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Will you please get rid of these companions out of Dungeons

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  • shadow71shadow71 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 50
    edited May 2013
    xxviimb wrote: »
    "most" companions can only go to 15 atm anyhow.
    so lets see here a HAMSTER lvl 15 going into a lvl 60+ dungeon....yea that makes sense.
    TBH, I have a pheora(firebird) with decent equips and it still is not that great.
    In short.....yes please get rid of the comp. in dungeons, all they do is take up space and frustrate your tank.

    Let me stop you there pal the companions in the game do not lvl to 15 they are ranked 15 big difference. AT this point you can have a rank 10 companion with a lvl 60 item slot within that first unlock so. You can also add the founders gem into that item or any other high lvl gem.

    By the way who even told you I was lvl 60 anyways? Iam not lvl 60 and as of right now I could care less about lvl 60.
  • xxviimbxxviimb Member Posts: 94 Arc User
    edited May 2013
    jedizalm wrote: »
    you sound like you want to cause more problems than you solve as a tank. I understand, but if you take less damage, then you survive longer and the cleric wont have to nonstop heal you, they get minor breaks in between so the can regain their healing abilities and they can time their heals better and more effeciently. You sir, are more of a problem than you like to think companions are.

    so 10 mobs chasing a cleric around is normal? No it is not.
    when the tank has to use his gro skills to divert threat from a a.i, then the cleric suffers.
    I myself as a CW have seen this happen many, many times.
    then everyone says "oh ****ty tank" nnnoooo, stupid companions.
    "You have a wife and kids? If so, what would happen, if we called you in at 1am, everytime something went wrong!
    Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
  • shadow71shadow71 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 50
    edited May 2013
    jedizalm wrote: »
    you sound like you want to cause more problems than you solve as a tank. I understand, but if you take less damage, then you survive longer and the cleric wont have to nonstop heal you, they get minor breaks in between so the can regain their healing abilities and they can time their heals better and more effeciently. You sir, are more of a problem than you like to think companions are.

    You never played a tank before I understand however this topic wasn't even for people such as yourself. First you have to know what a tank's job is and I am very sure there are more that feel the same way take them out let the group be a real group and let us know our role. That in itself is the problem with games now days, so many people want to fly through them with out figuring out how the toon they decided to roll works.
  • xxviimbxxviimb Member Posts: 94 Arc User
    edited May 2013
    shadow71 wrote: »
    Let me stop you there pal the companions in the game do not lvl to 15 they are ranked 15 big difference. AT this point you can have a rank 10 companion with a lvl 60 item slot within that first unlock so. You can also add the founders gem into that item or any other high lvl gem.

    By the way who even told you I was lvl 60 anyways? Iam not lvl 60 and as of right now I could care less about lvl 60.

    yea, they still are gimped without a piece of equipment and their MAIN skill, pal.
    "You have a wife and kids? If so, what would happen, if we called you in at 1am, everytime something went wrong!
    Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
  • flayedawgflayedawg Member Posts: 475 Arc User
    edited May 2013
    I don't use a Tank pet, & nobody complained about my healer being out.
    Fare you well
    Let your life proceed by its own designs
    Nothing to tell
    Let the words be yours, I'm done with mine ...
  • xxviimbxxviimb Member Posts: 94 Arc User
    edited May 2013
    jedizalm wrote: »
    you sound like you want to cause more problems than you solve as a tank. I understand, but if you take less damage, then you survive longer and the cleric wont have to nonstop heal you, they get minor breaks in between so the can regain their healing abilities and they can time their heals better and more effeciently. You sir, are more of a problem than you like to think companions are.



    Not quite. Why bother taunting a pet ai aggro away. You can either

    A. Let it tank and die
    B. Let it tank while you deal dmg/look for other things to tank(usually NO shortage of things to steal aggro from in dungeons)
    C. Pull aggro and waste your taunt like an imbecile.

    Seems pretty obvious A and B are much better than what you do (C)

    lol, fair enough. I guess common sense would tell me to let the A.I die.
    Btw- I am not a tank or a imbecile, furthermore you should watch your mouth.
    "You have a wife and kids? If so, what would happen, if we called you in at 1am, everytime something went wrong!
    Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
  • azalex86azalex86 Member Posts: 0 Arc User
    edited May 2013
    Use a cat or stone. Bonus stats, they don't take up space and they won't die.
  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    xxviimb wrote: »
    so 10 mobs chasing a cleric around is normal? No it is not.
    when the tank has to use his gro skills to divert threat from a a.i, then the cleric suffers.
    I myself as a CW have seen this happen many, many times.
    then everyone says "oh ****ty tank" nnnoooo, stupid companions.

    Maybe I have been with bad tanks, but the tank is always too tunnel-visioned into the bosses to deal with adds. They dont care that their only source for life sustenance is dying right next to them from 10 adds. All they care about is killing the boss. And for me, a cleric, yes, being chased by 10-15 adds in any boss fight is the normal combat scenario I deal with. In fact, I'm usuallying healing myself more than I'm healing my teammates.
    shadow71 wrote: »
    You never played a tank before I understand however this topic wasn't even for people such as yourself. First you have to know what a tank's job is and I am very sure there are more that feel the same way take them out let the group be a real group and let us know our role. That in itself is the problem with games now days, so many people want to fly through them with out figuring out how the toon they decided to roll works.

    I have done a tank before, not here, but in other games yes. And given this game functions slightly different, its still fairly simple. Tank uses taunt skills, takes aggro from monster and holds aggro while cleric heals, dps kill and the win soon follows. Now, the issue I'm NOT seeing is how extra random tanks are getting in your way. If they are right there in the fight with you, and not making the boss wander off chasing them all around the stage, then how is it bad? Tanks job is to hold aggro and keep boss in place, and companions do that very thing, only to a lesser degree. The boss still doesnt move, and its not hitting anyone but a tank. Sounds the same as what YOU do only its done be a weaker AI. Sounds like a win win to me. You take less dmg, the cleric has to heal less dmg, and everyone saves pots/injury kits.
    xxviimb wrote: »
    lol, fair enough. I guess common sense would tell me to let the A.I die.
    Btw- I am not a tank or a imbecile, furthermore you should watch your mouth.

    Wasnt really calling you an imbecile, I was saying that to the person you were agreeing with...Shadow71 I think. He was the one complaining he was wasting a taunt to steal aggro from an ai that was sure to be downed very quickly.
  • halomonkeyhalomonkey Member, Neverwinter Beta Users Posts: 2 Arc User
    edited May 2013
    This thread only makes sense for low levels, where the pets are useful.
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited May 2013
    I've certainly found it useful to have my cleric out in dungeons where the queue didn't give us either a tank, a healer, or both. And, as other people have said, there's companions like ioun stones that just buff the user. As they're supposed to. Just making companions not work in dungeons wouldn't be right.

    (That said, yeah... I don't know why people would have tank companions out in a dungeon when they have a tank. I know I was always careful about turning off taunt on my hunter pet in WoW, I knew that the party hated when aggro got screwed up like that.)
  • uberguberuberguber Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 110 Bounty Hunter
    edited May 2013
    It never occurred to me to run a tank pet in dungeons. I use the tank solo and my wolf for dungeons. Just seemed to make sense. I like my companions. As a cleric it does get a little confusing at times with so many toons running around and only half of them players. It was one of the main reasons I used my wolf at first. He did not look like a player.
    Noli sinere te ab improbis opprimi
  • wartimeraiderwartimeraider Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 132 Bounty Hunter
    edited May 2013
    I love companions in the game and even in dungeons. They are great fun and in my opinion one of the things that keep the game interesting and fun for me.

    I myself do use a tankcompanion but i make sure hes the offtank and never tried to take on the role the guardian has taken in that dungeon.
    timeraiderlogo2smaller.gif

    Elf Control Wizard - Dragon
  • shadow71shadow71 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 50
    edited May 2013
    jedizalm wrote: »
    you sound like you want to cause more problems than you solve as a tank. I understand, but if you take less damage, then you survive longer and the cleric wont have to nonstop heal you, they get minor breaks in between so the can regain their healing abilities and they can time their heals better and more effeciently. You sir, are more of a problem than you like to think companions are.

    How about this why don't you show me an indicator that shows who the mob is on? I doubt any dpser even looks for that an "INDICATOR". So how would I A. Let it tank and die. When there is no indicator. B. Let it tank while I deal damage/ look for other things to tank. Dude Iam a main tank I am not a trash tank. That is like a spit in the fact. Believe me I am hoping they do get rid of these AI and I am going to laugh so hard when most of you guys are then looking for tanks and can't figure out how to: 1. control your aggro because you have been out of control. Pull aggro like an imbecile. It is evidences that this is your first MMO so I will excuse you for the fact you have no ideal why people even roll anything but dps.
  • direbornedireborne Member Posts: 25 Arc User
    edited May 2013
    I do not play tanking classes but here's what I have to say about the topic:

    People who have a tank companion out while in dungeons, as well as people who use knockback skills in groups, are either entirely new to MMOs, absolute morons who have no idea about group play, or total ******s who do know better but refuse to have any consideration for anyone else in favor of padding their own numbers. It's as simple as that. The first group can be taught, the other two are hopeless. Unfortunately pugging is going to amount to meeting representatives from the last two groups more often than not.
  • stargeezertimstargeezertim Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 122 Bounty Hunter
    edited May 2013
    I am so far removed from the first couple of posts in this thread as to be on the other side of the world. Where to start...

    1) While I have played tanks, they're far from my favorite. I'm usually the healer or ranged mage.
    2) I absolutely LOVE pet classes, and the bonus in Neverwinter is EVERY class is a pet class. If I were a schoolgirl, I would squee with joy. I still might, you never know.
    3) "get rid of...companions?!" Ummm...no. Just...no.

    First off, companions are a key component to the way this game was designed. Most (not all, admittedly, but a vast majority) of the game's content assumes you are running with a companion out. They took the time to balance the combat based on that assumption.

    Secondly, if you're a proper tank and kitted-out with appropriate gear, skills, and rotations, there is little-to-no chance that a simple AI is going to steal aggro from you, at least not for very long. Let me say that again: if you are using all your taunts, marks, etc. to their fullest extent, the chance that a level 15 AI with two skills is going to consistently rip aggro from you is in the slim-to-none category. Period.

    My healer has a man-at-arms that I usually use (I occasionally pull out the purple Dire Wolf to keep his experience flowing so he doesn't fall too far behind.) The ONLY time I have seen him pull aggro from anyone is when adds pop and make a beeline for me, he will stop what he's doing and run to my defense to peel them of. Once he establishes himself with the adds, he usually dutifully goes back to beating on whatever the main tank is womping on, with the adds in tow. From there it's a simple matter for the tank to just renew his area taunt and that usually pulls the adds onto him. I have never seen him rip aggro from a tank who is using all his taunts and marks. Ever. Eh. Ver.

    Let's assume for the sake of argument that what you say is true, that the tank companions do manage to pull aggro from you from time to time. How is this bad? Unless they're dragging the adds away from you to the other side of the map, I would imagine spreading some of that damage around is going to make things a bit easier on your healer. And in my experience, the companions tend to loiter where the action is...almost to a fault. In fact, I WISH they would make it so the healer and caster companions DIDN'T jump in the middle of all the combat and would do their thing from a distance. They're constantly standing in the middle of mob AoE's and spell red-zones.

    Instead of viewing other's companions as competition, begin thinking of them as little walking DoTs/HoTs/CCs with a health pool who are there to make everyone's life a little easier. Or not, your call. :cool:
    hh_banner_small_revised_zps5bc02b95.jpg

    Will /danceseductive for ZEN. :cool:
  • shadow71shadow71 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 50
    edited May 2013
    xxviimb wrote: »
    yea, they still are gimped without a piece of equipment and their MAIN skill, pal.

    Companions have unique abilities that they start with or gain with levels. For example, the Man-At-Arms (the starting Defender companion) can use Crushing Strike and Leaping Strike which each deal damage and generate threat.
    from:

    http://www.ign.com/wikis/neverwinter/Companions

    So we have two strikes from a Man At Arms both generating threat now how does this not count as a MAIN skill? And what in the world do you mean gimped without a piece of equipment. That has nothing to do with how they set up AIs.
  • mosnacky01mosnacky01 Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I have actually had people yell at me for having my pet out....I simply say, fine I just won't heal this group, their attitudes change quickly.

    No one puts Wolfie in a corner.
    No woman should marry before she has slain her tenth man.-:Vartha Do'Urden
  • xxviimbxxviimb Member Posts: 94 Arc User
    edited May 2013
    kiralyn wrote: »
    I've certainly found it useful to have my cleric out in dungeons where the queue didn't give us either a tank, a healer, or both.


    True, never really gave that much thought until you said something.
    we had 3 wizards and 2 rogues in a epic and the tank and cleric comps. probably helped out a lot.
    "You have a wife and kids? If so, what would happen, if we called you in at 1am, everytime something went wrong!
    Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
  • immagikman2immagikman2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 180 Bounty Hunter
    edited May 2013
    People who whine about the pets/companions need to grow up. Hey at most what is needed is a few simple commands that can be issued to the pet to govern how it acts...such as "Stay next to me and protect me not that whiner over there who doesnt like cats"

    Honestly this is NOT WoW so get over WoW and deal with Neverwinter. The Pets here are different...and I like having my cleric/Panther/Direwolf/Firebird with me. You dont like it? don't queue up for random groups.

    I really don't get people trying to force their opinions on everyone else rather than just go do their own thing.
    If your hand touches metal, I swear by my pretty floral bonnet I will end you.
  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    shadow71 wrote: »
    How about this why don't you show me an indicator that shows who the mob is on? I doubt any dpser even looks for that an "INDICATOR". So how would I A. Let it tank and die. When there is no indicator. B. Let it tank while I deal damage/ look for other things to tank. Dude Iam a main tank I am not a trash tank. That is like a spit in the fact. Believe me I am hoping they do get rid of these AI and I am going to laugh so hard when most of you guys are then looking for tanks and can't figure out how to: 1. control your aggro because you have been out of control. Pull aggro like an imbecile. It is evidences that this is your first MMO so I will excuse you for the fact you have no ideal why people even roll anything but dps.

    No, not my first and certainly not my last. I have played many mmos but apparently your to pigheaded to read some of my other posts unless they refer you in some fashion. That leads me to believe this isnt a mechanics issue for you, its a 'I wanna be the star of the show' issue and AI stealing aggro for a fraction of a second pisses you off because its yours, all yours and no one elses.

    I dont understand what you mean by indicator either. Do you want something that tells you who an enemy is hitting? I'm 100% sure you can see if the dmg is rolling or not. Unless you turned all dmg indicators, in which, your screen must be a jumbled mess of random numbers. Indicators do no one any good since your screen flashes red when your hurt, telling you to pot at its worst. A good cleric rarely lets you get that low, unless your not tanking mobs properly.

    And I dont care what kind of tank you are, this game isnt like other MMOs where you can just stand in one spot and tank one monster. If you tunnel-vision on the boss, YOU ARE THE PROBLEM. There are in EVERY boss fight I have ever seen at least 10-15 other mobs beating the **** out of everyone else, and not even bothering the tank. You need to widen your horizon and see that this game isnt like other MMOs and you cant just facetank a single boss. There are other teammates, other monsters in the room, and you face tanking ONE MONSTER doesnt help anyone.
  • shadow71shadow71 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 50
    edited May 2013
    pzzdachu wrote: »
    What ever happened to "Meat Shield" as a descriptive?

    Haha bro I haven't heard that in a long time. Back when I did play WoW before all that BC HAMSTER. I had a toon Horde of course name Foulmeat. My old Meatshield... Nice to see that name again though.
  • solresolsolresol Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I think Companion management is just part of this game. Why break the mechanic if people don't realize what they are doing affects the encounter strategies? Just ask "Who has the companion tank? Could you please switch to healer or DPS"
  • xxviimbxxviimb Member Posts: 94 Arc User
    edited May 2013
    shadow71 wrote: »
    Companions have unique abilities that they start with or gain with levels. For example, the Man-At-Arms (the starting Defender companion) can use Crushing Strike and Leaping Strike which each deal damage and generate threat.
    from:

    http://www.ign.com/wikis/neverwinter/Companions

    So we have two strikes from a Man At Arms both generating threat now how does this not count as a MAIN skill? And what in the world do you mean gimped without a piece of equipment. That has nothing to do with how they set up AIs.

    sigh...nevermind, you do not compute reason.
    on a further note I would like to say that I now do think companions have a place in dungeons, after seeing some of the other peoples posts on the reasoning.
    "You have a wife and kids? If so, what would happen, if we called you in at 1am, everytime something went wrong!
    Be respectful, remember, you PLAY the game at your convenience, they WORK at no ones."
  • shadow71shadow71 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 50
    edited May 2013
    jedizalm wrote: »
    No, not my first and certainly not my last. I have played many mmos but apparently your to pigheaded to read some of my other posts unless they refer you in some fashion. That leads me to believe this isnt a mechanics issue for you, its a 'I wanna be the star of the show' issue and AI stealing aggro for a fraction of a second pisses you off because its yours, all yours and no one elses.

    I dont understand what you mean by indicator either. Do you want something that tells you who an enemy is hitting? I'm 100% sure you can see if the dmg is rolling or not. Unless you turned all dmg indicators, in which, your screen must be a jumbled mess of random numbers. Indicators do no one any good since your screen flashes red when your hurt, telling you to pot at its worst. A good cleric rarely lets you get that low, unless your not tanking mobs properly.

    And I dont care what kind of tank you are, this game isnt like other MMOs where you can just stand in one spot and tank one monster. If you tunnel-vision on the boss, YOU ARE THE PROBLEM. There are in EVERY boss fight I have ever seen at least 10-15 other mobs beating the **** out of everyone else, and not even bothering the tank. You need to widen your horizon and see that this game isnt like other MMOs and you cant just facetank a single boss. There are other teammates, other monsters in the room, and you face tanking ONE MONSTER doesnt help anyone.

    It is plain to see dude you're a freaking idiot. I will not beat around the bush about it. It seems you didn't know what an indicator was then you had the nerves to use it in a later sentence which tell me you know exactly what I mean. If I have to speak to you like I would speak to my kids let me put it simple for your simple mind. Target of target, or who is the boss aggroing on. That has been in all games since the freaking beginning of them.
  • tarlockentarlocken Member Posts: 0 Arc User
    edited May 2013
    I can attest to the tank companion issue. For whatever reason, that AI can and will pull aggro off a player tank despite his best efforts to hold it, and proceed to get thrown around the room dragging the boss with it.

    That's more of an issue with that specific tank companion than companions in general. I haven't run into any issues with the others and don't think they should be removed altogether.
  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    mosnacky01 wrote: »
    I have actually had people yell at me for having my pet out....I simply say, fine I just won't heal this group, their attitudes change quickly.

    No one puts Wolfie in a corner.

    I admit, I've done that before, someone told me to put my CW compaions away and no one uses companions, so I went to my DPS cleric build with no heals. They kept getting hurt and potting, asked me to heal, and I told them I only heal if I have a companion. My pet keeps adds off me in fights rather easily so I can heal and steal everyones aggro. Without a pet, I resort to single target DPs so as not to steal any aggro from anyone and die in less then 5 seconds in a fight.

    You want me to heal, I need a pet to keep adds and mobs off me. Simple.
  • steampunkysteampunky Member Posts: 0 Arc User
    edited May 2013
    Eh. Pull out a DPS/Heal/Control pet. Ask others to do the same.

    -Rachel-
    Great Weapon Fighter tanks? Who are you kidding? Cleric tanks. They draw -all- the aggro.
  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    shadow71 wrote: »
    It is plain to see dude you're a freaking idiot. I will not beat around the bush about it. It seems you didn't know what an indicator was then you had the nerves to use it in a later sentence which tell me you know exactly what I mean. If I have to speak to you like I would speak to my kids let me put it simple for your simple mind. Target of target, or who is the boss aggroing on. That has been in all games since the freaking beginning of them.

    I think that last sentence was a bit of an exaggeration, and we all know it, so I wont call you on it. Not saying I couldnt, but I wont, since I dont want to get into that kind of semantic argument.

    But honestly, calling me an idiot and expanding on that idea is not helping your argument in any fashion. You have no reasoning behind the removal of companion pets aside from 'I tank, and only me.' Honestly, lets put that into perspective.

    I'm a cleric, and you using pots makes me feel like **** so I want them to remove the ability to use pots in groups if there is a cleric in it, because the cleric does the healing, not the pots.
  • immagikman2immagikman2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 180 Bounty Hunter
    edited May 2013
    Jedi good move. I probably wouldn't take a tanking Pet with me into a dungeon, but My cleric I gots to have if Im playing my CW.
    If your hand touches metal, I swear by my pretty floral bonnet I will end you.
  • leomutretaleomutreta Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    The direwolf is the companion I hate the most. It always ruins combat advantage positioning with that knockback thing. I use augment companions so I can play without annoying everyone.
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