i noticed this the past few months usually intermittently once in a while but lately its alot and last night it was doing it with encounters i wasnt even getting any attacks in because they were all canceling each other out in rotation.
also this usually starts happening when i notice that seethe is sticking he kneels and wont stand up when i let loose until all my stamina used up
dont know if any have reported these issues but i am finding that multiple people in my alliance are having same issues with fighter they just didnt know if it was a bug
1
Comments
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Speaking of attacks of the fighter: What does tremor count as: melee or ranged? Furthermore, it would make sense to increase the radius of this attack. You can hardly hit opponents with it!
I have to wonder, your dps fighter, is it onslaught that cancels? With it's anamation I would expect you could cancel it rather easily with an anvil or bull charge.
Onslaught has had this issue forever, its why I only run onslaught during fights that have a boss and mobs, otherwise I run tremor, which does well not sure why others say it hits nothing. I've run it in all mob encounters, including in VoS and still usually end up top dps there.
Shield slam use to have the opposite effect, it'd proc but could be canceled and re-used, knocking enemies down forever but without procing the damage.
The tab mechanic has had the same issue since mod 16, where if you're tab'd going into a transition/cutscene, it'll bug it. I usually shift to get out of it when that happens, but extremely annoying.