test content
What is the Arc Client?
Install Arc

I knew this day would come...

kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in General Discussion (PC)
Foundry

Players may now report Terms of Service violations when dropping a Foundry quest.
Foundry experience has been tweaked for balancing purposes.



Hah, <removed>.

Did you actually think what you were doing was ok? Just because it is possible to do something, doesn't make it right. But Cryptic still dropped the ball: They should be reverting all foundry experience point gains to 0, in cases where the exploitation is obvious.

At least it's a step in the right direction, I suppose.
Post edited by kimmurieloblodra on
«134

Comments

  • gishankgishank Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Whilst it's an exploit, people can just easily find other methods of grinding. Personally though I think the people who did it are quite <removed> as you're missing out on a tonne of the games content.
    69ngc6.png
  • neramm1neramm1 Member Posts: 8 Arc User
    edited May 2013
    Instead of nerfing the foundry and then doing NOTHING, they should increase the exp you gain by doing real dungeons. One of the main reasons people did this stupid grinding was that dungeons are a pointless waste of time until you hit the cap. PvP gives more xp, quests give more xp and tell an at least as if not even more interesting story, and foundry grinding rewards useful items and fast xp.

    I'm usually playing a tank, and this going the way WoW's dungeons go, just accelerated rather highly -> nobody really does them more than once for the quest. All people do dungeon-wise are the endgame dungeons for items. Which is fine and dandy, because that's what the purpose is, but if you don't reward people with a suitable amount of experience while they level, most will just skip the dungeons. I know I did a dungeon or two, but since the tanking system is so **** weird and not at all intuitive, I can't blame anyone for not wanting to do any dungeon.

    Seriously, the threat system is wonky at best. The active block and the rest though is AMAZING! I like the way it works with positioning and avoiding the big stuff, but by god the aggro system is utter garbage compared to WoW's threat system. I know everyone is sick having to compare everything to WoW, but anyone with a half a brain will understand that there's a reason WHY.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2013
    gishank wrote: »
    Whilst it's an exploit, people can just easily find other methods of grinding. Personally though I think the people who did it are quite <removed> as you're missing out on a tonne of the games content.
    Yep and then they come complain there is nothing for them to do.

    Moderator Notice: Just because exploiters are doing something bad, it doesn't mean we can call them names. Please remain civil everyone and we'll try to let this thread live as long as possible, if only to get the word out on the upcoming report feature. Thanks!
  • unrealofficialunrealofficial Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 4 Arc User
    edited May 2013
    I never understood the ones who 'rush' to max level and then go hellbent on the forums but hey, this is the generation of gamers we live in.
  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    neramm1 wrote: »
    Instead of nerfing the foundry and then doing NOTHING, they should increase the exp you gain by doing real dungeons. One of the main reasons people did this stupid grinding was that dungeons are a pointless waste of time until you hit the cap. PvP gives more xp, quests give more xp and tell an at least as if not even more interesting story, and foundry grinding rewards useful items and fast xp.

    I'm usually playing a tank, and this going the way WoW's dungeons go, just accelerated rather highly -> nobody really does them more than once for the quest. All people do dungeon-wise are the endgame dungeons for items. Which is fine and dandy, because that's what the purpose is, but if you don't reward people with a suitable amount of experience while they level, most will just skip the dungeons. I know I did a dungeon or two, but since the tanking system is so **** weird and not at all intuitive, I can't blame anyone for not wanting to do any dungeon.

    Seriously, the threat system is wonky at best. The active block and the rest though is AMAZING! I like the way it works with positioning and avoiding the big stuff, but by god the aggro system is utter garbage compared to WoW's threat system. I know everyone is sick having to compare everything to WoW, but anyone with a half a brain will understand that there's a reason WHY.

    Some people don't play WoW, by the way. And these same people are fine with the fact that this is not WoW 2.0, nor is it meant to be.

    WoW didn't invent the aggro system, and didn't even revolutionize it. There's other games that do it even better
  • wolfrat14wolfrat14 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 184 Bounty Hunter
    edited May 2013
    Some of us do not want to immediately be max level. I like leveling, usually much more than I like end-game content. Could you imagine playing the real pen & paper Dungeons & Dragons (AD&D 1st edition being my game of choice since 1980) with your only focus on getting to some max level as soon as possible? You would miss the whole game...you would miss the whole game.
  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    zebular wrote: »
    [/COLOR]Moderator Notice: Just because exploiters are doing something bad, it doesn't mean we can call them names. Please remain civil everyone and we'll try to let this thread live as long as possible, if only to get the word out on the upcoming report feature. Thanks!

    Sorry zeb. Any word on if they received any kind of account suspension at least, though?

    In other games I've played, exploiters got their experience rolled back. I know this would <font color="orange">HAMSTER</font> off alot of potential customers, but Cryptic should still do SOMETHING to deter this kind of behavior in the future.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2013
    It's my understanding the people who created (I don't know about the people who played) those exploitive Foundry Quests have not only had their quests removed, but they also are banned from the Foundry - both editor and playing Foundry Quests.

    I don't know this, but it's my hypothesis based on many forum posts I've read. If this is true, then KUDOS to the Devs for this. If I am mistaken, I'm hopeful they'll think of it and consider it.

    Now that there is a way to report ToS violations on aborted quests all the better. This is kind of one of those "Huh, why didn't we think of this before" moments for all of us (Devs and Foundry Beta Testers) I think!
  • killingmeloudlykillingmeloudly Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    Just to play devil's advocate a little. Some of those people you are talking about using that feature have already done the 1-60 adventure grind 2, 3, even 4+ times so when they had a way to skip some of that content because they wanted to try X class where it mattered The foundry was there to support that. Just because someone doesn't play the way you do, doesn't mean you need to start bashing said person or clumping them in with the trolls that are on that don't even play the game. Especially from a Mod.
  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Just to play devil's advocate a little. Some of those people you are talking about using that feature have already done the 1-60 adventure grind 2, 3, even 4+ times so when they had a way to skip some of that content because they wanted to try X class where it mattered The foundry was there to support that. Just because someone doesn't play the way you do, doesn't mean you need to start bashing said person or clumping them in with the trolls that are on that don't even play the game. Especially from a Mod.

    Getting to max level in a few hours in an MMORPG is not "working as intended" no matter how you try to justify it. If they want to try X class, roll that class, get through content quickly, and try the class. Don't exploit a flawed mechanic simply because you can.

    You can't tell me clumping up ogres in a box where they can't fight back, and doing this endlessly 1-60 in a few hours was how the devs intended us to use the Foundry. Sorry, but you are just plain wrong. It has nothing to do with "playing the way I do", they are exploiting a flaw in the system and they got caught, plain and simple. And now they can't do it anymore because Cryptic patched it, which is the proof that they were doing something wrong in the first place.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2013
    Sorry zeb. Any word on if they received any kind of account suspension at least, though?

    In other games I've played, exploiters got their experience rolled back. I know this would <font color="orange">HAMSTER</font> off alot of potential customers, but Cryptic should still do SOMETHING to deter this kind of behavior in the future.
    It's my understanding the people who created (I don't know about the people who played) those exploitive Foundry Quests have not only had their quests removed, but they also are banned from the Foundry - both editor and playing Foundry Quests.

    . . . . . This is true. Many authors found to be maliciously making these exploit missions have not only been banned and are being banned but have had and are having their projects removed entirely. Those found to be abusing these missions in a manner in which there is no room for doubt that the user is knowingly exploiting, are also subject to being banned.
  • calaminthacalamintha Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Foundry experience has been tweaked for balancing purposes.

    Does that mean that non-grinding Foundry missions will give less xp too?
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2013
    calamintha wrote: »
    Does that mean that non-grinding Foundry missions will give less xp too?
    Here you go, Dez asnwered this in the patch notes thread:
    dezstravus wrote: »
    divinehope wrote: »
    "Foundry experience has been tweaked for balancing purposes." - how much we talking here?

    This is specifically related to unique scenarios where it was possible to gain more experience than intended. Shouldn't affect normal Foundry missions.
  • cesmode8cesmode8 Member Posts: 384 Bounty Hunter
    edited May 2013
    Maybe I am just dumb...but what is this about? What happened?
  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    cesmode8 wrote: »
    Maybe I am just dumb...but what is this about? What happened?

    <removed exploit details>

    I don't play Foundry, so I wouldn't really know exactly, but I read tons of forum posts and this is what I'm talking about
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2013
    cesmode8 wrote: »
    Maybe I am just dumb...but what is this about? What happened?

    . . . . . Some authors decided to exploit game mechanics and bugs in the foundry to make some objectionable missions that provided means to exploit even further.

  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    zebular wrote: »
    . . . . . Some authors decided to exploit game mechanics and bugs in the foundry to make some objectionable missions that provided means to exploit even further.

    .

    Fair enough
  • cesmode8cesmode8 Member Posts: 384 Bounty Hunter
    edited May 2013
    zebular wrote: »
    . . . . . Some authors decided to exploit game mechanics and bugs in the foundry to make some objectionable missions that provided means to exploit even further.

    I see. Bad players. :(

    I always thought about this though, when I heard the term player generated content. Create a mission you know can grant a lot of XP, is pretty easy and quick that you can farm over and over again. Is this an exploit deemed by PWE/Cryptic? Or is this even possible by the foundry system? I mean, I see people trying to farm foundry, but is it any better XP/reward wise than just playing the game(questing, dungeons, foundry, skirmishes all mixed in)?
  • uvirith1uvirith1 Member, Neverwinter Beta Users Posts: 124
    edited May 2013
    Question about the exp:

    Are they decreased over the whole foundry or do you get the exp like before, but after a while its over?

    I love foundries, I usually play 6-10 a day. Does this exploit-safety concern me?
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2013
    Reminder: It is not okay to post details on an exploit. If any still exist on the forum, please Post Report them for me. I have spent the last 12 hours cleaning the forum and forgoing being able to play much at all trying to rid the forums of exploit details. Please don't make extra work for me, I is a tired kitty! Thanks! ;)
  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    cesmode8 wrote: »
    I see. Bad players. :(

    I always thought about this though, when I heard the term player generated content. Create a mission you know can grant a lot of XP, is pretty easy and quick that you can farm over and over again. Is this an exploit deemed by PWE/Cryptic? Or is this even possible by the foundry system? I mean, I see people trying to farm foundry, but is it any better XP/reward wise than just playing the game(questing, dungeons, foundry, skirmishes all mixed in)?

    Not anymore, Not after 8 AM PST, at least
  • scrybatogscrybatog Member Posts: 23 Arc User
    edited May 2013
    Is it really the Foundry makers fault that PW didnt bother adding evade or AOE damage caps into their game? Its not an exploit if they dont evade in the first place, or if there is no aoe damage cap in the first place. I already donated 50 USD to the guy that made the one I used for his trouble + his account ban (BTW ive spent 0 on this game so far).
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2013
    uvirith1 wrote: »
    Question about the exp:

    Are they decreased over the whole foundry or do you get the exp like before, but after a while its over?
    Here you go, Dez asnwered this in the patch notes thread:
    dezstravus wrote: »
    divinehope wrote: »
    "Foundry experience has been tweaked for balancing purposes." - how much we talking here?

    This is specifically related to unique scenarios where it was possible to gain more experience than intended. Shouldn't affect normal Foundry missions.
    uvirith1 wrote: »
    I love foundries, I usually play 6-10 a day. Does this exploit-safety concern me?

    . . . . Just keep common sense. If it seems wrong, it probably is. Unfortunately, I cannot go into details until it is clear the exploit has been nixed.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2013
    scrybatog wrote: »
    Is it really the Foundry makers fault that PW didnt bother adding evade or AOE damage caps into their game? Its not an exploit if they dont evade in the first place, or if there is no aoe damage cap in the first place. I already donated 50 USD to the guy that made the one I used for his trouble + his account ban (BTW ive spent 0 on this game so far).
    . . . . . Yes it is. They knew what they were doing was exploiting a game bug. This is against the ToS and EULA. Players are obligated to either report Bugs and Exploits or not, they are not allowed not abuse them.
  • scrybatogscrybatog Member Posts: 23 Arc User
    edited May 2013
    NO EVADE MECHANIC + NO AOE CAP =/= BUG, IT IS INTENDED.... How is that so hard to understand?
  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    zebular wrote: »
    . . . . . Yes it is. They knew what they were doing was exploiting a game bug. This is against the ToS and EULA. Players are obligated to report Bugs and Exploits, not abuse them.

    +1 taking a stance, and the right one.

    In FFXIV my Conjurer got rolled back 15 some levels at launch because healing my party was giving too much SP. I was in a 5 man static, and I was level 32 conjurer while they were 15-16 of their job.

    And that wasn't even in OB, that game was launched. Devs can make mistakes in the implementation of their math model, it happens. Like Zeb says, if it feels wrong, it probably is.
  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    scrybatog wrote: »
    NO EVADE MECHANIC + NO AOE CAP =/= BUG, IT IS INTENDED.... How is that so hard to understand?

    forum ignoring this troll.
  • hopeless2hopeless2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 73
    edited May 2013
    I never understood the ones who 'rush' to max level and then go hellbent on the forums but hey, this is the generation of gamers we live in.

    I would like to correct or provide some info about what you talk about. When I play an mmo, I love the challenge of fast leveling on my first chars. This is something of a mind set of players.

    I don't whine on the forums about content, that is just the mindless rabble who give 'rushers' a bad name.
  • cesmode8cesmode8 Member Posts: 384 Bounty Hunter
    edited May 2013
    Not anymore, Not after 8 AM PST, at least

    So are Foundry quests worthwhile still? Can I do them once or twice a day, and get decent XP/reward? Im just a normal casual player that plays everyday and wnats to enjoy things. I dont want to exploit, although I am curious as to what these players did to exploit and why. People like that ruin the game.
  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    hopeless2 wrote: »
    I would like to correct or provide some info about what you talk about. When I play an mmo, I love the challenge of fast leveling on my first chars. This is something of a mind set of players.

    I don't whine on the forums about content, that is just the mindless rabble who give 'rushers' a bad name.

    'rushing' to max level through dev content is a different story than rushing UGC content that is exploiting a flawed system.
Sign In or Register to comment.