famous.
Maybe you're just role-playing someone from a scifi novel, who knows what they're talking about?
I'm a RP'er. Not a LARP'er. I type. I don't voice emote. If I can't type to RP without something attacking me every 5 seconds, then I cannot RP. Instanced RP'ing with respawns is therefore not viable. I would think this is elementary, but for a non-RP'er, I can see how it might be confusing. I will take this at face value, and not as a trolling post.
I'm a RPer in LARP, SATT, and MMOs. If the group is using the voice channel as an IC RP channel, I'll RP verbally just as I would in a tabletop game.
I can see that this could be confusing for an RPer limited to text though, so I'm guessing you didn't actually mean to give offence.
Now regarding the typing while in a hostile environment: you are right: if there are respawns, taking an RP break between groups is problematic. I just generally used short, clipped phrases suitable to a dangerous area. Actually typing in level-appropriate combat is a no-no I'd have to agree.
What sort of instances have respawns on that sort of pause though? Specific foundries?
I don't RP in one-liners. Most dedicated RP'ers don't. /me smiles and nods is not RP'ing. Even if I wanted to use an emote though, it requires scrolling through a list rather than a simple slash command--the first time I typed a slash emote and saw a list that I had to either parse or tab-select through, I facepalmed. /dance should make me dance.
You can pin the list separately for ease of use and speed.
You can use simple slash commands as well: you just have to specify which dance you want to do because you have several. /em dancefolk for example, does make you dance.
It's not rocket science.[/QUOTE]
Certain administrator messages cannot be turned off. Additionally, I can't seem to figure out how to turn off some of the more chatty NPC's that loop the same scripted RP over and over. I don't want to read it. Just mucks up the works.
The only admin messages that cannot be turned off seem to be the lockbox horse notifications. Most others seem to be one form of notify or another.
NPC chat comes under the "NPC" channel if you aren't sure where to turn that off.
^ exactly that.
He is not really worried about RP for the sak of RP.
Or even the fundementals of DnD as he likes to spout trying to sound important.
He wants easy lazy XP rewards he wants to get XP for typing words in a data base table.
Nothing easy about good RP i can assure you of that. Its much harder then speed runs and exploits, just to be clear.
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gahlenaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 6Arc User
edited June 2013
Now regarding the typing while in a hostile environment: you are right: if there are respawns, taking an RP break between groups is problematic. I just generally used short, clipped phrases suitable to a dangerous area. Actually typing in level-appropriate combat is a no-no I'd have to agree.
It's not that I haven't RP'd around a tabletop. But RP in MMO's is typically limited to typing for me. I don't feel comfortable RP'ing over voice chat with a stranger or near-stranger. I find it somewhat immersion breaking as well; when dealing with graphical interface, there comes a certain written 'speaking style' that I cannot easily replicate IRL. This is why it's called role-playing (to me, at least)--I'm playing a role that I cannot imitate in real life, outside of written communication, i.e., I cannot be a little dwarf girl in chainmail, with a burred accent.
My favorite style of RP, which includes long, story-style paragraphs, is difficult, if not impossible to manage in NWO. This is a long-accepted style of RP. I RP via Skype (text, not voice), IRC, or IM, in order to maintain immersion. I find this exasperating, to say the least; I don't truly want to tab out of the game in order to RP.
The chat interface appears to have been set up for tipping your hat at someone (the fixed /emotes), and short, one-liner RP. This does not suit my RP wants.
As for instancing -- I assumed we were speaking of instanced areas. Every time you exit a travel-door, you are ported to a particular 'instance' of an area. I wouldn't consider RP'ing in a dungeon-instance. But, outside of NPC guarded areas in questing areas, it is impossible to RP with the chat interface set up as it is, with the reticule system, as again, I cannot control my character while I'm typing.
The only admin messages that cannot be turned off seem to be the lockbox horse notifications. Most others seem to be one form of notify or another.
These are (at times) a constant irritant. There exists no way to open a panel which has NO interruptions in /party, without losing contact with guild and PM's. This lack of tool for compartmentalizing is part of my issue. The chat interface really is inferior. I enjoy the game, but I don't enjoy the chat interface.
Again, I don't find the NWO chat interface ideal (or even realistic) for immersive RP. I enjoy the take on Neverwinter, and I enjoy the game, and I'd certainly LIKE to RP in that environment, but it just isn't going to happen. At least, not in the style that I enjoy. I'm not about to stop playing, but it certainly is a shame that the interface is this unfriendly. At least, in my opinion. Perhaps your style and mileage varies. I find it cumbersome, clumsy, and nearly impossible.
Does the OP not understand that you already get XP for standing around doing nothing?? All you have to do is Invoke the Gods every hour and you will get plenty of XP (which is another complaint completely...) What more do you want, a boost for "bad acting" during that hour?? Please, go play the game and EARN the XP. This game is NOT D&D and not set up for RP (IMO) nor should it be.
Comments
Agreed, That first part is dead on, I have to remind myself that WOTC has created this to appeal to the wildly popular wow gen mmo world. The loss could be worse then the gain. Excellent point. It just leaves a lot out in the cold to go back to NWN or worse DDO....:(
Its just a real bummer after all the awesome games, even the old ones in different editions, heck even the old DOS games. That its peaked as a shoot um up.... ouch, id be lying if I said it didn't sting. lol.
People have been RPing in MMO's for over a decade without in-game reward systems for doing so. The reward is important to YOU. More so, apparently, than the RPing itself.
It is pretty much common knowledge that if you want a tabletop type RPing experience, you don't go to an MMO looking for it. Your expectations of having the game's GM's managing your individual RPing is highly unrealistic, especially in a f2p game.
This is just absurd, and makes me wonder if you are actually just trolling. There is no way they would (or could) "rebuild" the game for that type of game play. It would be a completely different game. The game is what it is. They may add to it, but they are not going to rebuild it.
More importantly, you seem to have way overestimated the number of hardcore RPers that play MMO's. Sure, there are some, but they are only a small fraction of the population. In fact, implementing some of the things you suggest would lose them far more players.
If you enjoy roleplaying, as I do, then find a group of players who enjoy roleplaying as well. I know there are quite a few guilds in the guild section of the forums completely devoted to roleplaying. I really am not that familiar with guilds but I do know Doctorcomics has a guild called "Seven Against Thay" which was featured in Aandrethegiant's Neverwinter Online Crossroads Show which is a guild devoted to roleplaying.
However programming a machine to assign rewards based on roleplaying is nigh impossible. You're basically asking for Artificial Intelligence.
And while NWN had the DM Client which allowed *players* to host their own game events and assign rewards for their events that level of power is something that will never happen in an MMO because it screams exploitable. Perhaps there may be a DM Client of some kind down the road but players will never have control over the rewards.
That's just a sad reality of the game industry. If such a feature could be handed to players without being exploited then it would be but there would be no way to give that power to the amount of players required to appease the MMO Community and be able to police the use (or misuse) of the feature.
There's simply no way a game can automatically reward for RP with physical items/XP, hire enough staff members to do those actions or ever give that power out to the players.
Shame they cant be merged though, that would be what im looking for. Well, they "could" be merged the tech exists, the pool exists. That's certainly something I would pay for.:)
House Rules have no place in MMO's. Balance relies on there being only one entity declaring right and wrong.
As such those with power over rewards, for the sake of the MMO's balance, have to be limited and strictly controlled.
Neverwinter is great but you will never see the level of interaction you want. The cost for staff members to basically DM hundreds of players around the clock would be astronomical. AI doesn't exist yet (let me know when it does I'll buy stock in that company) and players would run by house rules and that can get very bad very quickly.
The closest video game you will get that supports something as you requested is Neverwinter Nights 1 or 2.
That is because each server acts like a table. The DM's make their house rules and make their own world. They can make a Monty Haul world if they want or they can make a hardcore world with little to no magical items. Heck I even saw a Harry Potter server which focused on players between levels 1-7 and prevented players from leveling up until a DM gave them a challenge to complete.
But this isn't just 20 people on a server which is segregated to their own rules dictated by volunteer designers. This is an MMO in which there are thousands of players and as in every other D&D Video Game many players aren't even interested in roleplaying. And while it would be awesome to run DM events as I did on NWN it would never be something that players could be trusted to not abuse for their own gain and staff members don't work for free.
Jeez, MMOs kinda suk mate, O well. Just not for me I suppose. Im hoping some more traditional DnD video games come out in the future. Ive heard 5e is roots based, just hope they didn't waste the FR setting on this game and give us legit DnD in spelljammer, or something, eberon,... gah.
If our few DMs or GM or CMs wouldn't mind spending some time with our fantastic player base and create a foundry adventure event with all of your allowed abilities, say once a month, I for certain would attend as many of these as I could.
I used to decorate our NwN2 server during holidays and stage endless portal spawns for the players after hiding chests all over and as DM springing random guardians in front of the searchers. No one got filthy rich, but I did crash the server a few times....:D
https://soundcloud.com/nathankilgore/i-wanna-see-you2
Otter ~~~~ on Beholder
- ability to expand to be more than 5 players
- ability to have multiple ending mission
- ability to put in puzzle type - this will be trickier, but I was thinking of possible of making it react certain way (i.e. clicking on books or tiles) and have it react. Once a certain pattern is done, then the puzzle is solved. Randomization would be nice.
- ability to put game items that can flow between missions and retain answer that you pick between missions.
Please review my campaign and I'll return the favor.
The addition of kits in the game reduces the chance for class based stuff in dungeons as a group is either rushing through skipping as much as possible and avoiding those or 9/10 times someone thats not the "correct" class will take the node. A way around that might be if there was a mechanic added so that an arcane node was used by a kit it would behave as it currently does and break the kit. But if a wizard used it then something random spawns, good or bad. Cleric nodes could trigger groupwide buffs, rogues could maybe disarm all traps (or not) for x minutes and so on.
If you're RPing your +1 socks off but noone around you is enjoying your efforst then your RP will be seen as bad, no matter how good it might be. And a rep type system that awarded xp could be too open to abuse along the lines of the foundry farming.
Bump Plus!
https://soundcloud.com/nathankilgore/i-wanna-see-you2
Otter ~~~~ on Beholder
^ exactly that.
He is not really worried about RP for the sak of RP.
Or even the fundementals of DnD as he likes to spout trying to sound important.
He wants easy lazy XP rewards he wants to get XP for typing words in a data base table.
I've also have a "hard RP" window available, which just shows /say, emotes, yells and tells.
The log out system you talk about sounds like a bug: it takes me over 10 minutes of afk to be booted. If your game is trying to kick you between sentences even if you move around, I've no idea what is going on.
I actually found the emote system handy: much better than actually having to type everything out.
I'm a RP'er. Not a LARP'er. I type. I don't voice emote. If I can't type to RP without something attacking me every 5 seconds, then I cannot RP. Instanced RP'ing with respawns is therefore not viable. I would think this is elementary, but for a non-RP'er, I can see how it might be confusing. I will take this at face value, and not as a trolling post.
Edit: Further clarity - I cannot direct my character while the chat buffer is open due to the reticule system. This is fine, but it means that RP requires a 'safe haven' of sorts, or it cannot happen (even if the horrible chat system is overlooked and someone -does- RP in game).
I don't RP in one-liners. Most dedicated RP'ers don't. /me smiles and nods is not RP'ing. Even if I wanted to use an emote though, it requires scrolling through a list rather than a simple slash command--the first time I typed a slash emote and saw a list that I had to either parse or tab-select through, I facepalmed. /dance should make me dance. It's not rocket science.
Certain administrator messages cannot be turned off. Additionally, I can't seem to figure out how to turn off some of the more chatty NPC's that loop the same scripted RP over and over. I don't want to read it. Just mucks up the works.
No, the "tech" does not exist. It is a very hard problem indeed, and as yet, unsolved. If you have entirely working natural language processing and the ability to infer value judgements from human actors reliably in a machine environment, then maybe you should lay it out in an academic paper, you'll be hugely famous.
Maybe you're just role-playing someone from a scifi novel, who knows what they're talking about?
Kirk: Hey Bones! A little help here!
Bones: Tough it out a second Jim! I am up to my ears in laser burns!
Spock: Got you covered Captain.....pinches nerve center of soldier.
Kirk: Scotty pull them off with some aggro!
Scotty: Its all I can do man!
Q: Sorry, you failed your test. Its back to square one in Neverwinter with your pitiful, hack and slash mindset...
https://soundcloud.com/nathankilgore/i-wanna-see-you2
Otter ~~~~ on Beholder
I can see that this could be confusing for an RPer limited to text though, so I'm guessing you didn't actually mean to give offence.
Now regarding the typing while in a hostile environment: you are right: if there are respawns, taking an RP break between groups is problematic. I just generally used short, clipped phrases suitable to a dangerous area. Actually typing in level-appropriate combat is a no-no I'd have to agree.
What sort of instances have respawns on that sort of pause though? Specific foundries?
You can pin the list separately for ease of use and speed.
You can use simple slash commands as well: you just have to specify which dance you want to do because you have several. /em dancefolk for example, does make you dance.
It's not rocket science.[/QUOTE]
The only admin messages that cannot be turned off seem to be the lockbox horse notifications. Most others seem to be one form of notify or another.
NPC chat comes under the "NPC" channel if you aren't sure where to turn that off.
Nothing easy about good RP i can assure you of that. Its much harder then speed runs and exploits, just to be clear.
It's not that I haven't RP'd around a tabletop. But RP in MMO's is typically limited to typing for me. I don't feel comfortable RP'ing over voice chat with a stranger or near-stranger. I find it somewhat immersion breaking as well; when dealing with graphical interface, there comes a certain written 'speaking style' that I cannot easily replicate IRL. This is why it's called role-playing (to me, at least)--I'm playing a role that I cannot imitate in real life, outside of written communication, i.e., I cannot be a little dwarf girl in chainmail, with a burred accent.
My favorite style of RP, which includes long, story-style paragraphs, is difficult, if not impossible to manage in NWO. This is a long-accepted style of RP. I RP via Skype (text, not voice), IRC, or IM, in order to maintain immersion. I find this exasperating, to say the least; I don't truly want to tab out of the game in order to RP.
The chat interface appears to have been set up for tipping your hat at someone (the fixed /emotes), and short, one-liner RP. This does not suit my RP wants.
As for instancing -- I assumed we were speaking of instanced areas. Every time you exit a travel-door, you are ported to a particular 'instance' of an area. I wouldn't consider RP'ing in a dungeon-instance. But, outside of NPC guarded areas in questing areas, it is impossible to RP with the chat interface set up as it is, with the reticule system, as again, I cannot control my character while I'm typing.
These are (at times) a constant irritant. There exists no way to open a panel which has NO interruptions in /party, without losing contact with guild and PM's. This lack of tool for compartmentalizing is part of my issue. The chat interface really is inferior. I enjoy the game, but I don't enjoy the chat interface.
Again, I don't find the NWO chat interface ideal (or even realistic) for immersive RP. I enjoy the take on Neverwinter, and I enjoy the game, and I'd certainly LIKE to RP in that environment, but it just isn't going to happen. At least, not in the style that I enjoy. I'm not about to stop playing, but it certainly is a shame that the interface is this unfriendly. At least, in my opinion. Perhaps your style and mileage varies. I find it cumbersome, clumsy, and nearly impossible.