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An Inconvenient Truth - Trickshaw's GWF Leveling Tips

trickshawtrickshaw Member Posts: 497 Arc User
edited September 2014 in The Militia Barracks
An Inconvenient Truth
GWF Leveling Tips
by Trickshaw


"An 'inconvenient truth'? I don't get it."

That's what many of you are asking yourselves right now and, to be perfectly honest, if you aren't asking yourself this question you probably don't need to be reading this thread because you're likely not having issues leveling. If you are asking yourself this question then this thread is exactly what you need.

"Well, that's fine and dandy but I still don't get it."

An inconvenient truth is a truth that you don't want to deal with because it's either incomprehensible to you, you simply don't want to do it or you just don't like it. You would rather crowbar your own perspective into the equation in a futile attempt to get the net sum that you desire despite the fact that's not how truths work.

So what's the inconvenient truth?

That GWF's are just fine.

"RABBLE RABBLE RABBLE!!! BURN THE WITCH!!!!"

Oh noes! The people begging for help want to string up the people who are doing just fine on their own? That, by definition, is an inconvenient truth. Still not convinced? Scroll down to my signature, drink it in, then back out of this thread and keep living in the fantasy that everyone else is hacking and you're the only "legit" player out there and the class is simply broken.

Have fun with that.

For those of you who have decided to stay, for whatever reason, read on and feel free to thank me later in game. In-game @trickshaw. Feel free to shower me with AD after I change your entire GWF experience with a few simple steps; some mechanical, some psychological but all guaranteed to make your leveling experience better.

So...


Step 1: You are not prepared...

The GWF is not a Barbarian.

Read it again. One more time. Process it. Accept it. The GWF has a big weapon (that's what she said) but it doesn't make him a Barbarian nor does it make him akin to other great weapon fighters from other games. Take all your preconceptions from the past and throw them out the window. Once you accept the GWF for what he -IS- instead of trying to force him into what you -WANT- him to be you can either move on to a class that is what you -ARE- looking for or you can continue on with a better understanding and all-around better gaming experience with the GWF.

Either way, you're welcome.

So, what -IS- the GWF? The GWF is a tank/dps hybrid. Sounds simple enough so why do so many people have a problem with that? I'll tell you why. You see, your average forum goer reads "tank/dps hybrid" but there's a part of your brain which turns:

"Tank/DPS Hybrid"

...into...

"ZOMG DEEPS I SMASH YOUS NOW!"

And then people just lose their mind in game and rage hits the forum fans. It's a well documented and proven fact that if you insert the acronym "DPS" into any given term that your average gamer will inadvertently shut down blood flow to the brain in order for your eyes to only see the acronym "DPS" in any sentence. For example, half of you just read this paragraph as:

"DPS... blah blah blah... DPS..."

So, in order to expedite this conversation I'm going to refer to the GWF as a Tank Hybrid only. These are the two words you need to focus on. Tank. Hybrid.

Hybrid sometimes confuses people so I'll simplify it for you. Hybrid means that the end product is a combination of two things but never as good as those two things individually. At least in the gaming world. Hybrid also means that if you try to focus on one of those two things at the expense of the other of those two things then you end up with a final product which is referred to as "<font color="orange">HAMSTER</font>".

"<font color="orange">HAMSTER</font>" is a very technical and complex term which involves a lot of math and physics but can be simplified down to the following equation:

Wf(1 + Hf) + Wb (1 + Hb) + Wm(1 + Hm)

In the interests of the reader we'll just use the basic idea that "<font color="orange">HAMSTER</font>" = bad. We don't want "bad" now do we? Now that we understand what hybrid means let's combine it with the other operable word in the aforementioned term: Tank.

In order for a Tank Hybrid to not function like complete "<font color="orange">HAMSTER</font>" you have to pay attention to the Tank aspect of said hybrid. How do you do that? There's a number of ways but the two best ways, the two single changes you can make which will EXPONENTIALLY increase your survival as a GWF are the following:


Step 2: Steal Penetration

No, it's not a name for a porno. Although...

...

Anywho!

Life Steal is the red-headed step child of Neverwinter survival stats and the reason I think is because people start to play with it and realize that you need to stack copious amounts of it in order to net a reasonable gain. That's simply not very true. That and they see those little green numbers and they're like, "well that's lame". Truth be told Life Steal is possibly one of the most over powered defensive stats in this game. And what's even better is that nigh every piece of Life Steal gear you find while you're leveling is attached with Penetration; another grossly under-rated offensive stat.

So, lemme get this straight, one of the best DEFENSIVE stats is, by default, attached to a great offensive stat which feeds off one of your main stats?!?! Yes, that's why it's called HYBRIDization.

The upshot to Life Steal is people are throwing it on the AH like crazy and for really low prices. You can log in, do a daily and have enough AD to completely regear your GWF in Life Steal/Penetration with AD left over. I do, however recommend, only gearing enough to net you around 7-10% Life Steal. For me, I save my off-hand, neck and waste for crit%/power; at low levels it's either or, dont' go for the split stats if you can avoid them.

That brings us to Deflection. The single, cheapest and most effective defensive stat you can accumulate and practically no one bothers slotting it. There are two things you can do to drive your deflection up by a large margin:

1.) Bravery Rank 3 nets you 15% Deflection. That's so OP that I'm convinced it's broken. The speed buff part of Bravery doesn't show up on your character sheet but it is in fact working just so you know.

2.) Dexterity grants you 0.5% deflection and 1% crit. That's a win/win if you ask me.


Step 3: Clerical Error?

If you didn't take Cleric as your first companion then you should flick yourself in the eyeball. Did you do it? Good. You deserved it.

I wish there was a nicer way to say that but yeah, that's pretty much the end all be all of it. Even at higher levels the cleric, who's capped at rank 15, is probably the simplest choice to make in regards to survival. Every 30 seconds you are HoT healed for 20% of your HP pool? Yeah... I'll take that thank you.


Step 4: Roar than meets the eye!

Get it? Roar than meets the eye? Shut up. My genius is wasted on you.

Anyway, Roar at rank 3 not only pumps out some solid damage but also nearly fills your determination bar when you manage to crit land it on 3 targets. With a modicum of practice using Roar becomes second nature. Not only does it push out some solid damage, not only does it fill up your determination bar but it also stun/roots melee mobs. A common tactic I used at lower levels was to run up to a group of mobs, Roar (which pushes them away and roots them) then immediately start charging Reaping Strike, when they break from the root they come at you...

This is when you mentally say to yourself, "COME AT ME BRO!"

...release Reaping and watch the entire pack just fall down. All without ever taking a scratch. See how easy that was? Also, as a plus Roar interrupts any non-boss charged attack. Need to stop that Giant from pounding your healer? Roar. Need to stop those clumped Erinyes from nuking your pet? Roar.

Roar is like the swiss army knife of GWF utilities. It damages. It builds determination. It roots mobs. It interrupts. It makes you feel like a manly man.


Step 5: Pouring like an Avalanche coming down the mountain...

I'll make it easy on you, these are the only two Dailies you will ever need if you plan on only PvE'ing. If you want to PvP then you start looking at the other dailies. Otherwise, these are the only two you will need.

Slam will be your staple mass damage daily. You want damage, you pop it. Avalanche will be your situational daily. The daily you use when you need to get out of a bad situation. Getting surrounded by minions? Drop avalanche, which knocks everyone prone, and reposition yourself to a more advantageous spot. Need to avoid a boss AoE phase but you're out of sprint? Avalanche.

Think of Avalanche as your tactical retreat but Slam as your go to Daily.


Step 6: Punch that baby!

I cannot stand... cannot... stand... watching videos of GWFs running around with Determination saved up. It's not a finite resource. You will get more. If determination fills up you ****-ing punch that baby. Stop running around with a full Determination bar "waiting for the right moment". Wanna know when the right moment is?

Right now.

That's the right moment. If you have Roar slotted you'll be filling that Determination bar up in the VERY NEXT FIGHT so freaking use it. Your number one mitigation tool is Determination. Stop saving it and start using it.

With that said, if you have 5/5 Unstoppable Action (and if you don't you need to punch yourself in the throat) when you pop Determination that is the single best time to start dropping your encounters because you're getting bonus action points (that's the daily meter) when you do damage while Unstoppable and thanks to Unstoppable Action those bonus points are increased further. More on that later.


Step 7: Reap what you sow!

Despite popular belief, Reaping strike is pretty damned absurd. Admittedly, it's not an easy ability to use. In fact sometimes it can be downright annoying at first. But with patience and practice it can surprise you and possibly turn out to be one of your favorite abilities.

1.) You're going to get hit. That's just how it is. Don't want to get hit? Roll another class. But while you're here, if you're going to get hit, you might as well build extra determination WHILE you're getting hit and that's exactly what Reaping Strike does.

2.) Reaping Strike + Life Steal = butter. Who doesn't like butter? Vegans. That's who. So if you're not a vegan than you should like butter ergo you'll love Reaping Strike + Life Steal.

3.) As an FYI one charged Reaping Strike = the same amount of time it takes to swing Sure Strike 3 times or Wicked Strike two times.

4.) Want to watch your Action Point gain jump up by giant chunks at a time? Start using Reaping Strike.


Step 8: Don't hate. Appreciate...

...Restoring Strike.

FunFact: Restoring Strike double dips into Life Steal. A Restoring Strike Crit + Life Steal is basically the equivalent of your Cleric Companion's 30 sec ability. Also it hits like a truck and who doesn't like trucks? Vegans that's who. Those shifty eyed tree-huggin turnip munchers want to deprive me of my diesel guzzling F650? I dunno 'bout you but I live in Illinois... Global Warming is turning out pretty good for me.

Ergo if you love Global Warming then Restoring Strike is made for you!


Step 9: I've got my priorities straight!

Half the time I see a GWF video I'm watching players who are just randomly smashing abilities and then they wonder why they aren't doing so well. Playing a GWF isn't mindless. It requires positioning, it requires tactics and it requires knowing when to go all out.

Some people call them rotations. I prefer to call them priorities because unlike in other MMOs you don't have enough abilities to really "rotate" in Neverwinter. Not in the traditional sense.

Your main priority should be getting Determination up. Your second priority should be to drop your encounters after you've punched Determination. And if you have Restoring Strike that should be your number one encounter to pop if you don't have a full HP bar. One minion left in the pack with a sliver of health? Restoring Strike up? Overkill the **** out of that poor goblin. Hit him so hard in the daddy bags that his kids feel it in their digital hovel... wherever that may be. You get healed and by the time you get to your next encounter Restoring Strike should be close to back up for you to use again.

Priorities. Learn them. Follow them. Profit.



Step 10: Know your role.


You aren't a TR. You aren't a GF. You're the guy that's in between. You're the mop up crew. The only time you should ever feel inadequate is if, at the end of a dungeon, you've been out damaged AND out killed AND out survived. That TR might have you trumped on raw damage but that's because that's his job. He's supposed to pump out copious amounts of damage on bosses and elite mobs.

You're the guy that's supposed to wipe up all the adds and keep the rest of your party safe. That's what you do and the TR can't compare. Later on, much... much... later on you will start seeing gear that will allow you to alter your role for PvP and PvE. That's the whole point behind end game. But until then this is the role you're supposed to fill. This is what you're supposed to do and if you understand that, embrace it and execute with the knowledge that "this is what I do and I'm king of my domain" you will have a much easier and enjoyable experience.

So how do you "measure" your performance? Simple:

1.) You soak more damage than anyone else except the GF
2.) You do more damage than anyone else except the TR and sometimes CW
3.) You have more kills than anyone else on the board
4.) You have more heals than anyone else except maybe the GF

If you managed to check off everyone of those criteria than congratulations, you're doing your job the way it's supposed to be done.

The idea is balance. You're a balanced class for a balanced role. You have WAAAAY more survival than a TR and WAAAAY more damage than a GF start playing like it and you'll make your groups much more efficient. As you level up and gear up you can start planning on being a PvP stun burst god or a PvE glass cannon dirvish but until then you simply don't have the stats to "dedicate" to one role so you embrace the role that the devs intended...

A Tank/DPS Hybrid.

Disclaimer: I do not claim that the above content is the only method(s) or means to improve performance for a GWF. Additionally, if you've followed the above content or other similar tutorials and are still having a tough time with GWF you might be a bad. Embrace it. Not everyone is intended to play a GWF.


UPDATE:

See my commentary in this thread on why certain Heroic Feats are complete <font color="orange">HAMSTER</font> and should be avoided at all costs.
[SIGPIC][/SIGPIC]
Post edited by trickshaw on
«13

Comments

  • Options
    jschoeyjschoey Member Posts: 1 Arc User
    edited May 2013
    Well said!
  • Options
    galactimangalactiman Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
    edited May 2013
    Why do all this when you can survive just fine by spamming pots and using a Cleric companion (which does just as much damage as any other companion, which are all terrible) which allows you to stack all dps stats and kill stuff twice as fast?
  • Options
    bunglermoosebunglermoose Member, Neverwinter Beta Users Posts: 7 Arc User
    edited May 2013
    This post slays dragons.
    Rascal Nibbs
    Trickster Rogue
    ~Mindflayer~
  • Options
    oksureadrianoksureadrian Member Posts: 2 Arc User
    edited May 2013
    aw man, i wanted to keep the life-steal thing a secret. DxMN YOU!
  • Options
    rubberduckie3rubberduckie3 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 62
    edited May 2013
    "The Great Weapon Fighter is an unstoppable force of damage and steel, skilled in using the weight of a greatsword to dispatch those that stand in the way. The epitome of strength, the Great Weapon Fighter is also resilient enough to defend allies in need."
    This class relies on brute strength alone to overcome the enemies. They are warriors who sacrifice shields in favor of large two-handed weapons. While mainly being an offensive class, Great Weapon Fighters still have considerable defense by carrying scale armour.

    sounds like a fighter from every other game,maybe they need to re label it to what kind of class it actually is

    also it says we are a striker class........http://neverwinter.gamepedia.com/Great_Weapon_Fighter (offical wiki from the home page)
  • Options
    solthusx2solthusx2 Member Posts: 2 Arc User
    edited May 2013
    aw man, i wanted to keep the life-steal thing a secret. DxMN YOU!

    The secret is out;)

    Amazingly, the tips provided here almost perfectly matches my experience levelling my GWF. I was relying mostly on deflect and life steal for defense (because a lot of the gear that dropped for me had those stats) and made heavy use of restorative strike and roar.

    Started experimenting with alternate builds at around level 50 and settled on something a little more on the 'glass cannon' side. Amazing damage but not as durable as I could be (still not as fragile as a rogue of the same level though).

    Performance in dungeons so far has been pretty consistent; second in damage dealt (usually behind a TR or CW), 2nd in damage taken (behind a GF) and first in enemies slain. Haven't been paying attention the the 'damage healed' stat so I don't know how I did there.
  • Options
    guinonwguinonw Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
    edited May 2013
    MASTER!
    Sticky please.
  • Options
    tomcnytomcny Member Posts: 7 Arc User
    edited May 2013
    All very good info in an 'easy to read' pill form. I like it.

    I just feel bad for anyone who was doing none of these things, they received a bloody eye and a throat punch but worst of all they are butter and truck hating vegans *shudders* at the thought.
  • Options
    theninjortheninjor Member Posts: 0 Arc User
    edited May 2013
    So lets say I am looking for that Barbarian playstyle which class should I be rolling?
  • Options
    doezerhddoezerhd Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited May 2013
  • Options
    v4ngelv4ngel Member Posts: 0 Arc User
    edited May 2013
    hm i have no problem leveling my gwf at all..and i dont even have life steal gear.
    honestly all you need is a cleric companion and restorative strike
    I even get 15 - 1 score on lvl 30 pvp with my gwf on a 4 v 5 match ( my team being with only 4 people )
  • Options
    lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    "The Great Weapon Fighter is an unstoppable force of damage and steel, skilled in using the weight of a greatsword to dispatch those that stand in the way. The epitome of strength, the Great Weapon Fighter is also resilient enough to defend allies in need."
    This class relies on brute strength alone to overcome the enemies. They are warriors who sacrifice shields in favor of large two-handed weapons. While mainly being an offensive class, Great Weapon Fighters still have considerable defense by carrying scale armour.

    sounds like a fighter from every other game,maybe they need to re label it to what kind of class it actually is

    also it says we are a striker class........http://neverwinter.gamepedia.com/Great_Weapon_Fighter (offical wiki from the home page)

    Thing is, ANYONE can edit the wiki, and the wiki isn't known for being all that informative or accurate.
  • Options
    klixanklixan Member Posts: 447 Bounty Hunter
    edited May 2013
    Absolutely brilliant post! One of the most enjoyable I've read so far, I just love your humor. Not only that, but the advice you offer is priceless. Well done you!

    If possible, I'd really love you to write a companion piece to this post, with recommended race, stats, feats and so on. Because I really think this post needs to be added to the class builds sticky.
  • Options
    solthusx2solthusx2 Member Posts: 2 Arc User
    edited May 2013
    lyokira wrote: »
    Thing is, ANYONE can edit the wiki, and the wiki isn't known for being all that informative or accurate.


    The original article introducing the GWF (http://nw.perfectworld.com/news/?p=799381) actually introduced its role as 'damage dealer and secondary defender' aka striker/defender hybrid, not pure striker as the wiki claims.
  • Options
    lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    solthusx2 wrote: »
    The original article introducing the GWF (http://nw.perfectworld.com/news/?p=799381) actually introduced its role as 'damage dealer and secondary defender' aka striker/defender hybrid, not pure striker as the wiki claims.

    Yeah well, I just edited it to Defender based on rulebook, but I wouldn't object if someone changes it to 'damage dealer and secondary defender'. I would however object if someone changed it to striker again, or anything which doesn't mention defender anywhere.
  • Options
    steppenkatsteppenkat Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I haven't done these things and merely potion chugged, but hey, I got to max level while doing it so I think that I also pass the test... right? :P
    Characters:
    - Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
    - Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
    - Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
    - Satella, Sensate (LvL 44 CW, Renegade, Non-Active)


    Check Steppenkat's Foundry Quest Reviews!
  • Options
    solthusx2solthusx2 Member Posts: 2 Arc User
    edited May 2013
    steppenkat wrote: »
    I haven't done these things and merely potion chugged, but hey, I got to max level while doing it so I think that I also pass the test... right? :P

    I potion chugged a quite a lot in Mount Hoetnow, mostly because my gear at that point was severly lopsided (too much offensive stats not enough defensive).
  • Options
    lokaidraxmartislokaidraxmartis Member Posts: 12 Arc User
    edited May 2013
    I will saddly disagree with the OP not on this setup but on his whole stance that the GWF is a hybrid. Every single class in this game save the rogue is a hybrid. What does hybrid mean? means can spec into various roles, was very true of D&D and its very true of this game as well.

    If you are spec'd for DPS you should be able to dps on par with everyone else

    If you spec to tank you should be able to tank as well as everyone else

    If you spec to heal you should be able to heal as good as everyone else

    I think GWF is no more durable then a rogue, if he specs for dps, other then having a miniscule amount of damage reduction which you just wont notice. my GWF gets smashed into the floor just as easy as my CW does, and my friends rogue. He can take a little more damage but not enough to be stand out or anything, as for damage... he has significantly more aoe then my friends rogue, and i feel he has enough aoe to keep up with my CW if not exceed him. The thing is... GWF is not a burster, he is more or less sustained damage, he doesnt hit for massive amounts but with determination running he can keep the damage flowing constantly.

    If you ask me the GWF is a dps class can spec into tanking if he wants. he has NO starting tank skills and no ability to hold aggro till much much much much later on. Can play your GWF as a dps and do just fine, just need to take right skills, understand your weaknesses and have a decent weapon. As a melee class you are highly dependant on a weapon and i think that is where people groan...because untill you get your first blue the GWF feels lackluster at best.
  • Options
    percyxenospercyxenos Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I swear it should be a requirement that everyone that wants to complain about GWF, should read this first. Frankly after I got Unstoppable, I've been satisfied with my GWF.
  • Options
    lokaidraxmartislokaidraxmartis Member Posts: 12 Arc User
    edited May 2013
    percyxenos wrote: »
    I swear it should be a requirement that everyone that wants to complain about GWF, should read this first. Frankly after I got Unstoppable, I've been satisfied with my GWF.

    oddly...i find unstopable is counter to what this class should be doing... its odd but i feel like this class should be dual wielding...
  • Options
    percyxenospercyxenos Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    A class called Great Weapon Fighter, should be dual-wielding?
  • Options
    emilemoemilemo Member Posts: 1,718 Arc User
    edited May 2013
    trickshaw wrote: »
    An Inconvenient Truth
    GWF Leveling Tips
    by Trickshaw


    "An 'inconvenient truth'? I don't get it."

    That's what many of you are asking yourselves right now and, to be perfectly honest, if you aren't asking yourself this question you probably don't need to be reading this thread because you're likely not having issues leveling. If you are asking yourself this question then this thread is exactly what you need.

    "Well, that's fine and dandy but I still don't get it."

    An inconvenient truth is a truth that you don't want to deal with because it's either incomprehensible to you, you simply don't want to do it or you just don't like it. You would rather crowbar your own perspective into the equation in a futile attempt to get the net sum that you desire despite the fact that's not how truths work.

    So what's the inconvenient truth?

    That GWF's are just fine.

    "RABBLE RABBLE RABBLE!!! BURN THE WITCH!!!!"

    Oh noes! The people begging for help want to string up the people who are doing just fine on their own? That, by definition, is an inconvenient truth. Still not convinced? Scroll down to my signature, drink it in, then back out of this thread and keep living in the fantasy that everyone else is hacking and you're the only "legit" player out there and the class is simply broken.

    Have fun with that.

    For those of you who have decided to stay, for whatever reason, read on and feel free to thank me later in game. In-game @trickshaw. Feel free to shower me with AD after I change your entire GWF experience with a few simple steps; some mechanical, some psychological but all guaranteed to make your leveling experience better.

    So...


    Step 1: You are not prepared...

    The GWF is not a Barbarian.

    Read it again. One more time. Process it. Accept it. The GWF has a big weapon (that's what she said) but it doesn't make him a Barbarian nor does it make him akin to other great weapon fighters from other games. Take all your preconceptions from the past and throw them out the window. Once you accept the GWF for what he -IS- instead of trying to force him into what you -WANT- him to be you can either move on to a class that is what you -ARE- looking for or you can continue on with a better understanding and all-around better gaming experience with the GWF.

    Either way, you're welcome.

    So, what -IS- the GWF? The GWF is a tank/dps hybrid. Sounds simple enough so why do so many people have a problem with that? I'll tell you why. You see, your average forum goer reads "tank/dps hybrid" but there's a part of your brain which turns:

    "Tank/DPS Hybrid"

    ...into...

    "ZOMG DEEPS I SMASH YOUS NOW!"

    And then people just lose their mind in game and rage hits the forum fans. It's a well documented and proven fact that if you insert the acronym "DPS" into any given term that your average gamer will inadvertently shut down blood flow to the brain in order for your eyes to only see the acronym "DPS" in any sentence. For example, half of you just read this paragraph as:

    "DPS... blah blah blah... DPS..."

    So, in order to expedite this conversation I'm going to refer to the GWF as a Tank Hybrid only. These are the two words you need to focus on. Tank. Hybrid.

    Hybrid sometimes confuses people so I'll simplify it for you. Hybrid means that the end product is a combination of two things but never as good as those two things individually. At least in the gaming world. Hybrid also means that if you try to focus on one of those two things at the expense of the other of those two things then you end up with a final product which is referred to as "<font color="orange">HAMSTER</font>".

    "<font color="orange">HAMSTER</font>" is a very technical and complex term which involves a lot of math and physics but can be simplified down to the following equation:

    Wf(1 + Hf) + Wb (1 + Hb) + Wm(1 + Hm)

    In the interests of the reader we'll just use the basic idea that "<font color="orange">HAMSTER</font>" = bad. We don't want "bad" now do we? Now that we understand what hybrid means let's combine it with the other operable word in the aforementioned term: Tank.

    In order for a Tank Hybrid to not function like complete "<font color="orange">HAMSTER</font>" you have to pay attention to the Tank aspect of said hybrid. How do you do that? There's a number of ways but the two best ways, the two single changes you can make which will EXPONENTIALLY increase your survival as a GWF are the following:


    Step 2: Steal Penetration

    No, it's not a name for a porno. Although...

    ...

    Anywho!

    Life Steal is the red-headed step child of Neverwinter survival stats and the reason I think is because people start to play with it and realize that you need to stack copious amounts of it in order to net a reasonable gain. That's simply not very true. That and they see those little green numbers and they're like, "well that's lame". Truth be told Life Steal is possibly one of the most over powered defensive stats in this game. And what's even better is that nigh every piece of Life Steal gear you find while you're leveling is attached with Penetration; another grossly under-rated offensive stat.

    So, lemme get this straight, one of the best DEFENSIVE stats is, by default, attached to a great offensive stat which feeds off one of your main stats?!?! Yes, that's why it's called HYBRIDization.

    The upshot to Life Steal is people are throwing it on the AH like crazy and for really low prices. You can log in, do a daily and have enough AD to completely regear your GWF in Life Steal/Penetration with AD left over. I do, however recommend, only gearing enough to net you around 7-10% Life Steal. For me, I save my off-hand, neck and waste for crit%/power; at low levels it's either or, dont' go for the split stats if you can avoid them.

    That brings us to Deflection. The single, cheapest and most effective defensive stat you can accumulate and practically no one bothers slotting it. There are two things you can do to drive your deflection up by a large margin:

    1.) Bravery Rank 3 nets you 15% Deflection. That's so OP that I'm convinced it's broken. The speed buff part of Bravery doesn't show up on your character sheet but it is in fact working just so you know.

    2.) Dexterity grants you 0.5% deflection and 1% crit. That's a win/win if you ask me.


    Step 3: Clerical Error?

    If you didn't take Cleric as your first companion then you should flick yourself in the eyeball. Did you do it? Good. You deserved it.

    I wish there was a nicer way to say that but yeah, that's pretty much the end all be all of it. Even at higher levels the cleric, who's capped at rank 15, is probably the simplest choice to make in regards to survival. Every 30 seconds you are HoT healed for 20% of your HP pool? Yeah... I'll take that thank you.


    Step 4: Roar than meets the eye!

    Get it? Roar than meets the eye? Shut up. My genius is wasted on you.

    Anyway, Roar at rank 3 not only pumps out some solid damage but also nearly fills your determination bar when you manage to crit land it on 3 targets. With a modicum of practice using Roar becomes second nature. Not only does it push out some solid damage, not only does it fill up your determination bar but it also stun/roots melee mobs. A common tactic I used at lower levels was to run up to a group of mobs, Roar (which pushes them away and roots them) then immediately start charging Reaping Strike, when they break from the root they come at you...

    This is when you mentally say to yourself, "COME AT ME BRO!"

    ...release Reaping and watch the entire pack just fall down. All without ever taking a scratch. See how easy that was? Also, as a plus Roar interrupts any non-boss charged attack. Need to stop that Giant from pounding your healer? Roar. Need to stop those clumped Erinyes from nuking your pet? Roar.

    Roar is like the swiss army knife of GWF utilities. It damages. It builds determination. It roots mobs. It interrupts. It makes you feel like a manly man.


    Step 5: Pouring like an Avalanche coming down the mountain...

    I'll make it easy on you, these are the only two Dailies you will ever need if you plan on only PvE'ing. If you want to PvP then you start looking at the other dailies. Otherwise, these are the only two you will need.

    Slam will be your staple mass damage daily. You want damage, you pop it. Avalanche will be your situational daily. The daily you use when you need to get out of a bad situation. Getting surrounded by minions? Drop avalanche, which knocks everyone prone, and reposition yourself to a more advantageous spot. Need to avoid a boss AoE phase but you're out of sprint? Avalanche.

    Think of Avalanche as your tactical retreat but Slam as your go to Daily.


    Step 6: Punch that baby!

    I cannot stand... cannot... stand... watching videos of GWFs running around with Determination saved up. It's not a finite resource. You will get more. If determination fills up you ****-ing punch that baby. Stop running around with a full Determination bar "waiting for the right moment". Wanna know when the right moment is?

    Right now.

    That's the right moment. If you have Roar slotted you'll be filling that Determination bar up in the VERY NEXT FIGHT so freaking use it. Your number one mitigation tool is Determination. Stop saving it and start using it.

    With that said, if you have 5/5 Unstoppable Action (and if you don't you need to punch yourself in the throat) when you pop Determination that is the single best time to start dropping your encounters because you're getting bonus action points (that's the daily meter) when you do damage while Unstoppable and thanks to Unstoppable Action those bonus points are increased further. More on that later.


    Step 7: Reap what you sow!

    Despite popular belief, Reaping strike is pretty damned absurd. Admittedly, it's not an easy ability to use. In fact sometimes it can be downright annoying at first. But with patience and practice it can surprise you and possibly turn out to be one of your favorite abilities.

    1.) You're going to get hit. That's just how it is. Don't want to get hit? Roll another class. But while you're here, if you're going to get hit, you might as well build extra determination WHILE you're getting hit and that's exactly what Reaping Strike does.

    2.) Reaping Strike + Life Steal = butter. Who doesn't like butter? Vegans. That's who. So if you're not a vegan than you should like butter ergo you'll love Reaping Strike + Life Steal.

    3.) As an FYI one charged Reaping Strike = the same amount of time it takes to swing Sure Strike 3 times or Wicked Strike two times.

    4.) Want to watch your Action Point gain jump up by giant chunks at a time? Start using Reaping Strike.


    Step 8: Don't hate. Appreciate...

    ...Restoring Strike.

    FunFact: Restoring Strike double dips into Life Steal. A Restoring Strike Crit + Life Steal is basically the equivalent of your Cleric Companion's 30 sec ability. Also it hits like a truck and who doesn't like trucks? Vegans that's who. Those shifty eyed tree-huggin turnip munchers want to deprive me of my diesel guzzling F650? I dunno 'bout you but I live in Illinois... Global Warming is turning out pretty good for me.

    Ergo if you love Global Warming then Restoring Strike is made for you!


    Step 9: I've got my priorities straight!

    Half the time I see a GWF video I'm watching players who are just randomly smashing abilities and then they wonder why they aren't doing so well. Playing a GWF isn't mindless. It requires positioning, it requires tactics and it requires knowing when to go all out.

    Some people call them rotations. I prefer to call them priorities because unlike in other MMOs you don't have enough abilities to really "rotate" in Neverwinter. Not in the traditional sense.

    Your main priority should be getting Determination up. Your second priority should be to drop your encounters after you've punched Determination. And if you have Restoring Strike that should be your number one encounter to pop if you don't have a full HP bar. One minion left in the pack with a sliver of health? Restoring Strike up? Overkill the **** out of that poor goblin. Hit him so hard in the daddy bags that his kids feel it in their digital hovel... wherever that may be. You get healed and by the time you get to your next encounter Restoring Strike should be close to back up for you to use again.

    Priorities. Learn them. Follow them. Profit.



    Step 10: Know your role.


    You aren't a TR. You aren't a GF. You're the guy that's in between. You're the mop up crew. The only time you should ever feel inadequate is if, at the end of a dungeon, you've been out damaged AND out killed AND out survived. That TR might have you trumped on raw damage but that's because that's his job. He's supposed to pump out copious amounts of damage on bosses and elite mobs.

    You're the guy that's supposed to wipe up all the adds and keep the rest of your party safe. That's what you do and the TR can't compare. Later on, much... much... later on you will start seeing gear that will allow you to alter your role for PvP and PvE. That's the whole point behind end game. But until then this is the role you're supposed to fill. This is what you're supposed to do and if you understand that, embrace it and execute with the knowledge that "this is what I do and I'm king of my domain" you will have a much easier and enjoyable experience.

    So how do you "measure" your performance? Simple:

    1.) You soak more damage than anyone else except the GF
    2.) You do more damage than anyone else except the TR and sometimes CW
    3.) You have more kills than anyone else on the board
    4.) You have more heals than anyone else except maybe the GF

    If you managed to check off everyone of those criteria than congratulations, you're doing your job the way it's supposed to be done.

    The idea is balance. You're a balanced class for a balanced role. You have WAAAAY more survival than a TR and WAAAAY more damage than a GF start playing like it and you'll make your groups much more efficient. As you level up and gear up you can start planning on being a PvP stun burst god or a PvE glass cannon dirvish but until then you simply don't have the stats to "dedicate" to one role so you embrace the role that the devs intended...

    A Tank/DPS Hybrid.

    Disclaimer: I do not claim that the above content is the only method(s) or means to improve performance for a GWF. Additionally, if you've followed the above content or other similar tutorials and are still having a tough time with GWF you might be a bad. Embrace it. Not everyone is intended to play a GWF.

    Great read, thank you.

    That being said this is a Great Weapon Fighter severance-blade-of-darkness-7-1.jpg

    What Neverwinter has is a wimp ( at least until a certain lvl, however the concept of waiting till lvl?? for your toon to start behaving as intented is flawed).

    Do I have to apologize for expecting power and dmg when selecting a class wieding a giant weapon - short answer is 'no'.
    Still, this is beta, perhaps we will see sth changing or we wont. Either way everyone who doesnt like the NVW GWF can openly express it all they want.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
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    mmoplaya1971mmoplaya1971 Member Posts: 158 Arc User
    edited May 2013
    ^^Did you really have to Reply With Quote??
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    lokaidraxmartislokaidraxmartis Member Posts: 12 Arc User
    edited May 2013
    percyxenos wrote: »
    A class called Great Weapon Fighter, should be dual-wielding?

    it really should way the class works functionally is far closer to a fury style of warrior. Using twin swords, high attack speeds, and an ability to increase over all attack speed. For me it feels functionally like it should have two swords and not one big sword.
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    percyxenospercyxenos Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Well going by 4th Edition standards, since this fighter isn't able to dual-wield, you'll be doing a lot of flailing about but not hitting anything. Not to mention you'd lose some of the main features of the class, the wide arcing AoE damage that it's capable of.

    The Class functions the way it's supposed to, you're just using an earlier experience with a class that featured something similar to color your opinion. For instance if you never played WoW and used a Fury warrior, whatever the GWF did currently would seem normal to you.
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    gravityx19gravityx19 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 85
    edited May 2013
    Best read today! Thank you for joining the crew of GOOD GWF's
    Griff Hawk - Hybrid GF - Beholder Shard
    Griffeth - GW Fighter - Beholder Shard
    Twitch - WoW and NWO Gameplay - YouTube Channel
    GF/GWF Gameplay Highlights/Dungeon Runs
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    junkiesnationjunkiesnation Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 17 Arc User
    edited May 2013
    I think I'll have to mess around with lifesteal tonight.
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    spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited May 2013
    With all that life steal you have slotted, what percentage of damage is turned into healing? If it's less than 5%, which I wager it is, it simply isn't worth it. It's barely worth it at even five percent, even while using Reaping Strike and getting consistent crits.

    Perhaps it would be a better stat for a tanking setup, but in testing it I found more damage to be far better than a tiny amount of healing for survival. Even defense would be a better stat for GWF, as you can convert 20% of your Defense into power.

    Admittedly, this is only my experience up to level 35.
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
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    dugansonduganson Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 39
    edited May 2013
    In the immortal words of Homer Simpson "Your ideas intrigue me and I'd like to subscribe to your newsletter..."
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    kalizaarkalizaar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Awesome post. Made me laugh, made me cry (had to punch myself in the throat), and has me now pondering whether I should respec or just continue playing a gimped GWF. Thank you very much for the tips.

    I really wanted to like GWF but as I was playing him (only 25 now) I was feeling very ineffectual (especially in PvP matches... dear lord...). With this advice I'm more hopeful (not so much for any improvement in PvP though)!
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