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Racial starting zones

aesclealaescleal Member, Neverwinter Beta Users Posts: 0 Arc User
edited November 2012 in General Discussion (PC)
Could there be, will there be, racial starting zones in Neverwinter?
In the big games like EQ2, Word of ********, there are many races, and a number of different starting areas for characters to begin their careers as adventurers. Not all races have their very own place, owned exclusively by their own race, but share it with races that may live nearby. In WoW, Dwarves and Gnomes both share the same starting location for example.
This would be a really cool thing for Neverwinter. Maybe impractical since this game is centred around a single city, but still, these are merely starting points where characters begin, not necessarily the birthplace of the race you chose to play. So, humans may start in one place, elves in another, and half-elfs can choose either or. Perhaps in many cases, humans can choose to start in 2 or three different locations; halflings as well possibly.
The fun aspect of this is for roleplay purposes. It gives your character that much more identity. I recall starting my wood elf druid in EQ, many years ago, in Kelethin (sp?). It gave me a feeling of identity with him. He wasn't just one of the nameless that all started in the same place, he began at level 1 in the tree city of his home, learned to cast and hunt in the forest hills nearby, and as his power grew, he followed the challenge curve and eventually travelled the breadth and width of the EQ world chasing one adventure after another. It was great, and after all these years, I can still recall the thrill of adventure and discovery of exploring EQ. It's funny how most memorable are the zones he grew up in though. I can recall the environmental sounds for those zones, the trails to and from this or that newbie quest, and how great it was to finally travel to Freeport to find more adventure.
He had an identity.
Can anything similar to this be included in Neverwinter?
Post edited by aescleal on
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Comments

  • qumi0qumi0 Member Posts: 154 Arc User
    edited June 2012
    It's not WoW... racial starting zones are illogical - you have 1 major city and it's a mix of races. There might be racial quests, but racial starting zones... if anything I would prefer class starting zones - an academy for wizards, slums for rogues, barracks for fighters, temple for clerics, etc.
  • aesclealaescleal Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    Hi qumi0,
    Sure, I'd suspect you are right, it's not WoW. Geez I hope it's not actually, how disappointing that would be. This could be so much better. Video dev interviews have suggested it's a very large open world though. So it just got me thinking of what that could mean. Sure it's centred on Neverwinter as a hub, but obviously they have Peaks of Vellosk, and Andy laughed and pointed out when asked about how much content to expect that there was a lot already, emphasized with an exasperated sigh! So just how big is this area? I haven't gone back through everything, but I thought in one interview they noted that there were many villages and towns included throughout their world area. that leaves a lot unanswered.
    But you are so right, I hope they include class starting areas. That would be awesome.
    But also, please don't you or anybody else be upset it I or others compare with the likes of WoW. I'm just as likely to make comparisons to EQ, EQ2, DDO or even **** (which I thoroughly enjoyed playing as well). How can I(we) not make comparisons as that's the only way I know of to try to visualize what we might expect?
    Don't worry though, I'm not expecting this to be WoW! That's for sure! I'm hoping it's Forgotten Realms D&D, all the way. The Vellosk video has me droolling...
    Cheers
  • shiaikashiaika Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited June 2012
    It could be nice to start in a cultural zone outside of Neverwinter and later travel to it. The usual "Tutorial zone" which you leave once you are ready to make a name for yourself in Neverwinter. Having 60 levels, spanding a few before reaching Neverwinter wouldn't be bad and could allow some "bonding" to the character. In games like WoW or Lineage it was ncie to mess with the local folks before jumping into more international affairs.

    But I think that we will all just start in the same point of Neverwinter.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    I think either race or class "starting" zones would be a wonderful change of pace not done since the EQ example in MMO games. Having everybody end up in a "n00b zone" for no reason being low level never sat right as much as we have an academy or barracks or city of our kind's race, etc.
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited June 2012
    Neverwinter is a multi-race, multi-ethnic, cosmopolitan city. So everyone can start from neverwinter. No need to go racist in origin in neverwinter.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited June 2012
    I'd much rather have players start out in specific areas of Neverwinter based off of their Class, not their Race.

    Just for examples: Wizards, for example, could start near a Mage's Guild while Rogues start near a Rogue's Guild base of operations, somewhere in the city. Clerics and Paladins would start in or near their god's temple or shrines and while Fighters and Bards start in a Tavern. Rangers and Druids could start out near the Neverwinter Wood or in some park area of the City devoted to nature.


    I do agree though, one unified starting area for all races and all classes does seem a bit dull, for lore/rp reasons. While racism does exist in the Realms, the general populace within settlements of mixed races (such as Neverwinter, Waterdeep and Baldur's Gate) is more biased towards or against a person's class and social status, more-so than their race. You generally tended to see racism more apparent in smaller settlements or settlements that have more of another race other than human, such as elven settlements and cities.
  • eshnickeshnick Member Posts: 54
    edited June 2012
    Seems to me this could go either way in a DnD setting. Racial starter zones for backstory, or common starter zones based on already-developed, multi-racial cities and villages.

    I expect a single starter zone, but will be quite happy to be proven wrong. :)
  • aavarius1aavarius1 Member Posts: 36
    edited June 2012
    gillrmn wrote: »
    Neverwinter is a multi-race, multi-ethnic, cosmopolitan city. So everyone can start from neverwinter. No need to go racist in origin in neverwinter.

    How is that racist?
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited June 2012
    aavarius1 wrote: »
    How is that racist?

    Its out of context - the term was "racist in origin" and refers to having different origins for different races.
  • aesclealaescleal Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    Well, no surprise, I think having a racial and a professional starting point together is best of all, but I'll be happy enough with just having a class/professional starting point that is personal to just the class I chose.
    But imagine if it could be that because I'm a half-elf rogue, I get a choice of which village I want to start from (say, any one of maybe three choices), and then within that village, maybe because I'm a rogue, I begin my journey speaking with a trainer located down a dark alley or in a sewer below the streets. Or perhaps I'm a half-elf druid (I know, druids are not announced), then I could start in a private grove just on the outskirts of my starting village where I'm initiated into the Druidic life with a quest.
    There is so much flavor there. It doesn't even involve a lot of storytelling. Not a lot of imagination needs to go into that to make it fun and personal. Just one of those nice added touches.
  • lorddevilkunlorddevilkun Member Posts: 60
    edited June 2012
    I would find racial starting zones a bit hard to see.

    Most because tieflings and half-elves don't really have that, period, since they're outcasts, and I wouldn't be surprised if drow didn't have a cultural area... unless the world's more utterly different than I thought.

    Class starting zones on the other hand makes considerable more sense. A temple for clerics and pallies, that starry cloak tower or some mage academy for wizards (I vaguely recall those from NWN and NWN2). Barracks for fighters, some park or something for druids and rangers. A tavern or safe house for rogues and bards. etc....

    I'm not sure if it'll be the same 'fight goretusks in this zone for 10 levels before you move onto zone two for 10 levels' type deal we get in mmos like WoW though. Frankly, I think it would be curious to know if they plan to go with progressed zones- D&D doesn't really support that idea- frankly, many adventures at level 1 might take place in the same area a level 10 and 25 one would take place.

    Anyway- I imagine it'll all be one starting zone- but if they do the split, I imagine class would be the way they go.
  • vangaldvangald Member, Neverwinter Beta Users Posts: 325 Bounty Hunter
    edited June 2012
    I just want my guy dropped off in any old spot. As long as there aren't hostiles that can attack me before I haven get to check out my character sheet. :D
  • vindiconvindicon Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    Either class or race starting zones would make perfect sense. Ideally a combination of both, something like they did in DA:O for example. Say, humans an half-elves can start from either a village or the city itself, Drows in Underdark and then exiled. Different starting questlines may be given depending on class.

    I think either race or class "starting" zones would be a wonderful change of pace not done since the EQ example in MMO games. Having everybody end up in a "n00b zone" for no reason being low level never sat right as much as we have an academy or barracks or city of our kind's race, etc.

    I've always thought that race starting zones were pretty common b:puzzled off the top of my head, PWI, FW and RoM all have different starting zones depending on race.
    [SIGPIC][/SIGPIC]
  • aesclealaescleal Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    Well, thinking this out more, I'm curious how people feel about Drow and Elves sharing starting points? How would that work? Is 4e so different that Drow are not the enemy of the Elves any more? I can't imagine that a Drow fighter and an Elven fighter would start side by side in the same village at the same starting point.

    lorddevilkun brings up an interesting scenario. Tieflings, Half-elves, and Drow are all outcasts, so where do they start? Just because they are outcasts, doesn't mean they themselves even feel they should start next to one another. Low level Half-elves, are in all likelihood terrified of Drow elves. No?

    Now I'm beginning to hope Cryptic will adopt racial starting zones. Remember, a starting zone doesn't have to be a far off land (or Underdark), it could be as simple as a designated area stashed away in the woods, or a cave some place relatively close to Neverwinter. Bandit or Gypsy camps, Drow raiding camps. There are lots of options there.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited June 2012
    aescleal wrote: »
    Well, thinking this out more, I'm curious how people feel about Drow and Elves sharing starting points? ...

    You see, unlike human history in real life, humans in dnd are very tolerant of other races compared to any other race. Neverwinter may be multi-cultural city, but it is afterall mainly a human city controlled mainly by human lords.

    So both elves and drow(s) are kind of outsiders and guests. Even if the elf hates the drow, he can't kill or fight him as he can't break the laws. The guards will catch him as much as they will catch drow or any other. And probably drow has better chance because (s)he would be more proficient in bribery skill.
  • shiaikashiaika Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited June 2012
    gillrmn wrote: »
    Neverwinter is a multi-race, multi-ethnic, cosmopolitan city. So everyone can start from neverwinter. No need to go racist in origin in neverwinter.
    It's not about race. It's about spicing up a bit more the starting of the game. The movie Alien could have started when they landed on the planet but instead we got to see the crew sleeping, taking a breakfast...

    But if everybody must start in Neverwinter (which is ok), it would be nice to have some kind of "cultural background" that determines starting area and maybe some "connections". A character from Waterdeep may have some ties to their Lord's interests, also starting in certain zone. While a drow with background related to Bregan D'aerthe, would start with some ties to Jarlaxle's interests and start in a different zone (like certain campfire).

    I'll remark the "cultural" part. Race has nothing to do. Neither class. Altough having those two to also have some impact would be sweet. Immersion factor ftw!
  • sirsitsalotsirsitsalot Member Posts: 0 Arc User
    edited June 2012
    I don't know about racial starting zones, but I think that our classes should start in unique places that are logical for them.

    Warriors should start in the Neverwinter baracks. Rogue-types would make sense to start in a tavern

    And it would be good if each class has its own tutorial quest series in and around their starting area.

    Once, when I thought I was going to have time to write a module for NwN1, I had planned to put waypoints for every class's starting point, even the prestige classes. I wanted to have it where when the player started, he or she would be in a location that made sense for the type of character they were playing. Then life started happening so I never got around to it...
    I'm not really a John Galt,
    but I play one on the forums...
    :P
  • qumi0qumi0 Member Posts: 154 Arc User
    edited June 2012
    Yep, in DnD classes are very significant, and in the case of Neverwinter game (centered around 1 city) even more. Racial starting zones... well, what places should that be? A district? All are shared by all races. A village outside? Mostly human probably.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited June 2012
    Agreed. Class based division is better than race.
    With class, you can also group the divisions based on power origins or roles.

    e.g. All defenders start with a single player tutorial to hold a monster till npc casts a big spell. This will explain their role.

    Similarly, a controller can be with a party of npc (probably including drizzt) where he/she locks the monsters at place so that strikers can kill them.

    similarly for leader it would be making sure whole party survives. If all die it can become redo the tutorial.

    And for striker, you have to kill monsters frozen by npc, as the npc party has no striker.

    --OR--

    All classes with Martial origin (Fighter|Ranger |Rogue |Warlord) start in barracks where they have a single player tutorial for their exploits.

    All classes with Divine origin (divine assassin, divine warlock, cleric and paladin) start in temple where they learn to use prayers to help people.

    All classes with Arcane origin (wiz, sor, bard etc.) start in a tower where they have a single player tutorial for their spells.

    Similrly for Primal, Psionic and Shadow classes.

    That will be much less content to develop while keeping the variety of choice. Which is I think is the main point - less time to develop varied content applycable to all races.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    gillrmn wrote: »
    Agreed. Class based division is better than race.
    With class, you can also group the divisions based on power origins or roles.

    e.g. All defenders start with a single player tutorial to hold a monster till npc casts a big spell. This will explain their role.

    Similarly, a controller can be with a party of npc (probably including drizzt) where he/she locks the monsters at place so that strikers can kill them.

    similarly for leader it would be making sure whole party survives. If all die it can become redo the tutorial.

    And for striker, you have to kill monsters frozen by npc, as the npc party has no striker.

    --OR--

    All classes with Martial origin (Fighter|Ranger |Rogue |Warlord) start in barracks where they have a single player tutorial for their exploits.

    All classes with Divine origin (divine assassin, divine warlock, cleric and paladin) start in temple where they learn to use prayers to help people.

    All classes with Arcane origin (wiz, sor, bard etc.) start in a tower where they have a single player tutorial for their spells.

    Similrly for Primal, Psionic and Shadow classes.

    That will be much less content to develop while keeping the variety of choice. Which is I think is the main point - less time to develop varied content applycable to all races.

    Sounds a lot like what DDO did in its original "new player" tutorial, for better or for worse. Only the devs can say how they pan on starting characters, but I do hope something like what was mentioned before and/or here could be integrated.
    [SIGPIC][/SIGPIC]
  • aesclealaescleal Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    I get what gillrmn is saying, and I hope for the same. But since I am also a fan of other games, also mentioned earlier that do or did have racial starting zones, I can't help but get my hopes up that we'll at least be treated with a mixture of both. Neverwinter is a big enough place. And there's plenty of options to start new players on the road outside Neverwinter as well, at various locations.
    Just sayin', I hope it's the best of both!
    :)
  • propagandawar23propagandawar23 Member, Neverwinter Beta Users Posts: 36
    edited June 2012
    zebular wrote: »
    I'd much rather have players start out in specific areas of Neverwinter based off of their Class, not their Race.

    Just for examples: Wizards, for example, could start near a Mage's Guild while Rogues start near a Rogue's Guild base of operations, somewhere in the city. Clerics and Paladins would start in or near their god's temple or shrines and while Fighters and Bards start in a Tavern. Rangers and Druids could start out near the Neverwinter Wood or in some park area of the City devoted to nature.


    I do agree though, one unified starting area for all races and all classes does seem a bit dull, for lore/rp reasons. While racism does exist in the Realms, the general populace within settlements of mixed races (such as Neverwinter, Waterdeep and Baldur's Gate) is more biased towards or against a person's class and social status, more-so than their race. You generally tended to see racism more apparent in smaller settlements or settlements that have more of another race other than human, such as elven settlements and cities.

    ^ What they said. Besides Evermeet is leagues away.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    Well, Star Wars Galaxies when it went gold did allow you a starting point of several different planets. Of course then the game began to give up all that was good about it, but it started out innovative and player-driven in its economy. Neverwinter's current incarnation could also be forward thinking in having a different starting option than the norm.
    [SIGPIC][/SIGPIC]
  • macabrivsmacabrivs Member, Neverwinter Beta Users Posts: 417 Bounty Hunter
    edited June 2012
    First of all i want to appologie coz im not following the all conversation, i will just say what im thinking about Racial starting zones in Neverwinter.

    For those who are not familiar with D&D at the very begin of the game u build ur character, make a background, buy ur gear and start ur adventure where ur DM said.

    My point is that in D&D MMO u cant never have a starting race area coz they can simply came almost from everywhere u want all over fearun. Since Neverwinter will be played in a very small area of fearun theres impossible to having starting race area or city.

    IMO, all characters should start at the gates of neverwinter, with their background build in character creation (where u came from which can give u some extra skills or languanges), also all players should have a starting gear like pnp where u have a small amount of gold and buy whatever u want. The story of the game is all about neverember call heroes from all fearun to help him rebuilding neverwinter so in theory u should be rdy to start ur adventures.

    Ofc at the begin we are not familiar with the game so they should add areas where u learn ur basic figthing, like gillrmn said have mage tower for wizards, arenas for fighters, thieve guilds for rogues and temples for clercis so u can learn the basis.

    That said, i think neverwinter should start like D&D pnp.
  • aesclealaescleal Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    You may be right, Cryptic may very well start everyone at the gates of Neverwinter City. But I'm going to disagree here to some respect. In pen & paper, of course you start where your DM tells you to, and of course you write up your background when you are rolling up your character. But don't forget, this is also a MMO. Some of the most memorable MMO's out there are the ones that allow you to start off as an emerging adventurer, in your home town ready to take on the world. They started you off slow, from level one, and helped guide you through low level adventures that suited your race and class.
    Why would they start off a Drow Elf at the same location as a Dwarf? Unless you are Drizzt and Bruenor, you aren't going to get along at all. Maybe that's where their 2013 installation of PvP will come in.
    Besides, Cryptic has said that their open world is huge. And they've indicated the number of quests will be enormous. One has to figure from interviews, and gameplay that you are not just stuck in Neverwinter. So why can't there be a number of different contacts, or perhaps emissaries of Neverember, who could launch characters from all different races and classes, onto the same quest chain to save and rebuild Neverwinter City?
    It's not a killer if none of this happens, but the flavor of this post was meant to get a pulse for what people would want to see. I say give us class & racial starting points as in EQ/EQ2, WoW, Dark Ages of Camelot.
    DDO messed with this and it's produced a game that as much as I try, I don't feel connected to any of the characters I build. There's no sense of "me", no hstory of my own, just a toon I use to run around and kill/loot with. It's missing that ... something.
    *** aah, that feels better.
  • nimlohnimloh Member Posts: 177 Bounty Hunter
    edited June 2012
    At first I thought we'd all be starting in the same place for reasons already mentioned. But the more I think about it, the more is see possibilities for unique starting areas. I think the most likely, if it happens, would be similar to Dragon Age: Origins. The races have there own starting areas and story, and are quickly funneled to Ostagar where the separate line story lines converge.

    However the devs have said the game isn't hub based which the Dragon Age approach would be (but I would accept the newbie area as a violation of that).
  • viledeeds77#8676 viledeeds77 Member Posts: 393 Arc User
    edited June 2012
    I really think racial starting areas are a great idea, but I think class starting zones would be better as there isn't racial specific towns/ areas directly around Neverwinter, though the devs could make some up, ie; they could make a camp/ battle encampment for a couple races, a different camp for a few other races, ect.
    [SIGPIC][/SIGPIC]
  • macabrivsmacabrivs Member, Neverwinter Beta Users Posts: 417 Bounty Hunter
    edited June 2012
    And where the races starting areas should be ?? elfs in neverwinter woods ? dwarves in mount hotenow ?? Neverwinter will only be played in swordcoast area near neverwinter city.

    Sry but as a D&D fan starting races areas dont make any sense to me even in a MMO, maybe class starting areas but not definly races...... this is not world of ******** world....
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited June 2012
    Another idea about starting came to me. It was about my frind who was a good DM, but had a peculiar habit of starting the party randomly in wilds. So his campaigns used to start like:-

    "And as the sun (Lathander's fluff) rises you find yourself still groggy from the encounter with monsters yesterday. Many people in your camp were killed. But you remember a few adventurers stepping up to aid and protect the people. You do remember burning the carcasses and drinking whole night in the spirit of your victory..."

    And if anyone was elf or drow, he stayed up all night and was groggy and this way the party started somewhere of nowhere.


    So I was thinking that perhaps neverwinter can also use something like that - we just spawn somewhere at random campsite with random lines like these where there can be high level monsters but they wont attack if you stick to road (or they are avoidable). And you meet with a few or no people around you. This way everyone will be free to make his/her own backstory - can even skip travelling to neverwinter and just start with foundry missions - if someone wants to.

    And after waking up at campsite you can walk to neverwinter which is nearest city.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2012
    I wouldn't mind random spawning minus the high-level monsters as that wild not be fair to newcomers.
    [SIGPIC][/SIGPIC]
This discussion has been closed.