NO EVADE MECHANIC + NO AOE CAP =/= BUG, IT IS INTENDED.... How is that so hard to understand?
. . . . . Obviously since people were banned for it, it wasn't intended and was indeed a bug. Besides, that has nothing to do with way the foundry missions were being exploited. All I can say is they were exploiting in such a way that prevented the AI from functioning.
Reminder: It is not okay to post details on an exploit. If any still exist on the forum, please Post Report them for me. I have spent the last 12 hours cleaning the forum and forgoing being able to play much at all trying to rid the forums of exploit details. Please don't make extra work for me, I is a tired kitty! Thanks!
Wait? your a woman? I thought you were an old man based off your avatar <.<;
Pinkamena Diane Pie - Great Warrior Fighter
One, two, Pinkie's coming for you, three, four, you better lock your door, five, six, grab your crucifix, seven, eight, gonna stay up late, nine, ten, never party again.
What if 5 CW's all with signularity equipped go and attack ogres that aren't in a box, is it still exploiting because the ogres never leave the black holes via timing and rotations? Ban all CW's before 5 of them get smart.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
agreed with cesmode8, rather than banning, change the way foundry is setup, you can't tell me PWE/Cryptic, didn't see this coming. I mean really.
nitemarex87, same dude who got banned for abusing dazing strike/smoke bomb in PvP... lol so people who are banned just hop from one exploit thread to another to whine about their bans?
What if 5 CW's all with signularity equipped go and attack ogres that aren't in a box, is it still exploiting because the ogres never leave the black holes via timing and rotations? Ban all CW's before 5 of them get smart.
Get banned, bet your exploiting smoke bomb to crash those <removed exploit details & troll>.
I don't play foundry, not my cup of tea.
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staalkbhMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I started playing the 27th of April and I am lvl 24.
I spent the majority of my time in the Foundry having fun, making my own campaign.
It's quite sad to see that people play through all those rushing maps instead of the ones that have undergone much thought and work.
I started playing the 27th of April and I am lvl 24.
I spent the majority of my time in the Foundry having fun, making my own campaign.
It's quite sad to see that people play through all those rushing maps instead of the ones that have undergone much thought and work.
+1
I will eventually play Foundry missions, there's just tons of regular content to get through first but thumbs up to people like you, who use the features responsibly and the way they are intended.
I say leave it be. Make the item drop rate small, leave the XP alone, and just be done with it. Maybe if the game didn't charge the better half of a $10 bill to respec, people would be less inclined to quickly hit the cap
So are Foundry quests worthwhile still? Can I do them once or twice a day, and get decent XP/reward? Im just a normal casual player that plays everyday and wnats to enjoy things. I dont want to exploit, although I am curious as to what these players did to exploit and why. People like that ruin the game.
Yes you can. You're perfectly okay playing normal Foundry missions.
As mentioned before - if mobs can attack you, then don't worry about it.
Also, yes, making a group of 5 Singularity characters and playing is fine too, as you're not exploiting Foundry mechanics to 'win'. You could do the exact same thing in the overworld maps.
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kaiserschmarrnMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 390
edited May 2013
Wow, so many tears in this thread. There are people in this game who were already level 60 after 2 days, if someone prefers to get levels per Foundry farming quests then I don't quite see how this affects the gameplay of the many butthurt whiners in this thread.
I think the foundry grind is good for leveling alts. If you have already experienced the content you have wanted to on your first character whats the harm? People are gonna exploit becuase these people do not know better and do not know how to properly experience a game, for them its all about max leveling then moving on to the next thing. Funny thing is its just the world of gaming now, thats why WoW sucks now catering to this crowd only hurts the genre, I think.
Again the issue is if this is how people want to play they probably should be allowed to but not every game has to cater to that type of play, and those people can move on to another... but that means less money for the company which is bad.
Who cares what other people do? People Power Leveling/Grinding to 60 has no effect on me in any way, shape of form. More poer to them. To each their own. I do not understand why anyone has an issue with it? Are we in a race?
I'll get six + months of game play out of this while they will get 30 days.
I do miss the old school style of being able to hang out with other players and "Grind" mobs though. Heck, it was more social than today's Quest grinding. Bols to the North!
If someone power levels to level 60 using an exploit in the foundry, how does it negatively impact other players? If they were somehow harming other players, I would understand, but I fail to see any harm to others.
Is PW selling experience-gain boosters? I suppose it could hurt their sales on that item.
Part of the F2P model is 'money for convenience' after all.
Players seek the path of least resistance. If those mechanics were allowed they would quickly become the "Only" worthwhile method to play the game. Leaving the level 1-59 content a ghost town and the level 60 content filled with people who have no idea "What the Point" of the game is.
-Rachel-
Great Weapon Fighter tanks? Who are you kidding? Cleric tanks. They draw -all- the aggro.
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elephantspiderMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 8Arc User
edited May 2013
Just my two cents:
The foundry is actually my favorite part of the game experience thus far. Dungeons and Dragons has always been about player driven content, and the ability to spin up stories that were usually better than the stories that came from corporate release. I love that there is so much thought put into them by so many of the creators. I enjoy getting experience bonuses because it gives people a reason to play player created content. If this is done correctly, then this reward system is a perfect idea, as long as people don't take advantage of this and use it for "evil".
One of my favorite experiences so far has been playing in someone else's world. It is typically a place that doesn't work quite like the world I'd envision or expect. Like for instance, one of the quests ended with a bunch of half naked former slave girls doing sexy dance party time. This was hilarious! It helped me to really get into the mind of someone else, and it felt like I was playing THEIR story - which, I was. I think it is an awesome system, and I hope to see it live long, and prosper...wait...wrong system...
If the mobs can hit you, you're alright. If you can hit them and they can't hit you.............. quit the mission and report
This is not true it seems. They removed all the Ogre gauntlets too. Even though you had to fight every one of them, they removed it. That's the part that pisses me off.
I used those gauntlets for money and potions. I also used them to level my second character because I didn't feel like going through all the boring quests in this game. So, since all the mobs fought back, why were these removed?
Wow, so many tears in this thread. There are people in this game who were already level 60 after 2 days, if someone prefers to get levels per Foundry farming quests then I don't quite see how this affects the gameplay of the many butthurt whiners in this thread.
You are missing the point, my friend.
If this is ok, then why not just add a checkbox when you create a character, saying " Do you want to start at level 60? "
Because essentially, that is what they are doing. Anyone who knows what the exploit was, knows it was an exploit, plain and simple.
This is not true it seems. They removed all the Ogre gauntlets too. Even though you had to fight every one of them, they removed it. That's the part that pisses me off.
I used those gauntlets for money and potions. I also used them to level my second character because I didn't feel like going through all the boring quests in this game. So, since all the mobs fought back, why were these removed?
Oh you poor thing, now you are going to have to actually play the game? ....
Oh you poor thing, now you are going to have to actually play the game? ....
poor you ... I feel so bad.... sadface
I'm already 60 on two character with no exploits. The game isn't hard. Maybe you just suck?
See, the funny thing about you trolls is that you don't even know what you are arguing for. I am in full support of banning/removing the exploited foundries. What I am not in favor of is restricting how people choose to play. Grinding mobs is a staple in many, many games. Just because you like to go through stories written by people that think they have a good imagination does not make it the "proper" way to play. Everyone has their preferences and if it is not an exploit, it should not be restricted.
Instead of nerfing the foundry and then doing NOTHING, they should increase the exp you gain by doing real dungeons. One of the main reasons people did this stupid grinding was that dungeons are a pointless waste of time until you hit the cap. PvP gives more xp, quests give more xp and tell an at least as if not even more interesting story, and foundry grinding rewards useful items and fast xp.
I'm usually playing a tank, and this going the way WoW's dungeons go, just accelerated rather highly -> nobody really does them more than once for the quest. All people do dungeon-wise are the endgame dungeons for items. Which is fine and dandy, because that's what the purpose is, but if you don't reward people with a suitable amount of experience while they level, most will just skip the dungeons. I know I did a dungeon or two, but since the tanking system is so **** weird and not at all intuitive, I can't blame anyone for not wanting to do any dungeon.
Seriously, the threat system is wonky at best. The active block and the rest though is AMAZING! I like the way it works with positioning and avoiding the big stuff, but by god the aggro system is utter garbage compared to WoW's threat system. I know everyone is sick having to compare everything to WoW, but anyone with a half a brain will understand that there's a reason WHY.
Grinding? are you people new? 1st mmo? this game you can reach max level faster and easier with normal game play than any of the 20+ mmo's I've played or the 100's I've read about. you people are funny, not in a good way either.
Oh you poor thing, now you are going to have to actually play the game? ....
poor you ... I feel so bad.... sadface
he was playing the game, that isnt an exploit.
i did one once for the daily foundry quest, it was incredibly boring, but if someone likes something i dont, it doesnt mean they arent playing the game.
Comments
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Wait? your a woman? I thought you were an old man based off your avatar <.<;
If the mobs can hit you, you're alright. If you can hit them and they can't hit you.............. quit the mission and report
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
nitemarex87, same dude who got banned for abusing dazing strike/smoke bomb in PvP... lol so people who are banned just hop from one exploit thread to another to whine about their bans?
gotlife much?
We run 5 man smoke bomb parties sometimes
Get banned, bet your exploiting smoke bomb to crash those <removed exploit details & troll>.
I don't play foundry, not my cup of tea.
I spent the majority of my time in the Foundry having fun, making my own campaign.
It's quite sad to see that people play through all those rushing maps instead of the ones that have undergone much thought and work.
+1
I will eventually play Foundry missions, there's just tons of regular content to get through first but thumbs up to people like you, who use the features responsibly and the way they are intended.
Yes you can. You're perfectly okay playing normal Foundry missions.
As mentioned before - if mobs can attack you, then don't worry about it.
Also, yes, making a group of 5 Singularity characters and playing is fine too, as you're not exploiting Foundry mechanics to 'win'. You could do the exact same thing in the overworld maps.
Again the issue is if this is how people want to play they probably should be allowed to but not every game has to cater to that type of play, and those people can move on to another... but that means less money for the company which is bad.
I'll get six + months of game play out of this while they will get 30 days.
I do miss the old school style of being able to hang out with other players and "Grind" mobs though. Heck, it was more social than today's Quest grinding. Bols to the North!
Is PW selling experience-gain boosters? I suppose it could hurt their sales on that item.
Part of the F2P model is 'money for convenience' after all.
Players seek the path of least resistance. If those mechanics were allowed they would quickly become the "Only" worthwhile method to play the game. Leaving the level 1-59 content a ghost town and the level 60 content filled with people who have no idea "What the Point" of the game is.
-Rachel-
The foundry is actually my favorite part of the game experience thus far. Dungeons and Dragons has always been about player driven content, and the ability to spin up stories that were usually better than the stories that came from corporate release. I love that there is so much thought put into them by so many of the creators. I enjoy getting experience bonuses because it gives people a reason to play player created content. If this is done correctly, then this reward system is a perfect idea, as long as people don't take advantage of this and use it for "evil".
One of my favorite experiences so far has been playing in someone else's world. It is typically a place that doesn't work quite like the world I'd envision or expect. Like for instance, one of the quests ended with a bunch of half naked former slave girls doing sexy dance party time. This was hilarious! It helped me to really get into the mind of someone else, and it felt like I was playing THEIR story - which, I was. I think it is an awesome system, and I hope to see it live long, and prosper...wait...wrong system...
This is not true it seems. They removed all the Ogre gauntlets too. Even though you had to fight every one of them, they removed it. That's the part that pisses me off.
I used those gauntlets for money and potions. I also used them to level my second character because I didn't feel like going through all the boring quests in this game. So, since all the mobs fought back, why were these removed?
You are missing the point, my friend.
If this is ok, then why not just add a checkbox when you create a character, saying " Do you want to start at level 60? "
Because essentially, that is what they are doing. Anyone who knows what the exploit was, knows it was an exploit, plain and simple.
Oh you poor thing, now you are going to have to actually play the game? ....
poor you ... I feel so bad.... sadface
I'm already 60 on two character with no exploits. The game isn't hard. Maybe you just suck?
See, the funny thing about you trolls is that you don't even know what you are arguing for. I am in full support of banning/removing the exploited foundries. What I am not in favor of is restricting how people choose to play. Grinding mobs is a staple in many, many games. Just because you like to go through stories written by people that think they have a good imagination does not make it the "proper" way to play. Everyone has their preferences and if it is not an exploit, it should not be restricted.
Grinding? are you people new? 1st mmo? this game you can reach max level faster and easier with normal game play than any of the 20+ mmo's I've played or the 100's I've read about. you people are funny, not in a good way either.
he was playing the game, that isnt an exploit.
i did one once for the daily foundry quest, it was incredibly boring, but if someone likes something i dont, it doesnt mean they arent playing the game.
Play a game. It's not work. It's play. It's fun. Oh no. You have to play a game!
-Rachel-
Playing a game by repeating the same quests over and over? How is that different from grinding Ogres for cash and potions?
Again, half these people do not even know what they are arguing for.