To the dev team and the players:
@skingdev#1102@eminnerdev#8159 @nitocris83 & at all who spent time on preview reporting issues and working with the team on this stuff!
I wanted to take a few mins and give my feedback on the new leveling system and adventures! I’ve played 1 of each class through the previous leveling system and many, many campaigns and there were definitely improvements to be made! You wouldn’t believe the time wasted while wandering lost, unsure of what to do next!
To run through the content I chose the Bard. Of course I had to play the new class!
There is a great flow to the content and there is direction on what you need to do next, this is a wonderful thing. The golden trail seems to work consistently all the way through. The quest givers and receivers all seem to line up and leave very little room for error. There is still the odd time when moving between 2 quest givers that you can turn in a quest without picking up the next and a situation of being lost can occur. I don’t see this as being a common occurrence though.
The combat training that was added is a huge step in the right direction of teaching players what they need to do in combat to enjoy the game. Getting killed over and over is not fun, not understanding why you're getting killed is even worse. Teaching how to shift dodge is an amazing tactic that is so important in a lot of content. In tomm so many wanted to know how I could stand in the 4 red circles keep attacking and not die. Shift dodge was what I did. Combat advantage, so important for strong attacks(faster kills, less deaths). Ty for bringing this training aspect to the game, I hope players take advantage of it and learn from it! This is something I’ve been asking about for a long time!
The leveling rewards are good and really help when it comes to building your characters. Bags, Collars, mounts, R15 enchant/runestone, a signet, and more. This is a huge help for a new player/character! Thank you for this!
I’m sad to see past zones gone. They were a part of history in Neverwinter. For the record, removing content sucks. Maybe you felt the leveling process was too long, maybe there wasn’t enough time to make it happen, but it should have stayed!
AI was my least favorite campaign to try and complete. Even my main took so long to actually do the full campaign. I just couldn’t be bothered. I’m so happy to see the change that was introduced there! The content stayed intact, the grind heavily reduced, and I think it can actually be enjoyed now knowing you only HAVE to do it once, but can repeat it if you choose! Bravo with this one!
Maze engine was not a bad campaign but extremely repetitive and also a great move adding it as an adventure!
I’m not sure much has changed with Dwarven King although it’s much easier to find and follow to the end now. With it listed as an adventure it makes me want to complete it, even if it’s only for the check mark in the campaign window
I’m ¾ through Elemental Evil at the moment, it’s still super long but I’m not sure I’d change it if I had the opportunity. You pulled it together well in the new system. I noticed some quests missing from before, but it’s a very smooth play through experience!
Undermountian will be completed this week sometime. I recently completed it on my Ranger so I’m not in a big rush to jump back into it LOL Even so, I’ll not be able to resist it and will dive in over the next day or two!
As for the class, the Bard is a lot of fun to play. It’s very busy to play though. Insta recharging encounters, songs to play, at-wills, artifact, mount powers, and more make it a super busy class to play. At least in the DPS role. I’ll start to work on the healer side soon(Still waiting for the recruitment event to be fixed so I can get the healing pet. Please fix or send a choice pack in reclaims!!!) I’ve had her in various random trials, also a few dungeons. Hardest run I’ve done so far was TiC. I’m starting to git gud but have a LONG way to go when it comes to skill to run end game stuff. I’m sure I could do it and live but would need a carry, she’s not built enough to rock out with the big toons
She’s 52.4k with 28 boons and a very active work in progress! She’s visited most campaigns up to Sharandar and can play without any issues(deaths).
I guess at the end of the day, this has been a great change to the game in my eyes. I feel it comes a little late, but better late than never right? I’m still a little torn on how fast a new player can get up to where many vetern players are but at the end of the day, end gamers need more people to play with and those players need to be able to handle hard content! We can’t have it both ways. Make it hard to get to end game, less people are gonna get there.
Thank you for the time and effort put into this, I look forward to seeing what comes next! Fingers crossed for a new trial with some nice mechanics!
Reg
Midnight - SW
Twilight - TR
Pat Sajak - HR
Buffy - Fighter
And now Star Lightbringer - Bard
Comments
I have a different post related to lag containing a video of how bad it is. Enough others have posted about the currency issues, binding issues(Although I have another thread for the new BTC Vorpal they introduced), and RQ issues. They've already talked about content for end game players in a recent stream, it's in the works.
This was feedback on my playthrough. Nothing more. Sure I share the other concerns, but this wasn't the place to bring them up. They all have their own threads and conversations already.
I hope it goes as well as your post describes , cheers
Your post describes your opinion that the the change to the leveling process and tutorial is positive, to which I think many will agree.
The game intro, new player experience,introduction to game mechanics, time until max level, and so on were long overdue some facelift. I'm sure there are things to improve and I'm sure the devs themselves would have done some things differently given more time and resources, but overall I don't think that's an issue.
The problem will be in "mod 21 = positive"
I think that if we look at the overall package of mod21, it's not as positive, since for people who are less interested in leveling a new bard there is little to nothing to do.
It's somewhat similar to the issue of m17, ToMM was a very good piece of content, but the issue was that it was the only piece of content (excluding two MEs), hence the hate at the time. Here we have a class and leveling rework, which is great, but the problem is that that it's all we got in m21.
So overall, I wouldn't agree that M21 = positive, unless we see something to actually play...
I apologize for being the voice of negativity, and I hope that many people do enjoy their bards.
It seems instead of "M21" I should have used "New leveling / Adventuring content" in my title, but was too long to show the full title in the list of threads
I just noticed my last comment on this thread was moderated out XD Sorry to whoever had to do that but I thought it was rather funny
There are plenty of negative threads, nothing wrong with someone adding a positive one. Also, the new mod 21 from non-forum users seems to be extremely positive. A new wave of players will take the spots of players like myself (we'll see if there's enough players in that new wave) that will come to see these changes as the norm.
Congratulations to the developers for the excellent work!
The default encounter powers however work well and I quickly switched back to them after trying out the other ones. Both of the defualt at-will powers were replaced after I took the time to read each one and was able to see how they worked.
There appears to be a problem with the Daily powers on the DPS side as the book pictured one seems to remain active after I activate it and it allows me to seemingly use it again. Have not really played the healer side except to set things up the way i think I want it without actually playing it.
Joined my level 1 guild to take care of the introductory quests for the stronghold and to get the rest of the companions and gear I had stored there for my new toon.
Issues I had: Workshop quest at the AH seems to be active for me but no quest for it in my journal so not sure how that is going to work out once I have the 500K.
Opening up Stardock for my Bard was accidental as when I completed undermountain I just had to invistigate the glowy map on the table after talking to everyone.
I had to cheat in Avernus by using one of my older toons to start a couple of BHE ENS in a couple of instances so that my Bard could do a BHE ASC in one of them for the weekly quest. (near as I can tell the BHE seems to have a tendency to sit on the ENS side on all instances and new toons and players do not have access to that.)
People are still farming and complaining about getting maps and gore-covered chains. I still get plenty of maps and chains (3 so far) just by doing the weekly quests so still not sure what the problem is.
Other issues: Demonic Heroics I used to do that with all toons anytime I was near an active one now I only do it if I have the quest. I used to make keys all the time but now that it is gone no reason to waste time with it anymore.
I would be curious if you used any account bound mounts or companions or shared things like AD tradebars etc... to advance you bards this quickly to 50k.......
How fast can a new player starting with 0AD no mythic mounts or shared companions etc... get to this level under mod 21, Note I am not indicating its "cheating to do so" but even under mod 20 having a slew of purple companions and mythic mounts certainly make leveling much much easier
My best character currently is about 35k depending what weapons set I am using. Its taken nearly a year of play to get here. How long under the new system will it take....note with the exception of my new arcanist my other chars range from 29k to 32k and did take less time than my rogue to get there, but only because of account bound mounts, companions, and shared AD and tradebars etc..
After the toon hit level 20, yes 100% I used resources from my mains to fund this toon. The leveling process , I used the gear from the "Leveling" tab of the seal vendor as I was able to afford it from questing, and items found along the way.
To my mind the only real advantages to a toon army these days are from crafting and invokes for the potential of earning coal wards and rank 5 enchanting stones.
Personally I regard VIP a must now that lockboxes award a minimum of 25 trade bars for the free key and can typically earn at least 1600 per month, sometimes much more and can get your companions and mounts to 100% in a reasonably short timeframe, giving a nice boost in TIL and bonuses.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I consider myself endgame and I'm only 14/15 r 15. I have 54 TIL
I can do any game content, both on heal and dps.
VIP is a must, as @armadeonx wrote.
And if you have an IQ slightly higher than room temperature, you can also find alternative sources of income
If I were to do the same now, I'd be able to do roughly the same, but with longer ques. So that 100k is there. Back then though, I was getting epic drops from dungeons, which I could sell for 400k+ or bind. The problem currently, everything you find is bound, which means if you just got your first epic companion from 2 weeks of farming dungeons but its useless, then you found nothing but a slight bolster to your companion%.
A lot of methods in the game atm has to do with having a lot of char slots, which...costs zen. While its cheap, as a new player you still would have to pay for character slots as 6 month waiting time for something that costs 2 bucks is just insane. You can get a full set of 15 legendary insignias just from doing sahha (I know you can, as I did so last year, giving away 15 total between 2 people). You also get to make more food per toon with little effort.
That doesn't mean you can't make extra AD, every hell pit event you can make 2m+, every 2x stones you can make a nice 3-5m depending on patience and so on. But the day-to-day value you can make (as a new player) is pretty limited.
Currently, new player is not starting with 0 AD, 0 bolster and 0 mount/comp. . . .
After leveling a character to level 20, he will get about 400k, epic mount, epic companion, collar and some other goodies.
You don't expect a new player to have 50k TIL in 24 hours, do you?
As for the rest. . . if these "experts" show their specifics methods, publicly, this would automatically cease to be lucrative. Logical, right? So don't expect an answer to such a formulated question.
And finally. Who forbids new players from buying zen as well? Is it shameful to support a game you play?
and since when "should" you be able to be absolute end game over night? mmos depend on the grind. it's part of the game. it's not like there is nothing to do before end game. frankly, the end game rewards are meh imo. I am not even trying. it used to be the thrill of the drop motivated.. now there is nothing exciting about it. imo in a game like this it SHOULD be closer to a year. they've taken all of the sense of accomplishment out of the game as it stands. it's given to you. I'm not the richest person in the game on xbox but I am wealthy. i can guarantee none of that is because of zen purchases. yes I bought some of the packs back in the day but that was all acct bound. I have vip purchased in sales with ad turned to zen. and my current levels of wealth are mostly due to smart buying and holding and then selling 6 months to a year later. when I saw that they had changed the way the heart artis worked for instance, I bought out the market (they were like 1000 ad ea at the time. I probably spent 2 mil total) and now I'm raking it in for about 500k to 1.5 mil each. selling to mats to master crafters is also a sure fired way to gain ad. there are lots of niches to make ad. you have to find one is all. running the dungeons you can run will eventually get you a good drop you can sell and from there its investing wisely. (before you buy whatever wizbang it is you are currently wanting) just doing the levelling as it is now you have everything you need for general dungeon running.
However, I do know some of the methods used by those that do make a lot (and I mean a LOT) of AD. The reason they don't broadcast their methods is that when they do they find many other people start to adopt them and the value of what they are making, farming or trading and the market becomes flooded - dropping the value.
Just one thing I'll tell you about because I feel the AH price now crosses the border into exploitation (on XBox, I can't say for the other platforms) is the farming and selling of rank 5 enchanting stones. These used to sell on the AH for 20k each - they are now at least 35k and sometimes up to 50k ea. These are gained by farming the Dread Ring lairs, particularly during 2x enchantment weeks and a player can get in excess of 50 in a week (100+ if truly dedicated & running multiple toons). Selling at just 35k ea, they can earn a minimum of 1.75 million in refined AD for one week of excruciating boredom. With multiple toons doing their invokes, they can get even more from opening the celestial bags. With dedication, a player can earn a month's worth of dungeon runs in a week.
This is just one of the methods available and certainly not the easiest as it is truly mind numbing and time consuming.
Making serious AD in this game requires the right mindset and enough time per week to get things done. It does not require a capital investment on your part but of course it can help speed things along, especially if you're paying for VIP with cash (unlike me).
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox