Almost ever dungeon group today that I have done, I've seen just about every one rolling need on everything to put it on the auction house. It is so out of order when you are in a group an item drops for your class and some one takes it who cannot use it and blatantly announces that they are doing it for the auction house.
To top it off ignore does not stop you from getting grouped with these people again in the future.
Can we please have a improved loot system where only the class that can use such item can roll on it while in groups? This is becoming epidemic... Group dungeon I was just in great weapon fighter two handed weapon drops... rogue rolls needs and then when asked why, he casually reply's "Because I need AD".
I am playing a Cleric and have not been hurt by this yet due to lucky rolls, but its shocking to behold.
not so shocking people are working on thier first characters and need all the loot they can get. sure in a perfect world adventurers would all divy things up fairly and sing kumbaya while holding hands...as such you have bands of mercenaries.
i NEED that item to put up on auction to buy other things, isn't a hard concept to grasp, and if everyone rolls need on everything is that not perfectly fair in itself?
What? Items looted from dungeon can be put on AH? Really?:/ That is a big disappointment TBH. Same thing is in Tera Online, thanks to that I see no point in doing dungeons, I mean, I can get everything from AH, right? What is the point? *sigh*
I hope PW will change this immediately.
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lolabunnieMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Wow...that really sucks. Makes you want to avoid pick up groups because it'd be a big waste of time. They should put a class restriction on the loot. If it's not for your class, you can NOT roll Need on it.
i NEED that item to put up on auction to buy other things, isn't a hard concept to grasp, and if everyone rolls need on everything is that not perfectly fair in itself?
Its not a question on what is fair or not fair, its a question of how scummy people really are, obviously pretty scummy!
I'd be happy if I could just put people on ignore and not be thrown into a group with them again via the dungeon tool, or if they improved the medieval loot system.
Also a smart band of mercenaries would sort their gear out to be more effective... so they could cope with better tasks, you don't give your demolition specialist a field medics equipment when you have a medic on hand, I know I would feel more safe anyhow.
What? Items looted from dungeon can be put on AH? Really?:/ That is a big disappointment TBH. Same thing is in Tera Online, thanks to that I see no point in doing dungeons, I mean, I can get everything from AH, right? What is the point? *sigh*
I hope PW will change this immediately.
Uh so you don't have to pay for dungeon loot? you get your own? you can make money selling it? Iunno man. I just unno. :l
If you're playing with random people don't expect them to follow roll rules. Simply because they're actually not rules at all. Just a guideline kind of deal...
~They are Lions, and I am their Shepherd~
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jezathforumMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
best thing in this situation is to just clear it with the group at the entrance... if they dissagree quit and find another one..
I am also of the old school where we grew up with worse loot systems than this and had to make our own rules and boycott or call ninja those who dident acquiesce to them.. back then if you were classed as a ninja looter you literally may as well reroll because no-one would group with you and word got round fast..
Nowadays though you dont need to have a bank acc.(by this i mean the average age and maturity of gamers has gone waaaay down) and also mmo are less exclusive, everyone and there dog plays them so the ninja looter thing means nothing anymore Communitys just are not what they used to be in mmo, alot of people think that because they are anonymous they can act however they like with no repurcussions and unfortunatly the way the game companys set up there rules and game mechanics they can do just that! But its not all on the game companys, its young adults for the most who are to blame..
It disgusts me also... but i just move on and find another group.. I do like to play in pugs though because you can still find some really nice kind people out there, normally if you make an act of kindness near the beggining of the dungeon that gets reciprocated as well..
Well just my 2 cents
~~Grismwold [BLOOD]
"There are two things that drive technology forward in a huge leap in this world, one is war and one is business..."-- Timothy Wade 2012
"If you wish to join a guild, that will be running a guild foundry RP campaign then come take a look at [BLOOD]"
This is one of the biggest problems with older MMO's. You would think this type of issue would be handled properly in a new MMO.
There is nothing worse than running dungeons and having players "steal" your class loot when they can't use it and you actually need it. To see new MMO's make the same mistakes that older MMO's have made is just asking for failure.
I am already getting a bad taste in my mouth and have yet to start playing.
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mewbreyMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 517Bounty Hunter
This is one of the biggest problems with older MMO's. You would think this type of issue would be handled properly in a new MMO.
There is nothing worse than running dungeons and having players "steal" your class loot when they can't use it and you actually need it. To see new MMO's make the same mistakes that older MMO's have made is just asking for failure.
I am already getting a bad taste in my mouth and have yet to start playing.
Don't paint the game with the same brush as the community, and a fair amount of the community is fantastic... but there are some in game issues and for me this is a fairly large one hence the post! I really hope they look into this as I can imagine it will be a rather large turn off for a great many people.
Game is really enjoyable, so don't let that bad taste ruin it for you.
There is no reason why Cryptic didn't implement a simple class check for need rolls.
Because people will have more than one character.. And maybe they will want pieces for the specific character? Maybe you see more loot for say a control wiz than anything else, that means the wiz is going to get most of the loot guaranteed. even if he doesn't need it.
~They are Lions, and I am their Shepherd~
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shadidioMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 21Arc User
edited April 2013
I'm actually really confused about the accepted etiquette in this game. Obviously if I can't use and item I greed it but what about unidentified items I can equip? Is it acceptable to need those since they may be better or is it generally accepted to only greed them?
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited April 2013
I would never need/greed on an item which wasn't for my class but if everybody passes I'll happily pick it up.
My brother on the other hand...well...it took a lot of scolding and educating for him to not take stuff which didn't belong to his class.
...and I still have to check the top of the screen to make sure he's not claiming my cleric items.
The thing is he doesn't do it because he is trying to take it all for himself. He does it because he figures it's equal opportunity. The way he would prefer it to work is to auto-give the item to a random person in the group regardless of the class requirements. So he naturally needs everything with the expectation everybody else will need an item.
So it's not always about being scummy. If it wasn't for dealing with my own brother I'd be agreeing with you but he's not doing it because he find joy in taking all the items. I saw that first hand.
If you ask for it, even a random person, he'd give it up if it was for your class.
Can we please have a improved loot system where only the class that can use such item can roll on it while in groups?
I would like to see a more in depth system but I'm not exactly sure what. Greed has been a key part in D&D since...ever. The thieves always tried to take more than their fair share! That was, in many regards, part of the fun.
But at the same time it's not exactly 100% functional as is.
I'd like to see, maybe, a roll modifier if the item is for your class. Say you get +20 on every need roll if it's for your class.
So it's not always about being scummy. If it wasn't for dealing with my own brother I'd be agreeing with you but he's not doing it because he find joy in taking all the items. I saw that first hand.
If you ask for it, even a random person, he'd give it up if it was for your class.
That I can appreciate, and I understand that many people have not had a great deal of experience in MMOs and it is something I often over look having played them for over 15 years now... But to counter that, in the group today when the GWF did ask for it back and was out right refused as the rogue wanted to sell it on AH. I'd rather that dungeon boss drops could not be sold, that could help perhaps?
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited April 2013
Well if boss drops couldn't be sold everybody would suffer. Let's say I ran a dungeon as a cleric with a few friends and didn't have a Control Wizard in the group and we got a CW drop. Well, shucks!
So, really, what this comes down to is a problem which is probably caused by 10-50% of the player base, likely more towards 20-30 than anything else, and yes I am pulling numbers out of the abyss...
So my opinion on this matter comes down to: should everybody suffer because of a handful of people?
And to that I don't have an answer.
I'm sure there's a way to improve it but personally I don't want to see the entire thing handicapped to the point that you can only need on items your class needs and such. Controlling people is a double edged sword which hurts the same people it often tries to protect.
Almost ever dungeon group today that I have done, I've seen just about every one rolling need on everything to put it on the auction house. It is so out of order when you are in a group an item drops for your class and some one takes it who cannot use it and blatantly announces that they are doing it for the auction house.
To top it off ignore does not stop you from getting grouped with these people again in the future.
Can we please have a improved loot system where only the class that can use such item can roll on it while in groups? This is becoming epidemic... Group dungeon I was just in great weapon fighter two handed weapon drops... rogue rolls needs and then when asked why, he casually reply's "Because I need AD".
I am playing a Cleric and have not been hurt by this yet due to lucky rolls, but its shocking to behold.
most of us rolling need come from sto/co where the entire community is so sick of in-combat looting and that box interfering with the ui during combat that we all just hit the top box fast to get it the hell off the screen - and of course the general <font color="orange">HAMSTER</font>-burglarly that comes with a f2p community.
however unlike those two games i could see a class limiter being put on gear. it tells you what class it's for even before you identify it.
Well if boss drops couldn't be sold everybody would suffer. Let's say I ran a dungeon as a cleric with a few friends and didn't have a Control Wizard in the group and we got a CW drop. Well, shucks!
Not really, if we don't get the drop, we can repeat the dungeon again. It gives more replayability, and that is the point, to keep us hooked, right? Where is fun in leveling up one character, getting a ton of money, and then buying all the best stuff for alts. Where is fun in that?:) They will not need to even do the dungeons anymore, I mean, everything is easily accessible.
Reminds me of Diablo 3 AH system . Absolutely everything was obtainable through AH, and that sucked. Same thing in Tera. This needs to be changed ASAP.
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v1ctor2kMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited April 2013
If someone needs on an item that's not for their class, try to talk to the person in question. Some people have no idea how the loot system works and are happy to change their behavior. If they're not willing to cooperate, simply leave the group and re-que. Another solution is to join a guild and stop running dungeons with pugs.
I know the loot system isn't perfect. Personally I'd prefer class restricted items over free for all, but alas, that's not how it works in this game.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Not really, if we don't get the drop, we can repeat the dungeon again. It gives more replayability, and that is the point, to keep us hooked, right? Where is fun in leveling up one character, getting a ton of money, and then buying all the best stuff for alts. Where is fun in that?:) They will not need to even do the dungeons anymore, I mean, everything is easily accessible.
Reminds me of Diablo 3 AH system . Absolutely everything was obtainable through AH, and that sucked. Same thing in Tera. This needs to be changed ASAP.
In some cases yes. In all...hell no. :-)
Like I said there's a solution, I'm sure, but that's not it.
Item drops shouldn't be given and bound to the characters unless they are of the right class. If rarer drops were bound on pick-up I feel they should only be dropped and given to classes that can use them.
But if every boss/high value drop was BoP the auction house would be useless.
I was seriously hoping they would fix this for release. There have constantly been a large number of threads and complaints about the Need / Greed system since the first beta weekend. It's a shame, looks like they're not terribly responsive to the community.
Agreed. This is not okay. It's already frustrating in low level skirmishes. Just had a Cleric take my Guardian Fighter weapon, which was a HUGE upgrade for me. And I know how aggravating loot stealing becomes at higher levels. Need rolls must be class specific. If you're taking the weapon for another class, that should definitely fall under the greed category.
And since we all know (from tons, and tons of experience) that there will always be that one guy who is going to constantly need on items he plans on selling, why even allow it? If this is disallowed, like it is in many other recent MMOs, then the problem immediately goes away.
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sinbornMember, Neverwinter Beta UsersPosts: 2Arc User
edited May 2013
Yeah, please fix this Cryptic.
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essaidisMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
It should not be possible for X class to need on Y class gear its as simple as that, the fact that they didn't make it like that is just <font color="orange">HAMSTER</font>....
Something needs to be done about people being able to roll on loot not for their class. Or at least give the relevant class the first roll on it then if its not needed it goes to greed. Done 2 Cloak Tower runs now and seen many items ninja'd from me by little scrotes.
In pugs it's every man for himself! Nah but if you see someone need on everything that means you start needing to and hope for the best. Otherwise put your own groups together.
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ssjrrMember, Neverwinter Beta UsersPosts: 0Arc User
Something needs to be done about people being able to roll on loot not for their class. Or at least give the relevant class the first roll on it then if its not needed it goes to greed. Done 2 Cloak Tower runs now and seen many items ninja'd from me by little scrotes.
I just expect too much of the human race really haha. Gone are the days when people would pass so you got something which was rightfully yours.
I think for the sake of the game they should do something about it because as first impressions go of instances thats not a good one. It will most likely turn some people away.
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ssjrrMember, Neverwinter Beta UsersPosts: 0Arc User
I just expect too much of the human race really haha. Gone are the days when people would pass so you got something which was rightfully yours.
I think it has to do with the more inclusive nature of MMOs now. There are always people who ruin games, but I think as games have tried to appeal to more people more and more of those rude people are playing games.
Something needs to be done about people being able to roll on loot not for their class. Or at least give the relevant class the first roll on it then if its not needed it goes to greed. Done 2 Cloak Tower runs now and seen many items ninja'd from me by little scrotes.
this is why wow introduced class only rolls best advice is play with trusted people only im affraid.
Comments
i NEED that item to put up on auction to buy other things, isn't a hard concept to grasp, and if everyone rolls need on everything is that not perfectly fair in itself?
I hope PW will change this immediately.
Its not a question on what is fair or not fair, its a question of how scummy people really are, obviously pretty scummy!
I'd be happy if I could just put people on ignore and not be thrown into a group with them again via the dungeon tool, or if they improved the medieval loot system.
Also a smart band of mercenaries would sort their gear out to be more effective... so they could cope with better tasks, you don't give your demolition specialist a field medics equipment when you have a medic on hand, I know I would feel more safe anyhow.
Uh so you don't have to pay for dungeon loot? you get your own? you can make money selling it? Iunno man. I just unno. :l
If you're playing with random people don't expect them to follow roll rules. Simply because they're actually not rules at all. Just a guideline kind of deal...
I am also of the old school where we grew up with worse loot systems than this and had to make our own rules and boycott or call ninja those who dident acquiesce to them.. back then if you were classed as a ninja looter you literally may as well reroll because no-one would group with you and word got round fast..
Nowadays though you dont need to have a bank acc.(by this i mean the average age and maturity of gamers has gone waaaay down) and also mmo are less exclusive, everyone and there dog plays them so the ninja looter thing means nothing anymore Communitys just are not what they used to be in mmo, alot of people think that because they are anonymous they can act however they like with no repurcussions and unfortunatly the way the game companys set up there rules and game mechanics they can do just that! But its not all on the game companys, its young adults for the most who are to blame..
It disgusts me also... but i just move on and find another group.. I do like to play in pugs though because you can still find some really nice kind people out there, normally if you make an act of kindness near the beggining of the dungeon that gets reciprocated as well..
Well just my 2 cents
~~Grismwold [BLOOD]
"There are two things that drive technology forward in a huge leap in this world, one is war and one is business..."-- Timothy Wade 2012
"If you wish to join a guild, that will be running a guild foundry RP campaign then come take a look at [BLOOD]"
There is nothing worse than running dungeons and having players "steal" your class loot when they can't use it and you actually need it. To see new MMO's make the same mistakes that older MMO's have made is just asking for failure.
I am already getting a bad taste in my mouth and have yet to start playing.
Don't paint the game with the same brush as the community, and a fair amount of the community is fantastic... but there are some in game issues and for me this is a fairly large one hence the post! I really hope they look into this as I can imagine it will be a rather large turn off for a great many people.
Game is really enjoyable, so don't let that bad taste ruin it for you.
Because people will have more than one character.. And maybe they will want pieces for the specific character? Maybe you see more loot for say a control wiz than anything else, that means the wiz is going to get most of the loot guaranteed. even if he doesn't need it.
My brother on the other hand...well...it took a lot of scolding and educating for him to not take stuff which didn't belong to his class.
...and I still have to check the top of the screen to make sure he's not claiming my cleric items.
The thing is he doesn't do it because he is trying to take it all for himself. He does it because he figures it's equal opportunity. The way he would prefer it to work is to auto-give the item to a random person in the group regardless of the class requirements. So he naturally needs everything with the expectation everybody else will need an item.
So it's not always about being scummy. If it wasn't for dealing with my own brother I'd be agreeing with you but he's not doing it because he find joy in taking all the items. I saw that first hand.
If you ask for it, even a random person, he'd give it up if it was for your class.
I would like to see a more in depth system but I'm not exactly sure what. Greed has been a key part in D&D since...ever. The thieves always tried to take more than their fair share! That was, in many regards, part of the fun.
But at the same time it's not exactly 100% functional as is.
I'd like to see, maybe, a roll modifier if the item is for your class. Say you get +20 on every need roll if it's for your class.
That I can appreciate, and I understand that many people have not had a great deal of experience in MMOs and it is something I often over look having played them for over 15 years now... But to counter that, in the group today when the GWF did ask for it back and was out right refused as the rogue wanted to sell it on AH. I'd rather that dungeon boss drops could not be sold, that could help perhaps?
So, really, what this comes down to is a problem which is probably caused by 10-50% of the player base, likely more towards 20-30 than anything else, and yes I am pulling numbers out of the abyss...
So my opinion on this matter comes down to: should everybody suffer because of a handful of people?
And to that I don't have an answer.
I'm sure there's a way to improve it but personally I don't want to see the entire thing handicapped to the point that you can only need on items your class needs and such. Controlling people is a double edged sword which hurts the same people it often tries to protect.
It's a very gray area to me.
most of us rolling need come from sto/co where the entire community is so sick of in-combat looting and that box interfering with the ui during combat that we all just hit the top box fast to get it the hell off the screen - and of course the general <font color="orange">HAMSTER</font>-burglarly that comes with a f2p community.
however unlike those two games i could see a class limiter being put on gear. it tells you what class it's for even before you identify it.
Reminds me of Diablo 3 AH system . Absolutely everything was obtainable through AH, and that sucked. Same thing in Tera. This needs to be changed ASAP.
I know the loot system isn't perfect. Personally I'd prefer class restricted items over free for all, but alas, that's not how it works in this game.
In some cases yes. In all...hell no. :-)
Like I said there's a solution, I'm sure, but that's not it.
Item drops shouldn't be given and bound to the characters unless they are of the right class. If rarer drops were bound on pick-up I feel they should only be dropped and given to classes that can use them.
But if every boss/high value drop was BoP the auction house would be useless.
And since we all know (from tons, and tons of experience) that there will always be that one guy who is going to constantly need on items he plans on selling, why even allow it? If this is disallowed, like it is in many other recent MMOs, then the problem immediately goes away.
This was suggested weeks ago I think. Go figure.
I think for the sake of the game they should do something about it because as first impressions go of instances thats not a good one. It will most likely turn some people away.
I think it has to do with the more inclusive nature of MMOs now. There are always people who ruin games, but I think as games have tried to appeal to more people more and more of those rude people are playing games.