We will be introducing a new item in the near future called Unbind Tokens. Much like their name suggests, they will be used to unbind items.
Any item that can be unbound will have a cost of unbind tokens. This will be different from item to item as the value of items varies.
We also are rolling this out in a way where items have to be setup to be able to be unbound, it isn't all items in the game.
We will add items to the unbind list over time and so in preparation of this feature, we wanted to hear from you on which items you'd like to see sooner rather than later. Suggestions aren't guaranteed to be added to the list, and some suggestions that are taken may not show up for a little while.
Equipped mounts and companions don't work with this system. That isn't a matter of unbinding but is that a companion/mount isn't actually one item, it is a pack containing different items which then get put into special inventory. That special inventory isn't made to pull things back out of and move them around, and pulling out one piece of the package would cause issues. I wanted to call that out in advance since this has been a request in the past.
The current planned rollout is that 10 Unbind Tokens cost 100 Zen.
An example item that can be unbound is coal wards for 80 tokens.
Let us know your thoughts and suggestions.
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1500 rings from vos
Gears from T2-T3 Hunt
going on the rare quality coal ward example of 80 and what we know of how mount and companion tokens
I could only conclude that epic items would be 120->legendary 150 and mythic 200
Not really sure if I like the sound of any of this.
how about before you do this you rectify the annoyance of having 2 lots of BTA and BTC pres/coal ward ,enchantments and stones and a dozen other items of the same binding status that can not be stacked together.
I don't think it's the interest of mine or any player to support this instead of removing the unnecessary restrictions put on these items. Changing future droppings of these items should be way more easier, also it would incentivize you to be watchful for how items bound and why.
Like, why Apocalypse dagger BtC? Or Bruenor's helm?
all jokes aside though.
Will this unbind token change the binding status of something that's Character Bound to Account Bound?
Will this unbind token change the binding status of something that's Account Bound to Unbound?
How will this reflect on people unbinding their Ring of Darkness Band of Air for like 10Mil (so people will have things they never actually did the content to even earn in the first place) - that's one of my concerns..
You could save up X amount of AD buy the latest greatest item. but never have step foot in that content before.. and have no knowledge or experience on the content you're doing. I hope this is limited..
Reroll tokens please
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
Discord ◆ Youtube ◆ Twitter ◆ Twitch
Then fix items that have an incorrect base bound status to begin with; like the Infernal Forged Weapon skins.
THEN you can start doing stuff like this.
Bardtholomew - Minstrel Bard
Mariah Carries - Devout Cleric
Darth Bane - Thaumaturge Wizard on Xbox
Discord ◆ Youtube ◆ Twitter ◆ Twitch
First things first, how about “fixing” all the items you’ve “accidentally” bound and never bothered to unbind? This being inclusive of bound status changes upto and including the latest mod. That’s fixing, not charging.
Secondly, I’m worried this is a cop-out for the even regularly requested QOL changes for bound status items. Eg, “ok so we see alot of people have queried and requested a change to items that come bop that aren’t even for their class, how can we both fix this and benefit from it simultaneously?”…..
Lastly, if done right, this could be a good thing.
I’ve submitted numerous bug reports and feedback reports on the specific items I’m referring to above as have many others, so feel free to check.
Instead of adding these tokens to the Zen store, put them in the bazaar at a ridiculously high price.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
EVERYTHING that lands in the Materials Satchel.
Just... None of it should be bound. Unbind it all.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
Main use would be for transferring artifacts. I'd even be ok wth it becoming BtC again when I equipped it i.e. just being able to move mythic artifacts/etc from one toon to another.
I think for this, the most recent mods gear shouldn't be able to be unbounded until the next 2 mod release. This means players will still have an incentive to try and get that gear they want, and when they get it they will feel a a sense of achievement. I still haven't got the Rib Cage, i don;t want it just handed to me, at least let me help out in a hunt or have the hunt lures etc to earn it, but 2 mods down the line, sure, i'll take it if i still need it, but by then i may have a better option from the newer mods released.
It woud be great if you could unbind equipment that are part of an appearence library of a character. This would bring a lot of old transmutes back to the market.
A summary of items that are interesting of being unbind.
The catch here is: you should not be able to unbind anything that drops BTA/BTC, as an ability to do that would straight down defy the reason why it dropped bound in the first place.
The items that appear only in the condition BTA on pick-up... should not be able to roam free without any binding status - if there is any underlining reason to enforce the BTA status. If there was no such reason for making them BTA in the first place, start the changes by removing the original drop bind condition...
So, from the player's perspective... a good start would be to stop any drops being BTC on pick-up. Once we are there, you can introduce tokens that change bind status of used equipment from BTC to BTA (to be able to transfer any gear/artefact that you have once worn to a different char).