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[Guide] Deities of New Neverwinter - Detailed

gillrmngillrmn Member Posts: 7,800 Arc User
[post=354831]Celestia


Name
Rank
Immediate Boss
Residence name


Torm
Greater god
Overlord Ao
True Court


Illmater
god
Torm
Martyrdom


Bahamut
god
Torm/<Honor & tradition>
...(Lair)


[/post]

[post=355071]Gates of the Moon


Name
Rank
Immediate Boss
Residence name


Selune
Greater goddess
Overlord Ao
Argentil


Sune
Greater goddess
Overlord Ao
Brightwater


Tymora
goddess
Selune
The Great Wheel


Lliira
Exarch
Sune
Brightwater


Sharess
Exarch
Sune
Brightwater


[/post]

[post=355081] The Fugue Plane


Name
Rank
Immediate Boss
Residence name


Kelemvor
Greater god
Overlord Ao
Crystal Spire


Jergal
Exarch
Kelemvor
Crystal Spire


[/post]

[post=356041]Eternal Sun


Name
Rank
Immediate Boss
Residence name


Amaunator
Greater god
Overlord Ao
Golden Castle, Eternal Sun


Siamorphe
Exarch
Amaunator
Golden Castle, Eternal Sun


Waukeen
goddess
Amaunator
Golden City, Eternal Sun


[/post]

[post=356571]Arvandor


Name
Rank
Immediate Boss
Residence name


Corellon
Greater god
Overlord Ao
Crescent grove


Angharradh
goddess
Corellon
Crescent grove


Garl Glittergold
god
Corellon
Seven Golden Hills


Deep Sashelas
Exarch
Corellon
Undersea


Erevan
Exarch
Corellon
Seldarine Court


Fenmarel
Exarch
Corellon
Seldarine Court


Labelas
Exarch
Corellon
Seldarine Court


Shevarash
Exarch
Corellon
Seldarine Court


Solonor
Exarch
Corellon
Seldarine Court


[/post]

[post=357051]The Deep Wilds


Name
Rank
Immediate Boss
Residence name


Silvanus
Greater god
Overlord Ao
Summeroak


Auril
goddess
Silvanus(Fury)
Frostfell


Mielikki
goddess
Silvanus
Unknown


Umberlee
goddess
Silvanus(Fury)
Blood Sea


Shiallia
Exarch
Mielikki
...


Malar
Exarch
Silvanus(Fury)
Hunting Grounds


Lurue
Exarch & Steed
Mielikki
...


[/post]

[post=357061]Green Fields


Name
Rank
Immediate Boss
Residence name


Chauntea
Greater god
Overlord Ao
Mother's Garden


Sheela
goddess
Chauntea
Roams in Green Fields


Arvoreen
Exarch
Sheela
Roams in Green Fields


Brandobaris
Exarch
Sheela
Roams in Green Fields


Cyrrollalee
Exarch
Sheela
Roams in Green Fields


[/post]

[post=357071]Warrior's Rest


Name
Rank
Immediate Boss
Residence name


Tempus
Greater god
Overlord Ao
Roams his Realms


Beshaba
goddess
Tempus(lover)
Blood Tor


Garagos
Exarch
Tempus
Battle Garde


Red Knight
Exarch
Tempus
Red Tower


Uthgar
Exarch
Tempus
Uthgardthium


Valkur
Exarch
Tempus
Safe Harbor


[/post]

[post=357091]The Supreme Throne


Name
Rank
Immediate Boss
Residence name


Cyric
Greater god
Overlord Ao
Trapped in this plane


[/post]

[post=357411]Towers of Night


Name
Rank
Immediate Boss
Residence name


Shar
Greater goddess
Overlord Ao
Palace of Loss


Sseth
god
Shar
City of Serpents


Talona
goddess
Shar
Plague Palace


Zehir
god
Shar
Sea of Poison


[/post]

[post=357421]Demonweb Pits


Name
Rank
Immediate Boss
Residence name


Lolth
Greater goddess
Overlord Ao
The DemonWeb Pits


[/post]

[post=357491]Banehold


Name
Rank
Immediate Boss
Residence name


Bane
Greater god
Overlord Ao
Black Bastion


Loviatar
goddess
Bane
Black Bastion


Tiamat
goddess
Bane
Outlands


HAMSTER
Exarch
Bane
Own domain in Banehold


Fzoul Chembryl
Exarch
Bane
Own domain in Banehold


Maglubiyet
Exarch
Bane
Own domain in Banehold


Abbathor
Exarch
Bane
Own domain in Banehold


Hruggek
Exarch
Bane
Own domain in Banehold


[/post]

[post=357521]Nishrek


Name
Rank
Immediate Boss
Residence name


Grummsh
Greater god
Overlord Ao
Iron Fortress


Luthic
goddess
Grummsh
Caverns below citadel


Shargaas
Exarch
Grummsh
Own Domain in Nishrek


Bahgtru
Exarch
Grummsh
Iron Fortress


Vaprak
Exarch
Grummsh
Own Domain in Nishrek


Abbathor
Exarch
Grummsh
Own Domain in Nishrek


Obould
Exarch
Grummsh
Iron Fortress (Grummsh's Goon)


[/post]

[post=357561]House of Knowledge


Name
Rank
Immediate Boss
Residence name


Oghma
Greater god
Overlord Ao
Great Library


Gond
god
Oghma
wanders


Milil
Exarch
Oghma
WanderHome(Library)


[/post]

[post=357571]DwarfHome


Name
Rank
Immediate Boss
Residence name


Moradin
Greater god
Overlord Ao
Ereckinor


Berronar
goddess
Wife of Moradin
Ereckinor


Thard
Exarch
Moradin
Great Halls


Dugmaren
Exarch
Moradin
Great Halls


Clangeddin
Exarch
Moradin
Great Halls


Vergadain
Exarch
Moradin
Great Halls


Marthammor
Exarch
Moradin
Great Halls


[/post]

[post=357591]Dismal Caverns


Name
Rank
Immediate Boss
Residence name


Ghaunadaur
Greater god
Overlord Ao
Dismal Caverns


[/post]

[post=357601]Nine Hells


Name
Rank
Immediate Boss
Residence name


Asmodeus
Greater god
Overlord Ao
Malsheem


[/post]

[post=357621]Contd...[/post]
Post edited by gillrmn on
«134567

Comments

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    Celestia is a trinity of three peaks on a large mountain in the Astral Plane. It illuminates everything in sight with silvery light. It is full of life and positive energy.

    In the center of the mountain, Torm resides and rules the city called "True court" from High seat. It is the highest part of the mountain. He ensures that the land embodies justice, honor and purity.

    On one of the other peak, Illmater also resides and his city is known as Martyrdom. Rumors abound that this city is free of suffering of any kind and soothes spirit and the soul. This city has a temple in middle with large high pillars and in the center is a sword plunged into a stone. This sword in the stone is a longsword named Justicar and on the stone an inscription reads - Justice endures.

    A dragon god - Bahamut - who embodies similar principles as with other residents of Celestia also resides in the realms. His allies - the metallic dragon are always at war with chromatic dragons - which is the mirror image of the struggle between Bahamut and Tiamat.

    Gates:-
    This plane is connected to Dwarfhome and Eternal sun, ruled by Moradin and Amaunator respectively.

    Residents:-
    Torm_zps6ad32541.png
    Torm - Greater god
    the loyal Fury
    Torm has always been loyal to his portfolio something which was recognised by Ao itself. After spellplague, Tyr conferred all his power to Torm and instructed his followers to follow Torm shortly before his death. He is the only unblemished lawful good deity followed by most paladins and protectors of weak. Just like the trinity of three gods before, Torm has formed a trinity with two other gods with similar dogma. He has made place for two other gods in his realms and toghether they are a formidable force of all the Lawful Good citizens in existence.
    Illmater_zpsaad80fa1.png
    Illmater - god
    the One Who Endures
    Illmater assists Torm while maintain his own peak. He is the god who comes to the rescue of tortured souls. To bear someone's else torture on oneself is the highest form of service a follower of Illmater can perform for him. His city is known as Martyrdom and its names exemplifies the dogma of Illmater itself.
    Bahamut_zps4daf9fcb.png
    Bahamut - god
    the Platinum Dragon
    The first among the metallic dragons who embodies of what makes them different from chromatic dragons, Bahamut is the champion of Justice, nobility and honor. Many knights over the Faerun bear his banner as family crest to show that their ancestors have won their honor by standing firm through generations of struggles. Lawful good paladins revere him and metallic dragons worship him. Monarchs who have close ties with knights and families who value honor, tradition and justice above all are often crowned king in his name.

    SpellJammer Chronicles:-

    "Our ship came to rest on the shores of Celestia with a sea of holy water surrounding it. It was soothing for the spirit and we were rejuvenated. As we traveled further, we released there was no night in this place. The light came from within Celestia - a silver glow. It changed color tone with passage of day thus alerting us to passage of time. The glow changed from a tinge of Rosy in the silver to Orange, and even Pink.
    Fortunately, there was shade from the constant glare in the form of clouds which again brought soothing rain down on us. The mountains was a realm in itself. The base of the mountain had forests with changed to meadows near the cities and then top peaks were covered with snow. Many good Metallic dragons lived in lairs, and we were fortunate enough to sight a silver dragon flying majestically. Monasteries dotted the harsher climates, but it seemed safer and forgiving compared to cold weather on land which is unforgiving and for most of us - fatal.
    This trinity of three gods is a well defended mountain which is safe and blissful and full of wonders. However our wanderlust cannot allow us to settle here so we decided to return to Spelljammer before we were enticed further."
    [post=354801]Index[/post]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    Gates of the Moon is a sea of silvery water with landmass floating above it. This landmass has exquisite and quite beauty about it which has a tendency to make people fall in love with it or leave them in awe that they are speechless for the whole time they spend here. The landmass has light from within but it waxes and wanes like the moon itself.
    In the center of the landmass is the shinning white hall which is presided by Selune. This hall has muffled voices and mysterious beauty about it. Its elegance stands out and so do its name - Argentil.
    Surrounding this mysterious and elegant white hall is the abode of Sune which wraps itself around the hall in a loving embrace. Brightwater - as this romantic city is called, is a place whose exceptional beauty compliments and enhances the gem of the hall in the middle.
    Surrounding this giant landmass is Tymora's realm with her seven Earthmotes connected as a wheel which further enclose the loving embrace of Sune and the Moon. The Great Wheel as the Earthmotes are called, connected by bridges, it brings an earthly beauty to heavenly presence which completes the Realms.

    Gates:-
    Being as mysterious as it is beautiful, it allows travel through its staircase to almost all the planes. However most of the gates of the moon are one way, protecting the mysterious air of the hall.

    Residents:-
    Selune_zps72ca6cc8.png
    Selune - Greater goddess
    Moonmaiden, Our Lady of Silver
    She is the most ancient deity of the Abeir-Toril who existed even before the worlds were shaped. She and her anti-thesis Shar are constantly at war. Selune prefers direct approach while Shar prefers hidden and silent warfare. Selune is the body of the Moon herself and it is said that she set the sun aflame to save Chauntea which is the cause of conflict between two sisters. Her power after the war with Shar became very weak and she waxed and waned while hidden to recover her power. Sehanine Moonbow the archfey of Selderine is said be an aspect of Selune. Thus her chief enemies are Lolth and Shar. Lurue and Mystrl are two of her daughters who are Unicorn Queen and former goddess of weave. Both these goddesses had easy access to arcane source because of unknown but mysterious connection of Moon and arcane. Unicorn Queen was able to access magic freely and teleport herself anywhere while Mystryl created weave which for a long time(before spellplague) was the only known way to access the arcane magic. Many known ways to access magic without using weave exist now, however the mysterious connection of the Moon with arcane has not been unveiled. The followers of Selune are able to access both arcane powers and divine powers - something only possible with our Lady of Silver. Selune fights madness, curse of Lycanthropy and most undead (except for Seldarine undead). She is always at war with Shar and guides the sailors by navigating them safely from the claws of Umberlee.
    Sune_zps92851fb5.png
    Sune - Greater goddess
    the Lady of Love
    The deity of beauty, love and tender emotions has a tender loving and flirtatious nature. She however is aloof and pledges her heart only to the faithful. She is served by Lliira and Sharess. She has a close relationship with Selune who served her when her power was lost after her war with Shar. She has no true enemy except for Shar who resents her for taking away Sharess.
    SuneExarch_zps85918fcc.png
    LLiira - Exarch
    Our Lady of Joy
    &
    Sharess - Exarch
    the Dancing Lady
    Both Exarch of Sune, Lliira is the Joybringer and is a deity famous among those who dance with joy and those who plan local festivals. As an Exarch of Sune, she fills the Brightwater with life and joy. Thus she helps the travelers and resident alike to forget the worries of world and be drowned in divine mirth of innocent happiness.
    Sharess on the other hand, is a deity of hedonism. Together with innocence of Lliira, Shar's sensual dances and tendency for harmless hedonistic pleasure brings a completeness to Romance. Thus the three goddesses complete each other. Together they make Brightwater what it is - one and only place of pure and complete love.
    Sharess story is a long journey which runs across the ancient times of forgotten empires of Faerun. A deity of feline beasts, she traveled and assumed many roles and smitten by wanderlust tried to find all the pleasures of the world. However, she fell to darkness when she indulged in darker side of pleasure - the pleasure in pain and suffering of others. She fell under the sway of Shar and assumed the name of Sharess and was constantly manipulated by Shar. Sune freed her and Sharess realized how much she values freedom. As an Exarch of Sune she is the most independent resident of Moon, but she stays near Sune to remind herself not to get too curious while seeking pleasures...

    Tymora_zps7bbcd339.png
    Tymora - goddess
    Our Smiling Lady
    Before any endeavor, Lay worshipers invoke Tymora for luck to smile on them. Sailors pray to Selune for hope and direction and Tymora for luck. Everyone desires luck, for even the strongest may fall to the weakest if luck is not on their side. Tymora was once a part of greater deity - Tyche the goddess of fortune. Tyche was however touched and partially corrupted by Moander. Selune intervened and split Tyche into two parts - Tymora, a goddess who bestows good luck and - Beshaba, a goddess who bestows bad luck.
    Lay worshippers (the ones who will invoke any deity for their purposes and not on faith or dogma) often invoke Beshaba to not bestow bad luck and Tymora to bestow good luck. Follower of Beshaba target their enemies and invoke Beshaba to invoke bad luck upon the opposition.
    Tymora resides in the outer ring of the Gates of the Moon. Her great wheel of seven motes is essentially the charm which drives away any malice and protects the Moon. She makes the trinity of these goddesses is divine.

    Spelljammer Chronicles:-
    "I would have never come to this accursed place. Everytime I come here, I dread it. I am the Alchemist, too old but responsible for spelljammer. I had to visit the gates of Moon because we did need the "glow of Moon" to protect us from shadow attacks we were facing. I never left the ship however, when it was time to leave, my whole crew never came back. Dreading to remember the old days where I willingly trapped myself here, I sent golems to grab and bring the spelljammer crew back to me. I never asked what happened in there for I knew by experience but everyone was either very dreamy, blushing, smiling like an idiot or laughing while working without any reason.
    By all the gods, this is the most dreadful place for a spelljammer ship to come to ... even a visit to nine hells doesn't make me as fearful as a visit to the Gates of the Moon. But I have to agree, I did pretty well by resisting the temptation to leave the ship. The monks can learn a thing or two from my discipline I suppose. "
    [post=354801]Index[/post]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    The Fugue Plane also know as the Grey waste is an unaligned plane in Astral Sea which belongs to the souls of dead. Kelemvor reshaped the plane into a place devoid of joy or suffering in order to maintain balance in the world. It was changed to a completely bland place, even the crystal spire tower is not remarkable looking but a transparent rock. All the dead souls are sent here after they spend their time on Faerun for ten days after death - those fearing afterlife may choose drastic options of becoming a devil instead.
    Due to obvious reasons and hatred of undead, Kelemvor has ties with a few deities for needs basis.
    Kelemvor resides in Crystal Spire and overlooks his plane.
    Jergal, judges the dead and sends them to appropriate place.
    After the destruction of wall, judgement is passed not based on faith to the deity but based on deeds.


    Gates:-
    Shadowfell, a soul must pass through shadowfell before they reach the Fugue plane. There are other connections but they are used only for transporting the dead. Thus the only easy way to reach the Fugue plane is by dying or by the permission of one of the soul collectors of Kelemvor.

    Residents:-
    Kelemvor_zpsbdf858c4.png
    Kelemvor - Greater god
    Lord of the dead
    The god of dead is the most fair deity of new Neverwinter and one of the few mortals to ascend to godhood. Kelemvor wished to clear all the corruptions in the Realms of Death brought by former Lords of Death. He is fair and represents fair justice and judgment. The Doomguides, follower of Kelemvor and know that death is not to be feared but understood. Once understood, one can accept it as a part of the cycle of life and prepare oneself to be judged for one's action in life. His fairness and and unaligned stance is a boon to all who have lost their loved one for they know that the fair and just deity will look after the safe journey of the soul of the departed and judge their fate fairly, unlike previous lord of dead who took pleasure in torturing dead souls. It is the duty of Doomguides to fight the undead and protect the living from arts of necromancy. Presence of Kelemvor as a deity represents fair judgment.
    Jergal_zps8f697700.png
    Jergal - Exarch
    Seneschal of the Crystal Spire
    Jergal is an ancient and powerful deity, who became bored with his power and gave his parts of divinity to mortals, taking his place as a scribe in the office of dead. He has since been true to his position - a seneschal to crystal spire. He retains his hate for undead and cyric - and for those who disturb the balance of life. He works well with Kelemvor ever since Kelemvor has rid himself of human emotions and became truly an unaligned deity.
    He is a true lifeless deity - unfeeling, never angered and always formal.

    Spelljammer Chronicles:-
    "We are not dead yet ... "
    [post=354801]Index[/post]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    Eternal Sun is the plane of existence of sun. This land has central golden city with four suns. The suns never set. The lands of this plane are ripe and thriving. The sun gives life to everything and darkness is unknown to those who exist here.
    Amanautor resides and rules from his Golden Castle in the center of the Golden City.
    The Waukeen's marketplace surrounds the castle and trade is eternally active. As the sun never sets, there is no time when trade has to be stopped.
    Siamorphe, the divine right, has ended up as an exarch of Amanautur after removing herself from House of triad and Brightwatres and now resides in his golden castle.

    Gates:-
    This golden city has gates to Celestia and the Deep Wilds.

    Residents:-
    Amaunator_zps6debd468.png
    Amanuator - Greater god
    Keeper of the Eternal Sun
    The sun is the source of all life. Its warmth draws forth the crops by giving its life sustaining warmth to Chauntea and its radiance drives undead back to the crypts. It holds the underdark creatures back and away making all life in Toril safe. Amaunator causes the sun to burn and sets its course across the sky, giving rise to the celestial clock by which all time is measured. He watches over the lands of humans, dwarves, halflings and elves alike being a provider and guardian for all. Amaunator was the ancient deity of sun for Netheril people, but he was abandoned after Karsus's Folly as it was said that he did nothing to prevent the fall of Netherese cities. Amaunator was a lawful deity who always followed the written word of contract but seldom the spirit of the contract. It is said that a punctuation mark mistake in his contract allowed him to officially have the portfolio of Time. Hence the reason why he is also favored by those mortals who respect the law and find comfort in predictability viz, the keeper of calendars and time. After he was largely abandoned by Netherese people, his power waned to the extent that he was not able to maintain his astral dimension and his fate was unknown. After sometime, a good deity of Sun, Lathander appeared as a good deity placing freedom before law. It was revealed after spellplague that it was an aspect of Amaunator to gather strength and allies. However, Amaunator was definitely influenced by his aspect and took on lawful good alignment. p.s. Although he was officially the keeper of time, he never really claimed the domain of time travel in which Mystra had quite a large influence. However, he is regarded as time keeper as all calendars are dedicated to him and the gate of time used in time travel in ancient days (not anymore) is named as "Amaunator's belt".
    Siamorphe_zps65657615.png
    Siamorphe - Exarch
    the Divine Right
    After her disagreement with Tyr, she stormed out of the Triad and went to reside in Brightwater - before the ill-fated duel between Tyr and Helm. The silver vessel which represents divine right to rule, now resides in golden castle of Amaunator.
    Waukeen_zps35ae7740.png
    Waukeen - goddess
    Merchant's Friend
    The goddess of wealth believes that mercantile way is the true way to prosperity. FOr her protection to merchants and their goods from destruction, she is regarded as Merchant's Friend. She has survived and escaped from her imprisonment from the demon and now resides with Amaunator in his golden city.

    Spelljammer Chronicles:-
    " We had to trade and gear up for our next spot. So I thought what the fudge? The prosperous reopened plane of sun god is nearby. Why not have a look at eternal market of Waukeen? Some of the crew was nervous. They say that the goddess had been selling her pieces to a devil and she hadn't paid her debt in full. So she allowed the devil to trade with customers in her place. But all that is hearsay. Any heresay ever came true ...
    ...
    ...

    Hmm... one of the hearsay did come true - the hearsay of Lanthander being Amaunator. Who could have guessed. Better keep my guard up. You can never trust these gods..."
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    Arvandor is the place which has been destroyed during its infancy many times and has seen much struggle. Initially a garden of paradise of Feylife, events after Dawn War and Corellon's fight with Grummush shaped the realm to what it is - a rose with thorns. It ceneters on Corellon's Palace - the Crescent Grove where he lives with his queen Angharradh. There are hills where Gnome in Seven Golden Hills along with their deities who were lead out of the Caverns by Garl Glittergold - the joker god.

    Gates:-
    This is one of the few realms to have a two way access to Gates of the Moon. Sehanine Moonbow - the consort of the Corellon was revealed to be an aspect of the Moon and she roams the elven and the mortal realms equally. Hence a constant travel to and from the Gates of the Moon is required. Aprt from that, there are gates to Deep Wilds, Fey Wilds and Sky Home.

    Residents:-
    Corellon_zpsb6257bc2.png
    Corellon - Greater god
    First of Seldarine
    First of Seldarine, Patron of Elves and Eladrin. Corellon in his epic battle with Gruumsh plucked his(Gruumsh's) one eye, but from the blood of Corellon from injuries were born first of Eladrin. A benevolent protector of his followers and of the culture and ways of Elves and Eladrin, he resides in Arvandor(also called Verdant Isles, its an Archipelego) in Astral sea. His court is majestic and called Seldarine. He lives there with Sehanine Moonbow who is absent from the domain as she walks mysteriously in Moonlight. It was revealed that Sehanine Moonbow is an aspect of Selune herself but the rest remains a msytery even to the wise. However, Sehanine is not a deity herself but an archfey so unlike the Moonmaiden, the aspect can be slain like any other mortal. He banished Arunshaee who became Lolth after a power struggle. He is the father of Elistraee who saved a part of the drow by turning their domain away from Lolth back to Corellon by sacrificing herself. Thus Lolth, his former lover turned spider demon and Gruumsh the orc god are his sworn enemies.

    Angharradh_zps7065a280.png
    Angharradh - goddess
    Queen of Arvandor
    During the battle between Araushnee and Corellon - Aerdrie Faenya(an aspect of Akadi), Hanali Celanil(an aspect of Sune), and Sehanine Moonbow(an aspect of Selune) - [combined their rings together and summoned captain planet ...] forget that - combined and formed an aspect of a powerful single deity who turned the course of war - the Queen of Arvandor, Angharradh. It is to be understood that even though Angharradh was formed from the combination of three Selderine goddesses, she is different from them all. However, as the goddesses are busy with their domains after the spellplague and meet less often, her powers have considerably weakened. Also, the three aspects of goddesses were themselves different from the goddesses itself. Hence an aspect does not mean guise but is more akin to Avatar - albeit more equal in power and closer to dogma of the goddess.
    GarlGlittergold_zpsdb51ca88.png
    Garl Glittergold - god
    the Joker
    The popular deity of gnomes, it is said that first of gnomes were discovered and lead by Garl into the world after he told them a joke. He has a habit of playing pranks even on other deities and monsters. His clerics are called Glitterbrights and his dominion is in the Gnome lands, primarily the Seven Golden Hills in Arvandor where he roams playing his pranks on everyone.
    ExarchCoroleon_zps5fb86ff2.png
    Deep Sashelas - Exarch
    the Dolphin Prince
    &
    Erevan Ilesere - Exarch
    the Trickster
    &
    Fenmarel Mestarine - Exarch
    the Lone Wolf
    &
    Labelas Enoreth - Exarch
    Lord of the Continuum
    &
    Shevarash - Exarch
    the Night Hunter
    &
    Solonor Thelandira - Exarch
    the Great Archer
    The Exarch reside in the court of Seldarine. First among the council come Erevan Ilesere - the trickster and the jester. If he is good or bad, lucky or unlucky - is all arguable, but it can be agreed that he is very chaotic. Others include Fenmarel Mestarine whose followers all remain aloof and roam the lands alone and forsake company. Shevarash is the exarch in Selderine who is somewhat of an outcast but is revered by those who seek revenge. Solonor Thelandira is an elven exarch who teaches his followers how to move unseen and perfect their archery. Even being a hunting god who can fell anyone silently with one shot, he teaches his followers to maintain balance and hunt only to keep that balance. Labelas Enoreth governs the passage of time and is rarely invoked by residents of Selderine except for those who seek to record time in its proper passage. He along with the Moonmaiden governs the life of residents in its various phases and protects them from any alterations in flow of time(i.e. time travel). The dolphin prince Deep Sashelas is the Lord of the Undersea and governs the life of Undersea in Arvandor. He maintains good relation of aquatic life with land faring people and protects it from exploits of sahuagin's god Sekolah.

    Spelljammer Chronicles:-
    " So we decided to visit Arvandor when it is least boring - during one of its hunts. They say that there is a door to prison where many Abominations are imprisoned. Those Abominations escape the maze and arrive here in Arvandor where they are hunted down before they can reach Astral Planes. It is said that it is sad for Elves and Eladrin as those who sleep on hunt may sleep forever - the elven way of saying death (because it seems death word shakes these delicate beings.) Well whatever, I will just stay in my ship and avoid any of those annoying Gnomes. Elven ladies dig it whenever I bring spelljammer here. I decorated it for that purpose only. Hehehe, can't wait. While the crew is on hunt, I will hunt my sadness away."
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    The Deep Wilds is a plane in Astral sea which is a vast expanse of untamed wilderness. It is full with jungles of every type, desert, savannah, meadow, steppe, light forests, marsh and frozen mountains peaks. It even has a bordering ocean. The residents include all kinds of beasts and faerie folk. Those who spend too much time in this land become more and more bestial in nature. The weather is wild and unpredictable too. Silvanus resides in Summeroak in the southern and eastern reaches of the Deep Wilds. The woods here are thick andwildlife is abundant. Among other residents, Silvanus has Malar whom he is opposed to but has not reigned in. Malar is thus allowed to roam freely in the lands. Umberlee resides in the Ocean hundreds of league under the waters of Blood sea, so called because of the river flowing in it from the hunting grounds where Malar resides. To the north lies Tir fo Leth, or Frostfell also called Land Under Eternal Ice.There is no colder place in Astral realms than this and Auril makes it her home.

    Gates:-
    The Deep Wilds is connected to Arvandor, Eternal Sun, the Feywild, the Dismal Caverns, the Elemental Chaos and it has a two way portal to the Gates of the Moon.

    Residents:-
    SilvanusExarch_zpsd8109936.png
    Silvanus - Greater god
    the Forest Father (leaf)
    &
    Malar - Exarch
    the Beastlord(claw)
    The forest father. The deity of nature is the oldest and most prominent deities of Fearun. Unlike Chauntea who favors those who shape the land, Silvanus is the father who protects the wild from encroachments of civilization. His followers are unpredictable and wild given to bouts of savagery against those who intrude the woodlands. An ally of Chauntea and served by Mielikki(in turn served by Lurue). Even though enemies, Malar(deity of hunt) also resides in Silvanus's home the deep wild. Silvanus dislike Malar because the actions of hunting into civilization bring chaos in the wilds. Malar takes care that hunt is always proper. Malarites even stock food for some villages in north so that the village survives harsh winter.

    MielikkiExarch_zps996c67c0.png
    Mielikki - goddess
    the Forest Queen
    &
    Shiallia - Exarch
    the Lady of the Woods (Acorn)
    &
    Lurue - Exarch
    the Unicorn Queen (Unicorn in Crescent)
    The Forest Queen Mielikki walks the forests but rarely shows herself to her followers. Her steed is Lurue - the daughter of Selune, who also serves as her Exarch along with Shiallia. Together the three roam the untouched wilds. Lurue is also the Unicorn Queen who represents the talking beasts and is revered by Pegasi, unicorn and other peace-loving intelligent creatures as opposed to Malar who represents beasts with violence and bloodshed.
    Auril_zps236aba13.png
    Auril - goddess
    the Frostmaiden
    The deity residing in coldest part of Astral sea, her Winter Hall moves slowly across the Deep Wilds like a snowstrom. Built of wind and ice, it brings strong cold winds and heavy chilling snow wherever it goes. Even Umberlee is helpless against her as her mere presence has frozen northern parts of Blood seas and sometimes when near, the blood sea is blown along with ice resulting in catastrophically fatal snowstrom. She can reach anywhere in mortal realms and even sends her soldiers to battle the genies and efreets of Calimshan increasing to the strife in south.
    Umberlee_zpse73f5229.png
    Umberlee - goddess
    the Bi tch Queen
    Umberlee is the evil sea goddess who fight to sink any land walker down the the dark depths of ocean. She keeps the sea harsh and is the reason for many shipwrecks along sword coast. She resides in the bloodsea, but has lost the north part gradually to Auril. She is one of the member of Fury along with Malar and Auril and the Fury are under the rule of Silvanus since Talos was revealed as Gruumsh and banished from Fury's heart.

    Spelljammer Chronicles:-
    "'A ship in air is under no threat from Umberlee' - my teacher the captain Jack Swallow used to say. Everytime we used to journey, we had to pay a hefty sum to hire a cleric of Umberlee aboard our ship. One of the three primal furies ... but she was the least of my worries this time. I have a spelljammer now - so eat this you bi tch queen! - was what I wanted to say. However I ignored the other furies when I said that. And now our spelljammer is being chased by the Frostmaiden. Or probably, she is on her own course, which is right at our arses!!! Anyways, we could have parked our spelljammer below and waited for her to pass, but we are directly above hunting grounds. Malar's beasts will donate our blood freely to blood river if we land. This is truly a crisis. Worse thing is, Silvanus won't hear us. What will he have to do with us 'civilized and tame' beings? Somebody help us! Anybody!"
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    Green Fields is a plain of lush fields, verdant hills and a very fertile place. Food bearing plants and flowers grow in abundance and it is a paradise for any farmer. Halflings live in this place along with their deities and move as a group from place to place settling at every place for a while before moving on.

    Gates:-
    This is one of the few places to have a two-way portal to Gates of the Moon.

    Residents:-
    Chauntea_zps469025c6.png
    Chauntea - Greater god
    She Who Shapes All
    The Great Mother is revered by all who depend on the land for their livelihood. Grain goddess, the Great Mother, the Golden goddess, She who shapes all. Chauntea is famous among farmers and all those who depends upon land. She was one of the older deities present during the birth of Abeir-Toril distributing life and fertility in both the worlds. She holds power over the way in which sentient mortals interact with the world. She is kind and ensures healthy harvest to all who treat land with respect it requires. She is a deity not only to farmers and tillers but also to druids who shape the wild lands naturally which have not been tamed.

    Sheela_zpsbb314d87.png
    Sheela - goddess
    Green Sister
    One of the harvest deity, Sheela wanders the Green Fields moving from one place to other while keeping a watchful eye on halflings and protecting and assisting them. She professes a balanced agriculture so the land should support the life for long and with harmony. Halflings under her watchful eye are always in festive mood while taking care of their simple responsibilities. They do not cut trees indiscriminately in order to tame lands but try to keep a balance between wild growth and grown crops - moving from land to land to give the land a chance to grow freely again. She serves the Great Mother and is revered by halflings as the Mother. She is in turn served by three halfling Exarchs who roam the wilds along with her.
    SheelaExarch_zps77c45403.png
    Arvoreen - Exarch
    the Defender(two swords)
    &
    Brandobaris- Exarch
    Master of Stealth(footmark)
    &
    Cyrrollalee - Exarch
    the Hand of Fellowship
    (Open Door)
    It is said that the three Exarchs taught all the good halflings roaming the lands the skills to survive, grow and thrive. Arvoreen taught them how to defend themselves and their settlements. He also taught them how to use their wrath to reply to any incursion or insult so that their way of peaceful life will always be preserved. Brandobaris taught the halflings the art of stealth, diplomacy, the love of gold and tricks. But what he truly taught the halflings was - to be curious. This made sure that halflings will keep learning and growing and will not become stagnant. Not well like by many halflings as they see him as an "urban" rather than "rustic" deity, nevertheless Brandobaris is responsible for many attributes given by scholars to halflings when describing them. Lastly, Cyrrollalee taught the halflings the importance of fellowship, trust and hospitality. This is what won the halflings many friends among good natured folks. The open door also symbolizes the need to go outside to explore, interact with others and thus make friends - apart from welcoming every visitor.

    Spelljammer Chronicles:-
    "The crew was feeling homesick. So we decided to spend some time in Green Fields. While I landed my ship outside, I went in search of some herbs in the garden where druids and farmers devoted to Chauntea live. The visit was very fruitful and when I came back, the crew was also reinvigorated. They were dancing and singing along with those halfthings in the plains outside the garden. If only for halfling mischief and their curiousity in messing up my spelljammer didn't exist, this place would have been my most preferred destination."
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    Warrior's Rest is a desolate warland of rocky terrain than changes and recovers from constant wars over this land. War here, is a sport played by those who do not die. It is a paradise, but for only those who enjoy war and can hold their grounds. In a single granite tower on Blood Tor, Tempus's current lover Beshabha lives. Red knight, the lady of strategies also resides in her Red Tower whom Tempus treats as his own Daughter. His Exarchs maintain their own land in the realms and do his bidding.

    Gates:-
    Unknown

    Residents:-
    Tempus_zpsbceff304.png
    Tempus - Greater god
    the Foehammer
    the Foehammer. The deity of war respects honorable battles, despises cowardice and encourages conflict of arms to settle disputes. Many gods of war emerged from the battle between Shar and Selune and fought with themselves. The victor absorbed the strength of the defeated and finally Tempus was the only victor left and a powerful deity, except for Garagos who is now the exarch of Tempus. Uthgar is also an exarch of Tempus.
    Beshaba_zps2c51e29b.png
    Beshaba - goddess
    Lady Doom
    Split from Tyche, Beshaba is the anti-thesis of Tymora and also her arch-enemy. Tyche the goddess of fortune was touched and partially corrupted by Moander. Selune intervened and split Tyche into two parts - Tymora, a goddess who bestows good luck and - Beshaba, a goddess who bestows bad luck. Tymora inherited Tyche's heart while Beshaba inherited Tyche's appearance. Her appearence has lead many mortals to fall in love with her and to their own demise. She bestows bad fortune on her opponents.
    TempusExarch_zpsf88837ed.png
    Red Knight - Exarch
    Lady of Strategy(red knight)
    &
    Uthgar - Exarch
    Battle Father(Uthgar on Pegasus)
    &
    Valkur - Exarch
    Captain of the waves(Stromy clouds)
    &
    Garagos - Exarch
    Lord of War(five hands with scimitars)
    The Red Knight lives in the red tower and is treated by Tempus like a daughter. She also shares a relationship with Torm but neither has confirmed or denied it. She is master of strategies and it is said that there is no one who can devise better strategy than her in any warfare. She believes good strategy in war can reduce necessary bloodshed in conflicts. Uthgar is the father of the tribes worshiped in Neverwinter woods region. The barbaric tribe-leader once collected human tribes and forged them into a force to fight the orcs who swept down from spine of the world. He fought his last battle in Morgur's Mound. Even today, tribes of Vellosk (gray wolf tribes) and many other barbarians call themselves Uthgardt in his honor. He resides in wintery peaks of Warrior's rest called Uthgardthium. Valkur is the Exarch in charge of all kind of Naval warfares and the conditions of seas which determine many close battles. He is honored by captains of battleships before they face their enemies in the seas. Valkur's Safe Harbor separate the land and naval battles. Lastly Gargaros is the evil Exarch and perhaps the oldest whom Tempus tolerates for reasons known only to him. Perhaps it is a reflection to Tempus to what he may become if he forgets honor and ethics in midst of revelry he enjoys in wars. Garagos calls his realms Battle Garde.

    Spelljammer Chronicles:-
    " I have often heard of Warrior's rest but I can never seem to find a door to it - nor do I ever intend to. For cowardice there is punishable by death, and I am a coward when it comes to putting my ship in danger."
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    The Supreme Throne is the prison of the prince of lies where he was sealed by Tyr and the others. Perhaps the seal will last the whole millennium as it is supposed to - or perhaps it will be broken. However this place is sealed from any kinds of comings and goings.

    Gates:-
    None.

    Residents:-
    Cyric_zps7164c2fa.png
    Cyric - Greater god
    the Prince of Lies
    Prince of Lies, the Mad God, the Lord of Three Crowns, N'esr. Ever since the death of the 'Harlot' and bringing in spellplague by killing the goddess of weave, the following of Cyric has somewhat diminished. He is the deity of murder, lies and madness. Supporting cruel rulers her tries to ensure end of all wars the people live in constant threat of murder and deception. Hated by all and used by evil gods for their own ends, he was one of the few mortals to ascend to godhood. Right now, he is trapped in the Supreme throne presumably for 1000 years for his role in spellplague.

    Spelljammer Chronicles:-
    " No Access"
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    deleted for continuity
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    Towers of the Night is the largest dominion of all the planes in the Astral Sea. It consists of deserts filled with black rocks and black sand. It also has spooky forests and sinister seas doting its landscape. The cities consist of citadels, and Lady of Loss resides in one of them called Palace of Loss, the largest darkest and the most sinister of them all. In one of the spooky forests called Slithering Jungles, serpents and their god Sseth practice the dark arcane magic, the kind which is forbidden everywhere else. In this jungle, abode of Sseth is on the black pyramid called City of Serpents. Not far from Sseth's dominion is Talona's abode in a land ridden by everlasting plague. Talona's abode resides on another black pyramid called Plague Palace. Zehir lives hidden unlike others in the underground caverns bordering the Sea of Poison.

    Gates:-
    There are many portals to and from Shadowfell.

    Residents:-
    Shar_zps91480ee3.png
    Shar - Greater god
    Mistress of the Night
    Mistress of the Night. Unlike Selune, Shar has retained all of her former strength and has always been a powerful deity. She longs for the return to nothingness for she is the manifestation of the void which existed before the creation. She longs for darkness and shadow and is resentful of any deity who transgresses on to her domain of darkness. She prefers shadows to nurture hatred for small offenses, lust for revenge and unnatural desires. Of all the evil deities after spellplague, threat from Lolth, Asmodeus and Shar are the greatest ones in Neverwinter. Like her ancient sister who is the Moon and accessed elemental plane of fire to save Chauntea, Shar is even more powerful and was the first one able to access shadow plane, was able to create shadow-weave and seduce Netherese remnants to follow her. Even when her role in spellplague is well known, her indoctrination of Sharites makes them believe that spellplague was Mystra's fault.

    Sseth_zps9e08c032.png
    Sseth - god
    The Slitherer Supreme
    Out of three deities of arcane magic(Corellon and Selune being other two), Sseth professes practice of arcane magic without any moral or regard to life. Most practitioners of darker arts or those who try to absorb the life force and arcane power of others, find a willing guide in Sseth. Yuan-ti follow him as their leader and deity - as do they follow his darker views towards arcane magic which includes unwilling sacrifices.

    Talona_zps09f9a846.png
    Talona - goddess
    Mother of all Plagues
    The goddess of plague, poison and disease. She lives in lands ever ridden by plague in a Palace called Plague Palace. Her followers believe death to be more powerful than life and attempt to spread disease, pain and death all over the lands. Vampires especially, worship her as it is known that she is privy to the secrets of the curse.
    Zehir_zps071985f3.png
    Zehir - god
    Poison god
    A new power in Toril who arrived just before spellplague, Zehir has many Yuan-ti followers. He works quietly and silently, but in a bold way and does not forgives failure.

    Spelljammer Chronicles:-
    " ...."
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    The Demonweb Pits is the abode of Lolth. After Araushnee was defeated by Corellon, she was cast into Abyss and her beautiful body was turned to a monstrosity of spider. Constantly scheming even in the Abyss, Araushnee now known as Lolth (also Lloth) formed her own realms of The Demonweb Pits with a portal in Abyss. She now resides in Astral sea with her web-like construction called Demonweb Pits which she moves with her will sitting at the center.

    Gates:-
    There is rumored to be a portal to Demonweb Pits from the Abyss. This leads some to believe that Demonweb Pits are actually in the Abyss but that is far from truth. Demonweb Pits reside in the Astral Plane where realms are formed by the power and mere thought of Greater gods.

    Residents:-
    Lolth_zpsed94c301.png
    Lolth - Greater god
    Queen of Spiders
    Queen of spiders and Queen of demonweb pits was once the consort of Corellon and he was smitten by her. However her hunger for power lead her to deceive and conspire against Corellon - a plot which failed. Corellon in turn, took away her beauty turning her into spider form and cast he to the abyss. She strengthened herself in and with time formed a realm of her own - the demonweb pit. Overtime she was able to woo dark elves - her former devotees and turn them into evil drow. With betrayals and murder she expanded her domain but gained many enemies in the process. She is feared by all te surface dwellers and feared by the underdark creatures too. Recently she was outwitted by Elistraee who foiled her plot to damn all drow when Elistraee sacrificed herself to save some drows as dark elves under the domain of Corellon.

    Spelljammer Chronicles:-
    " Could never find the access"
    [post=354801]Index[/post]

  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited December 2012
    Cryptic or Perfect World should totaly hire you to write the lore. This game needs more hardcore veterans in the development team.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    Banehold, formerly called Gehanna, was always known for its sinister and inhospitable geography, After Black Lord took hold, the desolate lands have only become more evil. Bane resides here in center called the Black Bastion along with his consort Loviatar. His servant, the evil dragon god Tiamat roams the outer cavern of this plane and has formed liars full of shinies(treasures) and gruesome(dead bodies), as is the nature of every chromatic dragon. While Bahamut enjoys friendship and trust of Torm, Tiamat has to content with absolute obedience to Bane. His Exarchs have their own domains which they rule in these cruel lands.

    Gates:-
    There are no known gates to and from Banehold.

    Residents:-
    Bane_zps53db53f3.png
    Bane - Greater god
    the Black hand
    The servitude or obedience of a banite to Bane is absolute. the Black Lord, the Black Hand, the Lord of Darkness. A mortal who became god, Bane was once thought to have been destroyed during times of troubles when all the deities were forced to walk on lands as mortals. However, Bane expected this and had his essence hid in Xvim his son. Soon when the time was right, Bane burst back to life literarily and figuratively speaking, and returned stronger than before with more followers. Spellplague has destroyed two of his foes - Mystra and Cyric. And power of Black Lord has increased manyfolds with goblin deities under his command along with Loviatar. The Banehold is his abode and the Black Lord of Banehold is the embodiment of tyranny, hatred and destruction. Mortals sworn to him - the banites - are sworn by an oath they must keep out of fear.

    BaneExarch_zps62874a96.png
    HAMSTER - Exarch
    the Doombringer(Black hand)
    &
    Fzoul Chembryl - Exarch
    Chosen High Priest of Bane

    &
    Maglubiyet- Exarch
    the High Chieftain(black goblin)
    &
    Abbathor - Exarch
    Great Master of Greed(sword with stones)

    &
    Hruggek - Exarch
    the Bugbear god(Evil Mace)
    Bane requires absolute obedience and no longer allows strife in his ranks. Among his exarchs are HAMSTER - the vengeful deity who demands repayment for every slight offense. A diety of true order was caught in a lock between Tyr and Bane to claim him. Bane wanted to corrupt him for his purposes while Tyr wanted to give purpose to his obedience to law by showing him that Law exists to preserve good. With Tyr's death, fate of HAMSTER was doomed with Bane. Fzoul Chembryl was well known for his role in resurrection of Bane. The Lord of Zhentarim was killed in a war with Netheril while defending his keep. Bane made him his Exarch and he now resides in Banehold. Zhentarim has fallen and only a few employed as mercenaries remain. The deity of goblins and hobgoblins - Maglubiyet has also submitted to Bane, he is still fighting against Gruumsh however. So has Hruggek, the deity of Bugbears - who wields and evil mace among defeated corpses of his foes in Banehold. Lastly, the dwarven diety of greed and envy - Abbathor has submitted to Bane too.
    Loviatar_zps21e6dbab.png
    Loviatar - goddess
    The Maiden of Pain
    Bane's consort and Ilmater's enemy believes that the world is full of suffering so one should bear the pain and then inflict more on others and enjoy it. Unlike common conception her clerics are told not to kill Ilmater's clerics. They usually tie them up and then force them to watch as the clerics of Loviatar inflict pain and suffering on innocent people in front of their eyes in order to 'break' them.
    Tiamat_zps699e4900.png
    Tiamat - goddess
    the Dragon Queen
    The queen of chromatic dragons and the archnemesis of any metallic dragon, Tiamat. It is said that her hate for Bahamut is a twisted expression of her desperate but unachievable lust for him. She is biding her time to consolidate her power as Bahamut has become stronger while she has suffered many losses. Her servitude to Bane is also a ruse just to become stronger once again and perhaps bring a new age of dragons to Toril.

    Spelljammer Chronicles:-
    "Going to Banehold ... you are joking right?"
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    Nishrek is the orc land shaped in orc ideals - habitable but rocky and tough terrain ravaged by war. Grummsh lives in Iron fortress with his Exarch Bhagtru and Obould. His mate Luthic live under his fortress in cavern in a male chauvinistic society. This is the anti-thesis of Warrior's Rest as orcs clash every night and then rise up to fight another night. They fight with dishonor and cruel tactics. They do not believe in diplomacy or tactics but pure bloodshed to win war because they believe that Grummsh will one day identify on of the winner tribe as his true children and hence the strongest. Shargaas and Vaprak live in their own domains.

    Gates:-
    This place is connected directly to Abyss with a portal.

    Residents:-
    Gruumsh_zpsbb9a4402.png
    Grummsh - Greater god
    the On Eyed god
    The One-eyed god, He Who Watches, He Who never sleeps. The orc patron deity is said to have lost his eye in his epic battle with Corellon but he denies that the battle had anything to do with the loss of his eye. He has been fighting the civilization since time immemorial. He is the god of destruction and is worshiped by brutal humans, orcs and half-orcs. He is the deity of pure destruction, plunder and raid.
    GruumshExarch_zps49454c8f.png
    Shargaas - Exarch
    the Night Lord(skull over red crescent))
    &
    Bahgtru - Exarch
    the Strong
    (Broken bone)
    &
    Vaprak - Exarch
    the Destroyer(Claw mark)
    &
    Obould - Exarch
    First King of the Many Arrows Tribe
    Shargaas is the orc deity of darkness, stealth and undead. He along with other orc deities like Bahgtru - the idiot but strongest(physically) deity, Vaprak the half-troll orc deity - all serve Grummsh loyally. Obould is perhaps the only mortal orc who became an Exarch after his death. The intellegent, King Obould I of Many-Arrows tribe is still revered among the many arrow tribe which has taken a stronghold in Neverwinter. They pray to Grummsh as he serves Grummsh loyally - in life and after death.

    Luthic_zps11c1a2ee.png
    Luthic - goddess
    the Cave Mother
    Luthic the mate of Grummsh lives in caverns below the citadel. Her symbol means "home" in orcish and she looks over fertility and homely things orc women do in their tribe. She also represents complete servitude to orc god Grummsh. Even when limited by a male-chauvinistic orc society, her role in keeping it together and protecting the orc-homes is exceptional. As orc women of tribe are not allowed to wield weapons, she (when facing hostile adventurers or protecting homes) fights with claws or 'unmanly' magic.

    Spelljammer Chronicles:-
    "..."
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    House of Knowledge is consists of large area of oak trees and clear lakes, in center of which all stands the library of Oghma which contains all the knowledge of this world in books. Milil rarely if ever, enters the library - part of it being his stained relationship with Binder of What is Known. The constellations dance at night and burning satrs fill the skies foretelling many prophecies only known to the wise. It is said that most auspicious sign is that of a burning dragon which foretells a king of great wisdom as of an ancient dragon be born. There are all kinds of knowledge blessing this realm in Astral Plane apart from the ones binded in the library and it is said that in the wilderness, all kinds of songs and speeches can be found. Gond lives in WonderHome in library and blesses the land with innovation and thus increasing the knowledge and size of the library with each invention.

    Gates:-
    Unknown.

    Residents:-
    Oghma_zps9ac9686e.png
    Oghma - Greater god
    Binder of What is Known
    the Binder of what is known, the Lord of knowledge. All who cherish knowledge - cartographers, writers, bards, wizard, lore(me), scribes, archivists pray to Oghma for seeking knowledge. Oghma thrives on new ideas and innovation regardless of its consequences. He also issues edicts to his followers to share, preserve and disseminate knowledge among others.
    Milil_zps13273178.png
    Milil - Exarch
    Lord of all Songs
    The bard deity is a good Exarch, a servent in service of Oghma. Well-educated, knowledgeable, skillful and charming, Milil is popular among human, elves and half-elves for his personality and finesse. He guides his followers delicately with visions of what they want most - treasure, their lost ones - and guides them safely with his songs. His songs can arouse strong feelings and have profound effect on all who hear them. Easily bored, he is a flirtatious deity who flirts with deity and mortals alike. However, an Exarch of Oghma he is not very fond of him - a feeling returned by Oghma.

    Gond_zps3d8730f1.png
    Gond - god
    Lord of all Smiths
    The lord of all smiths is the chief deity of all smiths and craftsman. He is a true craftsman and was once opposed by followers of now dead Mystra, as they saw smithworks granted by him having technology above magic. He however does not mind using magic to further his creativity. He is only concerned about new technology and does not care about any moral or other concerns behind it. He also encourages results among his followers. He currently resides in WonderHome part of the library.

    Spelljammer Chronicles:-
    "We found a drunk man we found wandering in the woods. We gave him shelter, and he recounted to us all he knew about the realms, "
    Around the library there be gardens and oak and apricots live there in ze harmony. There are lakes but no ladies in them coz you know ladies carry swords and Oghma no likes sword coz pen is mightier than sword. Mystra ised to say - Oghma - Why you no use magicz responsibly? And Oghma used to say - coz I don't cauz spellplage - profanity. Now Mystra is dead and Oghma iis the god of all wizards - not really lol. He does not still give magic but knowledge. So you get spell of scroll from him but you no got how to practise ze magicz. So Oghma is not Mystra mind you. But his books has all the librarues of the universe including how to get ze beta key for neverwinter in 20 mins. ANywayz, in the library lives Milil who is bard and Oghma sayz to him - Milil why you no read book? Milil sayz I read books in girls eyes! The librarian was hot! Oghma sayz Dude you gotta read or you will be sorry later. Milil sayz Dude I can play rock music and my albums sell. You books on relative theory nobody buys. So Oghma sayz be mad at bard god and bard god be mad at bookworm god. Milil leaves the library and go outsidez have a life and get drunk makes parties, while Ogha stays back and does books of all kinds and feel angry at Milil. So Gond comes, you got me dude. We will use technology and create! So Oghma likes Gond but unknown to him, Gond takes his gadgets to show it to girls he likes. So Oghma knows not but if he knows yes Oghma sad would get." I don't know if it even made sense."
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    Dwarfhome is the place where Moradin created the dwarves and gave them a soul with the soul forge. He is the only smith in all the realms capable of doing that. A realms made in ideals of Moradin is teeming with life, usually not exceeding 5 feet, but living in great halls forged magnificently which can even accommodate a giant. Wealth, honor and magnificence along with the combination of beer and beard seems to keep all the dwarves busy when not digging. Baronar keeps them cohesive sorting out greater conflicts and making the dwarven groups reconcile on greater differences such as "to burp thrice or twice after a beer" or ...

    Gates:-
    There are portals to Celestia and Root Hold.

    Residents:-
    Moradin_zps05383266.png
    Moradin - Greater god
    the Soul Forger
    Patron deity of dwarves, the all father forged the race from gems and precious metals and imbued souls by forging them with his hammer. All blacksmiths and those who work with the boon of the mines - gemstones and metals, revere Moradin. He demands strength, honor, endurance and inner strength and is seen as stern but fair deity. His followers are always at war with goblin, gaints, orcs and banished dwarves (duergar). He is said to have the most majestic beard.
    DwarfExarch_zps66ce95c9.png
    Thard - Exarch
    Lord of the Jungles Deep(Gauntlets)
    &
    Dugmaren - Exarch
    the Errant Explorer(Book of Runes)
    &
    Clangeddin - Exarch
    the Father of Battle(two Dwarven Axes)
    &
    Vergadain - Exarch
    the Laughing Dwarf(Coin)
    &
    Marthammor - Exarch
    Finder of Trails

    Thard Harr is an Exarch of Moradin and drawen deity who looks after dwarves who adopt the wilds. Other races look after him for guidance too apart from dwarves. Those caught in deep woods and desperate for survival will find apt guidance from this Exarch of Moradin. Dugmaren Brightmental is the dwarven deity of invention and exploration. He professes that knowledge be understood and be used for good inventions which benefit. A wanderer and highly ambitious dwarven deity, he finds himself at the center of every conflict. Clangedin Silverbeard is the deity of dwarven warfare and honor. However he believes that honor comes before victory and must be preserved. Vergadain is the deity of luck, trickery and deciet. He and Clangeddin don't get along with each other very well due to their beliefs, however he and Dugmaren get along well. He also looks after merchantile affairs and those who make certain discreet and shady deals. Marthammer Duin is the deity who looks after those who have left their home. A curious deity, he prods his followers to explore the land for "What lies beyond" and protects them by keeping them on right trail. Due to his curious nature and his antics, others think of him as the wild and undisciplined dwarf however.

    Berronar_zpsfa7a6913.png
    Berronar - god
    the Revered Mother
    Baronar Truesilver, the wife of Moradin, resides in Ereckinor part of the great hall where soul forge is kept. Respected and revered, her authority figure has prevented many a conflits and united the dwarves to fight what could have otherwise been certain doom. He is the guiding hand behind the survival of the dwarven communities in harshest of conditions. However, her motherly nature and authoritative figure has lead many a dwarves on darker paths because of their resentment. Moradin and Baronar trust each other completely.

    Spelljammer Chronicles:-
    "We got hold of a drunken dwarf while we were in the tavern. He started telling us about the history of the DwarfHome and the dwarves - "
    Moradin there was once and make the figurines. Then god found he can make them comes to life. He created his woman as a figurine and gave her soul. Then he created children figurenes and make them come live. His children are stubby but got the power. If ya not klike them and ya be long they break your knee cap. Also beard is important for dwarf. And no - dwarf women have no beard, and if a dwarf woman has beard, there is always beer to make it better.""
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    The Dismal Caverns is the place elder eye went to after he was turned away by Lolth. Lolth used him for her own purposes and then spurned him calling him a monstrosity and not aesthetically pleasing. It is said Elder Eye is part of the Great Ooze itself and is currently the patron deity of all the monstrosities and abominations. Calling for sacrifice and destruction, he live in deep caverns where other monstrosities dwell, though they always hope never to cross the paths of the Elder Eye. Various dangerous fungii, whose mere touch can make a dragon swoon, also exist in the caverns but only a fool will attempt at securing such flora, for a chance of killing the dragon with toothpick is much higher than sneaking into The Dismal Caverns.

    Gates:-
    There are portals to Abyss and the Root Holds. It also has portals to the Astral sea in the Deep Wilds

    Residents:-
    Ghaunadaur_zpsc39f6714.png
    Ghaunadaur - Greater god
    the Elder Eye
    That which Lurks, the Elder Eye. God of all Oozes said to have emerged from primordial ooze itself is a very ancient deity. He was awaken again when Lolth visited him and used him as a tool. However when her betrayal became apparent and her rejection of the Elder eye made him mad with fury unseen before. He is the god of all abominations and demands living sacrifices in each prayer. He is a cowardly ancient powerful deity with a tinge of madness.

    Spelljammer Chronicles:-
    " No Access"
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    Nine Hells is hell. The Nine Hells are ruled by various Devils while the vilest of Hell - Malsheem is ruled by Asmodeus. It is said that Asmodeus was an Angel once who was cast down from heaven and fell to hell. Currently, he is a god having absorbed the essence of Azuth. He then ended the "Blood War" by forcing the Abyss under the Elemental Chaos. However, it is said that another Blood War looms over us and he merely 'post-poned' it.

    Gates:-
    Unknown.

    Residents:-
    Asmodeus_zpsa6d11ec8.png
    Asmodeus - Greater god
    the god-killer
    &
    Archdevils - Exarch
    the Supreme Master of the Nine Hells, the god-killer. For millenia ancient deity Asmodeus waited for godhood denied to him. He got this opportunity after spellplague. After the death of Mystra, Dweomerheart disintegrated. This sent the deity Azuth, who was the god of spells, to Asmodeus's domain while he was dying. Asmodeus took the opportunity to ingest the essence of the god and thus ascend to godhood. Using this power, Asmodeus "ended" the Blood War by pushing the Abyss to the bottom of the Elemental Chaos. Although it can be said that this "end" is just the beginning of a new and more destructive blood war as demons were not actually defeated by devils. He is a charismatic and generous deity who quick to reward anyone willing to sign away his soul. However, after death the people contracted are enslaved for eternity. Asmodeus remains the lord of nine hells

    Spelljammer Chronicles:-
    " N..."
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    [post=354801]Index[/post]


    Index <Part 2> Continued...

    [post=359381]References and further reading[/post]

    [post=362151]List of temples after spellplague[/post]

    [post=373521]Missing deities[/post]

    [post=1122331]Primordials[/post]









    [post=354801]Index[/post]

  • zeoxzzeoxz Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    hmm..
    wonders about

    priestesses of Sune

    LOL
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    [post=354801]Index[/post]
    REFERENCES

    For Further Reading:-
    Ask Questions down here in the forums
    For festivals, this thread is maintained by keeper of time, Zebular as a service to Amanautor.

    Also, kindly contribute to list of temples in post-spellplague era if you can. Post your contributions with or without source below and I will look it up and add. Thank you.

    NOTES

    [post=373521]Missing Deities[/post]
    Btw, a few curses can be used in D&D form -

    wtf? - What in the Nine Hells... ???!!! (very common usage)
    Worse profanity .... - Cyric's Blood be cursed! (Used in NWN)

    Similarly, a few devoutes can use other terms in their speech.
    One can be creative, like Oghma's devout can say, "Interesting... let me bind it for future reference!"
    or, "Eat the Bahamut's Rightful Wrath!"
    "Don't be afraid, Kelemvor will judge you rightly"
    "Tempus calls me!" - before battle

    Or it can be what a cleric of each deity would tell him/herself to do every morning they wake up:-
    Tempus devotee to Sune's:- "You are not worth it!"
    Sune's to Tempus, "You destroyer of beauty!"
    Loviatar's devout- : "Let's find Illmater's cleric, capture him ... and torture a few townsfolk in front of his eyes - Mwahahahaha"
    Shar's devout: "I will kill a Selunite, today .... hehe and tomorrow"
    Selunite : "A lycan on my watch? Impossible!"
    Kelemvor : "Lets check if all bodies have obtained their well-deserved last rites."
    Sharess : ... .... ..... ....... (I will leave it to your imagination :) )

    Or even dogma can be used:-

    "Pain and suffering!"
    "Mortals are born to die!" (both as good and bad)
    "Undeath will liberate you!"
    "Attack the darkness!" - Selune
    "The darkness will fall upon us, once again!" - Shar
    "Lol" - Lolth

    ~~~~~~~~~~~~~~~~~~~~~

    Also grouped gods are together. So a person who prays to Sune can as well pray to Selune and vice versa. The prayers to lesser gods and Exarch usually go to greater god automatically. So praying to Malar will also send your prayer to Silvanus.

    Also, non realms gods have a counterpart in realms -
    e.g. Raven Queen == Kelemvor (both mortals and gods in charge of dead souls)
    etc.
    (there is an official list for FR conversion too somewhere)

    ****************************************
    As dictated by [post=355071]Selune, Our Lady of Silver[/post] to her humble scribe.
    [post=354801]Index[/post]

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    deleted for continuity
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    Nicely done The only big surprise to me is the Tempus/Beshaba union. What source is this from?
    (Always learning too)
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    deleted for continuity
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited December 2012
    Cyric was by far the most active god. I can't wait for him to get free again. His plots and murders are legendary
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited December 2012
    gillrmn wrote: »
    That bit is from FR Campaign book(where it talks about astral plane). I feel sad for Tempus. Perhaps Gagaros will replace him. Thats what happens to all who court her.


    I don't think that will happen. He is by far one of the most powerfull gods I can't see anyone killing or tricking him...
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited December 2012
    deleted for continuity
  • aeroth001aeroth001 Member Posts: 420 Bounty Hunter
    edited December 2012
    gillrmn wrote: »
    Well... bad fairypoop happens! That what Beshaba is - bringer of bad fairypoop - no rather bad dragonpoop in her case.

    I don't see like that. She gives badluck to thouse she does not like it's her power she can control it. It's not like she has an bad aura
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2012
    Looking at the history both are right. I'm not too familiar with her in 4E and the public info only goes up to 3E but here's what we have so far:

    Advanced Dungeons & Dragons 1st edition (1977-1988)

    Beshaba first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Beshaba is introduced as the Maid of Misfortune, Black Bess, and Lady Doom; she is the goddess of mischief, misfortune, ill luck, accidents, (treachery, betrayal), a chaotic evil lesser goddess from the Abyss. She is described as "a beautiful white-haired face, laughing hysterically. Ill fortune ... falls on those who behold her. Often, sure fire plans go awry, stout weapons or walls suddenly give way, and freak accidents occur to man and beast where Beshaba has been."[2]

    Overview

    Lady Doom, as she is also known, demands worship to keep her bad luck at bay. She is a Chaotic Evil Intermediate Power, whose symbol is black antlers on a red field, divine realm is Blood Tor on the 13th layer of the Abyss or in the Barrens of Doom and Despair in the 3rd edition Forgotten Realms cosmology, and Third Edition domains are Chaos, Evil, Fate, Luck, and Trickery. Her weapon is a "barbed" scourge, aptly named "Ill Fortune".

    Worshipers

    Beshaba is revered more out of fear, than out of religious faith. Beshaba's doctrine states that bad luck befalls everybody, and the only way to avoid it is by worshipping her. She is renowned for being spiteful and malevolent, and her priests manipulate common folk into revering and providing for them by acting mysteriously and playing on morbid fears. Their favored weapon are scourges.



    Both of them (T and B) grant their luck but sometimes can influence events around them like an aura. How 4E is handling it I have no idea. But it's certainly possible that Ill fortune could befall Tempus and if there was one being who causes bad luck by being around them, it likely would be she!
    [SIGPIC][/SIGPIC]
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