A great way to prepare yourself for Neverwinter is to take a dive into a 4.0e Wiki or travel to this growing set of links. If anyone has an online resource they think should be included in my list, please post it in this thread!
** Let's keep this thread dedicated to 4.0e rules, for those who'd like to study them. How closely the actual game mirrors the rulebook, and comparisons to other editions are not the subject nor the goal of this thread. This resource is just meant as a nice primer for the 1st Edition-3.5e editions crowd, or those totally new to D&D.
** Remember, Neverwinter is relatively based on 4e, so they will take only the parts they feel they can convert nicely into this mmo. Expect to see some of the following make it in at launch, some to make it in after launch, and some not to make it in at all or adjusted for relevant computer gaming purposes...
Thanks for the links Andre!!! If they follow the 4E to the T this should definitely come in handy.
Thanks Azsh! Well, they can not follow 4e to the T, tho, so that's already out. Many liberties will have to be taken to make the game fun to play and realistic real time in an mmo environment.
The true magic I think will come from the devs abilities to incorporate as much 4e as they can, combine it with the benefits of mmo play, to interest as many folks as they can (and not just those already in the 4e camp).
elveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 336
edited January 2013
While the provided material is extensive I would suggest going to http://forgottenrealms.wikia.com/wiki/Category:Classes and reading up on the different classes's disciplines, traditions and so on to know what to expect from Neverwinter as classes and weapons(for example we can see Guardian Fighter and Great Weapons Fighter in the Figher's "Fighter traditions" section and Trickster Rogue in "Rogue disciplines" rogue page section).
While the provided material is extensive I would suggest going to http://forgottenrealms.wikia.com/wiki/Category:Classes and reading up on the different classes's disciplines, traditions and so on to know what to expect from Neverwinter as classes and weapons(for example we can see Guardian Fighter and Great Weapons Fighter in the Figher's "Fighter traditions" section and Trickster Rogue in "Rogue disciplines" rogue page section).
I went there, as soon as I opened it, I saw alignments and closed it as soon as I opened it.
It is inaccurate - and I found it in first glance.
And they're obviously referring to Mage Hand, so you're just being pedantic.
0
iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited January 2013
Yeah, that's like saying I don't think you need to pay attention to what the cult over there is chanting, but pay attention to how they format a manual!
There are just fundamentals that are outright WRONG to the core aspect of D&D outside a homebrew campaign.
Oh, and there is ONE telekinesis spell. That's it. Almost the entirety of similar powers is force based or through psionics. Of course, any basic lore person understands this, so that reference seems not to have their fundamentals straight....
But do bring up other resources too. It's just sometimes the community will check it for consistency with the rest of standard lore.
What do you mean "opinionated"? I'm pretty sure that description of the Wizard comes straight from the books.
...
It does not, the opinions and assumption of the user writing it has been added there making it inaccurate. It will confuse new players, and with completely wrong terms, completely wrong (there is no neutral, no LE, no CG in 4e) terminology will bring in confusion in their minds rather than introducing them to accurate and correct information.
Universe term is not generally used in Realms due to existance of planescape as there is not a single "Uni"-verse but Multi-verses.
The accurate term used is "Cosmos". Even then, it is not "Fueled" by arcane "energy" in the cosmos. The arcanist uses the arcane source, a "power" that permeates the cosmos. It is not being pedentic but inaccurate. If I were to go into every line, it is pretty easy to tear it all apart piece by piece but I will feel like a professional boxer punching a baby with candy - so I drop it at that. The article is VERY inaccurate - and it is not just "pedantic" - a word whose spellings I don't remember and have to google to find correct spelling. [why can't people use simple words. Too fastidious would have done here making it easier for me to type]
I agree with Gill and Truth about the possible confusion due to inaccuracies in the lore dictated other parts of the site. What little I read of the suggestion was correct, but upon further inspection, it will confuse some, so removing it is the only option. I also proactively removed the homebrew link for similar reasons.
I agree with Gill and Truth about the possible confusion due to inaccuracies in the lore dictated other parts of the site. What little I read of the suggestion was correct, but upon further inspection, it will confuse some, so it's remove it. I also proactively removed the homebrew link for similar reasons.
I agree as well, I cringed and and almost started to edit stuff then realized I'd need to just startthe beginning and edit every page to correct all the words of lore and meaning. So, looking just at that, I closed the site as I am not even going to attempt to see if their rules and mechanic statements are correct. There is a lot of good information there-in, however it is so jumbled with the editors own adjectives and opinions on how things are, that it is just down right confusing at times. To me, a lot of the little inaccuracies sound more like someone's homebrew wiki for their own campaign.
What's sad, is even though I have never recommended public wikis as source information, that particular wiki used to be quite accurate.
Gill's 100% correct about that site's wizard section by the way, the official WotC wizard description in the 4e PHB for the Wizard class:
Wizards are scions of arcane magic. Wizards tap the true power that permeates the cosmos, research esoteric rituals that can alter time and space, and hurl balls of fire that incinerate massed foes. Wizards wield spells the way warriors brandish swords.
Magic lured you into its grasp, and now you seek to master it in turn. You could be a bespectacled sage searching for dusty tomes in forgotten sepulchers, a scarred war mage plying foes with fireballs and foul language in equal measure, a disgruntled apprentice who absconded with your master’s spellbooks, an eladrin upholding the magical tradition of your race, or even a power-hungry student of magic who might do anything to learn a new spell.
A cloak of spells enfolds you, ancient rituals bolster your senses, and runed implements of your craft hang from your belt. Effervescing arcane lore pulses through your consciousness, a constant pressure craving release. When will you know enough magic to storm the ramparts of reality itself?
I own the PHBs, for the official wotc wizard description :
Wizards are scions of arcane magic. Wizards tap the
true power that permeates the cosmos, research eso-teric rituals that can alter time and space, and hurl
balls of fire that incinerate massed foes. Wizards wield
spells the way warriors brandish swords.
Magic lured you into its grasp, and now you seek
to master it in turn. You could be a bespectacled sage
searching for dusty tomes in forgotten sepulchers, a
scarred war mage plying foes with fireballsand foul
language in equal measure, a disgruntled apprentice
who absconded with your master
And then the arcane reworking of the universe for two slots make you become a great weapon fighter
muzrub333Member, Neverwinter Beta UsersPosts: 0Arc User
edited January 2013
Thanks for removing those links, the intention was one of good, but the links were not good.
Anything "Homebrew" or d20 is just a headache waiting to happen. They're great for 3.0/3.5 reference, but 4e is like a whole new game compared to them.
Enough confusion about what's what already without linking outdated editions.
At this stage with what little info is available I wonder what little will be carried over from the books and not what won't be carried over. The feat screen from that german vid was an utter and complete downer, bastardization to a talent tree of MMOs.
I realize this is off-topic, sorry, but I'm wanting to get my kids (who LOVE playing imagination games) eventually into playing D&D just to stoke their imaginations more. What would you guys recommend as a good edition to start out with for a kid that's 10? I haven't played since 2nd Edition, so I'm a bit lost with the new stuff.
I realize this is off-topic, sorry, but I'm wanting to get my kids (who LOVE playing imagination games) eventually into playing D&D just to stoke their imaginations more. What would you guys recommend as a good edition to start out with for a kid that's 10? I haven't played since 2nd Edition, so I'm a bit lost with the new stuff.
Try the edition you like most. 2e is good, or AD&D, even homebrew is nice if you know his/her preference and can make one based on that.
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
I realize this is off-topic, sorry, but I'm wanting to get my kids (who LOVE playing imagination games) eventually into playing D&D just to stoke their imaginations more. What would you guys recommend as a good edition to start out with for a kid that's 10? I haven't played since 2nd Edition, so I'm a bit lost with the new stuff.
I would do that with them for the next year until D&D Next comes out in 2014 or you could go sign up for the D&D Next Testing and just dive right into it with them instead of worrying about changing editions on them. D&D Next is supposed to be fundamentally easier to comprehend and going back to the basic roots of D&D. No longer is D&D being designed by "Game Developers" it is now back in the hands of the founding DMs and Authors of D&D.
Try the edition you like most. 2e is good, or AD&D, even homebrew is nice if you know his/her preference and can make one based on that.
Unfortunately, I've already given my 2nd Edition AD&D books away years ago. My memory of the rules is a bit sketchy after almost 20 years. It was fun, but I was significantly older and those rules could be admittedly complex. I'm hoping to not get mired in mechanics and rules, so are any of the newer editions a bit more user-friendly for younger people?
Edit: Thanks zeb, looking now.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Unfortunately, I've already given my 2nd Edition AD&D books away years ago. My memory of the rules is a bit sketchy after almost 20 years. It was fun, but I was significantly older and those rules could be admittedly complex. I'm hoping to not get mired in mechanics and rules, so are any of the newer editions a bit more user-friendly for younger people?
Edit: Thanks zeb, looking now.
Yep yep! If you're wanting them to grasp it and stick with it, I'd definatly just skip the past editions and just go with what they will grow up on, and that is D&D Next. Look at it this way, you can also use this as a way to bond with them even more while you all learn together D&D Next.
Unfortunately, I've already given away my 2nd Edition AD&D books away years ago. My memory of the rules is a bit sketchy after almost 20 years. It was fun, but I was significantly older and those rules could be admittedly complex. I'm hoping to not get mired in mechanics and rules, so are any of the newer editions a bit more user-friendly for younger people?
4e is simple for new users, but needs a very expert dungeon master as it is very tough on dungeon master - you you will be heavily taxed to make rules. 3e is no go - too tough for new comers, although it is quite easy on DM.
D&D Next is not yet out.
Check zeb's links. I will ask my DM about her views on this and get back to you as I am not very aware of AD&D and ealier editions but she is.
EDIT:
Read Zeb's reply. Yes, that way is the best to grow up on an edition toghtehr. I will consider this matter closed and resolved then
Yep yep! If you're wanting them to grasp it and stick with it, I'd definatly just skip the past editions and just go with what they will grow up on, and that is D&D Next. Look at it this way, you can also use this as a way to bond with them even more while you all learn together D&D Next.
Downloading the Playtest materials as we "speak". Again, thanks mate!
Also, thanks gill! I'm looking forward to turning my kids into socially awkward little monsters with a quick wit. Now to get them hooked on MST3K and their journey to the Dark Side will be complete!
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
4e is simple for new users, but needs a very expert dungeon master as it is very tough on dungeon master - you you will be heavily taxed to make rules. 3e is no go - too tough for new comers, although it is quite easy on DM.
D&D Next is not yet out.
Check zeb's links. I will ask my DM about his views on this and get back to you as I am not very aware of AD&D and ealier editions but she is.
Yeah, but anyone can go sign up to test D&D Next and download the material.
Downloading the Playtest materials as we "speak". Again, thanks mate!
Most welcome! Please let us know how you all enjoy it! I haven't played it but from what I have read, I am going to love DMing D&D Next and cannot wait to upgrade my Campaign to it when it releases, which will be just in time for next winter when I might DM my Campaign again.
I will be adding Gillrmn's excellent thread on this very forum on D&D 4th Edition lore. If you spot anything he added that's incorrect, feel free to bust his chops! (not literally of course!)
I will be adding Gillrmn's excellent thread on this very forum on D&D 4th Edition lore. If you spot anything he added that's incorrect, feel free to bust his chops! (not literally of course!)
*Scratches head* *whispers*not a very good source actually*whispers end*
Well there are bound to be inconsistencies there as it was discussed between just one tabletop group which is not very up to date with everything new and happening(they are older than me and don't even play video games)
So I would love any feedback and inaccuracies. However there are opinions mixed in there too although I have tried to specifically say it is an opinion, please let me know of anything which might have skipped my eyes.
*Scratches head* *whispers*not a very good source actually*whispers end*
Just promoting your thread, as I really like the layout. Its good. As far as accuracies and opinion, I saw some issues, which is why I sent the dogs after ya!
On that note, did you actually say "ling?" What is aling!?"
In all seriousness, hopefully the community can continue to add to both of our resources, making them more valuable as we get closer to playing the game.
Comments
Thanks Azsh! Well, they can not follow 4e to the T, tho, so that's already out. Many liberties will have to be taken to make the game fun to play and realistic real time in an mmo environment.
The true magic I think will come from the devs abilities to incorporate as much 4e as they can, combine it with the benefits of mmo play, to interest as many folks as they can (and not just those already in the 4e camp).
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More people need to view this thread.
Bumped Bumpidy bump
Well you're welcome, good sir.
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I went there, as soon as I opened it, I saw alignments and closed it as soon as I opened it.
It is inaccurate - and I found it in first glance.
You are better getting accurate information from here:-
http://nw-forum.perfectworld.com/showthread.php?23911-Brief-Lore-Intro
or
http://neverwintergame.wikia.com/wiki/Neverwinter_Wiki
EDIT:
Infact reading first few lines of wizard, it is highly opinionated too.
??? wtf? Is this D&D or star wars? /facepalm
lol Telekinetic powers are psions forte. They move things with arcane source, not telekinetically! Lol
I don't really have to read this but it is not accurate.
Added, thanks!
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What is inaccurate on the alignments page?
What do you mean "opinionated"? I'm pretty sure that description of the Wizard comes straight from the books.
That description does not seem at all unlike how Wizards have traditionally been portrayed in D&D. Is it the word 'universe' you don't like?
Well, from previous D&D: http://www.d20srd.org/srd/spells/telekinesis.htm
And they're obviously referring to Mage Hand, so you're just being pedantic.
There are just fundamentals that are outright WRONG to the core aspect of D&D outside a homebrew campaign.
Oh, and there is ONE telekinesis spell. That's it. Almost the entirety of similar powers is force based or through psionics. Of course, any basic lore person understands this, so that reference seems not to have their fundamentals straight....
But do bring up other resources too. It's just sometimes the community will check it for consistency with the rest of standard lore.
And lore is something this game will do right.
It does not, the opinions and assumption of the user writing it has been added there making it inaccurate. It will confuse new players, and with completely wrong terms, completely wrong (there is no neutral, no LE, no CG in 4e) terminology will bring in confusion in their minds rather than introducing them to accurate and correct information.
Universe term is not generally used in Realms due to existance of planescape as there is not a single "Uni"-verse but Multi-verses.
The accurate term used is "Cosmos". Even then, it is not "Fueled" by arcane "energy" in the cosmos. The arcanist uses the arcane source, a "power" that permeates the cosmos. It is not being pedentic but inaccurate. If I were to go into every line, it is pretty easy to tear it all apart piece by piece but I will feel like a professional boxer punching a baby with candy - so I drop it at that. The article is VERY inaccurate - and it is not just "pedantic" - a word whose spellings I don't remember and have to google to find correct spelling. [why can't people use simple words. Too fastidious would have done here making it easier for me to type]
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
What's sad, is even though I have never recommended public wikis as source information, that particular wiki used to be quite accurate.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Wizards are scions of arcane magic. Wizards tap the true power that permeates the cosmos, research esoteric rituals that can alter time and space, and hurl balls of fire that incinerate massed foes. Wizards wield spells the way warriors brandish swords.
Magic lured you into its grasp, and now you seek to master it in turn. You could be a bespectacled sage searching for dusty tomes in forgotten sepulchers, a scarred war mage plying foes with fireballs and foul language in equal measure, a disgruntled apprentice who absconded with your master’s spellbooks, an eladrin upholding the magical tradition of your race, or even a power-hungry student of magic who might do anything to learn a new spell.
A cloak of spells enfolds you, ancient rituals bolster your senses, and runed implements of your craft hang from your belt. Effervescing arcane lore pulses through your consciousness, a constant pressure craving release. When will you know enough magic to storm the ramparts of reality itself?
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
And then the arcane reworking of the universe for two slots make you become a great weapon fighter
Sorry couldn't resist.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
Anything "Homebrew" or d20 is just a headache waiting to happen. They're great for 3.0/3.5 reference, but 4e is like a whole new game compared to them.
Enough confusion about what's what already without linking outdated editions.
*Blowguns out*
Try the edition you like most. 2e is good, or AD&D, even homebrew is nice if you know his/her preference and can make one based on that.
http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/355940000
http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/214420000
http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/207790000
(check out the video in that third link)
I would do that with them for the next year until D&D Next comes out in 2014 or you could go sign up for the D&D Next Testing and just dive right into it with them instead of worrying about changing editions on them. D&D Next is supposed to be fundamentally easier to comprehend and going back to the basic roots of D&D. No longer is D&D being designed by "Game Developers" it is now back in the hands of the founding DMs and Authors of D&D.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Unfortunately, I've already given my 2nd Edition AD&D books away years ago. My memory of the rules is a bit sketchy after almost 20 years. It was fun, but I was significantly older and those rules could be admittedly complex. I'm hoping to not get mired in mechanics and rules, so are any of the newer editions a bit more user-friendly for younger people?
Edit: Thanks zeb, looking now.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
4e is simple for new users, but needs a very expert dungeon master as it is very tough on dungeon master - you you will be heavily taxed to make rules. 3e is no go - too tough for new comers, although it is quite easy on DM.
D&D Next is not yet out.
Check zeb's links. I will ask my DM about her views on this and get back to you as I am not very aware of AD&D and ealier editions but she is.
EDIT:
Read Zeb's reply. Yes, that way is the best to grow up on an edition toghtehr. I will consider this matter closed and resolved then
Downloading the Playtest materials as we "speak". Again, thanks mate!
Also, thanks gill! I'm looking forward to turning my kids into socially awkward little monsters with a quick wit. Now to get them hooked on MST3K and their journey to the Dark Side will be complete!
Most welcome! Please let us know how you all enjoy it! I haven't played it but from what I have read, I am going to love DMing D&D Next and cannot wait to upgrade my Campaign to it when it releases, which will be just in time for next winter when I might DM my Campaign again.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
http://nw-forum.perfectworld.com/showthread.php?23911-Brief-Lore-Intro
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
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*Scratches head*
*whispers*not a very good source actually*whispers end*
Well there are bound to be inconsistencies there as it was discussed between just one tabletop group which is not very up to date with everything new and happening(they are older than me and don't even play video games)
So I would love any feedback and inaccuracies. However there are opinions mixed in there too although I have tried to specifically say it is an opinion, please let me know of anything which might have skipped my eyes.
Just promoting your thread, as I really like the layout. Its good. As far as accuracies and opinion, I saw some issues, which is why I sent the dogs after ya!
On that note, did you actually say "ling?" What is a ling!?"
In all seriousness, hopefully the community can continue to add to both of our resources, making them more valuable as we get closer to playing the game.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!