Lies.The large class variety is my favorite thing about D&D games.
I liked druids in NWN1 and 2, and that's coming from somebody who hates the idea of turning into animals and scratching people. I just played them like a melee ranger with much more emphasis on buffs, spells and pets. That said they are not anywhere near my list of most wanted classes.
We never get any of the cool classes, always the generic warrior/rogue/wizard/cleric. Where's the Psion? Swordmage? Seeker? And hell yes to vampires.
With any luck the more 'exotic' classes will start appearing further down the road once they've sorted out the basic player's handbook classes. Swordmage in particular would make a lot of sense since it appeared in a FR specific sourcebook.
0
sephereMember, Neverwinter Beta UsersPosts: 0Arc User
edited April 2013
So will we really have an archer class, then? Yay!
I would like to see a paladin, too,
though with our version of cleric's strange self heals that don't seem to do too much for self-healing, I have to wonder if a paladin would be effective in this game.
Maybe the self-heal reduction won't apply for paladin, if it uses mainly HoTs to survive?
Also a summoner class would be interesting, too,
or maybe the ranger/archer will have a pet, or something, like in Guild Wars 1 or 2?
Actually, the original D&D had exactly four classes. T$R made bank on it. However, tying bits of other posts in here: A fighter should be a fighter. His or her FEATS should make him a "guardian" or a "great weapon fighter". The difference between members of the same class should be based on player selected individual items.
As for classes, I also want a paladin, or a melee cleric. And why tiefling but no aasimar?
Aasimar... Well something funky happened with them. They are now purple and bald and literally have an ongoing, nearly schizophrenic relationship with every other Aasimar who has ever been...
Three thing come to mind when talking about more classes then we all have .
1) Dev time to make them that could be put in to bug fixing and other stuff.
2) It be easier on new player who don't know what they what or what to do.
3)We haven't gone to OB and most are asking for more stuff.
Warlock and Ranger are all but a given at this point, I'd say...
That'd put us at 2 Def, 1 Leader, 1 Controller, and 3 Strikers. So after that, I'd expect to see a leader and/or controller class. Druid, I think, has been one of the most commonly asked for controllers. I'd love to see that. Paladin for our 3rd defender, maybe? Bard would be a nice Leader option, though we could end up seeing Warlords first.
I don't think we ever see 28 classes for this game maybe 10-15 max.
I hope we do see 28, that would be freaking awesome! Talk about player diversity. If they could pull that off it would not matter if all of one class were alike, there would be so many classes you would rarely see two in the same place.
Also, IMO the first 2 PHB classes + FR Swordmage would still be amazing.
If they waited until they had ALL of the classes done, the game would come out some time after 5e. And then die because there wasn't new stuff coming out.
I'd far rather see 5 very well developed classes at launch, and then a steady trickle of similar-quality classes come out over the life of the game.
I hope we do see 28, that would be freaking awesome! Talk about player diversity. If they could pull that off it would not matter if all of one class were alike, there would be so many classes you would rarely see two in the same place.
Also, IMO the first 2 PHB classes + FR Swordmage would still be amazing.
That would be amesome and as many(or close to it) races to choose from.
If they waited until they had ALL of the classes done, the game would come out some time after 5e. And then die because there wasn't new stuff coming out.
I'd far rather see 5 very well developed classes at launch, and then a steady trickle of similar-quality classes come out over the life of the game.
I don't about the other in this thread I know it not gonig happen so soon or even in a year time maybe 3+ years down the road. I just hope the other can be as realist as me and you(I think they are ).
If they waited until they had ALL of the classes done, the game would come out some time after 5e. And then die because there wasn't new stuff coming out.
I'd far rather see 5 very well developed classes at launch, and then a steady trickle of similar-quality classes come out over the life of the game.
That's all kind of moot considering the game is live in like 24 hours. Obviously they aren't going to suddenly delay it to add more classes. We are all talking about post launch class additions.
That's all kind of moot considering the game is live in like 24 hours. Obviously they aren't going to suddenly delay it to add more classes. We are all talking about post launch class additions.
There are five classes at launch. Are there any other classes you're working on that you're not prepared to discuss yet?
We've already started work on classes six and seven. In fact, class six was really close to making it for the launch of the game.
One of the things we're trying to do with Neverwinter is to ensure that we don't just put out tons of stuff but put we put out things of high quality. It wasn't that class six wasn't good -- it's actually many of the developers' favorite right now -- but we wanted more time to focus on the launch and make it awesome. We figured that if the classes we released were really good, people would stick around to see what comes later, as opposed to if we put out a bunch of classes that are whatever, then nobody will care when we say that class 10 is coming next month.
teepussiMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
More classes, more paragon paths to each class, would be nice to know what kinda paragon paths they even plan for the current classes, as i would assume those could alter the gameplay quite a lot by itself?
Cryptic has a massive pool to pull from for classes. Between the three Player's Handbooks and the Forgotten Realms Player's Guide there are 23 base classes. Now if you add in the Power Source supplement books each base class has roughly 3-4 build options. Just in case someone here isn't aware, Cryptic is using those build options as stand alone classes.
If they add druids I'd personally like to see the Swarm Druid build option. Wild shaping into a swarm of bugs beats the bear/wolf/big-cat you see in other games. I've always enjoyed Psionics, so I'd like so see Psion, Battlemind and Monk. Monk in 4e is a psionic class.
Cryptic has a massive pool to pull from for classes. Between the three Player's Handbooks and the Forgotten Realms Player's Guide there are 23 base classes. Now if you add in the Power Source supplement books each base class has roughly 3-4 build options. Just in case someone here isn't aware, Cryptic is using those build options as stand alone classes.
If they add druids I'd personally like to see the Swarm Druid build option. Wild shaping into a swarm of bugs beats the bear/wolf/big-cat you see in other games. I've always enjoyed Psionics, so I'd like so see Psion, Battlemind and Monk. Monk in 4e is a psionic class.
I just personally hope they stick to official classes and avoid using anything from the homebrew sector
Comments
With any luck the more 'exotic' classes will start appearing further down the road once they've sorted out the basic player's handbook classes. Swordmage in particular would make a lot of sense since it appeared in a FR specific sourcebook.
I would like to see a paladin, too,
though with our version of cleric's strange self heals that don't seem to do too much for self-healing, I have to wonder if a paladin would be effective in this game.
Maybe the self-heal reduction won't apply for paladin, if it uses mainly HoTs to survive?
Also a summoner class would be interesting, too,
or maybe the ranger/archer will have a pet, or something, like in Guild Wars 1 or 2?
I think you might not be getting what you are expecting with it in 4th edition. :rolleyes:
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
As for classes, I also want a paladin, or a melee cleric. And why tiefling but no aasimar?
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
You're kidding right? Kindly tell me why having another 2 or 3 classes right now would be a bad thing...
As for more races, I'm not against it. But there are more races than classes.
When the game was first announced they showed off the fighter, cleric, wizard, rogue, and ranger (with a bow). It's obviously coming.
1) Dev time to make them that could be put in to bug fixing and other stuff.
2) It be easier on new player who don't know what they what or what to do.
3)We haven't gone to OB and most are asking for more stuff.
I can still move.
I can still fight.
I will never give up!
I think we will see a battle cleric at some point. It just makes too much sense.
Currently we have 1 Divine, 3 Martial, and 1 Arcane Class Build. We also have 2 Defenders, 1 Leader, 1 Controller, and 1 Striker.
Player's Handbook Classes
Cleric : Divine - Leader
Fighter: Martial - Defender
Paladin: Divine - Defender
Ranger: Martial - Striker
Rogue: Martial - Striker
Warlock: Arcane - Striker
Warlord: Martial - Leader
Wizard: Arcane - Controller
Player's Handbook 2 Classes
Avenger: Divine - Striker
Barbarian: Primal - Striker
Bard: Arcane - Leader
Druid: Primal - Controller
Invoker: Divine - Controller
Shaman: Primal - Leader
Sorcerer: Arcane - Striker
Warden: Primal - Defender
Player's Handbook 3 Classes
Ardent: Psionic - Leader
Battlemind: Psionic - Defender
Monk: Psionic - Striker
Psion: Psionic - Controller
Runepriest: Divine - Leader
Seeker: Primal - Controller
Eberron Player's Guide Class
Artificer: Arcane - Leader
Forgotten Realms Player's Guide Class
Swordmage: Arcane - Defender
Dragon Magazine Class
Assassin: Shadow - Striker
Heroes of Shadow Class
Vampire: Shadow - Striker
Gaurwulf - GF, hybrid tank/dps, GS 12.5k
That'd put us at 2 Def, 1 Leader, 1 Controller, and 3 Strikers. So after that, I'd expect to see a leader and/or controller class. Druid, I think, has been one of the most commonly asked for controllers. I'd love to see that. Paladin for our 3rd defender, maybe? Bard would be a nice Leader option, though we could end up seeing Warlords first.
I can still move.
I can still fight.
I will never give up!
I hope we do see 28, that would be freaking awesome! Talk about player diversity. If they could pull that off it would not matter if all of one class were alike, there would be so many classes you would rarely see two in the same place.
Also, IMO the first 2 PHB classes + FR Swordmage would still be amazing.
I'd far rather see 5 very well developed classes at launch, and then a steady trickle of similar-quality classes come out over the life of the game.
I can still move.
I can still fight.
I will never give up!
That's all kind of moot considering the game is live in like 24 hours. Obviously they aren't going to suddenly delay it to add more classes. We are all talking about post launch class additions.
Yeah, I hope the add at last 2-3 classes a year.
From Andy Velasquez.
http://massively.joystiq.com/2013/04/19/massively-exclusive-neverwinter-pre-launch-interview-part-one/
Part 1: NW-DMFKR9RPL http://nw-forum.perfectworld.com/showthread.php?427711-Brunnen-des-Lichts-Teil-1
Part 2: NW-DLBTN8W28 http://nw-forum.perfectworld.com/showthread.php?444281-Brunnen-des-Lichts-Teil-2
Icewind Dale campaign Osthafen sehen & sterben (German)
NW-DMC3IOWAE http://nw-forum.perfectworld.com/showthread.php?477201-Osthafen-sehen-amp-sterben
I can still move.
I can still fight.
I will never give up!
+2 Barbarian
+3 Ranger (no bows, wtf)
[SIGPIC][/SIGPIC]
http://www.etsy.com/shop/Toadems
If they add druids I'd personally like to see the Swarm Druid build option. Wild shaping into a swarm of bugs beats the bear/wolf/big-cat you see in other games. I've always enjoyed Psionics, so I'd like so see Psion, Battlemind and Monk. Monk in 4e is a psionic class.
I just personally hope they stick to official classes and avoid using anything from the homebrew sector
Yeah I'm with you there. There are so many choices as is I wouldn't think they would need to go outside the official releases.