test content
What is the Arc Client?
Install Arc

No lock boxes?

xearrikxearrik Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 323 Arc User
edited January 2013 in General Discussion (PC)
Does this mean we wont be getting lock boxes? I don't know a whole lot about STO. I only play it to test the foundry. So maybe these are only special lock boxes they are removing. But if they are removing lock boxes completely from STO, I think its very likely that we wont be seeing them in NW.

http://sto.perfectworld.com/news/?p=803151

Edit: Looks like its just a type that's being removed. Oh well.
zebular wrote: »
Yeah, as Storm said. They are referring to just the "Temporal Locked Boxes." They did similar will all the earlier ones too, Ferengi, Cardassian... I don't see anywhere a statement of all locked boxes, just the ending of the Temporals. All the earlier ones have been similarly temporary in their availability, often surrounding some new content release or ships.

All this shows me is that they are about to offer a new locked box.
Da kitties don't speak for me, deez kitties speak fur us all!
[SIGPIC][/SIGPIC]
I'll Keep this up till beta goes live. I'll improve it soon.
Post edited by xearrik on
«1

Comments

  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited January 2013
    That would be a blessing.

    I might start playing STO again if they take out the lockboxes.

    And I probably won't bother playing Neverwinter as soon as they decide to implement them here.
  • mrbuttflakesmrbuttflakes Member Posts: 407 Arc User
    edited January 2013
    How much does it cost to buy them in STO? I bet Neverwinter will have them, anything to make a buck on a new, hot tittle.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited January 2013
    It's just that type of lockbox that are going away they are offering a Dominion themed one next. I don't like Lockboxes so I don't support them with my coin, if someone else wants to blow money on them that's there business...I'm not going to spend every waking forum moment kicking the same tired <font color="orange">HAMSTER</font> arguments that some on this forum does.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • mrbuttflakesmrbuttflakes Member Posts: 407 Arc User
    edited January 2013
    We wouldn't have to if they would cooperate and just hook us up already....
  • rendalynrendalyn Member Posts: 42 Arc User
    edited January 2013
    what is a lock box?
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2013
    Yeah, as Storm said. They are referring to just the "Temporal Locked Boxes." They did similar will all the earlier ones too, Ferengi, Cardassian... I don't see anywhere a statement of all locked boxes, just the ending of the Temporals. All the earlier ones have been similarly temporary in their availability, often surrounding some new content release or ships.

    All this shows me is that they are about to offer a new locked box.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2013
    rendalyn wrote: »
    what is a lock box?
    Straight from the linked article:
    For information on the Temporal Lock Box and the items that you have a chance to win, check out this Blog and this FAQ.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited January 2013
    rendalyn wrote: »
    what is a lock box?

    It's basically a slot machine. Instead of a regular piece of loot, an opponent will drop a locked box. You have to pay to open it - not in game currency, real money. It could contain anything from the lowest available health potion to the most envied piece of pay 2 win loot from the store. The odds will never be published.
  • torskaldrtorskaldr Member Posts: 559 Arc User
    edited January 2013
    The lockboxes wouldn't be bad if the least valuable item was worth the value of key cost. Say a key costs 150 game cash, the least valuable item should be worth 150. They could be boosters or potions that could be used or sold for in game gold. Then, of course there is a chance for a rarer and more valuable reward.

    That way the person buying the key may not get what they want, but they won't have wasted money and they can in turn make in game cash. If everything can be sold it creates an economy that could easily undercut third party farmers. It means real money isn't wasted on a bad slot. It hampers third party gold sellers.

    If the lockboxes are going to be part of the system at least make them attractive and fair. I don't mind spending money on my games and my hobbies, but I want to get value out of that money spent.
  • zylaxxzylaxx Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 591 Bounty Hunter
    edited January 2013
    ranncore wrote: »
    It's basically a slot machine. Instead of a regular piece of loot, an opponent will drop a locked box. You have to pay to open it - not in game currency, real money. It could contain anything from the lowest available health potion to the most envied piece of pay 2 win loot from the store. The odds will never be published.

    Except for most non P2W lockboxes contain nothing of value so theres no point to buying them. Look at GW2, they drop a random boost, a random dye and a random limited use node harvester, nothing gamebreaking.
    [SIGPIC][/SIGPIC]
    Character is what a man is in the dark
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited January 2013
    Sure, but look at STO where you can get ships in lock boxes.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited January 2013
    In fact I would even support the GW2 lockboxes. It's a way to support the makers by buying something random but useful from the store.

    Lockboxes in STO are supporting pay2win and gambling without published odds. No thanks.
  • neppanaattorineppanaattori Member Posts: 124 Arc User
    edited January 2013
    ranncore wrote: »
    It's basically a slot machine. Instead of a regular piece of loot, an opponent will drop a locked box. You have to pay to open it - not in game currency, real money. It could contain anything from the lowest available health potion to the most envied piece of pay 2 win loot from the store. The odds will never be published.

    Aren't there any laws in the states against such online lotteries? Or do they have a 0.0000001% chance to drop the keys aswell (loophole to circumvent the laws)?
  • neppanaattorineppanaattori Member Posts: 124 Arc User
    edited January 2013
    ranncore wrote: »
    In fact I would even support the GW2 lockboxes. It's a way to support the makers by buying something random but useful from the store.

    I "liked" the GW2 way of handling cash-shop, never spent a dime of RL-cash on it, but had all bag and 4 bank slots on my character and some junk all with ingame cash > gem trading.
  • clcmercyclcmercy Banned Users, Neverwinter Beta Users Posts: 308 Bounty Hunter
    edited January 2013
    Just say no to lockboxes. Seriously, put the items in the lockbox on the store and sell them that way, PW. Or are you afraid that what's in them won't sell?

    Personally, I won't buy any keys to open lockboxes. And I play STO and CO already. I avoid lockboxes like the plague in both games.

    Occam's Razor makes the cutting clean.
  • runamonkrunamonk Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited January 2013
    Someone must be buying them, otherwise they wouldn't bother with them at all.
    clcmercy wrote: »
    Just say no to lockboxes. Seriously, put the items in the lockbox on the store and sell them that way, PW. Or are you afraid that what's in them won't sell?

    Personally, I won't buy any keys to open lockboxes. And I play STO and CO already. I avoid lockboxes like the plague in both games.
  • ruinedmirageruinedmirage Member Posts: 440 Bounty Hunter
    edited January 2013
    clcmercy wrote: »
    Just say no to lockboxes. Seriously, put the items in the lockbox on the store and sell them that way, PW. Or are you afraid that what's in them won't sell?

    Personally, I won't buy any keys to open lockboxes. And I play STO and CO already. I avoid lockboxes like the plague in both games.

    I agree. Just ignore them like you would for any fecesbook game requests and stuff. It's not something to ragequit and boycott the game over.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    *looks for a pole long enough to show he won't touch this topic with it.*
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    The return of Jedi?

    *readies his death star*
  • muzrub333muzrub333 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    clcmercy wrote: »
    Just say no to lockboxes. Seriously, put the items in the lockbox on the store and sell them that way, PW. Or are you afraid that what's in them won't sell?

    Personally, I won't buy any keys to open lockboxes. And I play STO and CO already. I avoid lockboxes like the plague in both games.

    Can you sell them on a broker? That's usually what I did in other games. I think I have about 40 of various types banked in VG still, and a few in LotRO. Then at least I could sell them, and make something off them.
  • sirsitsalotsirsitsalot Member Posts: 0 Arc User
    edited January 2013
    muzrub333 wrote: »
    Can you sell them on a broker? That's usually what I did in other games. I think I have about 40 of various types banked in VG still, and a few in LotRO. Then at least I could sell them, and make something off them.

    In Star Trek Online, keys may be purchased on the cash shop for 125 Zen. $1.25 US. They are tradable, meaning that they can also be posted on the exchange. Zen is purchased with real world money, or obtained by trading Refined Dilithium. Unredined Dilithium is a reward for completing many different gameplay elements and 8000 units of it can be refined daily.

    What this means is that you can obtain keys from the cash shop using Zen you obtain by trading Dilithium you refined after earning it through normal gameplay, so it is not necessary to spend a single red cent of real money.

    Champions Online has the same setup, only instead of Dilithium, it's Questionite. And I believe I remember a question asked in one of the NW videos about this got an answer that sounded like the same setup will exist here.

    I want to make my position clear. I don't really like the whole lottery box thing. But the way it has been described in this thread so far makes it sound like there's no other way for you to get keys except for spending real money, and that is not true. I feel that it is important that the facts (as I understand them) are presented rather than half truths.

    Anything you want out of the cash shop can be obtained using Zen you have traded your earned time-based currency for. That means that technically, everything is available through in-game means.
    I'm not really a John Galt,
    but I play one on the forums...
    :P
  • ruinedmirageruinedmirage Member Posts: 440 Bounty Hunter
    edited January 2013
    $1.25 for a key? I could eat a real lunch today with that kind of money! Or possibly get a weak healing potion in a game...... hmm... choices....
  • somebobsomebob Member Posts: 1,887 Arc User
    edited January 2013
    I would be -floored- if NW did not have lockboxes, and not tons of them at launch.

    Why?

    NW costs nothing to get into. No boxed copy, no signs of a subscription at all (although I could be wrong there).

    How are they going to make money? By selling you things. A LOT of things.

    Like lockboxes.
  • pherephattapherephatta Member Posts: 90 Arc User
    edited January 2013
    I really like the f2p model NCSoft has adopted for Aion and L2, and am hoping more like that catch on.

    I personally would never buy a key for a lockbox (I learned my lesson on box gambling in Atlantica, I spent hundreds of dollars - no joke - trying to get the mounts and outfits I wanted out of their boxes. My fiance dropped around $400 trying to get me a particular outfit for my birthday, the sweetie), but there are many people who like them.

    For the people who like them, I say why not? Just so long as that's not the only loot that is dropped by anything. That's where I draw the line for me personally, when you have to pay to get the loot from something you've just killed.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited January 2013
    That means that technically, everything is available through in-game means.

    To me, free2grind isn't a viable alternative to pay2win.

    I'd rather just re-sub to Rift, or a thousand other options.

    I'm not saying lockboxes have to be pay2win, but I'm just looking at every other existing Cryptic game when I make that judgement.
  • giggliatogiggliato Member Posts: 446 Arc User
    edited January 2013
    In Star Trek Online, keys may be purchased on the cash shop for 125 Zen. $1.25 US. They are tradable, meaning that they can also be posted on the exchange. Zen is purchased with real world money, or obtained by trading Refined Dilithium. Unredined Dilithium is a reward for completing many different gameplay elements and 8000 units of it can be refined daily.

    What this means is that you can obtain keys from the cash shop using Zen you obtain by trading Dilithium you refined after earning it through normal gameplay, so it is not necessary to spend a single red cent of real money.

    Champions Online has the same setup, only instead of Dilithium, it's Questionite. And I believe I remember a question asked in one of the NW videos about this got an answer that sounded like the same setup will exist here.

    I want to make my position clear. I don't really like the whole lottery box thing. But the way it has been described in this thread so far makes it sound like there's no other way for you to get keys except for spending real money, and that is not true. I feel that it is important that the facts (as I understand them) are presented rather than half truths.

    Anything you want out of the cash shop can be obtained using Zen you have traded your earned time-based currency for. That means that technically, everything is available through in-game means.

    So can the tips that Foundry Quest creators receive be converted into these lockbox keys and then traded to others? Getting the Real money back out of the virtual might still require a third party but it should be simple.
  • sirsitsalotsirsitsalot Member Posts: 0 Arc User
    edited January 2013
    ranncore wrote: »
    To me, free2grind isn't a viable alternative to pay2win.

    I'd rather just re-sub to Rift, or a thousand other options.

    I'm not saying lockboxes have to be pay2win, but I'm just looking at every other existing Cryptic game when I make that judgement.

    I read ya... However, it really isn't fair to call the lockboxes, at least the ones in STO, Pay to Win. Oh it gets brought up on the forums over there from time to time, but there are people who have flat-out said that they have been able to defeat players using lockbox and cash shop ships while flying ships that are available directly in-game. The lockbox and c-store ships may come with consoles that give them unique abilities, but they are not overpowered. You just have to pay attention to what someone with one of those ships is doing. But then, you kind of have to do that anyway.
    I'm not really a John Galt,
    but I play one on the forums...
    :P
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    Just clarification, tips are in secondary currency or AD when NWO comes out.

    Now where's that pole...
    [SIGPIC][/SIGPIC]
  • sirsitsalotsirsitsalot Member Posts: 0 Arc User
    edited January 2013
    giggliato wrote: »
    So can the tips that Foundry Quest creators receive be converted into these lockbox keys and then traded to others? Getting the Real money back out of the virtual might still require a third party but it should be simple.

    Indirectly, yes. First you have to refine the Dilithium (It'll be called something else in NW Truth: Astral Diamonds.) which is as simple as clicking a button. You trade the refined resource for Zen which is used to buy the keys. The Zen/Dilithium exchange is entirely player driven. the exchange rate fluctuated based on supply and demand. Cryptic sets the extreme minimum and maximum rates that it can go.

    In STO Zen enters the game one of two ways: Purchased for real world cash, or as part of the monthly Zen stipend. But since the indications are that there will be no subscription option, in NW, it will likely just enter the game by being directly purchased...

    So Zen that you trade your Dilithium for came from another player.

    I know what you are thinking. Why would anyone want to part with their Zen? Well, in STO there are lots of things that require lots of refined dilithium. It can all be earned, but because of the daily refinement cap, it may take several days before you can refine enough. The exchange allows the trade of refined dilithium for zen, so those who simply have to have everything NOW can buy Zen and trade it for the extra Dilithium.

    The big problem in STO right now is that there is greater use for Dilithium than there is for Zen, so if one wants to stock up on Zen for lock box keys or any of the other stuff on the C-store that they don't want to spend real money for, now is the time.

    I should also mention that anything items you get out of a lockbox can be traded on the Energy Credit exchange. Energy credits are for purchasing standard gear from vendors and trading for goods on the exchange, which is STO's version of an auction house. You can find lockbox keys on there as well. They usually go for millions of credits, but it isn't that hard to get that much if you know what sells for high prices. I am not sure how exactly NW's currencies will work out... But in Star Trek Online here is the currency breakdown:

    Energy Credits - Awarded for almost every type of mission content, and can be earned in great amounts by selling loot, data samples (crafting resources) and particle traces (Rare crafting resources) on the exchange.

    Gold-Pressed Latinum - A currency used to get mainly vanity items that are not sold in the cash shop. Obtained by playing Dabo, a gambling minigame in Quark's Bar on Deep Space Nine. Energy credits can be bet on the Dabo Wheel and based on how the spin goes, converted to varrying amounts of Gold-pressed Latinum. GPL also plays a part in some Duty Officer assignments to barter for different commodities. Which commodities you can barter for is typically based on what part of the galaxy you are in.

    Dilithium - Obtained initially as raw ore, it must be refined before it can be used for trade. There is a store that sells a variety of upper-end gear for Refined Dilithium. Many reputation and Fleet Holding progression projects require significant sums of Dilithium along with other resources to complete. Dilithium may also be traded on the currency exchange for Zen.

    Zen - Used in the cash shop to purchase ships, uniform styles, convenience items, Lock Box keys, and services. Each Zen is worth $0.01 US.

    Lobi Crystals - These gemstones are used in a special Lobi Store to purchase exotic items, such as ships, costumes, and other items that are not commonly associated with either Starfleet or the Klingon Defense Force. Lobi Crystals are found in every lockbox you open in random quantities. This makes lockboxes always give something of value, even if the random loot item it contains isn't something you have an immediate use for. Lobi crystals are not tradable, but what you buy with them and what you get from a lockbox besides them is.

    Not everyone understands the relationship between the different currencies in STO. And like I said it isn't entirely clear HOW the currency types will work in NW... It MAY (just guessing and probably am wrong) look something like this:

    Copper Pieces - NW equivilant to energy credits
    Silver Pieces - NW equivilant to Gold Pressed Latinum
    Gold Pieces - NW Equivilant to Dilithium
    Platinum Pieces - Zen
    Pollished Gemstones - NW Equivilant to Lobi Crystals.

    The above is just hypothetical, Like I said, the breakdown will probably work differently.
    I'm not really a John Galt,
    but I play one on the forums...
    :P
  • xearrikxearrik Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 323 Arc User
    edited January 2013
    I know this will make a lot of people start lighting up their torches and getting ready to chase me to a windmill or something like that. But I really don't mind lock boxes to much. They are way companies gets some extra revenue from the fools who would rather pay to win then play to win. The more money the company makes from these people, the less money I have to spend for a quality game. There is only one problem I have with them, its a slippery slope. Once you've introduced one pay to win method, more may follow. If too many P2W methods come about you start to see the content revolving around the people who drop bucket loads of cash to get ahead.

    P2W is the worst format I've ever seen in F2P. It's like me going out and getting this brand new PS3 game. Then hiring a bum off the street on my way home to play and beat the game for me. Then I go watch some Netflix and occasionally give the game a peak.
    Da kitties don't speak for me, deez kitties speak fur us all!
    [SIGPIC][/SIGPIC]
    I'll Keep this up till beta goes live. I'll improve it soon.
Sign In or Register to comment.