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Not sure what to say to devs at this point

stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
@nitocris83 , i dont expect you to respond, you rarely do even when you start a thread and ask for input, or have a valid ticket presented in the 6 years ive played. Gotta say, logged in and was trying to be positive about some of these changes. Told alliance, don't over react, and let's see the turn ins and give them a chance. Can't spin that anymore. Already seen multiple messages people are uninstalling, either in game or in discord channels.
Why bind enchantments that players turn in, after you made them obsolete, after you made them BIS, to encourage buys on your store and players built around?
Why tout the "players wont be worse off", when players capped on stats now have under 40% on most stats? You think they wont notice?

The list can go on, i encourage others to post issues they feel are blatantly showing the game wants people to quit. I expect @nitocris83 to say nothing, or address the actions and comments they have made, which are making players quit the game. Saddened more than anything many friends have already quit and many more are on way out. I expect to get changes that make your company money, but i dont understand how youll make more money if the majority quit. At least everyone has AD from you killing bondings, which you pushed for how many years? And then allowed on augments, which created one of the biggest problems. I hope things get fixed, but at this point, the devs have acted like they dont care if people quit that have kept their game going.
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  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    edited January 2021
    Running VT right now, Shatterspine took 3 min to beat
    Valindra close to normal
  • bgroznibgrozni Member Posts: 2 Arc User
    I would suggest a little tweak for helping ppl atm. Fully upgraded mythic companions should have 1000 Combined rating instead 750. In that way ppl will get 2500 bonus stats for 10 fully upgraded companions not much but it will help to balance
  • mythdemeanourmythdemeanour Member Posts: 87 Arc User
    bgrozni said:

    I would suggest a little tweak for helping ppl atm. Fully upgraded mythic companions should have 1000 Combined rating instead 750. In that way ppl will get 2500 bonus stats for 10 fully upgraded companions not much but it will help to balance

    I'm sorry but how exactly does this help newish players? I get it that you want to increase the iLVL for end game players, and that is good for them I guess. Honestly thought I would just be happy if I could just take my alts through Shalador without ending up on my back 90% of the time.
  • bgroznibgrozni Member Posts: 2 Arc User
    edited January 2021

    bgrozni said:

    I would suggest a little tweak for helping ppl atm. Fully upgraded mythic companions should have 1000 Combined rating instead 750. In that way ppl will get 2500 bonus stats for 10 fully upgraded companions not much but it will help to balance

    I'm sorry but how exactly does this help newish players? I get it that you want to increase the iLVL for end game players, and that is good for them I guess. Honestly thought I would just be happy if I could just take my alts through Shalador without ending up on my back 90% of the time.
    I'm not sure how to respond on that... i was just saying to tweak base value of combined rating of companions...Now i'm sure, i'm on wrong post...TBH i didn't even tried to to "fix" my alts even till yesterday i had HAMSTER arbiter and warlock i'm focused all my sources on main toon because bad tank is bad news...shrug
  • mythdemeanourmythdemeanour Member Posts: 87 Arc User
    edited January 2021
    bgrozni said:

    bgrozni said:

    I would suggest a little tweak for helping ppl atm. Fully upgraded mythic companions should have 1000 Combined rating instead 750. In that way ppl will get 2500 bonus stats for 10 fully upgraded companions not much but it will help to balance

    I'm sorry but how exactly does this help newish players? I get it that you want to increase the iLVL for end game players, and that is good for them I guess. Honestly thought I would just be happy if I could just take my alts through Shalador without ending up on my back 90% of the time.
    I'm not sure how to respond on that... i was just saying to tweak base value of combined rating of companions...Now i'm sure, i'm on wrong post...TBH i didn't even tried to to "fix" my alts even till yesterday i had HAMSTER arbiter and warlock i'm focused all my sources on main toon because bad tank is bad news...shrug
    No worries m8, and the OP was asking for feedback. I was just stating the fact that total end game builds seem to have the least problems with this patch. My alliance high level members are loving it actually, but then again they are all end game and run T3 hunts on the regular. I like my alts and they give the game more variety for me and as of now they are all in a very bad place; nigh on impossible to make leeway with out insane amounts of patience.

    If your idea of increasing the iLVL of mythic works well for those that have them then great, but if they don't focus on keeping players playing, then it will be a very empty world full of only whales was my point. But your post is valid too.
  • auron#6793 auron Member Posts: 386 Arc User
    edited January 2021

    I just would love to see a comment from all the people spinning this as an improvement in gameplay . Haven’t seen one post today . Why the hell would I want to go back to an area I struggled with , adapted , overcame etc .,Finished it and became a beast through purchases and grinding to only go back to grind fest and fighting tooth n nail all over again in an area I completed a year ago just for some legacy quest

    Really ?

    Progression ?

    I’ll sit back and see how this debacle gets straightened out . I hope they figure it out .

    I am in an alliance with some VERY long time players and it seems many love the changes. I do not. I guess it all depends on if you are fully end game equipped, can do TOMM in your sleep and TIC just for laughs. The rest of us without the cash or time to have 10 mythic mounts, companions and collars, it is a different story altogether. My best character is iLVL 37k with the changes and I spend more time dead in areas that I used to breeze though than I care to admit.

    Even if you do manage to kill enough stuff the loot is still garbage, and although they said they would change it eventually, I don't want to be their lab rat. They rushed it and it shows, gonna do my daily keys for a bit, but if I find a new game I'm outta here!
    I have no plans to leave but have defiantly noticed the scaling is not kind to low level players at all. DPS do so little damage in RDQ that my shields fail before the mobs die (Lvl 80 barbie tank). best course of action they could take IMO is to roll the update back and fine tune it on owlbear some more before making it live.
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  • vastano#2343 vastano Member Posts: 169 Arc User
    edited January 2021

    I just would love to see a comment from all the people spinning this as an improvement in gameplay . Haven’t seen one post today . Why the hell would I want to go back to an area I struggled with , adapted , overcame etc .,Finished it and became a beast through purchases and grinding to only go back to grind fest and fighting tooth n nail all over again in an area I completed a year ago just for some legacy quest

    Really ?

    Progression ?

    I’ll sit back and see how this debacle gets straightened out . I hope they figure it out .

    I am in an alliance with some VERY long time players and it seems many love the changes. I do not. I guess it all depends on if you are fully end game equipped, can do TOMM in your sleep and TIC just for laughs. The rest of us without the cash or time to have 10 mythic mounts, companions and collars, it is a different story altogether. My best character is iLVL 37k with the changes and I spend more time dead in areas that I used to breeze though than I care to admit.

    Even if you do manage to kill enough stuff the loot is still garbage, and although they said they would change it eventually, I don't want to be their lab rat. They rushed it and it shows, gonna do my daily keys for a bit, but if I find a new game I'm outta here!
    I have no plans to leave but have defiantly noticed the scaling is not kind to low level players at all. DPS do so little damage in RDQ that my shields fail before the mobs die (Lvl 80 barbie tank). best course of action they could take IMO is to roll the update back and fine tune it on owlbear some more before making it live.
    i think at this point would be impossible to do a roll back
    i know people who have spent zen personally i spent the 5mill ad i had saved for this update as well as the 5k tradebars saved
    switched all my radiants empowereds utility enchants i
    could you trust anyone who acually released this to live to do a rollback succesfully?

  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User

    i think at this point would be impossible to do a roll back
    i know people who have spent zen personally i spent the 5mill ad i had saved for this update as well as the 5k tradebars saved
    switched all my radiants empowereds utility enchants i
    could you trust anyone who acually released this to live to do a rollback succesfully?



    I don't think there will be a rollback, even if they wanted to, which they've given no indication of, or addressing how people feel about the changes, or its even a problem.

  • mythdemeanourmythdemeanour Member Posts: 87 Arc User
    edited January 2021
    stark760 said:


    i think at this point would be impossible to do a roll back
    i know people who have spent zen personally i spent the 5mill ad i had saved for this update as well as the 5k tradebars saved
    switched all my radiants empowereds utility enchants i
    could you trust anyone who acually released this to live to do a rollback succesfully?

    I don't think there will be a rollback, even if they wanted to, which they've given no indication of, or addressing how people feel about the changes, or its even a problem.



    It would be too late now IMO.

    The first day would have been fine, but after that we are struck with these changes, for good or evil.

    Edit: apparently the quote system is on a lunch break, My post starts @ "It would be to late now...
  • stark760stark760 Member, NW M9 Playtest Posts: 654 Arc User
    Noticed that upgrading comps makes you weaker now too. Get 2.5% on upgrade to mythic. Can slot 5, so gain 12.5%. Lose .4%-.5% on each stat though due to TIL going up. So if do all 10 companions, lose 5% on defense even if you upgraded some that specifically upgrade defense. Don't raise TIL, even if it looks like your making progress, it actually hurts more. Same with collars, remove them and gain 2% on everything. Remove mount bonus, again, gain % across board.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    stark760 said:

    https://media.discordapp.net/attachments/802028051630260264/802030396325232700/20210121231914_1.jpg?width=1288&height=676

    I had close to 95k on all def stats...how am i supposed to balance, im under 40% deflect from 95k

    I'm guessing that's from their genius move of splitting stat sources?
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  • highlyunstablehighlyunstable Member, NW M9 Playtest Posts: 343 Arc User
    Ummm, if they care about money, this is NOT going to do anything for their wallets. Players are leaving, even the P2W players.... Fact. I am a P2W and have been since Mod 14, as was a lot of my guild.. now, Not one of us is even considering paying a dime into this mess, nor even playing it. Once they see that the money has all but disappeared ... things will change. I give it a few months... and either the game will end due to lack of funds.... or they will make fix it so that we will WANT to invest.
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User

    I personally find the new system more confusing than the old one. Especially the caps and stuff


    The old system was simple to read and understand but this is like swahili to me.

    No, it is actually TOO EASY as observed by a ton of nonendplayers who stood high and mighty on the forums falsely thinking how they've managed to avert all negativity by telling everyone to "shutup". That is why you can't see it, you're just too advanced for it. Too smart. B)

    Joke aside, in no way is the new system easier for the players. In no way is the new system friendlier to the players.

    System is friendly only to the Shop and will continue to get even friendlier with the Shop. 1000 AD = 1 ZEN at the very least.
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  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User
    There are many different views when it comes to this new system. I'm an end game player with the resources to build and have been successful with my main. He's completed tomm again since the rework but is still reaching for IL for base damage to get more outta him.

    Now when it comes to lower toons I'm gonna be honest here. My son has an account with a lower IL TR he plays. Before the changes he could not survive in path of the fallen campaign. We paired up to open the memorys, once open, he could complete them by running for his life and letting Xuna kill the enemies. Now in the new system I worked with him, we took off all his enchantments(and left them off) and made a few adjustments using ONLY what he had available to him. No purchases from zen or the AH. We put his stats somewhat in line with what was available and headed back to avernus. Once scaled up to the content in IL he's able to kill mobs! He can now do memorys without a summoned pet as well!

    Yes it requires some creative combat but works good! For him he'll grab aggro and as soon as the mob reaches him he will roll through them to the other side, turn around, and attack! If he doesn't do that roll through the mod will surround him and kill him quickly. But that roll made ALL the difference for him once his stats were adjusted!
  • flyball#6248 flyball Member Posts: 219 Arc User
    reg1981 said:

    There are many different views when it comes to this new system. I'm an end game player with the resources to build and have been successful with my main. He's completed tomm again since the rework but is still reaching for IL for base damage to get more outta him.

    Now when it comes to lower toons I'm gonna be honest here. My son has an account with a lower IL TR he plays. Before the changes he could not survive in path of the fallen campaign. We paired up to open the memorys, once open, he could complete them by running for his life and letting Xuna kill the enemies. Now in the new system I worked with him, we took off all his enchantments(and left them off) and made a few adjustments using ONLY what he had available to him. No purchases from zen or the AH. We put his stats somewhat in line with what was available and headed back to avernus. Once scaled up to the content in IL he's able to kill mobs! He can now do memorys without a summoned pet as well!

    Yes it requires some creative combat but works good! For him he'll grab aggro and as soon as the mob reaches him he will roll through them to the other side, turn around, and attack! If he doesn't do that roll through the mod will surround him and kill him quickly. But that roll made ALL the difference for him once his stats were adjusted!

    Now you don't say what his item level is, and well do do Path of the Fallen means at least level 80 so his gear is far better than what toons less than 80 have even available. Avernus too need to be level 80 ....I wish I could survive long enough to get to level 30. I do next to no damage and whether or not the mob has CA I die in 1 hit. Plain and simple the game has lost its fun quality.Bet his iL is > 10K. The question is he playing solo. Not all of us have a plethora of "friends" nor wish to group up when we play as that is not fun for us.
  • acrinicusacrinicus Member, NW M9 Playtest Posts: 44 Arc User
    I appreciate the story from @reg1981. We need these stories - they're helpful. The most important insight for me is the continuation of disrobing to win (D2W!), noting the removal of enchants.

    There are many seemingly nonsensical things in rpg gaming that we have come to accept. For instance, the fact that an advanced character in one zone could steamroll a random monster group, but then step into the next zone, and herself get steamrolled. This is the difference between going from Blacklake District to Avernus, or if I may, the surface in Hyrule into dungeon 9 in the Legend of Zelda. We accept this as gamers.

    But one thing that has almost always remained the same over 4 decades of rpg is that the better your weapon, the stronger you are, and in most cases, if you take your gear off, you die.

    This sums up the disorientation many are expressing right now. Disrobing should not make you stronger, and fighting with a beginning level weapon shouldn't be particularly effective in Avernus (yet it is).

    In a game genre that is extremely forgiving of nonsense, this game and it's developers have somehow figured out how to break the players suspension of disbelief.

    From purely a standpoint of awe, I applaud them.
  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    Although I hate to do this, I'm going to direct copy/paste my response from another thread, because it relevant to this topic:

    I miss the casual friendly and easy game this used to be. I don't like to struggle and prefer things to be as easy as possible when I'm trying to have fun. I'm 54k to makes things faster and easier not slower and harder. It's like some kind of bizarro world where everything is opposite. I've been on the bench for a couple years already waiting for them to fix the game. I've even worn a spot in it. It's comfy. PE feels like home. I'll stay there and watch the fireworks.

    The last few years the designers have been focusing on end game players and listening to the few on the forums that scream for harder content. There has been little to no new content for new or casual players. Dungeons are a secondary thought now and all other content takes priority. Harder content has always been available to everyone. All you had to do was run naked with weapons only. Was hard and fun at the same time.

    Maybe in the future the lead designer will decide to focus on dungeon and dragons instead of hunts and heroics. Maybe he will turn the dial back on the difficulty level and make this game new player/casual player friendly again or maybe we will have a mod that is nothing but new dungeons. Maybe the new dungeon will drop to 30k item level and give new players or casual players something new that's fun to play.

    I'm 54k. I want to smash the **** out of everything. I don't want to struggle. EVER.

    I guess I'll just continue to hang out in PE and complain with the rest.
  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User


    Now you don't say what his item level is, and well do do Path of the Fallen means at least level 80 so his gear is far better than what toons less than 80 have even available. Avernus too need to be level 80 ....I wish I could survive long enough to get to level 30. I do next to no damage and whether or not the mob has CA I die in 1 hit. Plain and simple the game has lost its fun quality.Bet his iL is > 10K. The question is he playing solo. Not all of us have a plethora of "friends" nor wish to group up when we play as that is not fun for us.

    His item level is 28,667 at the moment and he really shouldn't be in the area he is. He's not progressed enough with previous zones/boons. But we wanted to try it.
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