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What should NW's currencies be named?

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  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    gillrmn wrote: »
    I haven't played EVE, but does it have realistic currency system of medivial world in which 10 Neverwinter gold may be equal to 11 Waterdhavian gold? And in case there is a Coup d'?tat in Neverwinter, suddenly the money becomes worthless and all you can get is actual value of metal?

    In that case why not? FR is simulating medieval world after all.


    I don't play EVE so am confused when it's a futuristic space game and wonder how it relates to Renaissance coin and trade methods. Looking forward to the description, thanks.
    [SIGPIC][/SIGPIC]
  • muzrub333muzrub333 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    I don't play EVE so am confused when it's a futuristic space game and wonder how it relates to Renaissance coin and trade methods. Looking forward to the description, thanks.

    I think it was just a reference to the complexity of Eve. It is known as one of those games that basically requires a massive speadsheet to track all the info. While PvP is a mainstay, business is also very important. Trade markets, commodities, corporate espionage,...
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    muzrub333 wrote: »
    I think it was just a reference to the complexity of Eve. It is known as one of those games that basically requires a massive speadsheet to track all the info. While PvP is a mainstay, business is also very important. Trade markets, commodities, corporate espionage,...

    It sounds interesting. Too bad I hate futuristic setting MMOs...
  • muzrub333muzrub333 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    gillrmn wrote: »
    It sounds interesting. Too bad I hate futuristic setting MMOs...

    Right there with you. Not interested in Sci-Fi at all, or PvP, but I'd love to see a Fantasy MMORPG that actually catered to people who enjoy complexity.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited September 2012
    Truth quoted and edited a nice list of the common currencies found through out the Faerun Region. I really think it would be awesome to be able to include a massively intricate currency system that incorporates all the known currencies in Faerun and later beyond.

    I really do not care what type of currencies are used in other MMOs. I want a D&D mmo, namely Neverwinter, to have currencies that are relative to D&D. To disregard this and go for a more "MMO Traditional" form of currency would just a facepalm moment for me. This is the Forgotten Realms, it's currency system should remain intact even in the MMO. Why we should even think about changing it, for any reason, I cannot fathom.
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited September 2012
    zebular wrote: »
    Truth quoted and edited a nice list of the common currencies found through out the Faerun Region. I really think it would be awesome to be able to include a massively intricate currency system that incorporates all the known currencies in Faerun and later beyond.

    I really do not care what type of currencies are used in other MMOs. I want a D&D mmo, namely Neverwinter, to have currencies that are relative to D&D. To disregard this and go for a more "MMO Traditional" form of currency would just a facepalm moment for me. This is the Forgotten Realms, it's currency system should remain intact even in the MMO. Why we should even think about changing it, for any reason, I cannot fathom.

    It's simple they have stated they want to make an "action mmo" that easy for people to just jump into and play. This doesn't seem to include a currency system that has gold coins that have varying values depending on where they are from etc etc.

    I mean if they have coins that drop that have different names but equal value to other other coins of the same type sure that may help emmersion for some of the hardcore rpers but making every one need start converting golds coins to one type or other of gold coins depending on where you are is too much.
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited September 2012
    pilf3r wrote: »
    It's simple they have stated they want to make an "action mmo" that easy for people to just jump into and play. This doesn't seem to include a currency system that has gold coins that have varying values depending on where they are from etc etc.

    I mean if they have coins that drop that have different names but equal value to other other coins of the same type sure that may help emmersion for some of the hardcore rpers but making every one need start converting golds coins to one type or other of gold coins depending on where you are is too much.

    I do not believe that is too much at all. Just make it something the bankers do, as I am sure we're going to have bankers and such for storage. I don't buy into this argument at all, sorry. Seems like a cop out to me.
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited September 2012
    zebular wrote: »
    I do not believe that is too much at all. Just make it something the bankers do, as I am sure we're going to have bankers and such for storage. I don't buy into this argument at all, sorry. Seems like a cop out to me.


    It's not a "cop out" it's just realistic, do you really want your limited space to be eaten up by toals, nibs moons etc etc and all the other currency available in Fearun seeing as their value varies depending where you are?

    It's not like every little village will have a "banker" like you say to convert one to the other and this game is "coping out" on lots of things I'm just surprised anyone didn't expect this to happen.

    TBH I'd rather they "cop out" on this than some of the other stuff they are.

    Take ddo for example they had the standard pp,gp,sp and cp. With the expansion into Fr they have added in Platinum Tricrowns, Golden Lions, Silver Falcons and Copper Thumbs ofc they all eat up one space in your back pack. It doesn't really add to anything rp wise in my opinion but is a nice gimmick to get peeps to by more "space"
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited September 2012
    pilf3r wrote: »
    It's not a "cop out" it's just realistic, do you really want your limited space to be eaten up by toals, nibs moons etc etc and all the other currency available in Fearun seeing as their value varies depending where you are?

    It's not like every little village will have a "banker" like you say to convert one to the other and this game is "coping out" on lots of things I'm just surprised anyone didn't expect this to happen.

    TBH I'd rather they "cop out" on this than some of the other stuff they are.

    It would be less realistic to me if it was all one currency. Afterall, our real world here does not use the same currency, does it? So having one currency in a setting that also uses multiple currencies would not be realistic.

    Additionally, why does such a display of multiple currencies need to fill the bag as you convey? It could simply be a tallied list attached to one's character sheet or inventory bag. Regardless, yes, I would like like to have a realistic currency system that is realistic towards the Forgotten Realm's currency systems. Anything unified, as I said, would not be realistic in terms of both the Realms and our Real World.
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited September 2012
    zebular wrote: »
    It would be less realistic to me if it was all one currency. Afterall, our real world here does not use the same currency, does it? So having one currency in a setting that also uses multiple currencies would not be realistic.

    Additionally, why does such a display of multiple currencies need to fill the bag as you convey? It could simply be a tallied list attached to one's character sheet or inventory bag. Regardless, yes, I would like like to have a realistic currency system that is realistic towards the Forgotten Realm's currency systems. Anything unified, as I said, would not be realistic in terms of both the Realms and our Real World.


    This will be a easy to jump into action mmo not a sim. They've been very clear on this so why set yourself up for disappointment?

    Rather expect it not to be there and if they do add more currencies like you say (that doesn't use up space) you'll be pleasantly surprised.

    I'll be really surprised if they go that route though, practically every f2p with a "item shop" sells bank space, backpack space and as such they like to make you carry around "junk" just to make you use up the space as much as possible. It's part of how they make money.


    As for being realistic you say its realistic to have all there currencies just like the real world then just like in the real world logic would dictate you also need to use up space the carry this around yes?
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited September 2012
    pilf3r wrote: »
    This will be a easy to jump into action mmo not a sim. They've been very clear on this so why set yourself up for disappointment?

    Rather expect it not to be there and if they do add more currencies like you say (that doesn't use up space) you'll be pleasantly surprised.

    I'll be really surprised if they go that route though, practically every f2p with a "item shop" sells bank space, backpack space and as such they like to make you carry around "junk" just to make you use up the space as much as possible. It's part of how they make money.


    As for being realistic you say its realistic to have all there currencies just like the real world then just like in the real world logic would dictate you also need to use up space the carry this around yes?

    Thanks, but I do not argue for the sake of argument. I feel I have made my points clear and do not wish to get into some mundane debate on what is realistic and what is not. My opinions and sentiments stand, even as a response to this latest rebutte.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    muzrub333 wrote: »
    I think it was just a reference to the complexity of Eve. It is known as one of those games that basically requires a massive speadsheet to track all the info. While PvP is a mainstay, business is also very important. Trade markets, commodities, corporate espionage,...
    gillrmn wrote: »
    It sounds interesting. Too bad I hate futuristic setting MMOs...

    Ahh, I get it. Decided to pass due to the combat setup and (at that time) I already had a 3.5 game that require spreadsheets to keep track. But now I understand the refeences.


    pilf3r wrote: »
    It's not a "cop out" it's just realistic, do you really want your limited space to be eaten up by toals, nibs moons etc etc and all the other currency available in Fearun seeing as their value varies depending where you are?

    It's not like every little village will have a "banker" like you say to convert one to the other and this game is "coping out" on lots of things I'm just surprised anyone didn't expect this to happen.

    TBH I'd rather they "cop out" on this than some of the other stuff they are.

    Take ddo for example they had the standard pp,gp,sp and cp. With the expansion into Fr they have added in Platinum Tricrowns, Golden Lions, Silver Falcons and Copper Thumbs ofc they all eat up one space in your back pack. It doesn't really add to anything rp wise in my opinion but is a nice gimmick to get peeps to by more "space"


    zebular wrote: »
    It would be less realistic to me if it was all one currency. Afterall, our real world here does not use the same currency, does it? So having one currency in a setting that also uses multiple currencies would not be realistic.

    Additionally, why does such a display of multiple currencies need to fill the bag as you convey? It could simply be a tallied list attached to one's character sheet or inventory bag. Regardless, yes, I would like like to have a realistic currency system that is realistic towards the Forgotten Realm's currency systems. Anything unified, as I said, would not be realistic in terms of both the Realms and our Real World.


    Then why not make currency slotless, if not weightless? I think having an u limited coin and (value only no other properties) treasure item would be nice, assuming if was not tradable of course. That's what the secondary currency/in game currency exchange value is for.

    pilf3r wrote: »
    This will be a easy to jump into action mmo not a sim. They've been very clear on this so why set yourself up for disappointment?

    Rather expect it not to be there and if they do add more currencies like you say (that doesn't use up space) you'll be pleasantly surprised.

    I'll be really surprised if they go that route though, practically every f2p with a "item shop" sells bank space, backpack space and as such they like to make you carry around "junk" just to make you use up the space as much as possible. It's part of how they make money.


    As for being realistic you say its realistic to have all there currencies just like the real world then just like in the real world logic would dictate you also need to use up space the carry this around yes?



    What he said. BTW, I never officially said welcome back to the forums from your absence. You were missed As.
    zebular wrote: »
    Thanks, but I do not argue for the sake of argument. I feel I have made my points clear and do not wish to get into some mundane debate on what is realistic and what is not. My opinions and sentiments stand, even as a response to this latest rebutte.

    I didn't get he was saying argue for its sake, and your points are strong, just different from his.
    [SIGPIC][/SIGPIC]
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited September 2012
    *snip*

    What he said. BTW, I never officially said welcome back to the forums from your absence. You were missed As.


    *snip*

    Hey ya *waves*

    I still refuse to use those stinking bear smilies....
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited September 2012
    muzrub333 wrote: »
    I think it was just a reference to the complexity of Eve. It is known as one of those games that basically requires a massive speadsheet to track all the info. While PvP is a mainstay, business is also very important. Trade markets, commodities, corporate espionage,...
    That's right. It's (and I'm oversimplifying for brevity's sake) basically an MMO for economists and accountants.
  • bardbarianbardbarian Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2012
    zebular wrote: »
    It would be less realistic to me if it was all one currency. Afterall, our real world here does not use the same currency, does it? So having one currency in a setting that also uses multiple currencies would not be realistic.

    Additionally, why does such a display of multiple currencies need to fill the bag as you convey? It could simply be a tallied list attached to one's character sheet or inventory bag. Regardless, yes, I would like like to have a realistic currency system that is realistic towards the Forgotten Realm's currency systems. Anything unified, as I said, would not be realistic in terms of both the Realms and our Real World.

    I think the KISS rule applies here. I remember from PnP how much of a pain currency conversions could be. And because of the fluctuating economies and various purities of the metals early trade could be problematic for merchants IRL. Sometimes realism sucks. I play games to escape reality for a bit, not be reminded of how badly people can muck something up. And then there's the issue of extra stress on the database and the work involved in an elaborate currency system. Do we want an elaborate currency system with a 1st quarter 2013 beta and live 2nd/3rd quarter 2013? Or 4th quarter 2012 beta with 1st quarter 2013 live and a simpler currency system.

    Making it too complex can alienate a lot of people too. Let's say you want to buy a healing potion for 100gp, but all you have is ten 10gp trade bars. BUT, you have to spend ten minutes walking across town, assuming no lag, to get those trade bars exchanged. BUT you can only get them exchanged for let's say another currency that still needs changed to gp, or you can only get them exchanged at a value of 9gp each. Then you've got to jump through more hoops to wind up with eventually 100gp necessary to buy the darn potion. At some point a lot of people are going to say "Screw this!" and play something with a lot more roleplaying and a lot less inventory management.

    Keep It Simple.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    bardbarian wrote: »
    I think the KISS rule applies here. I remember from PnP how much of a pain currency conversions could be. And because of the fluctuating economies and various purities of the metals early trade could be problematic for merchants IRL. Sometimes realism sucks. I play games to escape reality for a bit, not be reminded of how badly people can muck something up. And then there's the issue of extra stress on the database and the work involved in an elaborate currency system. Do we want an elaborate currency system with a 1st quarter 2013 beta and live 2nd/3rd quarter 2013? Or 4th quarter 2012 beta with 1st quarter 2013 live and a simpler currency system.

    Making it too complex can alienate a lot of people too. Let's say you want to buy a healing potion for 100gp, but all you have is ten 10gp trade bars. BUT, you have to spend ten minutes walking across town, assuming no lag, to get those trade bars exchanged. BUT you can only get them exchanged for let's say another currency that still needs changed to gp, or you can only get them exchanged at a value of 9gp each. Then you've got to jump through more hoops to wind up with eventually 100gp necessary to buy the darn potion. At some point a lot of people are going to say "Screw this!" and play something with a lot more roleplaying and a lot less inventory management.

    Keep It Simple.


    [Says to forum] I think it would add a sense of authenticity and promote inter-player exchange!

    [*thinks*]
    And while everybody was bickering on the minutiae over the trade system, I got passed the "optional" robbing system which defaults as active. Time to pickpocket all the traders as they literally line up running back and forth...MUHUHAHAHAHA!
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    bardbarian wrote: »
    I think the KISS rule applies here. I remember from PnP how much of a pain currency conversions could be.
    ...

    Keep It Simple.

    I think you are misunderstanding here. Nobody said it shouldn't be simple - but not stupid. It will be more like you can't see what the difference in currencies is but if you do get into all those mechanics, you have opportunity to make profit. Its like crafting -when you get bored after killing stuff and want something else for a change.
    You don't have to craft if you don't want to, but doing so may give you profit.

    Just like in real life, you don't actually care about currency exchange until you are making that transaction. And even when you make transaction - you don't really care how much surcharge for transaction is. However, there is an option of waiting for the currency rate to fall and then exchange it to minimise the 'loss' in currency - but people don't do that usually.
  • adamantium1adamantium1 Member Posts: 0 Arc User
    edited September 2012
    1. There should be a common coinage for the area:

    Most likely minted in waterdeep copper nibs, silver shards, gold dragons and platinum suns. I would recommend adding the electrum crecent moon minted in sliverymoon.

    2. There should be trade bars common in the area:

    A trade bar comes in 1, 2, 5 and 10 lb weights. trade bars are made out of silver or gold. silver being the most common. 1 lb silver bar is worth 5 gp, 1 lb gold bar is worth 50 gp. A trade bar should have a stamp on it.

    3. Collectible Coins from legendary lands:

    An example of this would be Cormanthyr thalvers(coppers), bedoars(silvers), shilmaers(golds) and ruendils(platinum). while one could spend them normally in the local market it might be more lucrative to find a collector.

    4. Odd Currency from an undersea race in the Sea of Fallen Stars might occasionally be found

    white pearl(seyar) worth 2 silver nibs, yellow pearl(hayar) worth 2 gold dragons, green pearl(tayar) worth 20 gold dragons etc etc.
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