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RP rewards and DM intervention

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  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited June 2013
    sasheria wrote: »
    It is a dream of RPer to RP in their favorite world without having to go to IRC, Forums, Second life, or other medium other than the game they want to RP in.

    now the issue is NOT that you CAN'T RP in anything, the issue is getting REWARD for RP. That is the main issue of this thread. It is hard enough to grant fair compensation for actually PLAYING the game as is, can you imagine the level of coding to make RP work without being exploited?

    While it is a good pipe dream, we have to look at reality. Currently Cryptic is trying to figure out ways to prevent bots in PvP, node gathering, and exploits in dungeon for the game it was originally design (and balance reward) can you imagine trying to implement RP system? I think the bots will exploit that too (to get cool rewards)

    Yes, well done, that is kind of the point.

    azahron wrote: »
    Your experience comes from a completely different environment though, where it's actually a great idea.
    I'm not sure if you've played PnP DnD, but imagine the following scenario.

    When your friends come over to play DnD you might consider it no big deal to provide them with snacks and soda, or do some kind of rotation of who foots the bill.
    Now translate that to this game (and more specifically this community): the result would be a bunch of people running off with everything you haven't bolted down, or at least completely cleaning out your fridge and everything else they can get away with.

    Precisely. I remember with fondness setting up for PnP DnD sessions (2nd Ed, by preference) as a spotty youth. We'd all make our way to one specific person's house out in the pich black near-silent middle of nowhere, loading up on snacks and drinks on the way. The whole thing was very communal, with people bringing music, sharing books that they'd just read. It was very very nerdy, and extremely generous.

    It's a completely different world to when a bunch of off-duty LoLers want to exploit rush Castle Never, demanding 10k GS plus blue stone and perfect instant command of all the exploits, devolving into a screaming, swearing ragequitting mass after even a minute's delay. Even basic common courtesy is a bit of a stretch there, never mind creativity, generosity, attention span, care or attention to detail.

    Unfortunately, in anything with any element of competitive advantage (however illusory), a group of strangers will behave according to those tiresome aspects of game theory; the ones that point out that if there is a bad actor exploiting mechanics of a system to gain an advantage, others will be at a disadvantage unless they do otherwise. MMO design is therefore, as you doubtless know, an exercise in confounding the unsanctioned behaviours of greedy teenage sociopaths. Done well, it's features without interface, but it's a hard job even given a precisely bounded domain mostly hewn from raw numerical stuff.

    For something as wishy-washy and hand wavy as RP.. well.. Expecting them to built something complex subtle and world beating when the basics of a conventional MMO aren't even there and solid right now seems like the most naive sort of folly. That's assuming that the player base is there, which is most certainly isn't. Most folks play video games to blow stuff up, not to pretend to be Imri Beardbeard, the invincible dwarven cleric and part-time fishmonger. Actual RP is an extremely unfashionable and slightly embarrassing minority pastime.
  • neyph69neyph69 Banned Users Posts: 150 Bounty Hunter
    edited June 2013
    bracer2 wrote: »
    Well there's already bots everywhere and a decrepit economy, so that is of no consequence. Cant break something that's already destroyed right?

    While you are correct in your statement, the point is to fix what is wrong not make it worse by adding yet another thing that will be exploited to hell by bots just because there are things that are allready broken in place.
  • sasheriasasheria Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited June 2013
    kattefjaes wrote: »
    It's a completely different world to when a bunch of off-duty LoLers want to exploit rush Castle Never, demanding 10k GS plus blue stone and perfect instant command of all the exploits, devolving into a screaming, swearing ragequitting mass after even a minute's delay. Even basic common courtesy is a bit of a stretch there, never mind creativity, generosity, attention span, care or attention to detail.

    Unfortunately, in anything with any element of competitive advantage (however illusory), a group of strangers will behave according to those tiresome aspects of game theory; the ones that point out that if there is a bad actor exploiting mechanics of a system to gain an advantage, others will be at a disadvantage unless they do otherwise. MMO design is therefore, as you doubtless know, an exercise in confounding the unsanctioned behaviours of greedy teenage sociopaths. Done well, it's features without interface, but it's a hard job even given a precisely bounded domain mostly hewn from raw numerical stuff.

    For something as wishy-washy and hand wavy as RP.. well.. Expecting them to built something complex subtle and world beating when the basics of a conventional MMO aren't even there and solid right now seems like the most naive sort of folly. That's assuming that the player base is there, which is most certainly isn't. Most folks play video games to blow stuff up, not to pretend to be Imri Beardbeard, the invincible dwarven cleric and part-time fishmonger. Actual RP is an extremely unfashionable and slightly embarrassing minority pastime.

    totally agree. In our current gaming population, I don't see it happening (unless it is private server with more control of the population) It is human nature. There is no consequences being online. You can create an account and be a total anti-social prick and get away with it. At MOST is that your account is ban. Real life is a bit different, you can still be a anti-social prick, but you may get beaten up or not allow to play with them anymore. In Virtual world, just create another account and you are back in.

    With that in mind, people will tend to find the easiest way to accomplish the most. It is human nature. There are some people who are willing to do things the hardway, but if there is an easier legal way, sure, people will take it. In a video game world, people are likely to be more daring in taking shortcuts because there are less repercussion.
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • nick1sternnick1stern Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 330 Bounty Hunter
    edited June 2013
    bracer2 wrote: »
    Download NWN2 and join the Baulders Gate server. Type hello and your name and youll gain like 5 xp. It encourages RP.

    Ah so that explains it you are of the IStep Generation.
    Give Little Johnny 50 Points towards his A on the test for spelling his name correctly.
  • koldmiserkoldmiser Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 131
    edited June 2013
    Me thinkith this would not workith.
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited June 2013
    nick1stern wrote: »
    Ah so that explains it you are of the IStep Generation.
    Give Little Johnny 50 Points towards his A on the test for spelling his name correctly.

    The requirement for spelling names correctly has been removed. Instead, the student is now required to make some kind of mark within five inches of where the name should be written to receive an A, within seven inches to receive a B, and anywhere else on the paper to receive a C grade. If the student marks something else instead, like his desk, the teacher, or a nearby classmate, it is assumed the subject matter isn't challenging enough, and the student is given an A+ and transferred to an advanced class.
  • gahlenagahlena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 6 Arc User
    edited June 2013
    NWO simply isn't a good game for RP'ing. I've come to this conclusion over numerous hours of play. The interface just isn't friendly enough for chatting, much less RP'ing. I love D&D, I love the take on Neverwinter--but the chat buffers are difficult to manage, there are messages that I simply cannot "opt out" of seeing, there is no way to isolate a /party chat so I see nothing but that chat, and the automatic logout timer frustrates me to no end. Real RP'ers do not RP in one-liner bursts. There are buffers and buffers; back to back paragraphs. The interface just isn't set up for that; while I'm waiting for my partner to reply, the game is trying to log me out.

    Additionally, the emote system sucks (seriously, Cryptic--what a beautiful game, what a TERRIBLE chat interface).

    And I don't like the chat input delay. That's really sucky.

    D&D is supposed to contain RP. A lot of RP. Even munchkin types need some in-character conversation to figure out how to proceed in any given dungeon. But this is horrible. I gave up trying to RP in game. I'll RP in Skype or an instant messenger. It's not worth the headache.
  • vold316vold316 Member Posts: 0 Arc User
    edited June 2013
    Maybe they could create a RP shard; Honestly, I'm not so into RP, but if a large group of the community is asking for it, then give them a place where they can RP.
    [SIGPIC][/SIGPIC]

    "The harder the game, the better."
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2013
    vold316 wrote: »
    Maybe they could create a RP shard; Honestly, I'm not so into RP, but if a large group of the community is asking for it, then give them a place where they can RP.

    Players can RP anywhere they want. In fact, due to the heavy instancing this game uses, they can RP while questing without having to worry about others getting in their way.

    It's the highly exploitable way any sort of "rewards for RP" system would be implemented that I have issue with.
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  • gahlenagahlena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 6 Arc User
    edited June 2013
    bioshrike wrote: »
    Players can RP anywhere they want. In fact, due to the heavy instancing this game uses, they can RP while questing without having to worry about others getting in their way.

    It's the highly exploitable way any sort of "rewards for RP" system would be implemented that I have issue with.

    Except that you cannot control your character if you're typing something. It also -really- helps that major controls are set on buttons like Q, E, and R.

    Instanced RP'ing with respawns is not viable.
  • vold316vold316 Member Posts: 0 Arc User
    edited June 2013
    bioshrike wrote: »
    Players can RP anywhere they want. In fact, due to the heavy instancing this game uses, they can RP while questing without having to worry about others getting in their way.

    It's the highly exploitable way any sort of "rewards for RP" system would be implemented that I have issue with.

    TBH, I really don't know how would they create a system to reward RP, so don't worry about it because that's not going to happen. The only way to do it, is adding RP quests or stuff like that with a lot of lore; where the reward will be obtained by completing the quest, etc.
    That's as far as they can go with RP in terms of implementation, imo.
    [SIGPIC][/SIGPIC]

    "The harder the game, the better."
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited June 2013
    bioshrike wrote: »
    Players can RP anywhere they want. In fact, due to the heavy instancing this game uses, they can RP while questing without having to worry about others getting in their way.

    It's the highly exploitable way any sort of "rewards for RP" system would be implemented that I have issue with.

    Exactly. People want to be rewarded for everything these days.

    I'm surprised I haven't seen a thread asking for rewards for strategically placing a microphone so that every time the player breaks wind it is registered and rewarded with 50 xp on the character currently being played.
  • gahlenagahlena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 6 Arc User
    edited June 2013
    vold316 wrote: »
    TBH, I really don't know how would they create a system to reward RP, so don't worry about it because that's not going to happen. The only way to do it, is adding RP quests or stuff like that with a lot of lore; where the reward will be obtained by completing the quest, etc.
    That's as far as they can go with RP in terms of implementation, imo.

    Create a specific channel, self-policed by RP'ers, ability to petition a GM if it's out of control (hostile players attempting to cause a ruckus "DUR HURR, IMA DISRUPT THE RP CHANNEL BY ENDING EVERY WORD WITH 'ITH'), and allow XP from that channel only. A moderate amount of XP - certainly less than could be earned, minute by minute, from questing or dungeoneering, but a small amount.

    Solved.

    ETA: Well, it would be solved that is, if the chat interface didn't suck. :\
  • nick1sternnick1stern Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 330 Bounty Hunter
    edited June 2013
    vold316 wrote: »
    Maybe they could create a RP shard; Honestly, I'm not so into RP, but if a large group of the community is asking for it, then give them a place where they can RP.

    They are doing awy with shards soon there will be on massive server with instances.
  • nick1sternnick1stern Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 330 Bounty Hunter
    edited June 2013
    vold316 wrote: »
    The only way to do it, is adding RP quests or stuff like that with a lot of lore; where the reward will be obtained by completing the quest, etc.
    That's as far as they can go with RP in terms of implementation, imo.

    Which they already have with the feats the you found 100 pieces of lore here is a special title.
  • nick1sternnick1stern Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 330 Bounty Hunter
    edited June 2013
    knightfalz wrote: »
    Exactly. People want to be rewarded for everything these days.

    I'm surprised I haven't seen a thread asking for rewards for strategically placing a microphone so that every time the player breaks wind it is registered and rewarded with 50 xp on the character currently being played.

    Oh and the Title....

    WindBreaker of Storm
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2013
    gahlena wrote: »
    Except that you cannot control your character if you're typing something. It also -really- helps that major controls are set on buttons like Q, E, and R.

    Instanced RP'ing with respawns is not viable.


    Voice chat.

    What isn't viable about "Instanced RP'ing with respawns"?
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    Official NW_Legit_Community Forums
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited June 2013
    Thank you for all the feed back, and I agree that it will not happen....

    So what then? What "fundamental" aspects of DnD could be implemented? Meaning things like AC hit or miss, free build options, RP reward obviously....It seems to me DnD is locked out. I think most of us agree that at its heart regardless of edition(save for the very early ones) DnD revolves around first and foremost Role Play, then Id say character diversity(tons of build options), then basic rules such as AC/skill checks( essentially the d20 system), and of course DM intervention. Of all the DnD concepts out there I would say these 4 have been solid, yet varied over time, and for me at least DEFINE DnD video games or otherwise.

    So, is this game even capable of any fundamental DnD? If so, what are some of those ideas? Please try and keep it "fundamental"

    I like the foundry, but it doesn't add enough, it is minimal
  • riqitariqita Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 297 Bounty Hunter
    edited June 2013
    Well, I don't think we need to gain xp via acting.
    I would like to see more xp options for playing our roles in the party - like disarming traps, deciphering arcane "runes", bluffing guards or opening secret doors.
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited June 2013
    riqita wrote: »
    Well, I don't think we need to gain xp via acting.
    I would like to see more xp options for playing our roles in the party - like disarming traps, deciphering arcane "runes", bluffing guards or opening secret doors.

    Nice, no doubt, would be a small step towards implementing fundamental DnD.
  • kyllroy2kyllroy2 Member, Neverwinter Beta Users Posts: 309 Bounty Hunter
    edited June 2013
    Without giving up completely, I think you could set the bar a little lower due to the action element of NW and still acquire a little more of the character feel in a foundry built around the idea.

    If you are expecting to play your role in a setting that had three or more possible outcomes and only one that got the reward for solving a problem as a team, the reward should be custom made to that end. If its not possible, it should be on the list.
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited June 2013
    azahron wrote: »
    It would on an MMO, it won't on a NWN PW that bracer2 is talking about.
    Sadly that difference is why it would never work in an MMO environment like Neverwinter - in Bracer2's example it's clear the players are there to RP, xp and loot is secondary - in an MMO like NW the majority of the playerbase is interested ONLY in loot and xp, and they'll be willing to exploit every little loophole they can to get it.

    Must be that there are others out there that conceive this hell bent exploit grab as a joke... yes? I cant imagine such an astute group of players would think this kind of gaming anything other then "low class" in nature..
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited June 2013
    kyllroy2 wrote: »
    Without giving up completely, I think you could set the bar a little lower due to the action element of NW and still acquire a little more of the character feel in a foundry built around the idea.

    If you are expecting to play your role in a setting that had three or more possible outcomes and only one that got the reward for solving a problem as a team, the reward should be custom made to that end. If its not possible, it should be on the list.

    What of maybe reducing the action outright? Altogether less action. Seems to me that would open the door to a lot of things DnD players seem to be craving just by default.
  • kyllroy2kyllroy2 Member, Neverwinter Beta Users Posts: 309 Bounty Hunter
    edited June 2013
    bracer2 wrote: »
    What of maybe reducing the action outright? Altogether less action. Seems to me that would open the door to a lot of things DnD players seem to be craving just by default.

    Without rebuilding the system, the rewards are built around the action. The odd systems that reward experience that could do this are invoking and profession and I can not picture the use of profession to get experience ATM. Up-ticking the clock for an invoke type of experience gain could be the center of a ritual style or trap solving puzzle reward, but the Devs would need to be involved for any actual acting reward and who says they are even qualified?
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited June 2013
    kyllroy2 wrote: »
    Without rebuilding the system, the rewards are built around the action. The odd systems that reward experience that could do this are invoking and profession and I can not picture the use of profession to get experience ATM. Up-ticking the clock for an invoke type of experience gain could be the center of a ritual style or trap solving puzzle reward, but the Devs would need to be involved for any actual acting reward and who says they are even qualified?

    Well, as far as Devs, Mods, or anyone else who is in a DM position obviously a certain amount of trust and responsibilty would be required. Really no different then a job interview. On a more important note. . . . If the system has to be rebuilt to grant true DnD adventures then it has to be rebuilt then. Im convinced that is the main problem. The created system. Change starts right there. If there are ever gonna be actual DnD aspects in this game the system, format itself needs tweeking. Or maybe rebuilt altogether. Though that is worse case. A lot of players want a new DnD based game. If this is not it or cannot ever be then a large player pool is lost. Now that cant be good for business.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited June 2013
    <Based purely on the opening post>

    Something as you are describing would be virtually impossible to code.

    I can't tell you it will or won't happen but I can tell you as an experienced programmer there would be basically no way to regulate something like this without a horde of DM's/GM's doing limited manual awards with limited group sizes.

    I know they want to do some more spurt of the moment type of events if they can. Melanderi used to transform herself into different dragons during the closed Beta and such, but anything as specific as dictating rewards based on roleplaying would be as impossible to code as it would be to design a computer which could write a review of a movie.

    There just aren't enough GM's to do something like that and giving that type of power to players is a nightmare waiting to happen.
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited June 2013
    <Based purely on the opening post>

    Something as you are describing would be virtually impossible to code.

    I can't tell you it will or won't happen but I can tell you as an experienced programmer there would be basically no way to regulate something like this without a horde of DM's/GM's doing limited manual awards with limited group sizes.

    I know they want to do some more spurt of the moment type of events if they can. Melanderi used to transform herself into different dragons during the closed Beta and such, but anything as specific as dictating rewards based on roleplaying would be as impossible to code as it would be to design a computer which could write a review of a movie.

    There just aren't enough GM's to do something like that and giving that type of power to players is a nightmare waiting to happen.

    Thank you first and foremost for the response.

    As far as the point your basically stating fundamental DnD has no place in this game...it would be too difficult, you realize that? As a player what do I care what efforts the Devs have to go through? Many many players still want what has been advertised. A "DnD experience" Cryp/WOTC cant ask players to see the game through developers eyes. And at least in my case ive been giving thousands of dollars to TSR/WOTC for a little over two decades now. So this traditional DnD group deserves something better then this shoot um up sir... Where does that leave us?
  • vientorvientor Member, Neverwinter Beta Users Posts: 80
    edited June 2013
    bracer2 wrote: »
    Thank you for all the feed back, and I agree that it will not happen....

    So what then? What "fundamental" aspects of DnD could be implemented? Meaning things like AC hit or miss, free build options, RP reward obviously....It seems to me DnD is locked out. I think most of us agree that at its heart regardless of edition(save for the very early ones) DnD revolves around first and foremost Role Play, then Id say character diversity(tons of build options), then basic rules such as AC/skill checks( essentially the d20 system), and of course DM intervention. Of all the DnD concepts out there I would say these 4 have been solid, yet varied over time, and for me at least DEFINE DnD video games or otherwise.

    So, is this game even capable of any fundamental DnD? If so, what are some of those ideas? Please try and keep it "fundamental"

    I like the foundry, but it doesn't add enough, it is minimal

    Not sure what you mean. You can still RP, you just don't get rewarded in game XP.

    RPing should be it's own reward. You seem to be more concerned about in-game reward for RP than the actual RPing itself. If you just want to RP, you just need other players to RP with.
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited June 2013
    I mean if you have ever had to RP over 2 weeks and have a central role in the adventure then reward is critical, video game/tabletop or otherwise has always been rewarded in my experience. Good RP in a video game is very difficult, much harder then speed runs mate.:)
  • rangurenranguren Member Posts: 4
    edited June 2013
    bring all DnD stuff to the game could make some player return, but there also more to quit. not expecting the RP or DM, just fulliy functional Deity, Background and AC-based rather than meaningless GS (that force you to use T1/T2 armor), not to mention XP from Lore and Lore effect on battle, for example if you know lore about orc means you can get better damage on orc-type enemies .... this is programmable, NWN have it, why this not? ..... or is it removed?
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