@nitocris83 , i dont expect you to respond, you rarely do even when you start a thread and ask for input, or have a valid ticket presented in the 6 years ive played. Gotta say, logged in and was trying to be positive about some of these changes. Told alliance, don't over react, and let's see the turn ins and give them a chance. Can't spin that anymore. Already seen multiple messages people are uninstalling, either in game or in discord channels.
Why bind enchantments that players turn in, after you made them obsolete, after you made them BIS, to encourage buys on your store and players built around?
Why tout the "players wont be worse off", when players capped on stats now have under 40% on most stats? You think they wont notice?
The list can go on, i encourage others to post issues they feel are blatantly showing the game wants people to quit. I expect
@nitocris83 to say nothing, or address the actions and comments they have made, which are making players quit the game. Saddened more than anything many friends have already quit and many more are on way out. I expect to get changes that make your company money, but i dont understand how youll make more money if the majority quit. At least everyone has AD from you killing bondings, which you pushed for how many years? And then allowed on augments, which created one of the biggest problems. I hope things get fixed, but at this point, the devs have acted like they dont care if people quit that have kept their game going.
Comments
Really ?
Progression ?
I’ll sit back and see how this debacle gets straightened out . I hope they figure it out .
Even if you do manage to kill enough stuff the loot is still garbage, and although they said they would change it eventually, I don't want to be their lab rat. They rushed it and it shows, gonna do my daily keys for a bit, but if I find a new game I'm outta here!
Valindra close to normal
I had close to 95k on all def stats...how am i supposed to balance, im under 40% deflect from 95k
If your idea of increasing the iLVL of mythic works well for those that have them then great, but if they don't focus on keeping players playing, then it will be a very empty world full of only whales was my point. But your post is valid too.
The old system was simple to read and understand but this is like swahili to me.
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
i know people who have spent zen personally i spent the 5mill ad i had saved for this update as well as the 5k tradebars saved
switched all my radiants empowereds utility enchants i
could you trust anyone who acually released this to live to do a rollback succesfully?
i think at this point would be impossible to do a roll back
i know people who have spent zen personally i spent the 5mill ad i had saved for this update as well as the 5k tradebars saved
switched all my radiants empowereds utility enchants i
could you trust anyone who acually released this to live to do a rollback succesfully?
I don't think there will be a rollback, even if they wanted to, which they've given no indication of, or addressing how people feel about the changes, or its even a problem.
It would be too late now IMO.
The first day would have been fine, but after that we are struck with these changes, for good or evil.
Edit: apparently the quote system is on a lunch break, My post starts @ "It would be to late now...
When you created this game you knew who the player base were. There's the casuals, the roleplayers, the end gamers and the PvPers. For some reason you excluded a great proportion of you player base with these changes. I do not feel welcome in your game anymore.
They keep breaking things instead of fixing them, and as usual the ways to take advantage are exploits like removing gear and bonuses or having the FOTM companion or deciphering how a 50% increase is actually a 25% increase or...
I'm tired of this blatant incompetence, disregard for players and always making this game more like a job than fun.
Even tactical changes and using terrain does not keep one from being surrounded, and overwhelmed by mobs and missile hurlers and archers. I suppose for those that lean towards constant group play everything is hunky dory albet a little slower.
Its the solo player that is getting screwed over. Apparently the devs only care about group play and those that buy their god like characters and mythic mounts.
They seem to not realize that HAMSTER like this sucks the fun out of a game and if the game trades frustration for fun....players will leave, not be inclined to make purchases.
As far as the pc version goes until the game is playable in a fun manner...I will not be playing
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Joke aside, in no way is the new system easier for the players. In no way is the new system friendlier to the players.
System is friendly only to the Shop and will continue to get even friendlier with the Shop. 1000 AD = 1 ZEN at the very least.
Now when it comes to lower toons I'm gonna be honest here. My son has an account with a lower IL TR he plays. Before the changes he could not survive in path of the fallen campaign. We paired up to open the memorys, once open, he could complete them by running for his life and letting Xuna kill the enemies. Now in the new system I worked with him, we took off all his enchantments(and left them off) and made a few adjustments using ONLY what he had available to him. No purchases from zen or the AH. We put his stats somewhat in line with what was available and headed back to avernus. Once scaled up to the content in IL he's able to kill mobs! He can now do memorys without a summoned pet as well!
Yes it requires some creative combat but works good! For him he'll grab aggro and as soon as the mob reaches him he will roll through them to the other side, turn around, and attack! If he doesn't do that roll through the mod will surround him and kill him quickly. But that roll made ALL the difference for him once his stats were adjusted!
There are many seemingly nonsensical things in rpg gaming that we have come to accept. For instance, the fact that an advanced character in one zone could steamroll a random monster group, but then step into the next zone, and herself get steamrolled. This is the difference between going from Blacklake District to Avernus, or if I may, the surface in Hyrule into dungeon 9 in the Legend of Zelda. We accept this as gamers.
But one thing that has almost always remained the same over 4 decades of rpg is that the better your weapon, the stronger you are, and in most cases, if you take your gear off, you die.
This sums up the disorientation many are expressing right now. Disrobing should not make you stronger, and fighting with a beginning level weapon shouldn't be particularly effective in Avernus (yet it is).
In a game genre that is extremely forgiving of nonsense, this game and it's developers have somehow figured out how to break the players suspension of disbelief.
From purely a standpoint of awe, I applaud them.
I miss the casual friendly and easy game this used to be. I don't like to struggle and prefer things to be as easy as possible when I'm trying to have fun. I'm 54k to makes things faster and easier not slower and harder. It's like some kind of bizarro world where everything is opposite. I've been on the bench for a couple years already waiting for them to fix the game. I've even worn a spot in it. It's comfy. PE feels like home. I'll stay there and watch the fireworks.
The last few years the designers have been focusing on end game players and listening to the few on the forums that scream for harder content. There has been little to no new content for new or casual players. Dungeons are a secondary thought now and all other content takes priority. Harder content has always been available to everyone. All you had to do was run naked with weapons only. Was hard and fun at the same time.
Maybe in the future the lead designer will decide to focus on dungeon and dragons instead of hunts and heroics. Maybe he will turn the dial back on the difficulty level and make this game new player/casual player friendly again or maybe we will have a mod that is nothing but new dungeons. Maybe the new dungeon will drop to 30k item level and give new players or casual players something new that's fun to play.
I'm 54k. I want to smash the **** out of everything. I don't want to struggle. EVER.
I guess I'll just continue to hang out in PE and complain with the rest.